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		<title><![CDATA[Kotaku: Space Channel 5]]></title>
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			<title><![CDATA[Kotaku: Space Channel 5]]></title>
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		<description><![CDATA[Kotaku posts tagged Space Channel 5]]></description>
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			<title><![CDATA[What do Rez and Space Channel 5 Have In Common? This Guy.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What do &lt;em&gt;Rez&lt;/em&gt; and &lt;em&gt;Space Channel 5&lt;/em&gt; Have In Common? This Guy." href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read What do &lt;em&gt;Rez&lt;/em&gt; and &lt;em&gt;Space Channel 5&lt;/em&gt; Have In Common? This Guy." href="http://kotaku.com/5841602/what-do-rez-and-space-channel-5-have-in-common-this-guy/gallery/" class="pp_image">
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				Artist Jake Kazdal has been working in the video game industry for around 15 years now, for companies like Electronic Arts, Zombie VR and Big Boss.				<a href="http://kotaku.com/5841602/what-do-rez-and-space-channel-5-have-in-common-this-guy/gallery/" title="Click here to read more about What do Rez and Space Channel 5 Have In Common? This Guy.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fine Art]]></category>
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			<pubDate><![CDATA[Mon, 19 Sep 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Rez Creator Talks About Positive Power of Games, Plays Child of Eden at TED]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" href="http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" alt="Click here to read &lt;em&gt;Rez&lt;/em&gt; Creator Talks About Positive Power of Games, Plays &lt;em&gt;Child of Eden&lt;/em&gt; at TED" src="http://cache.kotaku.com/assets/images/9/2011/05/small_79ixvizewow.jpg"/>
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				<!-- videoId: 79iXviZEWow --><!-- /videoId: 79iXviZEWow --> Tetsuya Mizuguchi, the developer behind <em>Space Channel 5</em>, <em>Lumines</em>, and <em>Rez</em>&mdash;and its upcoming spiritual sequel <em>Child of Eden</em>&mdash;joined the long list of smart, creative types who can boast of having their own TED talk. What does Mizuguchi think is an "idea worth spreading"?				<a href="http://kotaku.com/5805208/rez-creator-talks-about-positive-power-of-games-plays-child-of-eden-at-ted" title="Click here to read more about Rez Creator Talks About Positive Power of Games, Plays Child of Eden at TED">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 May 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dreamcast Collection Coming To 12 Inches Of Vinyl]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dreamcast Collection Coming To 12 Inches Of Vinyl" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Dreamcast Collection Coming To 12 Inches Of Vinyl" href="http://kotaku.com/5761566/dreamcast-collection-coming-to-12-inches-of-vinyl" class="pp_image">
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				Sega is once again putting music to vinyl, following up on the <a href="http://kotaku.com/#!5146224/aussie-genesis-collection-preorder-bonus-is-amazing">bright blue Sega Genesis Collection soundtrack on LP</a> with one for the Dreamcast fans out there. And by "there," I regretfully mean "Australia."				<a href="http://kotaku.com/5761566/dreamcast-collection-coming-to-12-inches-of-vinyl" title="Click here to read more about Dreamcast Collection Coming To 12 Inches Of Vinyl">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 15 Feb 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Team Fortress 2 Does Its Best Dreamcast Impression]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Fortress 2 Does Its Best Dreamcast Impression" href="http://kotaku.com/videos/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">videos</span></a></div -->					<div><a title="Click here to read Team Fortress 2 Does Its Best Dreamcast Impression" href="http://kotaku.com/5744633/team-fortress-2-does-its-best-dreamcast-impression" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Team Fortress 2 Does Its Best Dreamcast Impression" alt="Click here to read Team Fortress 2 Does Its Best Dreamcast Impression" src="http://cache.kotaku.com/assets/images/9/2011/11/small_fcaab2e80b49df2cdfec3fe4182f9d9d.jpg"/>
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				<!-- videoId: HvoiyltNgGk --><!-- /videoId: HvoiyltNgGk --> Space Channel 5 is a Dreamcast (and PS2) rhythm action game that had you controlling a sassy reporter through a series of dance-offs. It has absolutely nothing to do with multiplayer shooter Team Fortress 2. Until now.				<a href="http://kotaku.com/5744633/team-fortress-2-does-its-best-dreamcast-impression" title="Click here to read more about Team Fortress 2 Does Its Best Dreamcast Impression">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Jan 2011 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Sega's Glorious Failure Makes Another (Disappointing) Comeback]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega's Glorious Failure Makes Another (Disappointing) Comeback" href="http://kotaku.com/dreamcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dreamcast</span></a></div -->					<div><a title="Click here to read Sega's Glorious Failure Makes Another (Disappointing) Comeback" href="http://kotaku.com/5733305/segas-glorious-failure-makes-another-disappointing-comeback" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega's Glorious Failure Makes Another (Disappointing) Comeback" alt="Click here to read Sega's Glorious Failure Makes Another (Disappointing) Comeback" src="http://cache.kotaku.com/assets/images/9/2012/01/small_91c72b40a7e5bcf06d8c8c2ea9a76059.jpg"/>
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				<a href="http://kotaku.com/5692792/theres-a-dreamcast-collection-coming-to-xbox-360-says-gamestop">As expected</a>, Sega revealed today that a collection of old Dreamcast games will be released for the Xbox 360 and PC. And as you'd expect from such a collection, it's a little disappointing.				<a href="http://kotaku.com/5733305/segas-glorious-failure-makes-another-disappointing-comeback" title="Click here to read more about Sega's Glorious Failure Makes Another (Disappointing) Comeback">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Jan 2011 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Odin Sphere Voice Actor Gets A Special (And Very Scary) Delivery]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Odin Sphere Voice Actor Gets A Special (And Very Scary) Delivery" href="http://kotaku.com/crime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crime</span></a></div -->					<div><a title="Click here to read Odin Sphere Voice Actor Gets A Special (And Very Scary) Delivery" href="http://kotaku.com/5701011/odin-sphere-voice-actor-gets-a-special-and-very-scary-delivery" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Odin Sphere Voice Actor Gets A Special (And Very Scary) Delivery" alt="Click here to read Odin Sphere Voice Actor Gets A Special (And Very Scary) Delivery" src="http://cache.kotaku.com/assets/images/9/2010/11/small_sho.jpg"/>
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				 When veteran voice actor Sho Hayami (pictured) of Space Channel 5 and Odin Sphere fame checked his mail earlier this spring, he apparently found more than fan letters.				<a href="http://kotaku.com/5701011/odin-sphere-voice-actor-gets-a-special-and-very-scary-delivery" title="Click here to read more about Odin Sphere Voice Actor Gets A Special (And Very Scary) Delivery">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Nov 2010 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[U-La-La, The Game Cosplayers of Anime Expo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read U-La-La, The Game Cosplayers of Anime Expo" href="http://kotaku.com/anime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">anime</span></a></div -->					<div><a title="Click here to read U-La-La, The Game Cosplayers of Anime Expo" href="http://kotaku.com/5580149/u+la+la-the-game-cosplayers-of-anime-expo/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read U-La-La, The Game Cosplayers of Anime Expo" alt="Click here to read U-La-La, The Game Cosplayers of Anime Expo" src="http://cache.kotaku.com/assets/images/9/2012/01/small_42410e8cfbca471988b5e71e2f26c42e.jpg"/>
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				Fresh off hosting E3, the Los Angeles Convention Center was turned into this year's home for the Anime Expo late last week and over the weekend. And you bet there were cosplayers.				<a href="http://kotaku.com/5580149/u+la+la-the-game-cosplayers-of-anime-expo/gallery/" title="Click here to read more about U-La-La, The Game Cosplayers of Anime Expo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Jul 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Space Channel 5, Crazy Taxi Join Sonic & Sega All-Stars Racing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Channel 5, Crazy Taxi Join Sonic &amp; Sega All-Stars Racing" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Space Channel 5, Crazy Taxi Join Sonic &amp; Sega All-Stars Racing" href="http://kotaku.com/5446533/space-channel-5-crazy-taxi-join-sonic--sega-all+stars-racing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Space Channel 5, Crazy Taxi Join Sonic &amp; Sega All-Stars Racing" alt="Click here to read Space Channel 5, Crazy Taxi Join Sonic &amp; Sega All-Stars Racing" src="http://cache.kotaku.com/assets/images/9/2010/01/ulala_ssasr.jpg"/>
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				Two of the newest contenders in Sonic & Sega All-Stars Racing may not be as familiar to gamers who weren't Sega fans during the glorious Dreamcast era, but Space Channel 5's Ulala and Crazy Taxi's B.D. Joe are welcome additions.				<a href="http://kotaku.com/5446533/space-channel-5-crazy-taxi-join-sonic--sega-all+stars-racing" title="Click here to read more about Space Channel 5, Crazy Taxi Join Sonic & Sega All-Stars Racing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Jan 2010 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Journalists In Video Games &mdash; An Anniversary Celebration]]></title>
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				One year ago today I started officially blogging for Kotaku. What better way to celebrate this anniversary than by ticking off a list of journalists that appear in video games?				<a href="http://kotaku.com/5336228/journalists-in-video-games--an-anniversary-celebration/gallery/" title="Click here to read more about Journalists In Video Games &mdash; An Anniversary Celebration">More&nbsp;&raquo;</a>
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			<category><![CDATA[Editorial]]></category>
			<category><![CDATA[D2]]></category>
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			<category><![CDATA[Disaster Report]]></category>
			<category><![CDATA[far cry 2]]></category>
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			<category><![CDATA[King of Fighters 12]]></category>
			<category><![CDATA[Michigan: Report From Hell]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Paperboy]]></category>
			<category><![CDATA[Persona 2: Eternal Punishment]]></category>
			<category><![CDATA[resident evil 2]]></category>
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			<category><![CDATA[Silent Hill 4: The Room]]></category>
			<category><![CDATA[Space Channel 5]]></category>
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			<category><![CDATA[uncharted]]></category>
			<category><![CDATA[Valkyria Chronicles]]></category>
			<pubDate><![CDATA[Thu, 13 Aug 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[The Sega Hot Wheels Set]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Sega Hot Wheels Set" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read The Sega Hot Wheels Set" href="http://kotaku.com/5099694/the-sega-hot-wheels-set" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Sega Hot Wheels Set" alt="Click here to read The Sega Hot Wheels Set" src="http://cache.kotaku.com/assets/images/9/2008/11/segacars_01.jpg"/>
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				Amazing. Currently up for auction is this 2003 set of Hot Wheels toy cars. Boring, right? No. No small metal car with Jet Set Radio emblazoned on it is <em>ever </em>boring.				<a href="http://kotaku.com/5099694/the-sega-hot-wheels-set" title="Click here to read more about The Sega Hot Wheels Set">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega]]></category>
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			<category><![CDATA[Jet Set Radio Future]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<pubDate><![CDATA[Fri, 28 Nov 2008 17:40:59 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[You Seem To Have Got Ulala In My Samba De Amigo (Plus Final Tracklist Details)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Seem To Have Got Ulala In My Samba De Amigo (Plus Final Tracklist Details)" href="http://kotaku.com/samba-de-amigo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sambadeamigo</span></a></div -->					<div><a title="Click here to read You Seem To Have Got Ulala In My Samba De Amigo (Plus Final Tracklist Details)" href="http://kotaku.com/5039700/you-seem-to-have-got-ulala-in-my-samba-de-amigo-plus-final-tracklist-details" class="pp_image">
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				Oh dear. You've gone and done it, Sega. You've gone and done the <em>one </em>thing you needed to do to get us interested in Samba De Amigo again. You brought in a Space Channel Stage, with an Ulala cameo. Ulala <em>and </em>monkeys <em>and </em> (simulated) maracas? It's like a Dreamcast reunion party. You know how to get a man mildly excited, Sega. Oh, along with the Space Channel news, they also released the final tracklist for the game, which you can find after the jump.				<a href="http://kotaku.com/5039700/you-seem-to-have-got-ulala-in-my-samba-de-amigo-plus-final-tracklist-details" title="Click here to read more about You Seem To Have Got Ulala In My Samba De Amigo (Plus Final Tracklist Details)">More&nbsp;&raquo;</a>
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			<category><![CDATA[samba de amigo]]></category>
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			<category><![CDATA[Nintendo]]></category>
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			<pubDate><![CDATA[Thu, 21 Aug 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Miz: No Reason For Space Channel 5 Remake]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz: No Reason For Space Channel 5 Remake" href="http://kotaku.com/space-channel-5/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacechannel5</span></a></div -->					<div><a title="Click here to read Miz: No Reason For Space Channel 5 Remake" href="http://kotaku.com/5015720/miz-no-reason-for-space-channel-5-remake" class="pp_image">
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				Remakes are all the rage these days! Whether it's <em>literally </em>remaking a classic, or just putting out "reimaginings" of long-running franchises, we can't get enough of the good old stuff. By re-releasing Rez on XBLA, you'd think Q's Tetsuya Mizuguchi would be big on the idea of remaking <em>more </em>of his classic titles, right? Like...Space Channel 5, maybe? Sadly, he's not, telling Eurogamer there's no "really special reason to remake Space Channel 5 now". Reason being that Rez was an <em>experience</em>, which could be improved upon with HD graphics, 5:1, etc, while SC5 is "funny, like a comical TV show. I don't feel the need for much more resolution in that!". Oh dear. Just because YOU don't need to see Ulala in a higher resolution, Miz, doesn't man WE don't need to.				<a href="http://kotaku.com/5015720/miz-no-reason-for-space-channel-5-remake" title="Click here to read more about Miz: No Reason For Space Channel 5 Remake">More&nbsp;&raquo;</a>
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			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Space Channel]]></category>
			<category><![CDATA[Tetsuya]]></category>
			<pubDate><![CDATA[Thu, 12 Jun 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging" href="http://kotaku.com/349268/space-channel-5-wii+make-rumors-abound-mizuguchi-keeps-dodging" class="pp_image">
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				We've been hearing rumblings about a <em>Space Channel 5</em> appearance on the Wii, bringing Tetsuya Mizuguchi and United Game Artists' rhythm game born on the Dreamcast back into the limelight. The only problem with those rumblings are the sources. Joke threads on 2ch, the never-reliable <a href="http://www.the-magicbox.com/gaming.htm">Magic Box</a>, and something in German that we couldn't make out. Sega? They aren't talking, outside of telling <a href="http://wii.ign.com/articles/847/847656p1.html">IGN</a> the rumors had no validity. While that sounds like a fine outright denial, we just can't shake the feeling that Mizuguchi is hiding something, being very cagey about a <em>Space Channel 5</em> update.				<a href="http://kotaku.com/349268/space-channel-5-wii+make-rumors-abound-mizuguchi-keeps-dodging" title="Click here to read more about Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 25 Jan 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Samba de Amigo... Tennis?!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Samba de Amigo... Tennis?!" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Samba de Amigo... Tennis?!" href="http://kotaku.com/312481/samba-de-amigo-tennis" class="pp_image">
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				Sega, capitalizing on the two things it does best, creating original tennis games and pumping out Sonic the Hedgehog appearances, is bringing the two together with <em>Sega Superstar Tennis</em>. Like the PlayStation 2 EyeToy cash-in <em>Sega Superstars</em>, the tennis game brings together franchise leaders Sonic, Ulala from <em>Space Channel 5</em> and Amigo from <em>Samba de Amigo</em>, puts them in various Sega themed tennis courts and lets them duke it out. Other franchises are sure to be represented in <em>Sega Superstar Tennis</em>, in good hands at Sumo Digital, and we have our fingers crossed for representation from <em>House of the Dead</em> and <em>Altered Beast</em>.				<a href="http://kotaku.com/312481/samba-de-amigo-tennis" title="Click here to read more about Samba de Amigo... Tennis?!">More&nbsp;&raquo;</a>
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			<category><![CDATA[sumo digital]]></category>
			<pubDate><![CDATA[Thu, 18 Oct 2007 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Miz on Rez 2, Wii Space Channel and Al Gore]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz on Rez 2, Wii Space Channel and Al Gore" href="http://kotaku.com/dish/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dish</span></a></div -->					<div><a title="Click here to read Miz on Rez 2, Wii Space Channel and Al Gore" href="http://kotaku.com/300824/miz-on-rez-2-wii-space-channel-and-al-gore" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miz on Rez 2, Wii Space Channel and Al Gore" alt="Click here to read Miz on Rez 2, Wii Space Channel and Al Gore" src="http://cache.kotaku.com/assets/images/9/2007/09/small_ashcraftmiz.jpg"/>
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				 While chatting with Tetsuya Mizuguchi, we touched on a variety of things. Things that matter. Like new <i>Rez</i>, more Ulala and Al Gore. What would be better than <i>Rez</i> remake? A <i>Rez</i> sequel. Miz didn't explicitly mention a totally new <i>Rez</i>, but did hint at his interest in doing a <i>Rez</i> sequel. So, why start off with the HD port?  				<a href="http://kotaku.com/300824/miz-on-rez-2-wii-space-channel-and-al-gore" title="Click here to read more about Miz on Rez 2, Wii Space Channel and Al Gore">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dish]]></category>
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			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 18 Sep 2007 07:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miz Makes His Own Second Life]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz Makes His Own Second Life" href="http://kotaku.com/double-life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublelife</span></a></div -->					<div><a title="Click here to read Miz Makes His Own Second Life" href="http://kotaku.com/275049/miz-makes-his-own-second-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miz Makes His Own Second Life" alt="Click here to read Miz Makes His Own Second Life" src="http://cache.kotaku.com/assets/images/9/2007/07/small_mizsecondlife.jpg"/>
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				 Now that <i>Rez</i> creator Tetsuya Mizuguchi is hopefully finished doing the umpteenth reiteration of <i>Lumines</i>, he's ready to do something different, something virtual, something <i>Second Life</i>. Miz has agreed to create a virtual Tokyo for the pc game, and so far he envisions his creation a "museum of Japanese culture." What's more, he adds:				<a href="http://kotaku.com/275049/miz-makes-his-own-second-life" title="Click here to read more about Miz Makes His Own Second Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[double life]]></category>
			<category><![CDATA[Lumines]]></category>
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			<category><![CDATA[Pc Gaming]]></category>
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			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Thu, 05 Jul 2007 05:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sonic Is Watching You Golf]]></title>
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					    I must've missed the Sega PC announcement for Sega Splash! Golf, as I was genuinely surprised to see that Sonic the Hedgehog was hitting the links. He's not doing a Mario Golf-like stint, simply appearing alongside other Sega trademarked characters for an online, Japanese only golf game. It looks like he'll be joined by regular sidekick Tails, Ulala from Space Channel 5, NiGHTS, Opa-Opa from Fantasy Zone and a puyo from Puyo Puyo as one of the guest stars in an otherwise uneventful cel-shaded golf game. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/266674/sonic-is-watching-you-golf" title="Click here to read more about Sonic Is Watching You Golf">More&nbsp;&raquo;</a>
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			<category><![CDATA[green hill golf]]></category>
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			<category><![CDATA[Sega]]></category>
			<category><![CDATA[sega splash! golf]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<pubDate><![CDATA[Wed, 06 Jun 2007 21:20:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rhythm Nation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rhythm Nation" href="http://kotaku.com/rhythm-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rhythmgames</span></a></div -->					<div><a title="Click here to read Rhythm Nation" href="http://kotaku.com/239468/rhythm-nation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rhythm Nation" alt="Click here to read Rhythm Nation" src="http://cache.kotaku.com/assets/images/9/2007/02/small_ulala2.jpg"/>
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      Upon looking over the games I've been playing lately, I realized that quite a number of rhythm games have been creeping their way into my collection. Ouendan!, DDR (I'm trying to shed a few pounds, so sue me), Guitar Hero 1 & 2, Donkey Konga, Space Channel 5. Now, these are definitely not games I play all the time, but I like them because they provide a great counterpoint to the often long winded games I love to play like Twilight Princess and Final Fantasy III. After wandering around the same part of the game map for an hour or two trying to level up, it's somewhat of a relief to take a break and pound out the beats on a couple of Ouendan! songs. They are quick (but not easy!) and can be played for a little while and then put down without fear of forgetting what side quest you were on when you saved last. 				<a href="http://kotaku.com/239468/rhythm-nation" title="Click here to read more about Rhythm Nation">More&nbsp;&raquo;</a>
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			<category><![CDATA[rhythm games]]></category>
			<category><![CDATA[Ddr]]></category>
			<category><![CDATA[Donkey Konga]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[Ouendan!]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[ulala]]></category>
			<pubDate><![CDATA[Sun, 25 Feb 2007 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[What's It Like Working With Jacko? Ask Miz.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's It Like Working With Jacko? Ask Miz." href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read What's It Like Working With Jacko? Ask Miz." href="http://kotaku.com/234839/whats-it-like-working-with-jacko-ask-miz" class="pp_image">
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				Tetsuya Mizuguchi, the man behind <i>Rez</i> and <i>Lumines</i>, talks with <i>The Guardian</i>'s Alek Krotoski. Miz, like usual, is a good interview with much to say about music, clubbing and those evil <i>Lumines Live</i>  micro-transactions. And he offers this back story on working with The King of Pop:				<a href="http://kotaku.com/234839/whats-it-like-working-with-jacko-ask-miz" title="Click here to read more about What's It Like Working With Jacko? Ask Miz.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Michael Jackson]]></category>
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			<category><![CDATA[Space Channel 5]]></category>
			<pubDate><![CDATA[Fri, 09 Feb 2007 01:00:44 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lady Miss Kier Loses Ulalawsuit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lady Miss Kier Loses Ulalawsuit" href="http://kotaku.com/lady-miss-kier/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ladymisskier</span></a></div -->					<div><a title="Click here to read Lady Miss Kier Loses Ulalawsuit" href="http://kotaku.com/203455/lady-miss-kier-loses-ulalawsuit" class="pp_image">
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Kotaku sister site Idolator reports that former Deee-Lite singer Lady Miss Kier (a.k.a. Kierin Kirby) just lost a lawsuit against Sega Japan alleging that Space Channel 5's character Ulala is ripping off the Lady's schtick.				<a href="http://kotaku.com/203455/lady-miss-kier-loses-ulalawsuit" title="Click here to read more about Lady Miss Kier Loses Ulalawsuit">More&nbsp;&raquo;</a>
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			<category><![CDATA[ulala]]></category>
			<pubDate><![CDATA[Tue, 26 Sep 2006 19:40:44 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Mizuguchi Gets "Deep"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi Gets &quot;Deep&quot;" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read Mizuguchi Gets &quot;Deep&quot;" href="http://kotaku.com/186942/mizuguchi-gets-deep" class="pp_image">
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				The question isn't what inspires <i>Lumines</i> creator Tetsuya Mizuguchi, but what doesn't inspire him? Giving a speech at the Develop Conference in England, Mizuguchi stated:				<a href="http://kotaku.com/186942/mizuguchi-gets-deep" title="Click here to read more about Mizuguchi Gets "Deep"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Jul 2006 02:22:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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