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		<title><![CDATA[Kotaku: Students]]></title>
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		<description><![CDATA[Kotaku posts tagged Students]]></description>
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			<title><![CDATA[Stay In School, Buy a Windows PC, and Get a Free Xbox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stay In School, Buy a Windows PC, and Get a Free Xbox 360" href="http://kotaku.com/school-supplies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">schoolsupplies</span></a></div -->					<div><a title="Click here to read Stay In School, Buy a Windows PC, and Get a Free Xbox 360" href="http://kotaku.com/5803529/stay-in-school-buy-a-windows-pc-and-get-a-free-xbox-360" class="pp_image">
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				Microsoft wants U.S. high school, college, and university students to be productive, but not too productive. That's why they're giving away a free 4GB Xbox 360 to students purchasing a Windows 7 PC priced at $699 or higher.				<a href="http://kotaku.com/5803529/stay-in-school-buy-a-windows-pc-and-get-a-free-xbox-360" title="Click here to read more about Stay In School, Buy a Windows PC, and Get a Free Xbox 360">More&nbsp;&raquo;</a>
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			<category><![CDATA[school supplies]]></category>
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			<pubDate><![CDATA[Thu, 19 May 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA['Whose IP Is It, Anyway?': College Controversy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Whose IP Is It, Anyway?': College Controversy" href="http://kotaku.com/academia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">academia</span></a></div -->					<div><a title="Click here to read 'Whose IP Is It, Anyway?': College Controversy" href="http://kotaku.com/5088633/whose-ip-is-it-anyway-college-controversy" class="pp_image">
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				 Recently, some controversy has popped up regarding who owns the IP of student-created work; recent events with the award-winning creation of some graduates of DigiPen Institute of Technology have highlighted the problematic nature of what is somewhat par for the course in design programs.  On the one hand, while I can see some of the arguments for schools retaining the IP (and certainly, the policies are clear to students from day one), I find some of the arguments downright laughable.  With the recent kerfluffle, are policy changes on the horizon?:				<a href="http://kotaku.com/5088633/whose-ip-is-it-anyway-college-controversy" title="Click here to read more about 'Whose IP Is It, Anyway?': College Controversy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 15 Nov 2008 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Students Explore Multi-Touch Gaming With Oculusia]]></title>
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				<center></center><a href="http://www.veoh.com/">Online Videos by Veoh.com</a></center> This is a video of a game called Oculusia, created by a group of University students at the Aalborg University Copenhagen as part of their bachelor thesis. The game involves protecting sea sponges along the sides of the table from the one-eyed boss in the center by shooting at it, using a deflection paddle to defend the sponges from the boss attacks as well as other players' missed shots. Thomas Miksa, one of the students involved, sent us this video, along with a bit of explanation.				<a href="http://kotaku.com/5017162/students-explore-multi+touch-gaming-with-oculusia" title="Click here to read more about Students Explore Multi-Touch Gaming With Oculusia">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Jun 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Nintendo Releasing Student DS Games (Hurry, Limited Time Only)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Releasing Student DS Games (Hurry, Limited Time Only)" href="http://kotaku.com/nintendo-ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendods</span></a></div -->					<div><a title="Click here to read Nintendo Releasing Student DS Games (Hurry, Limited Time Only)" href="http://kotaku.com/364992/nintendo-releasing-student-ds-games-hurry-limited-time-only" class="pp_image">
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				 Last year, Nintendo worked with some Japanese students to come up with a few <em>experimental </em>DS games. Now, in a pleasantly surprising move, they'll be releasing these games, free of charge, over Japan's DS download stations. Four games will be available, with each available for two weeks. The first game will be up on March 13, with the last on April 24. There's an eerie, temporal feel about this whole thing: because the games can't be saved, once Nintendo yank them from the service, they're gone. Forever. 				<a href="http://kotaku.com/364992/nintendo-releasing-student-ds-games-hurry-limited-time-only" title="Click here to read more about Nintendo Releasing Student DS Games (Hurry, Limited Time Only)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Mar 2008 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Microsoft Handing Out XNA (And Lots of Other Stuff) To Students]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Handing Out XNA (And Lots of Other Stuff) To Students" href="http://kotaku.com/xna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xna</span></a></div -->					<div><a title="Click here to read Microsoft Handing Out XNA (And Lots of Other Stuff) To Students" href="http://kotaku.com/359966/microsoft-handing-out-xna-and-lots-of-other-stuff-to-students" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/maillogin.jpg"></a>  As I logged into my school email account this past week, only to be greeted with the news that some libraries are way too protective over their microfilm (damn you, Yale!), a little item on the news section of our login page caught my eye.  Microsoft is giving away several full-fledged programs to college students, hoping to lure them away from Adobe-powered and open source software; in addition to Visual Studio Professional Edition and Expression Studio, they're also handing out XNA Game Studio 2.0, including a 12 month trial subscription to XNA Creators Club (plus some other stuff).  Under the initiative titled 'DreamSpark,' they're hoping to rope in people early on, with the hopes of reaping the financial benefits later.				<a href="http://kotaku.com/359966/microsoft-handing-out-xna-and-lots-of-other-stuff-to-students" title="Click here to read more about Microsoft Handing Out XNA (And Lots of Other Stuff) To Students">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Feb 2008 12:30:36 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Gaming Vignettes: Hush]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming Vignettes: Hush" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Gaming Vignettes: Hush" href="http://kotaku.com/357423/gaming-vignettes-hush" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/hushscreen.jpg"></a>  Ian Bogost has an interesting analysis of a little 'rhythm' game called <a href="http://interactive.usc.edu/members/jantonisse/2008/01/hush.html"><i>Hush</i></a>, a USC Interactive Media student produced number that uses the 1994 Rwandan civil war as a backdrop.  The point of the game is to keep your child calm by singing a lullaby &mdash; letters that drop slowly down the screen and must be pressed when they're at their brightest on screen &mdash; lest the Hutu patrol finds you (the screen cuts to red, leaving little doubt of what happens if you fail).  True vignettes are found rarely in gaming, but Bogost thinks that despite the flaws, <i>Hush</i> points to how vignettes could be incorporated successfully into games and gaming culture:				<a href="http://kotaku.com/357423/gaming-vignettes-hush" title="Click here to read more about Gaming Vignettes: Hush">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Feb 2008 15:30:08 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[IGF Student Showcase: Entries Close Monday]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IGF Student Showcase: Entries Close Monday" href="http://kotaku.com/igf/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">igf</span></a></div -->					<div><a title="Click here to read IGF Student Showcase: Entries Close Monday" href="http://kotaku.com/310645/igf-student-showcase-entries-close-monday" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/10/IGF08logo.jpg"></a> In another bit of Independent Games Festival, a reminder that entries for the IGF Student Showcase close this Monday (15 October).  If you're 13 or older and were a full or part-time high school or college student as of the Spring '07 semester, you're eligible to enter - and they're even accepting entries of game mods.  There's more information at the <a href="http://www.igf.com/index.html">IGF site</a>, but the basic rules and regs are after the jump:				<a href="http://kotaku.com/310645/igf-student-showcase-entries-close-monday" title="Click here to read more about IGF Student Showcase: Entries Close Monday">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 14 Oct 2007 15:30:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Pac Man Runs Free at University of Michigan]]></title>
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				<a href="http://www.kotaku.com/gaming/PAC01.jpg"></a>I understand that exams and the weeks surrounding them are stressful. I went to Michigan, I remember it (it wasn't <i>that</i> long ago). A couple of UMich students decided to break some of the stress of studying with a Pac Man plus Ghost zerg through the Undergraduate Library and one of the campus' computer labs. It's captured on shaky-cam <a href="http://www-personal.umich.edu/~austincb/pacman/pacamajig.mov">here</a>. 				<a href="http://kotaku.com/144556/pac-man-runs-free-at-university-of-michigan" title="Click here to read more about Pac Man Runs Free at University of Michigan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Dec 2005 14:30:51 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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