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		<title><![CDATA[Kotaku: Success]]></title>
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			<title><![CDATA[Kotaku: Success]]></title>
			<link>http://kotaku.com/tag/success</link>
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		<link>http://kotaku.com/tag/success</link>
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		<description><![CDATA[Kotaku posts tagged Success]]></description>
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			<title><![CDATA[Kotaku At (Nearly) 100,000 Facebook Fans, A Milestone In Our Social Lives]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku At (Nearly) 100,000 Facebook Fans, A Milestone In Our Social Lives" href="http://kotaku.com/success/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">success</span></a></div -->					<div><a title="Click here to read Kotaku At (Nearly) 100,000 Facebook Fans, A Milestone In Our Social Lives" href="http://kotaku.com/5745078/kotaku-at-100000-facebook-fans-a-milestone-in-our-social-lives" class="pp_image">
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				For months we've been running a Kotaku page on Facebook. Many of you have visited to chat about video game news, to call each other names, all that good stuff. Nearly 100,000 of you like us on Facebook. Thanks!				<a href="http://kotaku.com/5745078/kotaku-at-100000-facebook-fans-a-milestone-in-our-social-lives" title="Click here to read more about Kotaku At (Nearly) 100,000 Facebook Fans, A Milestone In Our Social Lives">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5745078/kotaku-at-100000-facebook-fans-a-milestone-in-our-social-lives]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5745078]]></guid>
			<category><![CDATA[Success]]></category>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Friends]]></category>
			<pubDate><![CDATA[Thu, 27 Jan 2011 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[This Is What Super Meat Boy Success Feels Like]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is What Super Meat Boy Success Feels Like" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read This Is What Super Meat Boy Success Feels Like" href="http://kotaku.com/5742706/this-is-what-super-meat-boy-success-feels-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is What Super Meat Boy Success Feels Like" alt="Click here to read This Is What Super Meat Boy Success Feels Like" src="http://cache.kotaku.com/assets/images/9/2011/11/small_sabfhgiqx5g.jpg"/>
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				<!-- videoId: sAbfhGiQX5g --><!-- /videoId: sAbfhGiQX5g --> Super Meat Boy is a 2D game with relatively simple graphics. That's what it looks like, at least. This action-packed fan film by Joseph Manalaysay captures what beating one of the game's brutal levels <em>feels</em> like.				<a href="http://kotaku.com/5742706/this-is-what-super-meat-boy-success-feels-like" title="Click here to read more about This Is What Super Meat Boy Success Feels Like">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[fan film]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[interpretation]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Success]]></category>
			<category><![CDATA[Super Meat Boy]]></category>
			<category><![CDATA[Team meat]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 25 Jan 2011 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Operation Darkness Screens, Now With More WWII Zombies And Werewolves]]></title>
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				Atlus' <i>Operation Darkness</i>, developed by Success, is due out in the U.S. on June 24th, but all of you desperately curious about the werewolf and zombie-infested World War II strategy RPG can tide yourselves over on these new screens in the meantime.				<a href="http://kotaku.com/5017266/new-operation-darkness-screens-now-with-more-wwii-zombies-and-werewolves" title="Click here to read more about New Operation Darkness Screens, Now With More WWII Zombies And Werewolves">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5017266/new-operation-darkness-screens-now-with-more-wwii-zombies-and-werewolves]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5017266]]></guid>
			<category><![CDATA[Operation Darkness]]></category>
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			<category><![CDATA[Success]]></category>
			<pubDate><![CDATA[Tue, 17 Jun 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Hellgate: London Korea's Most Successful Launch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hellgate: London Korea's Most Successful Launch" href="http://kotaku.com/hellgate%7c-london/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hellgatelondon</span></a></div -->					<div><a title="Click here to read Hellgate: London Korea's Most Successful Launch" href="http://kotaku.com/378674/hellgate-london-koreas-most-successful-launch" class="pp_image">
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				 From worst to first! Just last month, Flagship's Hellgate: London made 1UP's list of the<a href="http://kotaku.com/371659/the-worst-pc-game-launches-ever"> top five botched PC game launches</a> of all time, with regular server crashes and people being billed multiple times for premium subscriptions. The Southeast Asian launch went even worse, with Infocomm Asia Holdings nearly wiping all player progress within the first 30 days of launch. It's amazing what a few months can do, because now Hellgate: London is being touted as Korea's most successful online game launch in 3 years.  There are over a million active accounts, and the game is the 9th most-played game in the country. Sheesh.  "To become the most successful launch in Korea for over three years is an incredible achievement," said Bill Roper, CEO of Flagship Studios. <blockquote>"This milestone wouldn't have been possible for us to achieve without the incredible support of our publishing partner, Hanbitsoft, and our dedicated community in Korea."</blockquote>Wow, that Hanbitsoft must have the most magical marketing team ever! Hit the jump for the press release, which actually contains the words 'Hellgate", 'Successful', and 'Launch', all in the same spot. 				<a href="http://kotaku.com/378674/hellgate-london-koreas-most-successful-launch" title="Click here to read more about Hellgate: London Korea's Most Successful Launch">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Apr 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Cooking Mama Huge Success For Taito]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cooking Mama Huge Success For Taito" href="http://kotaku.com/quirky-triumph/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quirkytriumph</span></a></div -->					<div><a title="Click here to read Cooking Mama Huge Success For Taito" href="http://kotaku.com/343888/cooking-mama-huge-success-for-taito" class="pp_image">
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				Just how important is the quirky little DS and Wii game Cooking Mama to Japanese developer Taito? Speaking to Gamasutra, Taito's U.S. representative Keiji Fujita revealed that only one game in the company's stable has managed to surpass the success of the little cooking sim that could, that game being the Japanese-only title Densha De Go (Let's Go By Train). In an interview posted on the website today, Fujita discusses the wild success of the franchise, which has now sold over 2 million copies around the world, as well as the future of Mama and her friends - including the possibility of an arcade version of the game somewhere down the line. <blockquote>"Taito has the skill and the quality of arcade machines, so they could develop an arcade version of Cooking Mama. A virtual knife and cooking board or something..."</blockquote>Check out the full interview below for more on Cooking Mama, Exit for the DS, and the 30th anniversary of Taito's classic,  Space Invaders.				<a href="http://kotaku.com/343888/cooking-mama-huge-success-for-taito" title="Click here to read more about Cooking Mama Huge Success For Taito">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Jan 2008 15:40:39 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=343888&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lock Room Games Get DS Way Out]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lock Room Games Get DS Way Out" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Lock Room Games Get DS Way Out" href="http://kotaku.com/312205/lock-room-games-get-ds-way-out" class="pp_image">
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				 Toshiyuki Takagi's popular locked room flash titles are coming to Japanese DSes this December for &yen;2500 (US $22) on Success's SuperLite2500 label. The DS cartridge will feature Takagi's <i>Crimson Room</i>, <i>Viridian Room</i>, <i>Blue Chamber</i> and <i>White Chamber</i>. Those who are impatient or cheap, good news! All those are still available online free of charge via his official site. Right <a href="http://www.fasco-csc.com/index_e.php">here</a>, actually. You can totally play them!				<a href="http://kotaku.com/312205/lock-room-games-get-ds-way-out" title="Click here to read more about Lock Room Games Get DS Way Out">More&nbsp;&raquo;</a>
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			<category><![CDATA[hot flashes]]></category>
			<category><![CDATA[Ds]]></category>
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			<pubDate><![CDATA[Thu, 18 Oct 2007 08:40:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Tornado to Tear Up DSes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tornado to Tear Up DSes" href="http://kotaku.com/whirlwind/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whirlwind</span></a></div -->					<div><a title="Click here to read Tornado to Tear Up DSes" href="http://kotaku.com/308046/tornado-to-tear-up-dses" class="pp_image">
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				This is great.At least it sounds great! Let's dive in: Japan's Success has a new game coming out called <i>Tornado</i> for the DS. The plot: According to game site <a href="http://www.insertcredit.com/">Insert Credit</a>, the buildings of the world have been stolen and kidnapped. Players are a cat named Toki whose duty it is to create tornados and get the buildings back. Tornados are created by drawing circles on the DS's touch screen. It's out late November, and I hope this game plays as well as it does in my mind!				<a href="http://kotaku.com/308046/tornado-to-tear-up-dses" title="Click here to read more about Tornado to Tear Up DSes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tornado]]></category>
			<pubDate><![CDATA[Mon, 08 Oct 2007 23:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=308046&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Get Rich Playing Games]]></title>
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				Not to be comfused with <a href="http://kotaku.com/gaming/sony/segas-steinberg-moves-to-scea-300548.php">SCEA's latest employee</a>, the other Scott Steinberg is managing director of Embassy Multimedia Consultants and author of Videogame Marketing and PR and The Videogame Style Guide and Reference Manual. His latest book is called Get Rich Playing Video Games, and it explains how to succeed in every facet of the gaming industry, from marketing and PR to development to publishing. The volume includes insights from industry legends like Miyamoto, Will Wright, Ted Price, Lord British, and even Atari founder Nolan Bushness, who provides the forward. The book should be available at major retailers now, with a $17.95 price tag, or you can download the eBook free at <a href="http://www.GetRichGaming.com">www.GetRichGaming.com</a>. Pity the title sounds like a late night infomercial. 				<a href="http://kotaku.com/300896/get-rich-playing-games" title="Click here to read more about Get Rich Playing Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Books]]></category>
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			<category><![CDATA[scott steinberg]]></category>
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			<pubDate><![CDATA[Tue, 18 Sep 2007 15:30:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bug Wars Bus]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bug Wars Bus" href="http://kotaku.com/insect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">insect</span></a></div -->					<div><a title="Click here to read Bug Wars Bus" href="http://kotaku.com/284114/bug-wars-bus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bug Wars Bus" alt="Click here to read Bug Wars Bus" src="http://cache.kotaku.com/assets/images/9/2007/07/small_bugwarsladder.jpg"/>
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				 Now <i>that</i> is a bus. And <i>that</i> is a ladder. To gear up for the release of strategy giant robotic bug (awesome!) game <i>Konchuu Wars</i> for the DS, Japan's <a href="http://www.success-corp.co.jp/gamesoft/index.html">Success Corp.</a> has rolled out this bus in the mean streets of Tokyo. It's even been outfitted with a 50 inch plasma display to show off the giant robotic bugs FIGHTING! Until August 12th, the bus's route will take it to Odaiba from 1pm to 6:30pm and in front of Shinjuku Station 7:30pm to 8:00pm. On weekends, it will patrol Odaiba from 1pm to 8pm. Bring the kids. They <i>love</i> robotic insects! The DS, too!				<a href="http://kotaku.com/284114/bug-wars-bus" title="Click here to read more about Bug Wars Bus">More&nbsp;&raquo;</a>
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			<category><![CDATA[Insect]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[konchuu wars]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Success]]></category>
			<pubDate><![CDATA[Tue, 31 Jul 2007 01:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=284114&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Practice Tracing On Your DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Practice Tracing On Your DS" href="http://kotaku.com/hand-writing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handwriting</span></a></div -->					<div><a title="Click here to read Practice Tracing On Your DS" href="http://kotaku.com/263092/practice-tracing-on-your-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Practice Tracing On Your DS" alt="Click here to read Practice Tracing On Your DS" src="http://cache.kotaku.com/assets/images/9/2007/05/small_tracinggame.jpg"/>
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				All the traditional Japanese literature your DS can handle! Japan's Success is releasing <i>Enpitsu de Oku no Hosomichi DS</i> ("The Narrow Way to the Deep North by Pencil"), which is a kanji tracing game. It's based off <i>Enpitsu de Oku no Hosomichi</i>, which is a million selling tracing book published in 2006. Readers traced over classical travel account <i>Oku no Hosomichi</i> in pencil. The game version will feature readings by actor <a href="http://ja.wikipedia.org/wiki/%E4%BB%B2%E6%9D%91%E3%83%88%E3%82%AA%E3%83%AB">Tooru Nakamura</a>, pretty pictures and thematic background noise. Start tracing this May 31st when the game drops. Did I say it was "Japan only"? Oh, well, it's Japan only. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/263092/practice-tracing-on-your-ds" title="Click here to read more about Practice Tracing On Your DS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 May 2007 03:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wii Japan Launch Line-Up Titles]]></title>
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				Nintendo released its list of launch titles for the upcoming Wii console and the game's publishers. 				<a href="http://kotaku.com/200525/wii-japan-launch-line+up-titles" title="Click here to read more about Wii Japan Launch Line-Up Titles">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Sep 2006 04:43:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Killer Toy Dogs and Japanese Girls in Army Skirts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Killer Toy Dogs and Japanese Girls in Army Skirts" href="http://kotaku.com/metal-saga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalsaga</span></a></div -->					<div><a title="Click here to read Killer Toy Dogs and Japanese Girls in Army Skirts" href="http://kotaku.com/181204/killer-toy-dogs-and-japanese-girls-in-army-skirts" class="pp_image">
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				If you're releasing a war RPG with <a href="http://arstechnica.com/journals/thumbs.ars/2006/1/21/2611">bazooka wielding mutts</a>, how do you promote it? Probably a troop of girls in camouflage mid-drifts, complete pooch plush toys would do the trick. And if that didn't, then drag out those real mutts and real bazookas and tell the girls to go home. 				<a href="http://kotaku.com/181204/killer-toy-dogs-and-japanese-girls-in-army-skirts" title="Click here to read more about Killer Toy Dogs and Japanese Girls in Army Skirts">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Jun 2006 15:25:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[DS Touch Mystery Maid Cafe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DS Touch Mystery Maid Cafe" href="http://kotaku.com/otaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">otaku</span></a></div -->					<div><a title="Click here to read DS Touch Mystery Maid Cafe" href="http://kotaku.com/167142/ds-touch-mystery-maid-cafe" class="pp_image">
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				To celebrate the release of the DS mystery touch title <a href="http://www.success-corp.co.jp/software/ds/osawari_tantei/english/index_e.html"><i>Osawari Tantei Ozawa Rina</i></a>, game maker Success wrangled the ladies at <a href="http://maidin.jp/">Amusement Cafe Maid</a> in Japan for a otaku-geared promotion. Until April 16th, the staff will be parading about in <i>Osawari</i> uniforms. A special menu based on the game's <a href="http://allrecipes.com/advice/ref/ency/terms/7574.asp">nameko</a> character. Phallic mushroom food and a most amazing cup of cappuccino after the jump. The game drops Stateside <a href="http://gba.gamespy.com/nintendo-ds/osawari-tantei-ozawa-rina/">later</a> this year.  				<a href="http://kotaku.com/167142/ds-touch-mystery-maid-cafe" title="Click here to read more about DS Touch Mystery Maid Cafe">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Apr 2006 18:22:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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