Here’s a bad thing about a very good video game: there are too many nights in Persona 5 where I want to go out on the town and improve myself and hang out with my sexy teen friends, but I’m not allowed, because a talking cat thinks I need some sleep.
Here’s how it works: there are a lot of times in this game when, having gone through a dungeon or hit a major story point, you end up back in your room while the night is still young. On normal days, the “Evening” phase of Persona 5 is a good time to hit the streets of Shinjuku or Shibuya, eat a giant burger, play some Shogi, go fishing or watch a movie.
On post-dungeon days, though, you’re barred from going out. Any attempt to leave Cafe LeBlanc, or even read a book inside it, will be met with absolute resistance in the form of Morgana, your talking cat sidekick, who will utter the words that will haunt most of the rest of your time with this game:
You must be tired after today.
Let’s go to sleep.
When these are uttered, you are barred from doing absolutely anything but going to bed. No study. No tool-making. No training. No games. Just straight to bed with you, boy, no arguments, and no supper either. In a game that’s all about choices and options regarding how you spend your time, every time Morgana throws on the shackles it’s a massive frustration.
Not just because you’re supposed to be playing a young adult who, at any other time in the game, is allowed to lock up the shop, have girls over, wander red light districts, visit bars and, you know, infiltrate people’s hearts and save the world.