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		<title><![CDATA[Kotaku: Story]]></title>
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			<title><![CDATA[Kotaku: Story]]></title>
			<link>http://kotaku.com/tag/story</link>
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		<link>http://kotaku.com/tag/story</link>
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		<description><![CDATA[Kotaku posts tagged Story]]></description>
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			<title><![CDATA[If You Can Gets Past All the Stabbing, There's Story in This Assassin's Creed: Revelations Trailer]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If You Can Gets Past All the Stabbing, There's Story in This &lt;em&gt;Assassin's Creed: Revelations&lt;/em&gt; Trailer" href="http://kotaku.com/assassin.s-creed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">assassinscreed</span></a></div -->					<div><a title="Click here to read If You Can Gets Past All the Stabbing, There's Story in This &lt;em&gt;Assassin's Creed: Revelations&lt;/em&gt; Trailer" href="http://kotaku.com/5846549/if-you-can-gets-past-all-the-stabbing-theres-story-in-this-assassins-creed-revelations-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If You Can Gets Past All the Stabbing, There's Story in This &lt;em&gt;Assassin's Creed: Revelations&lt;/em&gt; Trailer" alt="Click here to read If You Can Gets Past All the Stabbing, There's Story in This &lt;em&gt;Assassin's Creed: Revelations&lt;/em&gt; Trailer" src="http://cache.kotaku.com/assets/images/9/2011/10/small_gtiigiixql8.jpg"/>
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				<!-- videoId: gtiIgiixQl8 --><!-- /videoId: gtiIgiixQl8 --> According to Ubisoft, this is a trailer highlighting the story of <em>Assassin's Creed: Revelations</em>. That's odd, because I'll I can see is more than two minutes of Ezio showing me why I love the <em>Assassin's Creed </em>series so much.				<a href="http://kotaku.com/5846549/if-you-can-gets-past-all-the-stabbing-theres-story-in-this-assassins-creed-revelations-trailer" title="Click here to read more about If You Can Gets Past All the Stabbing, There's Story in This Assassin's Creed: Revelations Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5846549/if-you-can-gets-past-all-the-stabbing-theres-story-in-this-assassins-creed-revelations-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5846549]]></guid>
			<category><![CDATA[Assassin's Creed]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[revelations]]></category>
			<category><![CDATA[Story]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Tue, 04 Oct 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5846549&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Ah, So That's What's Happening in Anarchy Reigns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ah, So That's What's Happening in &lt;em&gt;Anarchy Reigns&lt;/em&gt;" href="http://kotaku.com/anarchy-reigns/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">anarchyreigns</span></a></div -->					<div><a title="Click here to read Ah, So That's What's Happening in &lt;em&gt;Anarchy Reigns&lt;/em&gt;" href="http://kotaku.com/5841174/ah-so-thats-whats-happening-in-anarchy-reigns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ah, So That's What's Happening in &lt;em&gt;Anarchy Reigns&lt;/em&gt;" alt="Click here to read Ah, So That's What's Happening in &lt;em&gt;Anarchy Reigns&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/09/small_oixcfkwyqda.jpg"/>
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				<!-- videoId: oIXCfkWyQdA --><!-- /videoId: oIXCfkWyQdA --> The Tokyo Game Show trailer for Platinum Games' <em>Anarchy Reigns</em> neatly summarizes the game's story before jumping back into footage of people beating each other up.				<a href="http://kotaku.com/5841174/ah-so-thats-whats-happening-in-anarchy-reigns" title="Click here to read more about Ah, So That's What's Happening in Anarchy Reigns">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841174/ah-so-thats-whats-happening-in-anarchy-reigns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841174]]></guid>
			<category><![CDATA[Anarchy reigns]]></category>
			<category><![CDATA[Platinum Games]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Story]]></category>
			<category><![CDATA[Tgs]]></category>
			<category><![CDATA[Tgs 2011]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 16 Sep 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5841174&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Gears of War Timeline Leads Right Up to Midnight Monday]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;Gears of War&lt;/em&gt; Timeline Leads Right Up to Midnight Monday" href="http://kotaku.com/gears-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;Gears of War&lt;/em&gt; Timeline Leads Right Up to Midnight Monday" href="http://kotaku.com/5840781/the-gears-of-war-timeline-leads-right-up-to-midnight-monday" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;Gears of War&lt;/em&gt; Timeline Leads Right Up to Midnight Monday" alt="Click here to read The &lt;em&gt;Gears of War&lt;/em&gt; Timeline Leads Right Up to Midnight Monday" src="http://cache.kotaku.com/assets/images/9/2011/09/small_gearstimeline.jpg"/>
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				Need a refresher course on <em>Gears of War</em> history on the eve of the release of the third installment? Epic Games has posted a handy timeline that takes you from the Pendulum Wars to when you slip that puppy in your Xbox 360 next week.				<a href="http://kotaku.com/5840781/the-gears-of-war-timeline-leads-right-up-to-midnight-monday" title="Click here to read more about The Gears of War Timeline Leads Right Up to Midnight Monday">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5840781/the-gears-of-war-timeline-leads-right-up-to-midnight-monday]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5840781]]></guid>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Gears Of War 3]]></category>
			<category><![CDATA[History]]></category>
			<category><![CDATA[Story]]></category>
			<category><![CDATA[Timeline]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 15 Sep 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5840781&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[There's a Hard-Hitting Story Behind Anarchy Reigns' Battle Royale]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There's a Hard-Hitting Story Behind &lt;em&gt;Anarchy Reigns&lt;/em&gt;' Battle Royale" href="http://kotaku.com/anarchy-reigns/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">anarchyreigns</span></a></div -->					<div><a title="Click here to read There's a Hard-Hitting Story Behind &lt;em&gt;Anarchy Reigns&lt;/em&gt;' Battle Royale" href="http://kotaku.com/5824391/theres-a-hard+hitting-story-behind-anarchy-reigns-battle-royale" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There's a Hard-Hitting Story Behind &lt;em&gt;Anarchy Reigns&lt;/em&gt;' Battle Royale" alt="Click here to read There's a Hard-Hitting Story Behind &lt;em&gt;Anarchy Reigns&lt;/em&gt;' Battle Royale" src="http://cache.kotaku.com/assets/images/9/2011/07/small_explore_kotaku_videos_1724.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1724 --><!-- /videoId: explore/kotaku/videos/1724 --> What, you thought Platinum Games' online multiplayer brawler was just a bunch of super-powered beings battling each other for no reason? No sir, there is some sort of story going on in <em>Anarchy Reigns</em>; it just happens to involve a lot of punching, kicking, and stabbing.				<a href="http://kotaku.com/5824391/theres-a-hard+hitting-story-behind-anarchy-reigns-battle-royale" title="Click here to read more about There's a Hard-Hitting Story Behind Anarchy Reigns' Battle Royale">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5824391/theres-a-hard+hitting-story-behind-anarchy-reigns-battle-royale]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5824391]]></guid>
			<category><![CDATA[Anarchy reigns]]></category>
			<category><![CDATA[PC]]></category>
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			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Story]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Mon, 25 Jul 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5824391&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How Long Should A First-Person Shooter Story Be?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Long Should A First-Person Shooter Story Be?" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read How Long Should A First-Person Shooter Story Be?" href="http://kotaku.com/5786750/how-long-should-a-first+person-shooter-story-be" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Long Should A First-Person Shooter Story Be?" alt="Click here to read How Long Should A First-Person Shooter Story Be?" src="http://cache.kotaku.com/assets/images/9/2011/03/small_heennd.jpg"/>
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				 <em>In today's Speak-Up on Kotaku, commenter <a href="http://kotaku.com/#!speakup/forum?comment=37913867:37913867">Crushinator</a> ponders the correct length for the single-player story in the increasingly multiplayer-focused first-person shooter genre. </em>				<a href="http://kotaku.com/5786750/how-long-should-a-first+person-shooter-story-be" title="Click here to read more about How Long Should A First-Person Shooter Story Be?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5786750/how-long-should-a-first+person-shooter-story-be]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5786750]]></guid>
			<category><![CDATA[Speak-Up On Kotaku]]></category>
			<category><![CDATA[Bioshock]]></category>
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			<category><![CDATA[Homefront]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Shooters]]></category>
			<category><![CDATA[Single-player]]></category>
			<category><![CDATA[Story]]></category>
			<pubDate><![CDATA[Tue, 29 Mar 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5786750&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How The &quot;Heroes&quot; Of Ratchet & Clank: All 4 One Come Together]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How The &amp;quot;Heroes&amp;quot; Of &lt;em&gt;Ratchet &amp; Clank: All 4 One&lt;/em&gt; Come Together" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read How The &amp;quot;Heroes&amp;quot; Of &lt;em&gt;Ratchet &amp; Clank: All 4 One&lt;/em&gt; Come Together" href="http://kotaku.com/5784388/how-the-heroes-of-ratchet--clank-all-4-one-come-together" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How The &amp;quot;Heroes&amp;quot; Of &lt;em&gt;Ratchet &amp; Clank: All 4 One&lt;/em&gt; Come Together" alt="Click here to read How The &amp;quot;Heroes&amp;quot; Of &lt;em&gt;Ratchet &amp; Clank: All 4 One&lt;/em&gt; Come Together" src="http://cache.kotaku.com/assets/images/9/2011/03/small_fourmuskateers.jpg"/>
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				 Bringing together four leading characters from the Ratchet & Clank series together and making them cooperate to survive is an excellent idea, as long as you've got a strong story to back it up. Let's see how Insomniac does it.				<a href="http://kotaku.com/5784388/how-the-heroes-of-ratchet--clank-all-4-one-come-together" title="Click here to read more about How The &quot;Heroes&quot; Of Ratchet & Clank: All 4 One Come Together">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5784388/how-the-heroes-of-ratchet--clank-all-4-one-come-together]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5784388]]></guid>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Insomniac Games]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ratchet & clank: all 4 one]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Story]]></category>
			<pubDate><![CDATA[Tue, 22 Mar 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5784388&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Three Heroes Converge In Call Of Juarez: The Cartel]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Three Heroes Converge In &lt;em&gt;Call Of Juarez: The Cartel&lt;/em&gt;" href="http://kotaku.com/trailer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trailer</span></a></div -->					<div><a title="Click here to read Three Heroes Converge In &lt;em&gt;Call Of Juarez: The Cartel&lt;/em&gt;" href="http://kotaku.com/5775683/three-heroes-converge-in-call-of-juarez-the-cartel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Three Heroes Converge In &lt;em&gt;Call Of Juarez: The Cartel&lt;/em&gt;" alt="Click here to read Three Heroes Converge In &lt;em&gt;Call Of Juarez: The Cartel&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/03/small_wfirrkdt5ka.jpg"/>
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				<!-- videoId: WfirrkDt5kA --><!-- /videoId: WfirrkDt5kA --> Ubisoft's controversial third entry in the Call of Juarez series tells the story of three very different above-the-law heroes, and players can step into the shoes of any one of them, both online and off.				<a href="http://kotaku.com/5775683/three-heroes-converge-in-call-of-juarez-the-cartel" title="Click here to read more about Three Heroes Converge In Call Of Juarez: The Cartel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5775683/three-heroes-converge-in-call-of-juarez-the-cartel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5775683]]></guid>
			<category><![CDATA[Trailer]]></category>
			<category><![CDATA[Call of Juarez: The Cartel]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Story]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 03 Mar 2011 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5775683&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What's The Story With Catherine?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's The Story With Catherine?" href="http://kotaku.com/atlus/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atlus</span></a></div -->					<div><a title="Click here to read What's The Story With Catherine?" href="http://kotaku.com/5679518/whats-the-story-with-catherine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's The Story With Catherine?" alt="Click here to read What's The Story With Catherine?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f399ce241b208964695e70ef0505f214.jpg"/>
											</a></div>
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				 Grisly murders, deadly nightmares, and a marriage proposal followed immediately by a one-night-stand? What exactly is going on in Atlus' Catherine? the game's official website gives us the skinny.				<a href="http://kotaku.com/5679518/whats-the-story-with-catherine" title="Click here to read more about What's The Story With Catherine?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5679518/whats-the-story-with-catherine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5679518]]></guid>
			<category><![CDATA[Atlus]]></category>
			<category><![CDATA[Catherine]]></category>
			<category><![CDATA[Persona]]></category>
			<category><![CDATA[Plot]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sex]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 02 Nov 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5679518&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Story Time With Fallout: New Vegas]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Story Time With Fallout: New Vegas" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Story Time With Fallout: New Vegas" href="http://kotaku.com/5640787/story-time-with-fallout-new-vegas" class="pp_image">
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				<!-- videoId: explore/kotaku/videos/412 --><!-- /videoId: explore/kotaku/videos/412 --> See the Obsidian team talk about the story of Fallout: New Vegas, which starts off with you being shot in the head and dumped in a shallow grave. Then things get nasty.				<a href="http://kotaku.com/5640787/story-time-with-fallout-new-vegas" title="Click here to read more about Story Time With Fallout: New Vegas">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5640787/story-time-with-fallout-new-vegas]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5640787]]></guid>
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			<pubDate><![CDATA[Fri, 17 Sep 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5640787&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tortured Souls Fight The Power In Rise Of The SixString]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tortured Souls Fight The Power In Rise Of The SixString" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Tortured Souls Fight The Power In Rise Of The SixString" href="http://kotaku.com/5603490/tortured-souls-fight-the-power-in-rise-of-the-sixstring" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tortured Souls Fight The Power In Rise Of The SixString" alt="Click here to read Tortured Souls Fight The Power In Rise Of The SixString" src="http://cache.kotaku.com/assets/images/9/2010/08/explore_kotaku_videos_81.jpg"/>
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				<!-- videoId: explore/Kotaku/videos/81 --><!-- /videoId: explore/Kotaku/videos/81 --> One of three rebel clans fighting against the vile Order in Power Gig: Rise of the SixString, Rise is comprised of a lead vocalist with murdered parents and a guitarist kicked off of her farm. This is one heavy game.				<a href="http://kotaku.com/5603490/tortured-souls-fight-the-power-in-rise-of-the-sixstring" title="Click here to read more about Tortured Souls Fight The Power In Rise Of The SixString">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5603490/tortured-souls-fight-the-power-in-rise-of-the-sixstring]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5603490]]></guid>
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			<pubDate><![CDATA[Tue, 03 Aug 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Random House Wants To Write Video Game Stories]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Random House Wants To Write Video Game Stories" href="http://kotaku.com/fiction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fiction</span></a></div -->					<div><a title="Click here to read Random House Wants To Write Video Game Stories" href="http://kotaku.com/5482797/random-house-wants-to-write-video-game-stories" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Random House Wants To Write Video Game Stories" alt="Click here to read Random House Wants To Write Video Game Stories" src="http://cache.kotaku.com/assets/images/9/2010/03/elemental.jpg"/>
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				 The Random House Publishing Group is taking its storytelling expertise "one step further", forming a group dedicated to crafting original story content for video games and collaborating with developers on existing IP. like Stardock's Elemental: War of Magic.				<a href="http://kotaku.com/5482797/random-house-wants-to-write-video-game-stories" title="Click here to read more about Random House Wants To Write Video Game Stories">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5482797/random-house-wants-to-write-video-game-stories]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5482797]]></guid>
			<category><![CDATA[fiction]]></category>
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			<category><![CDATA[Story]]></category>
			<pubDate><![CDATA[Mon, 01 Mar 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5482797&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Weyland-Yutani: Building Better, Bloodier Worlds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weyland-Yutani: Building Better, Bloodier Worlds" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Weyland-Yutani: Building Better, Bloodier Worlds" href="http://kotaku.com/5432184/weyland+yutani-building-better-bloodier-worlds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Weyland-Yutani: Building Better, Bloodier Worlds" alt="Click here to read Weyland-Yutani: Building Better, Bloodier Worlds" src="http://cache.kotaku.com/assets/images/9/2009/12/weyland.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged #lancehenriksen" title="Click here to read more posts tagged #lancehenriksen" href="http://kotaku.com/tag/lancehenriksen/">Lance Henriksen</a> slithers back into the role of Charles Bishop Weyland in this story trailer for Rebellion's <a class="autolink" title="Click here to read more posts tagged #aliensvspredator" title="Click here to read more posts tagged #aliensvspredator" href="http://kotaku.com/tag/aliensvspredator/">Aliens vs. Predator</a>, once again managing to sound comforting and sinister at the same time.				<a href="http://kotaku.com/5432184/weyland+yutani-building-better-bloodier-worlds" title="Click here to read more about Weyland-Yutani: Building Better, Bloodier Worlds">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5432184/weyland+yutani-building-better-bloodier-worlds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5432184]]></guid>
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			<pubDate><![CDATA[Tue, 22 Dec 2009 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5432184&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Straight Story of 'Gay Tony']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Straight Story of 'Gay Tony'" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read The Straight Story of 'Gay Tony'" href="http://kotaku.com/5419658/the-straight-story-of-gay-tony" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Straight Story of 'Gay Tony'" alt="Click here to read The Straight Story of 'Gay Tony'" src="http://cache.kotaku.com/assets/images/9/2009/12/custom_1260033962561_6227-gta-iv-the-ballad-of-gay-tony-screenshot.jpg"/>
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				Calling it "the straightest <a class="autolink" title="Click here to read more posts tagged #grandtheftauto" title="Click here to read more posts tagged #grandtheftauto" href="http://kotaku.com/tag/grandtheftauto/">Grand Theft Auto</a> ever," largely for effect, PopMatters' G. Christopher Williams says The <a class="autolink" title="Click here to read more posts tagged #balladofgaytony" title="Click here to read more posts tagged #balladofgaytony" href="http://kotaku.com/tag/balladofgaytony/">Ballad of Gay Tony</a> hews to some hetero-driven crime-novel representations of both sexualities, but in the end is about much deeper themes.				<a href="http://kotaku.com/5419658/the-straight-story-of-gay-tony" title="Click here to read more about The Straight Story of 'Gay Tony'">More&nbsp;&raquo;</a>
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			<category><![CDATA[Weekend reader]]></category>
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			<category><![CDATA[Grand Theft Auto]]></category>
			<category><![CDATA[Narrative]]></category>
			<category><![CDATA[spoiler alert]]></category>
			<category><![CDATA[Story]]></category>
			<pubDate><![CDATA[Sat, 05 Dec 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5419658&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Aion's Story Explained With CG]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Aion's Story Explained With CG" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Aion's Story Explained With CG" href="http://kotaku.com/5337530/aions-story-explained-with-cg" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Aion's Story Explained With CG" alt="Click here to read Aion's Story Explained With CG" src="http://cache.kotaku.com/assets/images/9/2009/08/2475787.jpg"/>
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				 This CG trailer for NCsoft's Aion tells the entire background story for the game, saving me the trouble of typing it all out.				<a href="http://kotaku.com/5337530/aions-story-explained-with-cg" title="Click here to read more about Aion's Story Explained With CG">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5337530/aions-story-explained-with-cg]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5337530]]></guid>
			<category><![CDATA[Clips]]></category>
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			<pubDate><![CDATA[Fri, 14 Aug 2009 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5337530&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tying Together Dead Space Extraction's Story]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tying Together Dead Space Extraction's Story" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Tying Together Dead Space Extraction's Story" href="http://kotaku.com/5332361/tying-together-dead-space-extractions-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tying Together Dead Space Extraction's Story" alt="Click here to read Tying Together Dead Space Extraction's Story" src="http://cache.kotaku.com/assets/images/9/2009/08/2449934.jpg"/>
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				 How does a development team create a whole new story for a prequel like <a class="autolink" title="Click here to read more posts tagged DEAD SPACE EXTRACTION" title="Click here to read more posts tagged DEAD SPACE EXTRACTION" href="http://kotaku.com/tag/dead-space-extraction/">Dead Space Extraction</a> for the Wii while maintaining ties to established fiction? If only there was some sort of video explanation...				<a href="http://kotaku.com/5332361/tying-together-dead-space-extractions-story" title="Click here to read more about Tying Together Dead Space Extraction's Story">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Aug 2009 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5332361&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[You Got Plot In My Street Fighter]]></title>
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				<!-- videoId: 44552 --><!-- /videoId: 44552 -->.html Yes, I know there's a wonderful tradition of storytelling behind the Street Fighter series.				<a href="http://kotaku.com/5135746/you-got-plot-in-my-street-fighter" title="Click here to read more about You Got Plot In My Street Fighter">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 Jan 2009 17:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Explore Dead Space Narrative With No Known Survivors]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Explore Dead Space Narrative With No Known Survivors" href="http://kotaku.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Explore Dead Space Narrative With No Known Survivors" href="http://kotaku.com/5042459/explore-dead-space-narrative-with-no-known-survivors" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Explore Dead Space Narrative With No Known Survivors" alt="Click here to read Explore Dead Space Narrative With No Known Survivors" src="http://cache.kotaku.com/assets/images/9/2008/08/noknownsurvivors.jpg"/>
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				 EA continues to display an amazing amount of dedication to the story aspects of their upcoming sci-fi horror shooter Dead Space with the launch of No Known Survivors, a website that will feature two tragic stories from the Dead Space universe, told through the use of 3D animations, voice talent, original video and interactive elements. The website launches with nine body parts floating through space, each of which will morph into the shape of a mutated necromorph body part before becoming clickable, with one a new chunk of content activated every Monday, starting this week. 				<a href="http://kotaku.com/5042459/explore-dead-space-narrative-with-no-known-survivors" title="Click here to read more about Explore Dead Space Narrative With No Known Survivors">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5042459/explore-dead-space-narrative-with-no-known-survivors]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5042459]]></guid>
			<category><![CDATA[Dead Space]]></category>
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			<pubDate><![CDATA[Wed, 27 Aug 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dead Space Devs Talk Story]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space Devs Talk Story" href="http://kotaku.com/behind-the-scenes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">behindthescenes</span></a></div -->					<div><a title="Click here to read Dead Space Devs Talk Story" href="http://kotaku.com/387514/dead-space-devs-talk-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space Devs Talk Story" alt="Click here to read Dead Space Devs Talk Story" src="http://cache.kotaku.com/assets/images/9/2008/05/small_deadspace_506_kotaku.flv.jpg"/>
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				<center></center> Finally something about EA's horror sci-fi game Dead Space beyond simply telling us it is scary and in space. I've been worried about the game's story since I first heard about the title, but seeing the developers discuss the amount of work and detail they've put into the main character's back story alone makes me feel a great deal better about the whole thing. The most reassuring bit of all was their acknowledgment of that universal truth...sci-fi and horror work against each other, so you have to tone down one for the other to work. Alien did so well because it was a horror movie that made you forget you were in outer space. Jason X, on the other hand, failed because...well, because it was Jason X, but the point still stands. 				<a href="http://kotaku.com/387514/dead-space-devs-talk-story" title="Click here to read more about Dead Space Devs Talk Story">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 May 2008 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Hellgate - A Novel Purchase]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hellgate - A Novel Purchase" href="http://kotaku.com/discussion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">discussion</span></a></div -->					<div><a title="Click here to read Hellgate - A Novel Purchase" href="http://kotaku.com/331445/hellgate-+-a-novel-purchase" class="pp_image">
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				When I first played Hellgate: London during the late stages of beta, I was somewhat less than impressed. I loved the concept and the graphical style, but the gameplay seemed kind of empty and hollow to me for some reason. Then one day will wandering through a local bookstore I picked up a copy of Hellgate: London Exodus, the first in a series of game-based novels by Author Mel Odom, whose name I recognized from several books in the Shadowrun series years ago. The story chronicles the early days of London's invasion, following templar Simon Cross as he seeks to avenge his father's death at the hands of demons that he once refused to believe in and the rise of the sorcerous Cabalists to power. After reading through the 466 page story I immediately went out and purchased the game, and found myself enjoying it more than ever. Having immersed myself in the fiction, suddenly the game seemed much more developed and interesting  to me. 				<a href="http://kotaku.com/331445/hellgate-+-a-novel-purchase" title="Click here to read more about Hellgate - A Novel Purchase">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Dec 2007 15:00:14 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Archetype vs. Stereotype, The Dealio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Archetype vs. Stereotype, The Dealio" href="http://kotaku.com/thinking-caps-required/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thinkingcapsrequired</span></a></div -->					<div><a title="Click here to read Archetype vs. Stereotype, The Dealio" href="http://kotaku.com/299548/archetype-vs-stereotype-the-dealio" class="pp_image">
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				In Activision employee James Portnow's weekly column, he justifiably calls out the gaming industry for creating stereotypes where they mean to create archetypes.<blockquote>we tend to end up with stereotypes when what we're looking for is archetypes.  If you look at almost all of the most memorable videogame characters...they are all archetypical.  The problem is that the line between an archetype and a stereotype is very subtle and, as established above, conveying that subtlety in the limited context of a videogame is often too much to ask.</blockquote>				<a href="http://kotaku.com/299548/archetype-vs-stereotype-the-dealio" title="Click here to read more about Archetype vs. Stereotype, The Dealio">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Sep 2007 12:40:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Ken Rolston Talks Story, Kinda Scares (Excites?) Us]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Rolston Talks Story, Kinda Scares (Excites?) Us" href="http://kotaku.com/spray-party/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sprayparty</span></a></div -->					<div><a title="Click here to read Ken Rolston Talks Story, Kinda Scares (Excites?) Us" href="http://kotaku.com/291942/ken-rolston-talks-story-kinda-scares-excites-us" class="pp_image">
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				"I'm spraying you guys hard in the mouth, knocking you down," said Ken Rolston, his brow glistening. And other than that awkward innuendo, no, including that innuendo, Rolsten's creamy white beard and stoic to animated dynamics remind me of my junior year high school English teacher. 				<a href="http://kotaku.com/291942/ken-rolston-talks-story-kinda-scares-excites-us" title="Click here to read more about Ken Rolston Talks Story, Kinda Scares (Excites?) Us">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Aug 2007 18:30:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Symbolism and Story in Silent Hill 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Symbolism and Story in Silent Hill 2" href="http://kotaku.com/analysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analysis</span></a></div -->					<div><a title="Click here to read Symbolism and Story in Silent Hill 2" href="http://kotaku.com/280769/symbolism-and-story-in-silent-hill-2" class="pp_image">
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				Leigh Alexander, scribe behind Aberrant Gamer, has an excellent analysis detailing how symbolism drives story in Silent Hill 2. It's an article with a "deep reading" of the game&mdash;analysis too often reserved for 18th century romantic literature and Far Side cartoons. 				<a href="http://kotaku.com/280769/symbolism-and-story-in-silent-hill-2" title="Click here to read more about Symbolism and Story in Silent Hill 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Jul 2007 13:30:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Gamers With Jobs Takes an In-Depth Look BioShock]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamers With Jobs Takes an In-Depth Look BioShock" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Gamers With Jobs Takes an In-Depth Look BioShock" href="http://kotaku.com/267497/gamers-with-jobs-takes-an-in+depth-look-bioshock" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamers With Jobs Takes an In-Depth Look BioShock" alt="Click here to read Gamers With Jobs Takes an In-Depth Look BioShock" src="http://cache.kotaku.com/assets/images/9/2007/06/small_biologo.jpg"/>
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				Julian "Rabbit" Murdoch over at Gamers With Jobs took the trek to Irrational Games' studios in Quincy, MS and  had a chat with ken Levine about BioShock. Of course, in and of itself, this is nothing new. Levine has been interviewed up one side and down the other about his creepy underwater brainchild, but what sets this article apart is it's attention to the details of the story and not just the gameplay. There's a great breakdown of the game's plot as well as a showing the comparisons between it and Ayn Rand's Atlas Shrugged. If you are a BioShock fan and looking to learn more than just surface details, this is a great piece of weekend reading.  <span class="byline">Flynn De Marco</span>				<a href="http://kotaku.com/267497/gamers-with-jobs-takes-an-in+depth-look-bioshock" title="Click here to read more about Gamers With Jobs Takes an In-Depth Look BioShock">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 09 Jun 2007 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Retailer Organization Vows to Pull San Andreas]]></title>
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				If you want a sexy copy of Grand Theft Auto: San Andreas you better hit a store now and cross your fingers. The Interactive Entertainment Merchants Association says all of their members will immediately stop stelling the now AO-rated game.				<a href="http://kotaku.com/113547/retailer-organization-vows-to-pull-san-andreas" title="Click here to read more about Retailer Organization Vows to Pull San Andreas">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Jul 2005 23:21:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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