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		<title><![CDATA[Kotaku: Strategy Games]]></title>
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			<title><![CDATA[Kotaku: Strategy Games]]></title>
			<link>http://kotaku.com/tag/strategy games</link>
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		<link>http://kotaku.com/tag/strategy games</link>
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		<description><![CDATA[Kotaku posts tagged Strategy Games]]></description>
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			<title><![CDATA[Blogging the Galactic Civilizations II Experience]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blogging the Galactic Civilizations II Experience" href="http://kotaku.com/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->					<div><a title="Click here to read Blogging the Galactic Civilizations II Experience" href="http://kotaku.com/5046419/blogging-the-galactic-civilizations-ii-experience" class="pp_image">
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				 Tom Francis, author of the wonderfully funny essay <a href="http://kotaku.com/5024672/gaming-for-love-finding-love-in-mmos">chronicling his attempts to find love in MMOs</a>, is back with a running diary of his attempts to take over a galaxy in <i>Galactic Civilizations II</i>.  Now, Francis has <a href="http://www.computerandvideogames.com/article.php?id=161570">done this once before</a>, but now <i>GalCiv II</i> has gotten an expansion pack and is even bigger.  And this time, he's going for dominance via peaceful tactics, not war.  He's finding that a peace pledge is making things slow going indeed, but there's a certain <i>je ne sais quoi</i> about his descriptions.  My favorite so far is his reaction to a more aggressive race trying to extort the planet 'Solidarity' from him:				<a href="http://kotaku.com/5046419/blogging-the-galactic-civilizations-ii-experience" title="Click here to read more about Blogging the Galactic Civilizations II Experience">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5046419/blogging-the-galactic-civilizations-ii-experience]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5046419]]></guid>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[galactic civilizations II]]></category>
			<category><![CDATA[strategy games]]></category>
			<pubDate><![CDATA[Sun, 07 Sep 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Weekend Timewaster: FkConflict]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekend Timewaster: FkConflict" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Weekend Timewaster: FkConflict" href="http://kotaku.com/5041092/weekend-timewaster-fkconflict" class="pp_image">
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				  A simple and scaled-down strategy game (it was an entrant in the 'Java4K competition,' where entries could not exceed 4096 bytes), <i>FkConflict</i> is still a lot of fun and good to while away a chunk of time that you probably should be doing something else with.  The mechanics are pretty simple: pick your territories; territories get turns each round in random order; first player to get all territories on the board wins.  				<a href="http://kotaku.com/5041092/weekend-timewaster-fkconflict" title="Click here to read more about Weekend Timewaster: FkConflict">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hot flashes]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[Java games]]></category>
			<category><![CDATA[strategy games]]></category>
			<pubDate><![CDATA[Sun, 24 Aug 2008 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['A Game Isn't a Series of Interesting Decisions']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'A Game Isn't a Series of Interesting Decisions'" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read 'A Game Isn't a Series of Interesting Decisions'" href="http://kotaku.com/5022277/a-game-isnt-a-series-of-interesting-decisions" class="pp_image">
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				  Do we have too many strategists (or at least, strategy fans) in the game design kitchen?  Chris Bateman seems to think so &mdash; and that may account for the idea that 'a game is a series of interesting decisions' (well, that and a misquote from Sid Meier).  'Game' doesn't (and shouldn't) just mean 'strategy game,' but that's often how it gets used:				<a href="http://kotaku.com/5022277/a-game-isnt-a-series-of-interesting-decisions" title="Click here to read more about 'A Game Isn't a Series of Interesting Decisions'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5022277/a-game-isnt-a-series-of-interesting-decisions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5022277]]></guid>
			<category><![CDATA[Game design]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Sid Meier]]></category>
			<category><![CDATA[strategy games]]></category>
			<pubDate><![CDATA[Sat, 05 Jul 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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