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		<title><![CDATA[Kotaku: Stanford]]></title>
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		<description><![CDATA[Kotaku posts tagged Stanford]]></description>
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			<title><![CDATA[Biotechnology Games Let You Play With Living Creatures]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Biotechnology Games Let You Play With Living Creatures" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Biotechnology Games Let You Play With Living Creatures" href="http://kotaku.com/5733182/biotechnology-games-let-you-play-with-living-creatures" class="pp_image">
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				 Video game developers constantly strive to create the most lifelike games imaginable. Stanford physicist Ingmar Riedel-Kruse took a shortcut, and simply put living creatures in his games. Gaming meets biotechnology in biotic games.				<a href="http://kotaku.com/5733182/biotechnology-games-let-you-play-with-living-creatures" title="Click here to read more about Biotechnology Games Let You Play With Living Creatures">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Jan 2011 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[So Long, And Thanks For All The Fish]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So Long, And Thanks For All The Fish" href="http://kotaku.com/goodbye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goodbye</span></a></div -->					<div><a title="Click here to read So Long, And Thanks For All The Fish" href="http://kotaku.com/5438057/so-long-and-thanks-for-all-the-fish" class="pp_image">
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				After nearly a year and half of being Kotaku's San Francisco Correspondent and default token girl*, it's time for me to say goodbye. GamePro is whisking me away to that fabled land of print journalism I've heard so much about.				<a href="http://kotaku.com/5438057/so-long-and-thanks-for-all-the-fish" title="Click here to read more about So Long, And Thanks For All The Fish">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 Dec 2009 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[On the LOC Preserving Virtual Worlds Project]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On the LOC Preserving Virtual Worlds Project" href="http://kotaku.com/history-is-fun%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyisfun!</span></a></div -->					<div><a title="Click here to read On the LOC Preserving Virtual Worlds Project" href="http://kotaku.com/5096782/on-the-loc-preserving-virtual-worlds-project" class="pp_image">
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				  I've mentioned my love for the delightful <a href="http://www.stanford.edu/group/htgg/cgi-bin/drupal/">How They Got Game</a>, which catalogues some of the neat holdings of the Stanford Stephen M. Cabrinety Collection (among other things); now, they're getting some love from the Stanford alumni magazine, which highlights the Library of Congress 'Preserving Virtual Worlds' project (including, naturally, the Stanford initiative).  Curator Henry Lowood discusses what Stanford is doing, and how, while Beth Dulabahn of the Library of Congress talks about <i>why</i> the LOC is behind all of this:				<a href="http://kotaku.com/5096782/on-the-loc-preserving-virtual-worlds-project" title="Click here to read more about On the LOC Preserving Virtual Worlds Project">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 22 Nov 2008 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Wall$treet, Indeed: Financial Games of the '80s]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wall$treet, Indeed: Financial Games of the '80s" href="http://kotaku.com/nostalgia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nostalgia</span></a></div -->					<div><a title="Click here to read Wall$treet, Indeed: Financial Games of the '80s" href="http://kotaku.com/5055946/walltreet-indeed-financial-games-of-the-80s" class="pp_image">
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				 I've mentioned the unfortunately named Stephen M. Cabrinety Collection blog a couple of times, but I really do love it &mdash; I'm always curious to see what gems will be dredged up from the archives.  Following on the heels of a post from Owen on <a href="http://kotaku.com/5052678/five-games-to-play-during-a-stock-market-crash">five games to play during a stock market crash</a> comes a post showing what (some) people <i>were</i> playing during the financial downturn of 1987.  In addition to some less stimulating titles from 'Blue Chip Software,' we get the fantastic box art of <i>Wall$treet</i> and the dismal sounding <i>Black Monday</i>, among others:				<a href="http://kotaku.com/5055946/walltreet-indeed-financial-games-of-the-80s" title="Click here to read more about Wall$treet, Indeed: Financial Games of the '80s">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 28 Sep 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Licensing Blasts From the Past: Nintendo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Licensing Blasts From the Past: Nintendo" href="http://kotaku.com/merchandise/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">merchandise</span></a></div -->					<div><a title="Click here to read Licensing Blasts From the Past: Nintendo" href="http://kotaku.com/5046286/licensing-blasts-from-the-past-nintendo" class="pp_image">
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				 I've really been enjoying the posts over at the Stephen M. Cabrinety Collection blog, even though it has one of the worst titles I've ever seen.  Up recently was a look back at some of the licensed goods in the collection, including this box of the 'Nintendo Cereal System.'  And yes, they tried some of the 20 year old cereal before gutting the box to save it for posterity.  Eric Kaltman mentions some of the challenges that come along with attempting to preserve these bits of game culture:				<a href="http://kotaku.com/5046286/licensing-blasts-from-the-past-nintendo" title="Click here to read more about Licensing Blasts From the Past: Nintendo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 06 Sep 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Metaverse U Roundup]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metaverse U Roundup" href="http://kotaku.com/metaverse-u/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metaverseu</span></a></div -->					<div><a title="Click here to read Metaverse U Roundup" href="http://kotaku.com/357440/metaverse-u-roundup" class="pp_image">
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				 Stanford's <a href="http://kotaku.com/349393/stanford-announces-metaverse-u-conference">Metaverse U conference</a> has been going on this past weekend, and Joey Seiler has been blogging from the event, which has a lot of academic theory, predictions about where virtual worlds are headed, as well as how people are trying to implement some of the theoretical aspects into actual practice.  One of the most interesting panels looked to be on avatars, some experiments with virtual reality, and preservation of virtual worlds:				<a href="http://kotaku.com/357440/metaverse-u-roundup" title="Click here to read more about Metaverse U Roundup">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Feb 2008 17:30:04 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[PS3 Folding@Home Hits 1M Users]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Folding@Home Hits 1M Users" href="http://kotaku.com/good-corporate-citizen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goodcorporatecitizen</span></a></div -->					<div><a title="Click here to read PS3 Folding@Home Hits 1M Users" href="http://kotaku.com/352544/ps3-foldinghome-hits-1m-users" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/teamk.JPG"></a>SCEA's Playstation 3 Folding@home project, which went live back on March 22, recently topped one million user, meaning that about 3,000 PS3 users have registered for Folding@home a day since the software went live on the console.				<a href="http://kotaku.com/352544/ps3-foldinghome-hits-1m-users" title="Click here to read more about PS3 Folding@Home Hits 1M Users">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Feb 2008 19:59:02 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Stanford Announces Metaverse U Conference]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stanford Announces Metaverse U Conference" href="http://kotaku.com/conferences/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conferences</span></a></div -->					<div><a title="Click here to read Stanford Announces Metaverse U Conference" href="http://kotaku.com/349393/stanford-announces-metaverse-u-conference" class="pp_image">
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				  Stanford has put together a conference that is going to be running the weekend before GDC.  Being held on the 16th and 17th of February, the aim is to bring together a pack of interesting and varied speakers to talk about (what a shock!) the 'metaverse' and virtual worlds.  The list of speakers is solid and it looks to be an interesting event - registration is now open and you can find out more at the <a href="http://metaverse.stanford.edu/">Metaverse U</a> site.  Full details after the jump:				<a href="http://kotaku.com/349393/stanford-announces-metaverse-u-conference" title="Click here to read more about Stanford Announces Metaverse U Conference">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 27 Jan 2008 14:30:21 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[PS3 Distributive Computing Network Hits in March]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Distributive Computing Network Hits in March" href="http://kotaku.com/folding%40home/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">foldinghome</span></a></div -->					<div><a title="Click here to read PS3 Distributive Computing Network Hits in March" href="http://kotaku.com/244478/ps3-distributive-computing-network-hits-in-march" class="pp_image">
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				This is super cool. Sony Computer Entertainment is teaming up with Stanford University to create a distributed computing network of PS3s to help study the causes of a number of diseases such as Parkinson's, Alzheimer's, cystic fibrosis and many cancers.				<a href="http://kotaku.com/244478/ps3-distributive-computing-network-hits-in-march" title="Click here to read more about PS3 Distributive Computing Network Hits in March">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 Mar 2007 13:27:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Just Know That The PS3 Saves Lives]]></title>
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      Next time there is a fanboy pissing contest, pull this trump card: The PLAYSTATION 3 fights diseases like Alzheimer's, Huntington's and cancer. Stanford University's Folding@Home (just "FAH" to the hipsters) links together hundreds of thousands of PCs worldwide. When these machines are not in use, they can run algorithms and get research data. And since, the PLAYSTATION 3 is a "super computer," FAH says:				<a href="http://kotaku.com/196536/just-know-that-the-ps3-saves-lives" title="Click here to read more about Just Know That The PS3 Saves Lives">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/196536/just-know-that-the-ps3-saves-lives]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-196536]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Education]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Research]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Stanford]]></category>
			<pubDate><![CDATA[Fri, 25 Aug 2006 03:22:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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