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		<title><![CDATA[Kotaku: Steven Spielberg]]></title>
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			<title><![CDATA[Kotaku: Steven Spielberg]]></title>
			<link>http://kotaku.com/tag/steven spielberg</link>
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		<description><![CDATA[Kotaku posts tagged Steven Spielberg]]></description>
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			<title><![CDATA[Steven Spielberg and Peter Jackson Team with Ubisoft for Tintin]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steven Spielberg and Peter Jackson Team with Ubisoft for &lt;em&gt;Tintin&lt;/em&gt;" href="http://kotaku.com/unicorns%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unicorns!</span></a></div -->					<div><a title="Click here to read Steven Spielberg and Peter Jackson Team with Ubisoft for &lt;em&gt;Tintin&lt;/em&gt;" href="http://kotaku.com/5809209/steven-spielberg-and-peter-jackson-team-with-ubisoft-for-tintin" class="pp_image">
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				<!-- videoId: lAHrqesp79M --><!-- /videoId: lAHrqesp79M --> Famed filmmaker Steven Spielberg is directing upcoming feature film <em>The Adventures of Tintin</em>, based on the <em>Tintin</em> comic books. Ubisoft is making a game based on the movie.				<a href="http://kotaku.com/5809209/steven-spielberg-and-peter-jackson-team-with-ubisoft-for-tintin" title="Click here to read more about Steven Spielberg and Peter Jackson Team with Ubisoft for Tintin">More&nbsp;&raquo;</a>
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			<category><![CDATA[The adventures of tintin]]></category>
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			<pubDate><![CDATA[Mon, 06 Jun 2011 19:31:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Video Of What Steven Spielberg's Failed 'LMNO' Could Have Been]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Of What Steven Spielberg's Failed 'LMNO' Could Have Been" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Video Of What Steven Spielberg's Failed 'LMNO' Could Have Been" href="http://kotaku.com/5682059/video-of-what-steven-spielbergs-lmno-could-have-been" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Of What Steven Spielberg's Failed 'LMNO' Could Have Been" alt="Click here to read Video Of What Steven Spielberg's Failed 'LMNO' Could Have Been" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b4ef07f8bf2c9743b683507381a1888b.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=5682059&item=0" rel="lyteframe" rev="width: 520px; height: 301px;" class="noHrefOverride">Click to view</a></span>This is the game that Steven Spielberg and Electronic Arts wanted to make, but couldn't. The project known as <a href="http://kotaku.com/tag/lmno">LMNO</a> will never be, but this "visual target" of the game that hoped to make us cry shows it could have been beautiful.				<a href="http://kotaku.com/5682059/video-of-what-steven-spielbergs-lmno-could-have-been" title="Click here to read more about Video Of What Steven Spielberg's Failed 'LMNO' Could Have Been">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Nov 2010 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[How Steven Spielberg's Ambitious Video Game Failed To Take Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Steven Spielberg's Ambitious Video Game Failed To Take Off" href="http://kotaku.com/lmno/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lmno</span></a></div -->					<div><a title="Click here to read How Steven Spielberg's Ambitious Video Game Failed To Take Off" href="http://kotaku.com/5680023/how-steven-spielbergs-ambitious-video-game-failed-to-take-off" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Steven Spielberg's Ambitious Video Game Failed To Take Off" alt="Click here to read How Steven Spielberg's Ambitious Video Game Failed To Take Off" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0a2016d3a150fc88f296362d4c0eaa07.jpg"/>
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				Steven Spielberg once tried to make a video game known to most people only as "LMNO," an  ambitious project that would have explored the relationship between a secret agent and an alien-like creature named Eve had it not been <a href="http://kotaku.com/5661479/ea-cancels-steven-spielberg-game">canceled</a>&mdash;<a href="http://kotaku.com/5303184/further-confirmation-that-spielbergs-lmno-is-doa-%5Bupdate%5D">twice</a>.				<a href="http://kotaku.com/5680023/how-steven-spielbergs-ambitious-video-game-failed-to-take-off" title="Click here to read more about How Steven Spielberg's Ambitious Video Game Failed To Take Off">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5680023/how-steven-spielbergs-ambitious-video-game-failed-to-take-off]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5680023]]></guid>
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			<pubDate><![CDATA[Tue, 02 Nov 2010 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Here's How Microsoft Spends Nearly a Billion Dollars]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's How Microsoft Spends Nearly a Billion Dollars" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Here's How Microsoft Spends Nearly a Billion Dollars" href="http://kotaku.com/5666591/heres-how-microsoft-spends-nearly-a-billion-dollars" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's How Microsoft Spends Nearly a Billion Dollars" alt="Click here to read Here's How Microsoft Spends Nearly a Billion Dollars" src="http://cache.kotaku.com/assets/images/9/2012/01/small_bd6cb591b58abd69da1b46da0cc5080c.jpg"/>
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				 Advertising for two new products.				<a href="http://kotaku.com/5666591/heres-how-microsoft-spends-nearly-a-billion-dollars" title="Click here to read more about Here's How Microsoft Spends Nearly a Billion Dollars">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5666591/heres-how-microsoft-spends-nearly-a-billion-dollars]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5666591]]></guid>
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			<pubDate><![CDATA[Mon, 18 Oct 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Hollywood And Video Games Should Break Up Pronto]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hollywood And Video Games Should Break Up Pronto" href="http://kotaku.com/film/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">film</span></a></div -->					<div><a title="Click here to read Hollywood And Video Games Should Break Up Pronto" href="http://kotaku.com/5663589/hollywood-and-video-games-should-break-up-pronto" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hollywood And Video Games Should Break Up Pronto" alt="Click here to read Hollywood And Video Games Should Break Up Pronto" src="http://cache.kotaku.com/assets/images/9/2010/10/hollywood-sign-address.jpg"/>
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				 In July 1937, author F. Scott Fitzgerald <a href="http://www.newyorker.com/reporting/2009/11/16/091116fa_fact_krystal">arrived</a> in Hollywood, California. Fitzgerald was at the tail-end of his writing career and hoped to pick up some extra scratch penning screenplays.				<a href="http://kotaku.com/5663589/hollywood-and-video-games-should-break-up-pronto" title="Click here to read more about Hollywood And Video Games Should Break Up Pronto">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5663589/hollywood-and-video-games-should-break-up-pronto]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5663589]]></guid>
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			<pubDate><![CDATA[Thu, 14 Oct 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[EA Cancels Steven Spielberg Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Cancels Steven Spielberg Game" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Cancels Steven Spielberg Game" href="http://kotaku.com/5661479/ea-cancels-steven-spielberg-game" class="pp_image">
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				For <em>years </em>now, Electronic Arts and Steven Spielberg were supposed to have been working on a project called "LMNO". We'd<a href="http://kotaku.com/5303184/further-confirmation-that-spielbergs-lmno-is-doa-%5Bupdate%5D"> long thought it was dead</a>. Now EA has finally confirmed it.				<a href="http://kotaku.com/5661479/ea-cancels-steven-spielberg-game" title="Click here to read more about EA Cancels Steven Spielberg Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5661479/ea-cancels-steven-spielberg-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5661479]]></guid>
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			<pubDate><![CDATA[Tue, 12 Oct 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Report: Halo Movie Might Happen With Spielberg, But In An Unexpected Way]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Halo Movie Might Happen With Spielberg, But In An Unexpected Way" href="http://kotaku.com/steven-spielberg/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stevenspielberg</span></a></div -->					<div><a title="Click here to read Report: Halo Movie Might Happen With Spielberg, But In An Unexpected Way" href="http://kotaku.com/5657490/report-halo-movie-might-happen-with-spielberg-but-in-an-unexpected-way" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: Halo Movie Might Happen With Spielberg, But In An Unexpected Way" alt="Click here to read Report: Halo Movie Might Happen With Spielberg, But In An Unexpected Way" src="http://cache.kotaku.com/assets/images/9/2012/01/small_000afd54eae8317574e98e8674c8062c.jpg"/>
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				Microsoft's "<a href="http://kotaku.com/5334508/microsoft-halo-movie-still-on-hold">on hold</a>" plans for a <a href="http://kotaku.com/tag/halo">Halo</a> film series may be back on again, with Steven Spielberg's DreamWorks Pictures "renewing its efforts to obtain the rights and revive the project," according to a new report.				<a href="http://kotaku.com/5657490/report-halo-movie-might-happen-with-spielberg-but-in-an-unexpected-way" title="Click here to read more about Report: Halo Movie Might Happen With Spielberg, But In An Unexpected Way">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5657490/report-halo-movie-might-happen-with-spielberg-but-in-an-unexpected-way]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5657490]]></guid>
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			<pubDate><![CDATA[Wed, 06 Oct 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The 3DS is Ready for its Close Up Mr. Spielberg]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 3DS is Ready for its Close Up Mr. Spielberg" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read The 3DS is Ready for its Close Up Mr. Spielberg" href="http://kotaku.com/5566218/from-et-to-3ds" class="pp_image">
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				<em>Steven Spielberg checking out the Nintendo booth. Photo from Nintendo America's <a href="http://twitter.com/NintendoAmerica/status/16262491448">twitter feed</a>.</em>				<a href="http://kotaku.com/5566218/from-et-to-3ds" title="Click here to read more about The 3DS is Ready for its Close Up Mr. Spielberg">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5566218/from-et-to-3ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5566218]]></guid>
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			<pubDate><![CDATA[Thu, 17 Jun 2010 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Lauren Orsini]]></dc:creator>
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			<title><![CDATA[Watch The Super 8 Trailer Right Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch The Super 8 Trailer Right Now" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Watch The Super 8 Trailer Right Now" href="http://kotaku.com/5533169/watch-the-super-8-trailer-right-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch The Super 8 Trailer Right Now" alt="Click here to read Watch The Super 8 Trailer Right Now" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6a089c7b2807596a0b1b6e6b1b9528bf.jpg"/>
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				<!-- videoId: NECsrx7VC3I --><!-- /videoId: NECsrx7VC3I --> J.J. Abrams, the creator of television series Lost and the producer of monster flick Cloverfield, is teaming up with Steven Spielberg for a new feature film called Super 8. This is your first look at the picture.				<a href="http://kotaku.com/5533169/watch-the-super-8-trailer-right-now" title="Click here to read more about Watch The Super 8 Trailer Right Now">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 May 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Microsoft Hasn't Given Up On The Halo Movie]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Hasn't Given Up On The Halo Movie" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Microsoft Hasn't Given Up On The Halo Movie" href="http://kotaku.com/5513088/microsoft-hasnt-given-up-on-the-halo-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Hasn't Given Up On The Halo Movie" alt="Click here to read Microsoft Hasn't Given Up On The Halo Movie" src="http://cache.kotaku.com/assets/images/9/2010/04/504x_halomovie.jpg"/>
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				 Once upon a time, Microsoft was going to make a big budget Hollywood version of the Halo franchise. Until it spectacularly fell apart. That doesn't mean it won't ever happen, says the company.				<a href="http://kotaku.com/5513088/microsoft-hasnt-given-up-on-the-halo-movie" title="Click here to read more about Microsoft Hasn't Given Up On The Halo Movie">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5513088/microsoft-hasnt-given-up-on-the-halo-movie]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5513088]]></guid>
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			<pubDate><![CDATA[Fri, 09 Apr 2010 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Report: Steven Spielberg Is Crazy Paranoid]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Steven Spielberg Is Crazy Paranoid" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Report: Steven Spielberg Is Crazy Paranoid" href="http://kotaku.com/5506065/report-steven-spielberg-is-crazy-paranoid" class="pp_image">
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				 Steven Spielberg is a Hollywood legend. When not directing highly successful motion pictures, <a href="http://kotaku.com/tag/stevenspielberg/">Steven Spielberg</a> likes to make video games. He's also really paranoid, a new book claims.				<a href="http://kotaku.com/5506065/report-steven-spielberg-is-crazy-paranoid" title="Click here to read more about Report: Steven Spielberg Is Crazy Paranoid">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5506065/report-steven-spielberg-is-crazy-paranoid]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5506065]]></guid>
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			<pubDate><![CDATA[Wed, 31 Mar 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[A Number of Boom Blox Developers Let Go]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Number of Boom Blox Developers Let Go" href="http://kotaku.com/disturbance-in-the-workforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read A Number of Boom Blox Developers Let Go" href="http://kotaku.com/5484553/a-number-of-boom-blox-developers-let-go" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Number of Boom Blox Developers Let Go" alt="Click here to read A Number of Boom Blox Developers Let Go" src="http://cache.kotaku.com/assets/images/9/2010/03/western_concept-thumb.jpg"/>
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				 Electronic Arts this week let go a number of developers working on Steven Spielberg Wii puzzle tile Boom Blox, the company told Kotaku.				<a href="http://kotaku.com/5484553/a-number-of-boom-blox-developers-let-go" title="Click here to read more about A Number of Boom Blox Developers Let Go">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Mar 2010 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Steven Spielberg To Produce Halo Movie?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steven Spielberg To Produce Halo Movie?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Steven Spielberg To Produce Halo Movie?" href="http://kotaku.com/5333561/steven-spielberg-to-produce-halo-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Steven Spielberg To Produce Halo Movie?" alt="Click here to read Steven Spielberg To Produce Halo Movie?" src="http://cache.kotaku.com/assets/images/9/2009/08/halomovie.jpg"/>
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				According to sources speaking with film site IESB, talent agency CAA and "studio executives," Hollywood legend <a class="autolink" title="Click here to read more posts tagged STEVEN SPIELBERG" title="Click here to read more posts tagged STEVEN SPIELBERG" href="http://kotaku.com/tag/steven-spielberg/">Steven Spielberg</a> is in talks to oversee the production of a new Halo movie.				<a href="http://kotaku.com/5333561/steven-spielberg-to-produce-halo-movie" title="Click here to read more about Steven Spielberg To Produce Halo Movie?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Aug 2009 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Spielberg Gets "Lots of Ideas" From Splinter Cell]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spielberg Gets &quot;Lots of Ideas&quot; From Splinter Cell" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Spielberg Gets &quot;Lots of Ideas&quot; From Splinter Cell" href="http://kotaku.com/5307992/spielberg-gets-lots-of-ideas-from-splinter-cell" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spielberg Gets &quot;Lots of Ideas&quot; From Splinter Cell" alt="Click here to read Spielberg Gets &quot;Lots of Ideas&quot; From Splinter Cell" src="http://cache.kotaku.com/assets/images/9/2009/07/steven-spielberg-20070511-254355.jpg"/>
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				Ever wonder where legendary filmmaker <a class="autolink" title="Click here to read more posts tagged STEVEN SPIELBERG" title="Click here to read more posts tagged STEVEN SPIELBERG" href="http://kotaku.com/tag/steven-spielberg/">Steven Spielberg</a> (pictured, with friend) gets his inspiration? <a href="http://en.wikipedia.org/wiki/Gunga_Din_(film)"><i>Gunga Din</i></a>, <a href="http://en.wikipedia.org/wiki/Frank_Capra">Frank Capra</a> and <a href="http://en.wikipedia.org/wiki/Samuel_Fuller">Samuel Fuller</a>, among others. What about beyond that, like game-wise?				<a href="http://kotaku.com/5307992/spielberg-gets-lots-of-ideas-from-splinter-cell" title="Click here to read more about Spielberg Gets "Lots of Ideas" From Splinter Cell">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5307992/spielberg-gets-lots-of-ideas-from-splinter-cell]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5307992]]></guid>
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			<pubDate><![CDATA[Mon, 06 Jul 2009 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]" href="http://kotaku.com/5303184/further-confirmation-that-spielbergs-lmno-is-doa-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]" alt="Click here to read Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6f6a0e4cd0dc1b2fb73790dd2708ecb7.jpg"/>
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				Way back in October, we brought <a href="http://kotaku.com/5071991/team-working-on-ultra+real-spielberg-game-laid-off">word</a> that Spielberg's "ultra-real" game, code-named LMNO Project, had been shelved &mdash; a rumor EA <a href="http://kotaku.com/5072242/ea-spielbergs-game-still-alive">said</a> was "incorrect".				<a href="http://kotaku.com/5303184/further-confirmation-that-spielbergs-lmno-is-doa-[update]" title="Click here to read more about Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5303184/further-confirmation-that-spielbergs-lmno-is-doa-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5303184]]></guid>
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			<pubDate><![CDATA[Fri, 26 Jun 2009 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Spielberg: Natal Changes The Way I Write For Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spielberg: Natal Changes The Way I Write For Games" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Spielberg: Natal Changes The Way I Write For Games" href="http://kotaku.com/5275484/spielberg-natal-changes-the-way-i-write-for-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spielberg: Natal Changes The Way I Write For Games" alt="Click here to read Spielberg: Natal Changes The Way I Write For Games" src="http://cache.kotaku.com/assets/images/9/2011/11/small_8fcd13514a1a6645ea674e6059c768ce.jpg"/>
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				Famed filmmaker Steven Spielberg is gaga for Microsoft's Natal controller. He totally *hearts* it &mdash; so much that it has sent him back to the drawing board:				<a href="http://kotaku.com/5275484/spielberg-natal-changes-the-way-i-write-for-games" title="Click here to read more about Spielberg: Natal Changes The Way I Write For Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5275484/spielberg-natal-changes-the-way-i-write-for-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5275484]]></guid>
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			<pubDate><![CDATA[Tue, 02 Jun 2009 11:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Steven Spielberg Predicts Console-Free Virtual Reality Gaming Future]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steven Spielberg Predicts Console-Free Virtual Reality Gaming Future" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Steven Spielberg Predicts Console-Free Virtual Reality Gaming Future" href="http://kotaku.com/5262227/steven-spielberg-predicts-console+free-virtual-reality-gaming-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Steven Spielberg Predicts Console-Free Virtual Reality Gaming Future" alt="Click here to read Steven Spielberg Predicts Console-Free Virtual Reality Gaming Future" src="http://cache.kotaku.com/assets/images/9/2009/05/spielberg_movie.jpg"/>
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				Famed filmmaker <a class="autolink" title="Click here to read more posts tagged STEVEN SPIELBERG" title="Click here to read more posts tagged STEVEN SPIELBERG" href="http://kotaku.com/tag/steven-spielberg/">Steven Spielberg</a> has looked into his crystal ball and has seen what's to come: Virtual reality gaming. It's the 1980s all over again!				<a href="http://kotaku.com/5262227/steven-spielberg-predicts-console+free-virtual-reality-gaming-future" title="Click here to read more about Steven Spielberg Predicts Console-Free Virtual Reality Gaming Future">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5262227/steven-spielberg-predicts-console+free-virtual-reality-gaming-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5262227]]></guid>
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			<pubDate><![CDATA[Wed, 20 May 2009 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Who's Hand Modeling For Boom Blox Bash Party?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who's Hand Modeling For Boom Blox Bash Party?" href="http://kotaku.com/not-news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">notnews</span></a></div -->					<div><a title="Click here to read Who's Hand Modeling For Boom Blox Bash Party?" href="http://kotaku.com/5261459/whos-hand-modeling-for-boom-blox-bash-party" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who's Hand Modeling For Boom Blox Bash Party?" alt="Click here to read Who's Hand Modeling For Boom Blox Bash Party?" src="http://cache.kotaku.com/assets/images/9/2009/05/mr_hand_model.jpg"/>
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				Oscar winning filmmaker and budding game designer <a class="autolink" title="Click here to read more posts tagged STEVEN SPIELBERG" title="Click here to read more posts tagged STEVEN SPIELBERG" href="http://kotaku.com/tag/steven-spielberg/">Steven Spielberg</a> is! The idea man behind <em><a class="autolink" title="Click here to read more posts tagged BOOM BLOX" title="Click here to read more posts tagged BOOM BLOX" href="http://kotaku.com/tag/boom-blox/">Boom Blox</a></em> and the newly released sequel <em><a class="autolink" title="Click here to read more posts tagged BOOM BLOX BASH PARTY" title="Click here to read more posts tagged BOOM BLOX BASH PARTY" href="http://kotaku.com/tag/boom-blox-bash-party/">Boom Blox Bash Party</a></em> shows what a lifetime of directing does to one's extremities.				<a href="http://kotaku.com/5261459/whos-hand-modeling-for-boom-blox-bash-party" title="Click here to read more about Who's Hand Modeling For Boom Blox Bash Party?">More&nbsp;&raquo;</a>
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			<category><![CDATA[not news]]></category>
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			<category><![CDATA[Boom Blox Bash Party]]></category>
			<category><![CDATA[Steven Spielberg]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 19 May 2009 15:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Boom Blox Bash Party Box Downplays The Boom Blox]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boom Blox Bash Party Box Downplays The Boom Blox" href="http://kotaku.com/box-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boxart</span></a></div -->					<div><a title="Click here to read Boom Blox Bash Party Box Downplays The Boom Blox" href="http://kotaku.com/5177342/boom-blox-bash-party-box-downplays-the-boom-blox" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boom Blox Bash Party Box Downplays The Boom Blox" alt="Click here to read Boom Blox Bash Party Box Downplays The Boom Blox" src="http://cache.kotaku.com/assets/images/9/2009/03/bash_party_box.jpg"/>
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				The newly revealed <a class="autolink" title="Click here to read more posts tagged BOX ART" title="Click here to read more posts tagged BOX ART" href="http://kotaku.com/tag/box-art/">box art</a> for EA's Wii <a href="http://kotaku.com/5141510/boom-blox-2-announced-coming-this-spring">sequel</a> <em><a class="autolink" title="Click here to read more posts tagged BOOM BLOX BASH PARTY" title="Click here to read more posts tagged BOOM BLOX BASH PARTY" href="http://kotaku.com/tag/boom-blox-bash-party/">Boom Blox Bash Party</a></em> says a lot. Namely, that the <em>Boom Blox</em> brand doesn't carry much weight, at least not in terms of pimping the "party."				<a href="http://kotaku.com/5177342/boom-blox-bash-party-box-downplays-the-boom-blox" title="Click here to read more about Boom Blox Bash Party Box Downplays The Boom Blox">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5177342/boom-blox-bash-party-box-downplays-the-boom-blox]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5177342]]></guid>
			<category><![CDATA[Box Art]]></category>
			<category><![CDATA[Boom Blox Bash Party]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Steven Spielberg]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 20 Mar 2009 16:00:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Boom Blox 2 Announced, Coming This Spring]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boom Blox 2 Announced, Coming This Spring" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Boom Blox 2 Announced, Coming This Spring" href="http://kotaku.com/5141510/boom-blox-2-announced-coming-this-spring" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boom Blox 2 Announced, Coming This Spring" alt="Click here to read Boom Blox 2 Announced, Coming This Spring" src="http://cache.kotaku.com/assets/images/9/2009/01/spielwii.jpg"/>
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				It's try, try again for EA and <a class="autolink" rel="nofollow" title="Click here to read more posts tagged STEVEN SPIELBERG" title="Click here to read more posts tagged STEVEN SPIELBERG" href="http://kotaku.com/tag/steven-spielberg/">Steven Spielberg</a> tonight, with the publisher announcing <em><a class="autolink" rel="nofollow" title="Click here to read more posts tagged BOOM BLOX BASH PARTY" title="Click here to read more posts tagged BOOM BLOX BASH PARTY" href="http://kotaku.com/tag/boom-blox-bash-party/">BOOM BLOX Bash Party</a></em> for the Wii, due sometime this Spring.				<a href="http://kotaku.com/5141510/boom-blox-2-announced-coming-this-spring" title="Click here to read more about Boom Blox 2 Announced, Coming This Spring">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5141510/boom-blox-2-announced-coming-this-spring]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5141510]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Boom Blox Bash Party]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Steven Spielberg]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 29 Jan 2009 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Steven Spielberg Loves Rock Band Drumming, Laments Cut Scenes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steven Spielberg Loves Rock Band Drumming, Laments Cut Scenes" href="http://kotaku.com/boom-blox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boomblox</span></a></div -->					<div><a title="Click here to read Steven Spielberg Loves Rock Band Drumming, Laments Cut Scenes" href="http://kotaku.com/5105839/steven-spielberg-loves-rock-band-drumming-laments-cut-scenes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Steven Spielberg Loves Rock Band Drumming, Laments Cut Scenes" alt="Click here to read Steven Spielberg Loves Rock Band Drumming, Laments Cut Scenes" src="http://cache.kotaku.com/assets/images/9/2008/12/spielberg_celeb.jpg"/>
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				You may not think it to look at him, but filmmaker and <em>Boom Blox</em> co-creator Steven Spielberg can really hit a drum. The Spielberg clan is quite taken with <em>Rock Band</em> it seems.				<a href="http://kotaku.com/5105839/steven-spielberg-loves-rock-band-drumming-laments-cut-scenes" title="Click here to read more about Steven Spielberg Loves Rock Band Drumming, Laments Cut Scenes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5105839/steven-spielberg-loves-rock-band-drumming-laments-cut-scenes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5105839]]></guid>
			<category><![CDATA[Boom Blox]]></category>
			<category><![CDATA[Steven Spielberg]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 09 Dec 2008 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA: Spielberg's Game Still Alive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: Spielberg's Game Still Alive" href="http://kotaku.com/lmno/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lmno</span></a></div -->					<div><a title="Click here to read EA: Spielberg's Game Still Alive" href="http://kotaku.com/5072242/ea-spielbergs-game-still-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA: Spielberg's Game Still Alive" alt="Click here to read EA: Spielberg's Game Still Alive" src="http://cache.kotaku.com/assets/images/9/2008/10/custom_1225463040746_steven-spielberg-lrg.jpg"/>
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				 Electronic Arts contacted us this morning to let us know that <a href="http://kotaku.com/5071991/rumor-team-working-on-ultra+real-spielberg-game-laid-off">rumors of the death of Steven Spielberg's next game</a>, LMNO, are greatly exaggerated.				<a href="http://kotaku.com/5072242/ea-spielbergs-game-still-alive" title="Click here to read more about EA: Spielberg's Game Still Alive">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lmno]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Steven Spielberg]]></category>
			<pubDate><![CDATA[Fri, 31 Oct 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Team Working On "Ultra-Real" Spielberg Game Laid Off]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Working On &quot;Ultra-Real&quot; Spielberg Game Laid Off" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Team Working On &quot;Ultra-Real&quot; Spielberg Game Laid Off" href="http://kotaku.com/5071991/team-working-on-ultra+real-spielberg-game-laid-off" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Team Working On &quot;Ultra-Real&quot; Spielberg Game Laid Off" alt="Click here to read Team Working On &quot;Ultra-Real&quot; Spielberg Game Laid Off" src="http://cache.kotaku.com/assets/images/9/2008/10/sadsteve.jpg"/>
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				No one is safe from this horrid economy, not even Steven Spielberg. Wait, strike that. No one is safe from this horrid economy, not even people who work for Steven Spielberg. In the wake of <a href="http://kotaku.com/5071439/electronic-arts-lays-off-six-hundred">those EA layoffs</a>, game site VG247 rumors that the team working on the "ultra-real" Spielberg game has been dismissed. 				<a href="http://kotaku.com/5071991/team-working-on-ultra+real-spielberg-game-laid-off" title="Click here to read more about Team Working On "Ultra-Real" Spielberg Game Laid Off">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5071991/team-working-on-ultra+real-spielberg-game-laid-off]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5071991]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Steven Spielberg]]></category>
			<pubDate><![CDATA[Fri, 31 Oct 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[300 Director's EA Games Could Become Movies]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 300 Director's EA Games Could Become Movies" href="http://kotaku.com/zack-snyder/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zacksnyder</span></a></div -->					<div><a title="Click here to read 300 Director's EA Games Could Become Movies" href="http://kotaku.com/5056190/300-directors-ea-games-could-become-movies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 300 Director's EA Games Could Become Movies" alt="Click here to read 300 Director's EA Games Could Become Movies" src="http://cache.kotaku.com/assets/images/9/2008/09/custom_1222693644770_Zack_Snyder_DSC_0293H.jpg"/>
											</a></div>
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				 Following Variety's story early this morning that <a class="autolink" title="Click here to read more posts tagged ZACK SNYDER" title="Click here to read more posts tagged ZACK SNYDER" href="http://kotaku.com/tag/zack-snyder/">Zack Snyder</a>, the man behind such films as The Dawn of the Dead and 300, has <a href="http://kotaku.com/5056121/300-director-signs-with-ea">signed a deal with EA</a> to make three games, comes the official announcement.

Filmmaker Snyder, whose latest project is the movie adaptation of Watchmen, will be working with EA Los Angeles, the same studio which worked with <a class="autolink" title="Click here to read more posts tagged STEVEN SPIELBERG" title="Click here to read more posts tagged STEVEN SPIELBERG" href="http://kotaku.com/tag/steven-spielberg/">Steven Spielberg</a> on <a class="autolink" title="Click here to read more posts tagged BOOM BLOX" title="Click here to read more posts tagged BOOM BLOX" href="http://kotaku.com/tag/boom-blox/">Boom Blox</a>. Under the agreement with Cruel & Unusual Film, EA will own the rights to the games which they will develop, publish and distribute worldwide. EA and Snyder will also work to "extend the game franchises into theatrical motion pictures."				<a href="http://kotaku.com/5056190/300-directors-ea-games-could-become-movies" title="Click here to read more about 300 Director's EA Games Could Become Movies">More&nbsp;&raquo;</a>
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			<category><![CDATA[zack snyder]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Boom Blox]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Steven Spielberg]]></category>
			<pubDate><![CDATA[Mon, 29 Sep 2008 09:00:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Boom Blox A Bust At Retail?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boom Blox A Bust At Retail?" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Boom Blox A Bust At Retail?" href="http://kotaku.com/5016970/boom-blox-a-bust-at-retail" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Boom Blox A Bust At Retail?" alt="Click here to read Boom Blox A Bust At Retail?" src="http://cache.kotaku.com/assets/images/9/2008/06/da/a8/small_daa88004ee83b6aaf0401901797acab2.jpg"/>
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				When EA's <em>Boom Blox</em> didn't appear in the <a href="http://kotaku.com/5016045/gta-iv-still-the-us-software-champ-in-may">top ten best selling games for the month of May</a>, we were puzzled. When it didn't appear in the <a href="http://kotaku.com/5016423/npd-software-charts-11+20">top twenty</a>, we became concerned, especially with junk like <em>Game Party</em> and <em>Haze</em> representing. According to NPD data provided to <a href="http://www.gamedaily.com/articles/news/wii-thirdparty-struggles-highlighted-by-may-npd/?biz=1">GameDaily</a>, the Steven Spielberg-backed game only sold 60,000 copies last month, limping into the #25 spot on the U.S. sales charts.				<a href="http://kotaku.com/5016970/boom-blox-a-bust-at-retail" title="Click here to read more about Boom Blox A Bust At Retail?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Boom Blox]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Npd]]></category>
			<category><![CDATA[Steven Spielberg]]></category>
			<pubDate><![CDATA[Mon, 16 Jun 2008 20:20:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Spielberg's Pants? A Raging Inferno]]></title>
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Think back a few decades. Think Steven Spielberg. Back before he was putting his name on Wii games, before his stories were being turned into under-appreciated Lucasarts adventure games, before he <a href="http://kotaku.com/390735/steven-spielberg-is-anime-cute-apparently">looked like Totoro</a>. All the way back to 1983. When he was not only putting out ET, but talking up the film's videogame adaptation. And<em> lying through his teeth</em>.				<a href="http://kotaku.com/391578/spielbergs-pants-a-raging-inferno" title="Click here to read more about Spielberg's Pants? A Raging Inferno">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Atari]]></category>
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			<category><![CDATA[Media]]></category>
			<category><![CDATA[Steven Spielberg]]></category>
			<pubDate><![CDATA[Mon, 19 May 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Even Spielberg Cannot Beat BioShock's Mysterious God Spider (Huh?)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Even Spielberg Cannot Beat BioShock's Mysterious God Spider (Huh?)" href="http://kotaku.com/traces-of-nuts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tracesofnuts</span></a></div -->					<div><a title="Click here to read Even Spielberg Cannot Beat BioShock's Mysterious God Spider (Huh?)" href="http://kotaku.com/5009239/even-spielberg-cannot-beat-bioshocks-mysterious-god-spider-huh" class="pp_image">
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				 Yes, yes, Steven Spielberg likes games, blah, blah, <i>blah</i>. A GQ Magazine feature on Spielberg's <i>Indy Jones</i> star Shia LaBeouf sheds some light on the way the filmmaker plays games. From the article:				<a href="http://kotaku.com/5009239/even-spielberg-cannot-beat-bioshocks-mysterious-god-spider-huh" title="Click here to read more about Even Spielberg Cannot Beat BioShock's Mysterious God Spider (Huh?)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Steven Spielberg]]></category>
			<pubDate><![CDATA[Fri, 16 May 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Spielberg Afraid of Over-The-Top Game Violence]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spielberg Afraid of Over-The-Top Game Violence" href="http://kotaku.com/doomed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doomed</span></a></div -->					<div><a title="Click here to read Spielberg Afraid of Over-The-Top Game Violence" href="http://kotaku.com/387931/spielberg-afraid-of-over+the+top-game-violence" class="pp_image">
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				 Director Steven Speilberg is known for crafting some seriously intense, gut-wrenching cinematic scenes. But those are just movies! No biggie!! Games, games are different. Just hear what Spielberg has to say:				<a href="http://kotaku.com/387931/spielberg-afraid-of-over+the+top-game-violence" title="Click here to read more about Spielberg Afraid of Over-The-Top Game Violence">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 May 2008 09:00:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Boom Blox To Go Multi-Plat? "Definite Possibility"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boom Blox To Go Multi-Plat? &quot;Definite Possibility&quot;" href="http://kotaku.com/electronic-arts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">electronicarts</span></a></div -->					<div><a title="Click here to read Boom Blox To Go Multi-Plat? &quot;Definite Possibility&quot;" href="http://kotaku.com/386831/boom-blox-to-go-multi+plat-definite-possibility" class="pp_image">
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				 Just because Steven Spielberg's <em>Boom Blox</em> is a Wii game, doesn't mean it'll only be a Wii game. Sure, it's got those Wii-specific controls, but Electronic Arts mentions that it <i>is</i> thinking about bringing it to other consoles. Says Amir Rahimi, the game's senior producer:				<a href="http://kotaku.com/386831/boom-blox-to-go-multi+plat-definite-possibility" title="Click here to read more about Boom Blox To Go Multi-Plat? "Definite Possibility"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 May 2008 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Boom Blox Hits Next Week, New Trailer Hits Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boom Blox Hits Next Week, New Trailer Hits Now" href="http://kotaku.com/media/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">media</span></a></div -->					<div><a title="Click here to read Boom Blox Hits Next Week, New Trailer Hits Now" href="http://kotaku.com/385898/boom-blox-hits-next-week-new-trailer-hits-now" class="pp_image">
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				 I'm still a little confused about how exactly Steven Spielberg was involved in this project. I mean, was it like him drinking a copy of coffee and saying "Hey we should make a game with dominoes and shit" and then EA Casual turned it into something playable?				<a href="http://kotaku.com/385898/boom-blox-hits-next-week-new-trailer-hits-now" title="Click here to read more about Boom Blox Hits Next Week, New Trailer Hits Now">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Apr 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Spielberg And Michael Bay Are Plotting Against Me]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spielberg And Michael Bay Are Plotting Against Me" href="http://kotaku.com/uwe-boll/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uweboll</span></a></div -->					<div><a title="Click here to read Spielberg And Michael Bay Are Plotting Against Me" href="http://kotaku.com/380684/spielberg-and-michael-bay-are-plotting-against-me" class="pp_image">
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				 Uwe Boll sure as shit knows how to promote a movie. (Bummer he doesn't know how to make a movie.) With <em>Postal</em> coming out May 23, he's already got a 200,000 signature strong internet petition to get him to stop direction. Think Boll will stop directing? Never! About that petition, Boll says:				<a href="http://kotaku.com/380684/spielberg-and-michael-bay-are-plotting-against-me" title="Click here to read more about Spielberg And Michael Bay Are Plotting Against Me">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Apr 2008 23:00:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Spielberg Enjoys Playing Crysis, But Is That Enough?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spielberg Enjoys Playing Crysis, But Is That Enough?" href="http://kotaku.com/design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">design</span></a></div -->					<div><a title="Click here to read Spielberg Enjoys Playing Crysis, But Is That Enough?" href="http://kotaku.com/378779/spielberg-enjoys-playing-crysis-but-is-that-enough" class="pp_image">
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				You can't fault a guy for thinking the whole Steven Spielberg making video games scenario seems just a tad disingenuous. On a movie set, the director is quite possibly the hardest working, most involved person on staff. Transplanted as a game designer, they show up every once and a while to check stuff out. But at least Bloom Box producer Amir Rahimi will stick up for Spielberg's gamer cred:<blockquote>I was actually pretty surprised to find out how much of a gamer Steven Spielberg is.</blockquote>He continued:				<a href="http://kotaku.com/378779/spielberg-enjoys-playing-crysis-but-is-that-enough" title="Click here to read more about Spielberg Enjoys Playing Crysis, But Is That Enough?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Apr 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Boom Blox Dated At Nintendo Media Summit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boom Blox Dated At Nintendo Media Summit" href="http://kotaku.com/nintendo-media-summit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendomediasummit</span></a></div -->					<div><a title="Click here to read Boom Blox Dated At Nintendo Media Summit" href="http://kotaku.com/378433/boom-blox-dated-at-nintendo-media-summit/gallery/" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/GrimReaper.jpg"></a> It doesn't sound like a bunch of news has shaken out from Nintendo's Media Summit being held in San Francisco today and tomorrow, but we do finally have a release date for the Steven Spielberg brainchild Boom Blox. The puzzler with character will be hitting North America on May 6 and Europe on May 9, according to the folks at the summit.				<a href="http://kotaku.com/378433/boom-blox-dated-at-nintendo-media-summit/gallery/" title="Click here to read more about Boom Blox Dated At Nintendo Media Summit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Apr 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Steven Spielberg's Boom Blox Final Box Art]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steven Spielberg's Boom Blox Final Box Art" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Steven Spielberg's Boom Blox Final Box Art" href="http://kotaku.com/366214/steven-spielbergs-boom-blox-final-box-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Steven Spielberg's Boom Blox Final Box Art" alt="Click here to read Steven Spielberg's Boom Blox Final Box Art" src="http://cache.kotaku.com/assets/images/9/2008/03/small_BOOMBlog.jpg"/>
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				 Ahhh yes, new screens and the final box art for upcoming Steven Spielberg game <i>Boom Blox</i>. I'm actually kind of excited to get this. Crazy, I know!				<a href="http://kotaku.com/366214/steven-spielbergs-boom-blox-final-box-art" title="Click here to read more about Steven Spielberg's Boom Blox Final Box Art">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea]]></category>
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			<pubDate><![CDATA[Tue, 11 Mar 2008 01:00:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[EA Going The Extra Mile For Steven Spielberg's Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Going The Extra Mile For Steven Spielberg's Game" href="http://kotaku.com/boom-blox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boomblox</span></a></div -->					<div><a title="Click here to read EA Going The Extra Mile For Steven Spielberg's Game" href="http://kotaku.com/360166/ea-going-the-extra-mile-for-steven-spielbergs-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Going The Extra Mile For Steven Spielberg's Game" alt="Click here to read EA Going The Extra Mile For Steven Spielberg's Game" src="http://cache.kotaku.com/assets/images/9/2008/02/small_stevengettingkissed.jpg"/>
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				 Yes, yes. We <i>know</i>. Steven Spielberg plays video games. Okay, GOT IT. But one thing we are somewhat iffy about: Why is he making games for Electronic Arts? Dude could make games <i>anywhere</i>. EA isn't dumb, so the company wants the upcoming Wii title <i>BOOM BLOX</i> to be a hit. EA wants everything to work for Steven! As EA employee and <i>BOOM BLOX</i> executive producer Louis Castle points out, the company pulled out all the stops:				<a href="http://kotaku.com/360166/ea-going-the-extra-mile-for-steven-spielbergs-game" title="Click here to read more about EA Going The Extra Mile For Steven Spielberg's Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Feb 2008 08:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Make Your Own Boom Blox]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Make Your Own Boom Blox" href="http://kotaku.com/diy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diy</span></a></div -->					<div><a title="Click here to read Make Your Own Boom Blox" href="http://kotaku.com/354044/make-your-own-boom-blox" class="pp_image">
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				 Can't wait to play with Spielberg's upcoming video game <i>Boom Blox</i>? Then play with paper! Print out the larger version of this in the link below and stare at it and think: Steven Spielberg signed off on this funny chicken. 				<a href="http://kotaku.com/354044/make-your-own-boom-blox" title="Click here to read more about Make Your Own Boom Blox">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 03:00:35 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Steven Spielberg's Boom Blox Debuts]]></title>
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					 	    The first in a series of EA and Steven Spielberg collaborations is <em>Boom Blox</em>, a Wii game that combines puzzle, physics and a seemingly tolerable version of Jenga into a working package. It may not be the <em>Schindler's List</em> of puzzle games, but we suspect Steve isn't aiming quite that high with his inaugural title. Looks good to me, but I'd certainly like to go hands-on before I drop a fifty on the thing.				<a href="http://kotaku.com/353426/steven-spielbergs-boom-blox-debuts" title="Click here to read more about Steven Spielberg's Boom Blox Debuts">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Feb 2008 09:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Spielberg's Boom Blox Revealed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spielberg's Boom Blox Revealed" href="http://kotaku.com/nintendo-wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendowii</span></a></div -->					<div><a title="Click here to read Spielberg's Boom Blox Revealed" href="http://kotaku.com/353191/spielbergs-boom-blox-revealed/gallery/" class="pp_image">
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				Director <a href="http://kotaku.com/gaming/ea/spielberg-does-games-next-131002.php">Steven Spielberg's 2005 deal </a>to create original games with EA comes a step closer to bearing fruit as they unveil their upcoming Wii title, Boom Blox.  While we had a <a href="http://kotaku.com/gaming/e307/spielbergs-games-revealed-275995.php">general idea</a> and were then <a href="http://kotaku.com/gaming/wii/spielbergs-boom-blox-will-be-featured-at-gdc-332625.php">given a name </a>, we now get a full reveal of Spielberg's action-puzzle game a week and a half before it shows up at GDC - and for one I am relieved. When I first heard the term block puzzle tossed about, I'm sure I wasn't alone in thinking some sort of Tetris clone. As you can see from the screen there, that's happily not the case at all.				<a href="http://kotaku.com/353191/spielbergs-boom-blox-revealed/gallery/" title="Click here to read more about Spielberg's Boom Blox Revealed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Feb 2008 10:20:50 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Yes, Steven Spielberg Really Likes Video Games, M'kay?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yes, Steven Spielberg Really Likes Video Games, M'kay?" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Yes, Steven Spielberg Really Likes Video Games, M'kay?" href="http://kotaku.com/353018/yes-steven-spielberg-really-likes-video-games-mkay" class="pp_image">
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				 This one's for the doubters. Just because Steven Spielberg can make movies, that doesn't mean he can make video games. They're different! And just because he's in tune with cinema, that doesn't mean he understand games, right? Right?! Wrong, says former Dreamworks' employee and current Electronic Arts' exec Glenn Entis. Steven Spielberg is a huge gamer nerd, he points out. What's more, Entis adds:				<a href="http://kotaku.com/353018/yes-steven-spielberg-really-likes-video-games-mkay" title="Click here to read more about Yes, Steven Spielberg Really Likes Video Games, M'kay?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Feb 2008 03:00:28 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Spielberg's Boom Blox Will Be Featured At GDC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spielberg's Boom Blox Will Be Featured At GDC" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Spielberg's Boom Blox Will Be Featured At GDC" href="http://kotaku.com/332625/spielbergs-boom-blox-will-be-featured-at-gdc" class="pp_image">
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				The game formerly known under its working title as "<a href="http://kotaku.com/gaming/e307/spielbergs-games-revealed-275995.php">PQRS</a>" will from now on be referred to as <em>Boom Blox</em>, as GDC overseer Jamil Moledina revealed in his blog that the EA-Steven Spielberg collaboration will have a presence at the upcoming conference. <em>Boom Blox</em>, in development at EA LA, has been described as an "action-puzzle simulator" and will be the focus of executive producer Lou Castle's session at the Game Developers Conference.				<a href="http://kotaku.com/332625/spielbergs-boom-blox-will-be-featured-at-gdc" title="Click here to read more about Spielberg's Boom Blox Will Be Featured At GDC">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Dec 2007 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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