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		<title><![CDATA[Kotaku: Space Giraffe]]></title>
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			<title><![CDATA[Kotaku: Space Giraffe]]></title>
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		<description><![CDATA[Kotaku posts tagged Space Giraffe]]></description>
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			<title><![CDATA[A Space Giraffe Meets Its Maker]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Space Giraffe Meets Its Maker" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read A Space Giraffe Meets Its Maker" href="http://kotaku.com/5684752/a-space-giraffe-meets-its-maker" class="pp_image">
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				<em> Space Giraffe creator and Llamasoft founder<a href="http://en.wikipedia.org/wiki/Jeff_Minter"> Jeff Minter </a>poses with what we can only assume is some sort of space giraffe at the <a href="http://www.r3play.info/events">2010 R3play retro gaming show</a> in England over the weekend, as seen on <a href="http://www.flickr.com/photos/gemzphotography/">Gemz_photography's Flickr stream</a>.</em>				<a href="http://kotaku.com/5684752/a-space-giraffe-meets-its-maker" title="Click here to read more about A Space Giraffe Meets Its Maker">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Nov 2010 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[If Llamasoft Made Music Videos, They'd Look Like This]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Llamasoft Made Music Videos, They'd Look Like This" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read If Llamasoft Made Music Videos, They'd Look Like This" href="http://kotaku.com/5169108/if-llamasoft-made-music-videos-theyd-look-like-this" class="pp_image">
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				 That's because this <em>is</em> a music video as directed by Llamasoft, creators of tripped out, gamer-bewildering titles like <em>Tempest 2000</em> and <em><a class="autolink" title="Click here to read more posts tagged SPACE GIRAFFE" title="Click here to read more posts tagged SPACE GIRAFFE" href="http://kotaku.com/tag/space-giraffe/">Space Giraffe</a></em>. The song? Electronic musician Tiga's "Mind Dimension."				<a href="http://kotaku.com/5169108/if-llamasoft-made-music-videos-theyd-look-like-this" title="Click here to read more about If Llamasoft Made Music Videos, They'd Look Like This">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Mar 2009 21:40:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA["More Vanilla" Space Giraffe Headed For PC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;More Vanilla&quot; Space Giraffe Headed For PC" href="http://kotaku.com/llamasoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">llamasoft</span></a></div -->					<div><a title="Click here to read &quot;More Vanilla&quot; Space Giraffe Headed For PC" href="http://kotaku.com/5092308/more-vanilla-space-giraffe-headed-for-pc" class="pp_image">
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				Llamasoft's <em>Space Giraffe</em> is, shall we say, one of the more critically divisive Xbox LIVE titles. Its brand of rock-hard psychedelic blasting and crazed art direction splitting gamers into love and hate camps more effectively than Marmite sushi.				<a href="http://kotaku.com/5092308/more-vanilla-space-giraffe-headed-for-pc" title="Click here to read more about "More Vanilla" Space Giraffe Headed For PC">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Nov 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Braid Priced High To Prevent "The Space Giraffe Problem"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Priced High To Prevent &quot;The Space Giraffe Problem&quot;" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Braid Priced High To Prevent &quot;The Space Giraffe Problem&quot;" href="http://kotaku.com/5033567/braid-priced-high-to-prevent-the-space-giraffe-problem" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Braid Priced High To Prevent &quot;The Space Giraffe Problem&quot;" alt="Click here to read Braid Priced High To Prevent &quot;The Space Giraffe Problem&quot;" src="http://cache.kotaku.com/assets/images/9/2008/08/braid_bills.jpg"/>
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				When the pricing was announced (<a href="http://kotaku.com/5030926/castle-crashers-and-braid-pricey-for-xbla-titles">both</a> <a href="http://kotaku.com/5032777/braid-is-indeed-15">times</a>) for Xbox Live Arcade puzzle-platformer Braid, the vocally frugal gamer crowd bemoaned the higher than average cost. Too bad, really, as it's one of the best XBLA titles I've ever played. Still, there are folks who can't get past the 1200 MS Points pricing &mdash; that makes it one of the more expensive downloadable games, but still cheaper than <em>Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness</em>.				<a href="http://kotaku.com/5033567/braid-priced-high-to-prevent-the-space-giraffe-problem" title="Click here to read more about Braid Priced High To Prevent "The Space Giraffe Problem"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Aug 2008 22:40:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[On 'Authorial Intent,' Game Designers, and Gamers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On 'Authorial Intent,' Game Designers, and Gamers" href="http://kotaku.com/space-giraffe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacegiraffe</span></a></div -->					<div><a title="Click here to read On 'Authorial Intent,' Game Designers, and Gamers" href="http://kotaku.com/5020585/on-authorial-intent-game-designers-and-gamers" class="pp_image">
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				  It's been a while since the <i>Space Giraffe</i> kerfluffle where Yak Minter threw a hissy fit in his blog regarding poor scores given to the XBLA psychedelic shooter (and the point where it <a href="http://kotaku.com/gaming/space-giraffe/space-giraffe-is-like-joyces-ulysses-295833.php">was compared to Joyce's <i>Ulysses</i></a>, but I came across an interesting piece recently that talked about <i>Space Giraffe</i> in reference to (wait for it) a piece of literary theory known as 'authorial intent.'  The post-structuralist conception is (at least in part) that the critic's will and opinion always supercedes that of the author.  What does this have to do with <i>Space Giraffe</i>?  Well, it's one way to look at why there was such heated discussion over <i>Space Giraffe</i>:				<a href="http://kotaku.com/5020585/on-authorial-intent-game-designers-and-gamers" title="Click here to read more about On 'Authorial Intent,' Game Designers, and Gamers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 29 Jun 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Minter Working On Gridrunner++ For XBLA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Minter Working On Gridrunner++ For XBLA" href="http://kotaku.com/llamazing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">llamazing</span></a></div -->					<div><a title="Click here to read Minter Working On Gridrunner++ For XBLA" href="http://kotaku.com/306860/minter-working-on-gridrunner%252B%252B-for-xbla" class="pp_image">
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				Fan of all things hairy, bearded and woolen, Jeff Minter, dropped word on his LiveJournal today on the follow up to the loved/hated <em>Space Giraffe</em> for Xbox Live Arcade. Llamasoft's <em>Gridrunner++</em> is currently in the redesign process for XBLA which will undergo a 3D transformation and will be "a much more involved game than the PC-only predecessor."				<a href="http://kotaku.com/306860/minter-working-on-gridrunner%252B%252B-for-xbla" title="Click here to read more about Minter Working On Gridrunner++ For XBLA">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Oct 2007 19:40:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Space Giraffe is Rubbish, The Shirt]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Giraffe is Rubbish, The Shirt" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Space Giraffe is Rubbish, The Shirt" href="http://kotaku.com/296475/space-giraffe-is-rubbish-the-shirt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Space Giraffe is Rubbish, The Shirt" alt="Click here to read Space Giraffe is Rubbish, The Shirt" src="http://cache.kotaku.com/assets/images/9/2007/09/small_spacegiraffee.jpg"/>
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				 I'll be honest. I haven't played <i>Space Giraffe</i>, because my Xbox 360 is still in the intense care unit. (Have you? You like it?) Paper mag Official Xbox Magazine didn't dig the game much at all, giving it a 2/10. Over at <a href="http://forums.somethingawful.com/showthread.php?threadid=2586752&userid=0&perpage=40&pagenumber=8#post332155041">Something Awful</a>, <i>Space Giraffe</i> creator and head yak Jeff Minter called the review "the most extraordinary example of egregious fuckwittery" he's ever seen. Right or wrong, the magazine is certainly entitled to its opinion! Just as Minter is entitled to make t-shirts lampooning that review. They're available for purchase, too. Buy one if you like. Wear it, too.				<a href="http://kotaku.com/296475/space-giraffe-is-rubbish-the-shirt" title="Click here to read more about Space Giraffe is Rubbish, The Shirt">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Sep 2007 08:40:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Minter Calls Xbox Live Approval Process "Soul Crushing"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Minter Calls Xbox Live Approval Process &quot;Soul Crushing&quot;" href="http://kotaku.com/llama-drama/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">llamadrama</span></a></div -->					<div><a title="Click here to read Minter Calls Xbox Live Approval Process &quot;Soul Crushing&quot;" href="http://kotaku.com/296426/minter-calls-xbox-live-approval-process-soul-crushing" class="pp_image">
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				Jeff Minter and Llamasoft's <em>Space Giraffe</em> is currently bugging out the brains of some ten thousand-plus Xbox Live Arcade gamers, beggaring comparisons that range from Joyce's <em>Ulysses</em> to Minter's own <em>Tempest 2000</em>. But in a LiveJournal appropriate lamentation on the need to get away from it all, Minter says his experience dealing with the XBLA re-approval process&mdash;Space Giraffe's got some bugs, you see&mdash;is akin to a "massive, spirit-crushing inertia."				<a href="http://kotaku.com/296426/minter-calls-xbox-live-approval-process-soul-crushing" title="Click here to read more about Minter Calls Xbox Live Approval Process "Soul Crushing"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Sep 2007 21:20:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Space Giraffe Is Like Joyce's Ulysses?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Giraffe Is Like Joyce's Ulysses?" href="http://kotaku.com/space-giraffe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacegiraffe</span></a></div -->					<div><a title="Click here to read Space Giraffe Is Like Joyce's Ulysses?" href="http://kotaku.com/295833/space-giraffe-is-like-joyces-ulysses" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/09/spacegiraffescreen.jpg"></a>  Via <a href="http://www.gamesetwatch.com/2007/09/inside_the_space_giraffeulysse.php">GameSetWatch</a> comes an musing on <i>Space Giraffe</i>, Yak Minter's psychedelic shooter that people seem to either love or hate.   The author is Jonathan Blow, the guy behind <i>Braid</i>, and he says you either get <i>Space Giraffe</i> (and love it), or you don't (and hate it, giving it 2/10 when you write your review).				<a href="http://kotaku.com/295833/space-giraffe-is-like-joyces-ulysses" title="Click here to read more about Space Giraffe Is Like Joyce's Ulysses?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Sep 2007 12:30:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Look into J Allard's Eyes]]></title>
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				<center>  </center> Ha! J, you may ignore our Xbox Live messages and call us "creepy." But there are others who are creepy, too. Take Jeff Minter, who features J Allard in the second part of the <i>Space Giraffe</i> level one tutorial, which is appropriately named "The Eyes of Allard." Yes, Jallard's mug is visible. Thumbs up!!

				<a href="http://kotaku.com/293546/look-into-j-allards-eyes" title="Click here to read more about Look into J Allard's Eyes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 27 Aug 2007 03:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Space Giraffe and Street Trace: NYC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Giraffe and Street Trace: NYC" href="http://kotaku.com/live-arcade-wednesday/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">livearcadewednesday</span></a></div -->					<div><a title="Click here to read Space Giraffe and Street Trace: NYC" href="http://kotaku.com/291452/space-giraffe-and-street-trace-nyc" class="pp_image">
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				You won't find any rehashes of decades-old arcade games popping up this Wednesday on Xbox Live Arcade. This week sees two all new original games kicking your ass at 800 points a pop. Street Trace: NYC is a new entry in my what could be favorite genre of all time: the hoverboard racer. Something about traveling at high speeds on a stylized plank while leaving a glowing trail in your wake appeals to me. Street Trace features several game modes, different arena and street tracks, and online multiplayer for up to 8 players via Xbox Live. Then there's Space Giraffe, Jeff Mintner's tribute to Tempest, with 100 levels of colorful shooting goodness with special moves and power ups thrown into the mix to keep things interesting. A couple of really nice titles for sure. Me? I'm just glad I don't have to use the phrase 'enhanced graphics and sound' this week. 				<a href="http://kotaku.com/291452/space-giraffe-and-street-trace-nyc" title="Click here to read more about Space Giraffe and Street Trace: NYC">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Aug 2007 20:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Space Giraffe Gets Launch Blog]]></title>
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				<a href="http://kotaku.com/assets/resources/2007/08/Spacegiraffe.jpg"></a>  Having listened to the howls of disappointment from my boyfriend every time some news is released about Jeff Minter's psychedelic shooter <i>Space Giraffe</i> (usually that the release isn't here yet. And still isn't here.  And still isn't here ...), I'm glad that those will soon be coming to an end.  Or we hope, at least - the Llamasoft website has a blog up about the release and assorted game details which means launch <i>should</i> be imminent.				<a href="http://kotaku.com/290948/space-giraffe-gets-launch-blog" title="Click here to read more about Space Giraffe Gets Launch Blog">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 18 Aug 2007 13:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Space Giraffe Entering Orbit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Giraffe Entering Orbit" href="http://kotaku.com/robbie-williams/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">robbiewilliams</span></a></div -->					<div><a title="Click here to read Space Giraffe Entering Orbit" href="http://kotaku.com/254012/space-giraffe-entering-orbit" class="pp_image">
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				The dishes are done, man! Jeff Minter announces on <a href="http://stinkygoat.livejournal.com/">his Live Journal</a> earlier this week that Space Giraffe has finished its testing phase which means it is going to be out soon. It also features some screenshots of how he did on his own game throughout different levels (practice makes perfect!). 				<a href="http://kotaku.com/254012/space-giraffe-entering-orbit" title="Click here to read more about Space Giraffe Entering Orbit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Apr 2007 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Why Jeff Minter Didn't Make Game For Sheep]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Jeff Minter Didn't Make Game For Sheep" href="http://kotaku.com/jeff-minter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jeffminter</span></a></div -->					<div><a title="Click here to read Why Jeff Minter Didn't Make Game For Sheep" href="http://kotaku.com/249774/why-jeff-minter-didnt-make-game-for-sheep" class="pp_image">
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				Jeff Minter: Game developer, sheep owner and <a href="http://kotaku.com/gaming/jeff-minter/jeff-minter-naughty-dude-241780.php">naughty dude</a>. Gamasutra has a big interview with Minter in which he explains where the name for his upcoming game <i>Space Giraffe</i> came from, why he didn't return Jallard's email and about the time he was asked to make a game for sheep. Onwards!				<a href="http://kotaku.com/249774/why-jeff-minter-didnt-make-game-for-sheep" title="Click here to read more about Why Jeff Minter Didn't Make Game For Sheep">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Apr 2007 01:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Happy Faces. Space Giraffe Levels Done.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Happy Faces. Space Giraffe Levels Done." href="http://kotaku.com/space-giraffe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacegiraffe</span></a></div -->					<div><a title="Click here to read Happy Faces. Space Giraffe Levels Done." href="http://kotaku.com/246471/happy-faces-space-giraffe-levels-done" class="pp_image">
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				Good news! Our favorite naughty developer Jeff Minter has finished designing all the 100 levels that make up his Xbox 360 title <a href="http://kotaku.com/gaming/space-giraffe/"><i>Space Giraffe</i></a>. Over at LiveJournal, Minter writes:				<a href="http://kotaku.com/246471/happy-faces-space-giraffe-levels-done" title="Click here to read more about Happy Faces. Space Giraffe Levels Done.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Mar 2007 05:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Jeff Minter, Naughty Dude]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jeff Minter, Naughty Dude" href="http://kotaku.com/jeff-minter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jeffminter</span></a></div -->					<div><a title="Click here to read Jeff Minter, Naughty Dude" href="http://kotaku.com/241780/jeff-minter-naughty-dude" class="pp_image">
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				Laptops make good porn banks. Just ask llama obsessed game designer <a href="http://kotaku.com/gaming/jeff-minter/">Jeff Minter</a>. He was giving a keynote at the Independent Game Summit at GDC. Insert Credit's Brandon Sheffield reports:				<a href="http://kotaku.com/241780/jeff-minter-naughty-dude" title="Click here to read more about Jeff Minter, Naughty Dude">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Mar 2007 05:00:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Space Giraffe A Go-Go]]></title>
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Okay, I have no idea what's going on in this demo of <em>Space Giraffe</em>. But it reminds me of that time I licked a monolith I found sticking out of the dirth in the African desert, surrounded by strange looking, half-fossilized monkey bones. <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/201655/space-giraffe-a-go+go" title="Click here to read more about Space Giraffe A Go-Go">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Sep 2006 16:40:22 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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