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		<title><![CDATA[Kotaku: Ssx Blur]]></title>
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			<title><![CDATA[Kotaku: Ssx Blur]]></title>
			<link>http://kotaku.com/tag/ssx blur</link>
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		<link>http://kotaku.com/tag/ssx blur</link>
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		<description><![CDATA[Kotaku posts tagged Ssx Blur]]></description>
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			<title><![CDATA[EA Playing Catch Up On Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Playing Catch Up On Wii" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Playing Catch Up On Wii" href="http://kotaku.com/250757/ea-playing-catch-up-on-wii" class="pp_image">
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				Bloomberg is reporting on the hippest trend in publishing, no longer sitting on your ass when it comes to Wii development. After many publishers and developers chose the PLAYSTATION 3 to be the lead horse in the console race, it seems that everyone and their parent corporation is shifting priorities to get Wii product out the door.				<a href="http://kotaku.com/250757/ea-playing-catch-up-on-wii" title="Click here to read more about EA Playing Catch Up On Wii">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea]]></category>
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			<category><![CDATA[the godfather blackhand edition]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 09 Apr 2007 17:40:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Are You Playing This Weekend?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/the-godfather/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thegodfather</span></a></div -->					<div><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/250373/what-are-you-playing-this-weekend" class="pp_image">
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				In a week already rich with videogaming (and writing about videogaming), it makes this associate editor pine for a day off from the digital escapism. We've already played a full workweek's worth of The Godfather Blackhand Edition, we spent hours at the local watering hole playing Guitar Hero II on stage, and last night saw our monthly social gaming event, Geek Night, take place in Culver City.				<a href="http://kotaku.com/250373/what-are-you-playing-this-weekend" title="Click here to read more about What Are You Playing This Weekend?">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Godfather]]></category>
			<category><![CDATA[def jam icon]]></category>
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			<category><![CDATA[Guitar Hero II]]></category>
			<category><![CDATA[Motorstorm]]></category>
			<category><![CDATA[ssx blur]]></category>
			<category><![CDATA[What Are You Playing This Weekend?]]></category>
			<pubDate><![CDATA[Fri, 06 Apr 2007 17:40:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Feature: Hands On With SSX Blur, Maple Whiskey And Hypothermia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Feature: Hands On With SSX Blur, Maple Whiskey And Hypothermia" href="http://kotaku.com/ssx-blur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ssxblur</span></a></div -->					<div><a title="Click here to read Feature: Hands On With SSX Blur, Maple Whiskey And Hypothermia" href="http://kotaku.com/239796/feature-hands-on-with-ssx-blur-maple-whiskey-and-hypothermia" class="pp_image">
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				<strong>By: Michael McWhertor</strong>				<a href="http://kotaku.com/239796/feature-hands-on-with-ssx-blur-maple-whiskey-and-hypothermia" title="Click here to read more about Feature: Hands On With SSX Blur, Maple Whiskey And Hypothermia">More&nbsp;&raquo;</a>
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			<category><![CDATA[ssx blur]]></category>
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			<category><![CDATA[ssx]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 26 Feb 2007 23:40:01 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Week in Games: Bullet Witch Edition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Week in Games: Bullet Witch Edition" href="http://kotaku.com/week-in-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekingames</span></a></div -->					<div><a title="Click here to read Week in Games: Bullet Witch Edition" href="http://kotaku.com/239485/week-in-games-bullet-witch-edition" class="pp_image">
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      A wealth of new releases this week although few of them merit a lot of fanfare. Bullet Witch looks interesting although it has gotten pretty craptacular reviews so far. Even with all these new titles though, this week my heart lies with an old classic: Legend of Zelda: Ocarina of Time. <span class="byline">Flynn De Marco</span>				<a href="http://kotaku.com/239485/week-in-games-bullet-witch-edition" title="Click here to read more about Week in Games: Bullet Witch Edition">More&nbsp;&raquo;</a>
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			<category><![CDATA[Week In Games]]></category>
			<category><![CDATA[300: March to Glory]]></category>
			<category><![CDATA[battlefield: bad company]]></category>
			<category><![CDATA[Bullet Witch]]></category>
			<category><![CDATA[chili con carnage]]></category>
			<category><![CDATA[Dance Dance Revolution Universe]]></category>
			<category><![CDATA[Formula One Championship Edition]]></category>
			<category><![CDATA[jade empire: special edition]]></category>
			<category><![CDATA[Samurai Warriors 2 Empires]]></category>
			<category><![CDATA[ssx blur]]></category>
			<category><![CDATA[The Legend of Zelda: Ocarina of Time]]></category>
			<category><![CDATA[The Sims 2 Seasons]]></category>
			<pubDate><![CDATA[Sun, 25 Feb 2007 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Gallery: SSX Blur]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gallery: SSX Blur" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Gallery: SSX Blur" href="http://kotaku.com/232330/gallery-ssx-blur/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gallery: SSX Blur" alt="Click here to read Gallery: SSX Blur" src="http://cache.kotaku.com/assets/images/9/2007/01/small_ssx_blur_uber.jpg"/>
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				Some new shots of EA's latest entry in the SSX series have come our way. Check out our twelve new, monitor friendly Wii resolution shots for SSX Blur below. Graphically? Not exactly a mind-scrambler, but I'm still looking forward to wacky snowboarding with Wii-mote controls. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/232330/gallery-ssx-blur/gallery/" title="Click here to read more about Gallery: SSX Blur">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
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			<category><![CDATA[ea sports big]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[ssx blur]]></category>
			<pubDate><![CDATA[Wed, 31 Jan 2007 00:30:48 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=232330&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: SSX Blur Big Air Gameplay]]></title>
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				This game looks like it could be a ton of fun and I'm not just saying that because I started learning to snowboard last weekend... Yes, I am. The fact that there's no way I could do anything even close to what's seen in this clip, including heading straight down the mountain sans "big air" without breaking my ass, makes me want to play it all the more. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/231329/clip-ssx-blur-big-air-gameplay" title="Click here to read more about Clip: SSX Blur Big Air Gameplay">More&nbsp;&raquo;</a>
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			<category><![CDATA[ssx blur]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 25 Jan 2007 13:00:34 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Screens: SSX Blur for the Wii]]></title>
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				N'Gai Croal got his mitts on some sweet shots from the upcoming SSX title for Wii. In particular Croal wanted to highlight the unique control scheme of the game with these shots.				<a href="http://kotaku.com/228319/screens-ssx-blur-for-the-wii" title="Click here to read more about Screens: SSX Blur for the Wii">More&nbsp;&raquo;</a>
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			<category><![CDATA[ssx blur]]></category>
			<pubDate><![CDATA[Fri, 12 Jan 2007 12:00:25 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[SSX Blur Trailer Races Online]]></title>
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				  That's the trailer for EA Sports BIG's Wii exclusive snowboarding title, SSX Blur. Looks so far like standard SSX gameplay, but with new Wii-mote controls and an approximate 20% increase in cuteness. I hope it doesn't get <em>too</em> cute, as the visual reward for unlocking new snowboarding pants for Elise is going to be severely diminished. Still, looks fun, in that Wii-mote kind of way. Hopefully, we'll see more than a few seconds of familiar gameplay soon. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/219904/ssx-blur-trailer-races-online" title="Click here to read more about SSX Blur Trailer Races Online">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 06 Dec 2006 18:20:21 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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