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		<title><![CDATA[Kotaku: Space Harrier]]></title>
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			<title><![CDATA[Kotaku: Space Harrier]]></title>
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			<title><![CDATA[The 'Mother of Video Games' Yu Suzuki Gets His Due At GDC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 'Mother of Video Games' Yu Suzuki Gets His Due At GDC" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read The 'Mother of Video Games' Yu Suzuki Gets His Due At GDC" href="http://kotaku.com/5758265/the-mother-of-video-games-yu-suzuki-gets-his-due-at-gdc" class="pp_image">
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				<a href="http://kotaku.com/tag/yusuzuki">Yu Suzuki</a>, the man behind classic Sega video games Space Harrier, Out Run, Virtua Fighter and Shenmue, will be at this year's Game Developers Conference to receive a prestigious accolade, this year's Pioneer Award.				<a href="http://kotaku.com/5758265/the-mother-of-video-games-yu-suzuki-gets-his-due-at-gdc" title="Click here to read more about The 'Mother of Video Games' Yu Suzuki Gets His Due At GDC">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Feb 2011 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Five Games That Were, And Should Be Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Five Games That Were, And Should Be Again" href="http://kotaku.com/wolfire/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wolfire</span></a></div -->					<div><a title="Click here to read Five Games That Were, And Should Be Again" href="http://kotaku.com/5681273/five-games-that-were-and-should-be-again" class="pp_image">
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				Wolfire, the <a href="http://kotaku.com/5535222/the-surprising-state-of-mac-and-linux-gaming">charitable types</a> developing <a href="http://www.wolfire.com/overgrowth">kooky PC action game Overgrowth</a>, don't just make games. They imagine what it would be like if people went and remade someone else's old games, making them as awesome in 2010 as they were originally.				<a href="http://kotaku.com/5681273/five-games-that-were-and-should-be-again" title="Click here to read more about Five Games That Were, And Should Be Again">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Nov 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[In This Case, Video Games ARE Art]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In This Case, Video Games ARE Art" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read In This Case, Video Games ARE Art" href="http://kotaku.com/5645586/video-games-are-art" class="pp_image">
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				Artist Jon Hansen walked into a second-hand store, saw a pile of awful <a href="http://en.wikipedia.org/wiki/Thomas_Kinkade">Thomas Kinkade</a> rip-offs, and had an idea: to make them <em>better</em>. By adding some Street Fighter. And Space Harrier.				<a href="http://kotaku.com/5645586/video-games-are-art" title="Click here to read more about In This Case, Video Games ARE Art">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 23 Sep 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New Space Harrier Coming (If We All Buy Thunderforce VI)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Space Harrier Coming (If We All Buy Thunderforce VI)" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read New Space Harrier Coming (If We All Buy Thunderforce VI)" href="http://kotaku.com/5076626/new-space-harrier-coming-if-we-all-buy-thunderforce-vi" class="pp_image">
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				More retail hostage-taking! Normally the reserve of smaller publishers and/<a href="http://kotaku.com/5029781/no-okami-2-until-you-buy-more-of-okami-1-ok">or Capcom</a>, this time it's Sega, with Thunderforce VI director Tez Okana telling Edge:				<a href="http://kotaku.com/5076626/new-space-harrier-coming-if-we-all-buy-thunderforce-vi" title="Click here to read more about New Space Harrier Coming (If We All Buy Thunderforce VI)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Nov 2008 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update - Space Harrier, Alien Crush, And Interior Design?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update - Space Harrier, Alien Crush, And Interior Design?" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update - Space Harrier, Alien Crush, And Interior Design?" href="http://kotaku.com/5074849/weekly-wii-update-+-space-harrier-alien-crush-and-interior-design" class="pp_image">
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				 This week in Nintendo Wii downloadables, two classic franchises make their triumphant return, and if neither tickles your fancy you can always take a crash course in interior design. That's right, in addition to good old <strong>Space Harrier</strong> for the Sega Master System (500 points) and Hudson's classic pinball title reborn in <strong>Alien Crush Returns</strong> for WiiWare (800 points), Big Blue Bubble releases <strong>Home Sweet Home</strong> (1,000 points), a WiiWare title that promises all the fun of designing a home interior that you'd get in The Sims without all those pesky Sims running about. Sure to make an excellent stocking stuffer. The most interesting of the three to me is of course Alien Crush Returns. I am a certified video game pinball junkie, and the option to play online against three completely anonymous players only sweetens the deal. 				<a href="http://kotaku.com/5074849/weekly-wii-update-+-space-harrier-alien-crush-and-interior-design" title="Click here to read more about Weekly Wii Update - Space Harrier, Alien Crush, And Interior Design?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Nov 2008 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Shenmue Creator Yu Suzuki No Longer At Sega]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shenmue Creator Yu Suzuki No Longer At Sega" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Shenmue Creator Yu Suzuki No Longer At Sega" href="http://kotaku.com/5035655/shenmue-creator-yu-suzuki-no-longer-at-sega" class="pp_image">
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				The hopes of a Yu Suzuki led <em>Shenmue III</em> have just become ground into ever finer particles, as Sega of America president Simon Jeffery tells Gamasutra in a new interview that the legendary developer is no longer at the company.				<a href="http://kotaku.com/5035655/shenmue-creator-yu-suzuki-no-longer-at-sega" title="Click here to read more about Shenmue Creator Yu Suzuki No Longer At Sega">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Aug 2008 16:40:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Duracell Rocks Space Harrier]]></title>
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A creepy, dissheveled, apparently homeless man gets on the drums to accompany Duracell in an amazing performance of the <em>Space Harrier</em> theme song.				<a href="http://kotaku.com/186795/duracell-rocks-space-harrier" title="Click here to read more about Duracell Rocks Space Harrier">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Jul 2006 14:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[This Isn't a Kotaku T-Shirt...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Isn't a Kotaku T-Shirt..." href="http://kotaku.com/oddities/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oddities</span></a></div -->					<div><a title="Click here to read This Isn't a Kotaku T-Shirt..." href="http://kotaku.com/133524/this-isnt-a-kotaku-t+shirt" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/em_space_harrier_shirt_black_front.jpg"></a>...But with a snarky slogan it'd be a good candidate. This shirt is from the 20th anniversary <i>Space Harrier</i> t-shirt package "Get Ready." It all ties in with the Sega Ages 2500, which ships this week and features "the arcade version of <i>Space Harrier</i>, Master System/Mark III version, Space Harrier 3D and the Genesis/Mega Drive sequel," according to <a href="http://www.geekonstun.com/">Geek On Stun</a>. I could care less about <i>Space Harrier</i>, but I'd take a t-shirt. 				<a href="http://kotaku.com/133524/this-isnt-a-kotaku-t+shirt" title="Click here to read more about This Isn't a Kotaku T-Shirt...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Oct 2005 11:40:56 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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