So I watched my first episode of Deadman Wonderland on the new Toonami (this was actually the second episode of the show, since I missed the first). It was .... interesting. Very, very strange. Not a bad take on the whole "make death row into a survival sport" concept, if an even more disturbing concept than I would have expected from the premise.
If you think it's twisted now, wait until later. I'm not sure how brutal the anime will be in comparison to the manga, but it's pretty crazy. #speakup(Edit comment)
Bahahaha! Watching this makes me want to see a God of War game where Medic!Kratos has two long defibrillator paddles on chains and runs around electrocuting everyone.
Yes, I know real defibrillators are designed against this sort of abuse. I recommend that we all become CPR-trained (the hospital I spent most of 2011 volunteering in held a class recently). Still funny, though.
Fallout New Vegas Ultimate Edition $19.96 until 9/7 at [Frys.com] in store and online also other deals like Skyrim for 39.96 and Fallout 3/ Oblivion $19.96 among others.
So, I have a big problem in my hands: I'm really excited for the tie-in video game to The Amazing Spider-Man. Which means I'm probably setting myself up for disappointment.
You see, the multiplatform tie-in game to Spider-Man 2, while pretty mediocre in most ways, was amazing (no pun intended) in how exhilarating it was to webswing across the city. Manhattan really became a playground for me to swing around, developing my own tricks and techniques and, mostly, just having fun doing nothing but reaching literal new heights as the webhead. For a tie-in whose campaign lasted around seven hours and was pretty forgettable (I don't even remember any villains beside Rhino, Black Cat and Doc Ock), I've spent an unhealthy amount of hours playing it for almost ten years. Heck, I still put that old GameCube disc on from time to time just to relax a bit, it's that good.
So, the promise of the same excitement and stress-relieving fun in HD is pretty tempting, but, you know, it's a tie-in to a big blockbuster. You can count the truly great tie-in games with one hand, two if you're feeling awfully generous with your reviewing. And sure, Spider-Man: Shattered Dimensions was moderately well-received (plus it has Neil Patrick Harris and Josh Keaton as Spider-Men, meaning I need to play it someday, but I digress), but Edge of Time got awful reviews and, even from the trailers, it just didn't seem that good (even if Josh Keaton...).
Therefore, what I'm saying is: Beenox, I hope you haven't screwed this up. The game is looking great in trailers, people who've played the recent demo seem to have a favorable opinion, but the track record for these types of games isn't good. That Web Rush feature hasn't really won me over yet, either. I'm ready to shell out 70 euros for the game - much more than I've spent on Mass Effect 2 or other truly great games, for the record - if you can bring me back to my childhood dream of being the Amazing Spider-Man in an overall good package. I'm not asking for the greatest game ever, just some great thwip and a fun time as addictive as that other great Spider-Man game. Please? #speakup
I'm pre-ordering the game but I do have my doubts about it. I do agree with you on Spider-Man 2, the perfect web swinging mechanic overshadowed what was a pretty lackluster game in the combat system and story line.
As for this game I'm a little worried, Shattered Dimensions was phenomenal so I know Beenox has it in them but having only heard terrible things about Edge of Time I don't know if they'll slip even farther or if they'll pull off the open world thing with flying colors.
Shattered Dimensions was open to an extent but still pretty contained most of the time. Spider-Man games don't work if you're stuck in a room because that defeats most of the purpose of his powers unless it's in a stealth sort of style. #speakup
It's a Little Big Planet map, or game mode or mod or something (I don't know jack about little big planet other than you can map levels and custom games in it). It seems to be some sort of nefarious rolling pony race game.
Little Big Planet has a few levels pre loaded in by the developers but the point of the game is to make and share the craziest/best levels you can think up and make.
And people make some very good levels, like this Super Street Fighter 2 marionette game. #speakup
Epic Games Announces Plan to Hire Many of 38 Studios' Former Staff!
In an interesting turn of events, Epic Games has been looking to expand to have a new studio in Baltimore to work on new properties, but they considered it impossible at the moment due to the need for a lot of top talent all at once. Yet, now that 38 Studios has collapsed, they realized that there was some great talent there. Thus, they will be working to hire up as many former 38 Studios staffers as possible to form a new Epic Games branch in Baltimore!
How fantastic! I wish them the best of luck in hiring as many as they can!
A new era for Big Epic Games *puts sunglasses* This really makes me happy, now the wait begins to see what the Epic Games directors plan to do with this new studio (something without guns in it?) #speakup(Edit comment)
Well, since they know what all of these people are good at(a hard thing to do well when hiring new people), they'll probably put them on some kind of game like they've done before. I doubt it'll just be another Epic Game. #speakup(Edit comment)
With the console explanation wrapped up, seems like Tuesday will be almost exclusively devoted to announcing and showcasing new Wii U games. If they went through the trouble of talking about the console separately, then they must have some juicy, juicy games to announce.
Any hopes? Suggestions? Far-off dreams that twinkle deep inside your mind?
Besides the mandatory Zelda and Metroid (and basically every major Nintendo franchise), I'm hoping for a new Trauma Center. I can see it being a perfect fit for this controller. It also seems like a great controller for strategy games and RPGs. Managing inventory and troops could be more intuitive than ever. Far-off dream: a new Mother. That would be perfect. #speakup
New Mother and Metroid would be great. I'd also love a port of Dragon's Crown. I'm buying a Wii U. Still undecided on the Vita, and it's too late for a PS3.
New Okami, though I don't know if that franchise's ship has sailed. #speakup
I was thinking about it too! It would work really well. Games with lots of options, management, item changing and menus can benefit a lot from the extra screen. #speakup(Edit comment)
- Pikmin 3 will probably work better because it will be easier to manage Pikmins from the controller.
- Animal Crossing would work great because you'd be able to play it in your controller since it's a light game.
- Pokemon Snap would be awesome because you'd use the Game Pad as the camera!
I'm really starting to see serious potential in this new control scheme. Of course, Starfox would be awesome too but it probably wouldn't gain as much as the others imo. #speakup
A sequel or remake to The Stanley Parable (HL2 Mod) is in the works it seems. I know everyone is uber-excited for E3 this week, but don't this news get buried under all that considering the original's stellar reception.
People love to gush over it considering its' "artsyness", and I have a suspicion the eloquent and sinister narrator is going to play on that with his next story for Stanley.
I actually think the 360-like bumpers/triggers are the best part. What I don't like is having the right analog stick and face buttons swapped. That doesn't look comfortable, but at least it looks more comfortable than the 3DS add-on stick. #speakup(Edit comment)
You don't naturally put your index on the bumpers? Because that's how I play and it feels comfortable. I don't really see the benefits of symmetrical sticks though. #speakup(Edit comment)
Same here. My index fingers are always either on the bumpers or the triggers. It's not like the Gamecube's Z button, which I never pressed because I completely forgot it existed. #speakup(Edit comment)
Looks like the Pro but with the analogs and buttons/dpad swapped. The L and R look like they might be squishy, though, and I'm sure the sticks also click. #speakup(Edit comment)
Hello, Speakup! Today I'd like to share something that's been a long time in the making. A video game of my very own, a pet project very near to my heart, whose future is currently uncertain... A Metroidvania in the classic sense. Full of shooting and jumping and exploration and sequence breaks... well, it will be some day. If I can ever get to the point where I can work on it full-time with a team. Today is not that day. Ambition got the best of me and I realized I was throwing myself headlong into a project that might not work in its current form and would take at least a few more years to finish solo. Simply not worth it. The Outer World truly deserves better than this, and so I must accept that most of the actual "finished" work I've done on it must be scrapped and the whole thing started over in another engine.
Don't worry, this happened a month or so ago. I'm now quite a ways into a new project built from the ground up for smartphones. A hardcore, arcade-style Gradius-inspired scrolling shooter. It's well on its way to becoming something awesome you can actually grab on the Google Play store, but this post isn't about that game. It's about the one that I left behind for now. This is about The Outer World, and the "demo" of the game I've prepared for everyone.
[docs.google.com] (just click the link, if it doesn't download automatically, use file>download in the top-left of the page.)
This Zip folder contains a handful of concept arts as well as the game itself, in its most current build. It's really not much special.. you can really see how much fine-tuning I did with the gameplay and flow of movement, camera following and everything, but sadly there's not a lot to really play. Still, I think it's worth posting if others would like to play around with it, see the kind of work I put into it. Game Maker is a powerful tool for beginning game developers, but next time I give this game a shot, whenever that happens to be, I'm probably going to opt for something a little less restrictive in the long run. #speakup
So I watched my first episode of Deadman Wonderland on the new Toonami (this was actually the second episode of the show, since I missed the first). It was .... interesting. Very, very strange. Not a bad take on the whole "make death row into a survival sport" concept, if an even more disturbing concept than I would have expected from the premise.
Casshern Sins hopefully tomorrow.
#speakup
(Edit comment)#deadmanwonderland
#toonami
Holy crap I lost ten more pounds....Guess that's why my work pants felt like they were falling off today.
I guess my car dying has an ongoing silver lining. #speakup
(Edit comment)BEEF CAKE! #speakup (Edit comment)
My planned snack food/E3 binge with sprinkles of Diablo 3 and reading tomorrow laughs in the face of the concept of keeping it off.
But I'll certainly try, and with no real possibility to get another car for....a very long time, makes me hopeful I can shed a few more. #speakup
(Edit comment)Wiggle Wiggle Wiggle YEAH!
Yes...That just happened. #speakup
(Edit comment)"Are you tired of being a 90lb weakling?!"
"I only weigh 90lbs..." #speakup
(Edit comment)I weigh 245 pounds.
But I'm also around 6'8" tall. :p #speakup
(Edit comment)I was 230
210! Hooray! I'm slightly less of a fatass! #speakup
(Edit comment)Bahahaha! Watching this makes me want to see a God of War game where Medic!Kratos has two long defibrillator paddles on chains and runs around electrocuting everyone.
Yes, I know real defibrillators are designed against this sort of abuse. I recommend that we all become CPR-trained (the hospital I spent most of 2011 volunteering in held a class recently). Still funny, though.
#speakup
(Edit comment)#defibrillators
Fallout New Vegas Ultimate Edition $19.96 until 9/7 at [Frys.com] in store and online
also other deals like Skyrim for 39.96 and Fallout 3/ Oblivion $19.96 among others.
[www.frys.com]
[www.frys.com]:TOP_BANNER:Spot1
(Edit comment)#tips
#speakup
I think this is a fantastic Minecraft animation, you should too.
Oddly enough makes me want a Lego Avatar game. #speakup #tips
(Edit comment)So, I have a big problem in my hands: I'm really excited for the tie-in video game to The Amazing Spider-Man. Which means I'm probably setting myself up for disappointment.
You see, the multiplatform tie-in game to Spider-Man 2, while pretty mediocre in most ways, was amazing (no pun intended) in how exhilarating it was to webswing across the city. Manhattan really became a playground for me to swing around, developing my own tricks and techniques and, mostly, just having fun doing nothing but reaching literal new heights as the webhead. For a tie-in whose campaign lasted around seven hours and was pretty forgettable (I don't even remember any villains beside Rhino, Black Cat and Doc Ock), I've spent an unhealthy amount of hours playing it for almost ten years. Heck, I still put that old GameCube disc on from time to time just to relax a bit, it's that good.
So, the promise of the same excitement and stress-relieving fun in HD is pretty tempting, but, you know, it's a tie-in to a big blockbuster. You can count the truly great tie-in games with one hand, two if you're feeling awfully generous with your reviewing. And sure, Spider-Man: Shattered Dimensions was moderately well-received (plus it has Neil Patrick Harris and Josh Keaton as Spider-Men, meaning I need to play it someday, but I digress), but Edge of Time got awful reviews and, even from the trailers, it just didn't seem that good (even if Josh Keaton...).
Therefore, what I'm saying is: Beenox, I hope you haven't screwed this up. The game is looking great in trailers, people who've played the recent demo seem to have a favorable opinion, but the track record for these types of games isn't good. That Web Rush feature hasn't really won me over yet, either. I'm ready to shell out 70 euros for the game - much more than I've spent on Mass Effect 2 or other truly great games, for the record - if you can bring me back to my childhood dream of being the Amazing Spider-Man in an overall good package. I'm not asking for the greatest game ever, just some great thwip and a fun time as addictive as that other great Spider-Man game. Please? #speakup
(Edit comment)"You see, the multiplatform tie-in game to Spider-Man 2, while pretty mediocre in most ways, "
You take that the fuck back. #speakup
(Edit comment)I'm pre-ordering the game but I do have my doubts about it. I do agree with you on Spider-Man 2, the perfect web swinging mechanic overshadowed what was a pretty lackluster game in the combat system and story line.
As for this game I'm a little worried, Shattered Dimensions was phenomenal so I know Beenox has it in them but having only heard terrible things about Edge of Time I don't know if they'll slip even farther or if they'll pull off the open world thing with flying colors.
Shattered Dimensions was open to an extent but still pretty contained most of the time. Spider-Man games don't work if you're stuck in a room because that defeats most of the purpose of his powers unless it's in a stealth sort of style. #speakup
(Edit comment)More pony tips!
[www.equestriadaily.com]
[lbp.me]
It's a Little Big Planet map, or game mode or mod or something (I don't know jack about little big planet other than you can map levels and custom games in it). It seems to be some sort of nefarious rolling pony race game.
#tips
(Edit comment)#speakup
#MLP
#mylittlepony
#littlebigplanet
That's not official though, it's just another fan made level with a very dedication to create trailers for his(her?) new level designs.
But great level nonetheless. #speakup
(Edit comment)Nice level!
Though the morbidly obese ponies made me laugh. #speakup
(Edit comment)Little Big Planet has a few levels pre loaded in by the developers but the point of the game is to make and share the craziest/best levels you can think up and make.
And people make some very good levels, like this Super Street Fighter 2 marionette game. #speakup
(Edit comment)#speakup (Edit comment)
Same thing that happened with the Pixar i. #speakup (Edit comment)
[epicgames.com]
Epic Games Announces Plan to Hire Many of 38 Studios' Former Staff!
In an interesting turn of events, Epic Games has been looking to expand to have a new studio in Baltimore to work on new properties, but they considered it impossible at the moment due to the need for a lot of top talent all at once. Yet, now that 38 Studios has collapsed, they realized that there was some great talent there. Thus, they will be working to hire up as many former 38 Studios staffers as possible to form a new Epic Games branch in Baltimore!
How fantastic! I wish them the best of luck in hiring as many as they can!
#38studios
(Edit comment)#epicgames
#goodnews
#speakup
#tips
With the console explanation wrapped up, seems like Tuesday will be almost exclusively devoted to announcing and showcasing new Wii U games. If they went through the trouble of talking about the console separately, then they must have some juicy, juicy games to announce.
Any hopes? Suggestions? Far-off dreams that twinkle deep inside your mind?
Besides the mandatory Zelda and Metroid (and basically every major Nintendo franchise), I'm hoping for a new Trauma Center. I can see it being a perfect fit for this controller.
(Edit comment)It also seems like a great controller for strategy games and RPGs. Managing inventory and troops could be more intuitive than ever.
Far-off dream: a new Mother. That would be perfect. #speakup
Battalion Wars 3, with the touchpad it can be so easy to control and command your troops now.
#speakup
(Edit comment)New Mother and Metroid would be great. I'd also love a port of Dragon's Crown. I'm buying a Wii U. Still undecided on the Vita, and it's too late for a PS3.
New Okami, though I don't know if that franchise's ship has sailed. #speakup
(Edit comment)I think Pikmin 3 is solid lock at this point, but lets just hope they DO show it.
I'm very much hoping for a Star Fox title (Made by Retro Studios)
The Animal Crossing series would work EXTREMELY well with the Wii U set up. It could link up to the 3DS version as well...
A Pokemon adventure or Pokemon Snap would be wonderful, but I don't see them being announced.
I'm calling - Pikmin 3, Mario title (maybe sports related), Star Fox.
(Edit comment)- Pikmin 3 will probably work better because it will be easier to manage Pikmins from the controller.
- Animal Crossing would work great because you'd be able to play it in your controller since it's a light game.
- Pokemon Snap would be awesome because you'd use the Game Pad as the camera!
I'm really starting to see serious potential in this new control scheme. Of course, Starfox would be awesome too but it probably wouldn't gain as much as the others imo. #speakup
(Edit comment)[mysticalpha.deviantart.com]%3Amysticalpha%2F11653467&qo=17
Chrono Trigger + MLP = ???
#speakup
(Edit comment)#Huzzah
#notE3
Indeed! #speakup (Edit comment)
A sequel or remake to The Stanley Parable (HL2 Mod) is in the works it seems. I know everyone is uber-excited for E3 this week, but don't this news get buried under all that considering the original's stellar reception.
People love to gush over it considering its' "artsyness", and I have a suspicion the eloquent and sinister narrator is going to play on that with his next story for Stanley.
The video description is simply "4 2 7". No idea.
Link to original mod: [www.moddb.com]
#tips
(Edit comment)#speakup
#TheStanleyParable
So... I know you guys are all watching the Nintendo stuff but...
I made a Strider class, should my companion be a mage or a warrior? #speakup
(Edit comment)Oh. My. God. #speakup (Edit comment)
Yeah it's pretty sexy.
I like my Classic Controller Pro too, and this seems like a nice improvement. #speakup
(Edit comment)I'll let you know on Tuesday *snicker*
:P #speakup
(Edit comment)If Nintendo says that all its first party games will support this controller and not require the use of the gamepad I'll be all over it.
Though knowing Nintendo's track record I'm not holding my breath. #speakup
(Edit comment)Ohhh baby. Wii U Controller Pro.
#tips
#speakup
#nintendo
#WiiU
#e3 (Edit comment)
[www.nintendo.com]
[www.nintendo.com]
[www.nintendo.com]
GET IN HERE NOW!!!!!
#tips
(Edit comment)#speakup
#nintendo
#e3
#WiiU
ZOMBIE SWOLLEN GLANDS!!
Lol this is scary. #speakup
(Edit comment)5 minutes until the Nintendo Pre Game Show!
[www.facebook.com] #speakup
(Edit comment)Hello, Speakup!
Today I'd like to share something that's been a long time in the making. A video game of my very own, a pet project very near to my heart, whose future is currently uncertain...
A Metroidvania in the classic sense. Full of shooting and jumping and exploration and sequence breaks... well, it will be some day. If I can ever get to the point where I can work on it full-time with a team. Today is not that day. Ambition got the best of me and I realized I was throwing myself headlong into a project that might not work in its current form and would take at least a few more years to finish solo. Simply not worth it. The Outer World truly deserves better than this, and so I must accept that most of the actual "finished" work I've done on it must be scrapped and the whole thing started over in another engine.
Don't worry, this happened a month or so ago. I'm now quite a ways into a new project built from the ground up for smartphones. A hardcore, arcade-style Gradius-inspired scrolling shooter. It's well on its way to becoming something awesome you can actually grab on the Google Play store, but this post isn't about that game. It's about the one that I left behind for now. This is about The Outer World, and the "demo" of the game I've prepared for everyone.
[docs.google.com]
(just click the link, if it doesn't download automatically, use file>download in the top-left of the page.)
This Zip folder contains a handful of concept arts as well as the game itself, in its most current build. It's really not much special.. you can really see how much fine-tuning I did with the gameplay and flow of movement, camera following and everything, but sadly there's not a lot to really play. Still, I think it's worth posting if others would like to play around with it, see the kind of work I put into it. Game Maker is a powerful tool for beginning game developers, but next time I give this game a shot, whenever that happens to be, I'm probably going to opt for something a little less restrictive in the long run. #speakup
(Edit comment)Repost it next week =D
Or maybe in 2 weeks,right now people are too frazzled with all the e3 buzz. #speakup
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