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		<title><![CDATA[Kotaku: Southpeak Games]]></title>
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			<title><![CDATA[Kotaku: Southpeak Games]]></title>
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		<description><![CDATA[Kotaku posts tagged Southpeak Games]]></description>
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			<title><![CDATA[Southpeak Games Wishes You A Charmingly Awkward Christmas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Southpeak Games Wishes You A Charmingly Awkward Christmas" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Southpeak Games Wishes You A Charmingly Awkward Christmas" href="http://kotaku.com/5431675/southpeak-games-wishes-you-a-charmingly-awkward-christmas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Southpeak Games Wishes You A Charmingly Awkward Christmas" alt="Click here to read Southpeak Games Wishes You A Charmingly Awkward Christmas" src="http://cache.kotaku.com/assets/images/9/2009/12/southpeak.jpg"/>
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				 The gang from <a class="autolink" title="Click here to read more posts tagged #southpeakgames" title="Click here to read more posts tagged #southpeakgames" href="http://kotaku.com/tag/southpeakgames/">Southpeak Games</a> wishes you and yours a <a class="autolink" title="Click here to read more posts tagged #happyholidays" title="Click here to read more posts tagged #happyholidays" href="http://kotaku.com/tag/happyholidays/">happy holidays</a> and a something 2010, showcasing one of the most adorably goofy groups of game industry professionals ever assembled, except for that one guy.				<a href="http://kotaku.com/5431675/southpeak-games-wishes-you-a-charmingly-awkward-christmas" title="Click here to read more about Southpeak Games Wishes You A Charmingly Awkward Christmas">More&nbsp;&raquo;</a>
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			<category><![CDATA[southpeak games]]></category>
			<pubDate><![CDATA[Fri, 25 Dec 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dementium II Wins Most Frightening Box Art Of 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dementium II Wins Most Frightening Box Art Of 2009" href="http://kotaku.com/cover-story/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coverstory</span></a></div -->					<div><a title="Click here to read Dementium II Wins Most Frightening Box Art Of 2009" href="http://kotaku.com/5334368/dementium-ii-wins-most-frightening-box-art-of-2009" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dementium II Wins Most Frightening Box Art Of 2009" alt="Click here to read Dementium II Wins Most Frightening Box Art Of 2009" src="http://cache.kotaku.com/assets/images/9/2009/08/dementium.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged RENEGADE KID" title="Click here to read more posts tagged RENEGADE KID" href="http://kotaku.com/tag/renegade-kid/">Renegade Kid</a>'s follow up to <em>Dementium: The Ward</em> is going to have a hard time getting people to pick up the box, especially the shoppers who browse the <a class="autolink" title="Click here to read more posts tagged NINTENDO DS" title="Click here to read more posts tagged NINTENDO DS" href="http://kotaku.com/tag/nintendo-ds/">Nintendo DS</a> section for <em>Imagine Babyz</em> and <em>Pony Friends</em> type fare.				<a href="http://kotaku.com/5334368/dementium-ii-wins-most-frightening-box-art-of-2009" title="Click here to read more about Dementium II Wins Most Frightening Box Art Of 2009">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Aug 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Velvet Assassin Review: Lie Back And Think Of England]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Velvet Assassin Review: Lie Back And Think Of England" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Velvet Assassin Review: Lie Back And Think Of England" href="http://kotaku.com/5249198/velvet-assassin-review-lie-back-and-think-of-england" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Velvet Assassin Review: Lie Back And Think Of England" alt="Click here to read Velvet Assassin Review: Lie Back And Think Of England" src="http://cache.kotaku.com/assets/images/9/2011/11/small_851702ed7fb5ca1307abb96ea1338bbb.jpg"/>
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				Velvet Assassin is a stealth action game that's loosely based on the real-life World War II Allied secret agent, Violette Szabo, who was captured and later executed by the Nazis.				<a href="http://kotaku.com/5249198/velvet-assassin-review-lie-back-and-think-of-england" title="Click here to read more about Velvet Assassin Review: Lie Back And Think Of England">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 May 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Velvet Assassin Celebrates Gold Status With New Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Velvet Assassin Celebrates Gold Status With New Screens" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read Velvet Assassin Celebrates Gold Status With New Screens" href="http://kotaku.com/5223751/velvet-assassin-celebrates-gold-status-with-new-screens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Velvet Assassin Celebrates Gold Status With New Screens" alt="Click here to read Velvet Assassin Celebrates Gold Status With New Screens" src="http://cache.kotaku.com/assets/images/9/2009/04/VelvetAssassin_GoneGold_4.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged SOUTHPEAK GAMES" title="Click here to read more posts tagged SOUTHPEAK GAMES" href="http://kotaku.com/tag/southpeak-games/">Southpeak Games</a> has announced that <em><a class="autolink" title="Click here to read more posts tagged VELVET ASSASSIN" title="Click here to read more posts tagged VELVET ASSASSIN" href="http://kotaku.com/tag/velvet-assassin/">Velvet Assassin</a></em>, as every single game before it, has gone gold. The publisher celebrates this accomplishment with new screens, including one of heroine Summer Violette stabbin' Nazis in the chest.				<a href="http://kotaku.com/5223751/velvet-assassin-celebrates-gold-status-with-new-screens" title="Click here to read more about Velvet Assassin Celebrates Gold Status With New Screens">More&nbsp;&raquo;</a>
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			<category><![CDATA[Screens]]></category>
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			<pubDate><![CDATA[Wed, 22 Apr 2009 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Velvet Assassin Gets the Aeon Flux Treatment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Velvet Assassin Gets the Aeon Flux Treatment" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Velvet Assassin Gets the Aeon Flux Treatment" href="http://kotaku.com/5148542/velvet-assassin-gets-the-aeon-flux-treatment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Velvet Assassin Gets the Aeon Flux Treatment" alt="Click here to read Velvet Assassin Gets the Aeon Flux Treatment" src="http://cache.kotaku.com/assets/images/9/2009/02/aeonflux.jpg"/>
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				Peter Chung, creator of the avant garde sci-fi cartoon Aeon Flux, is signed up with <a class="autolink" title="Click here to read more posts tagged SOUTHPEAK GAMES" title="Click here to read more posts tagged SOUTHPEAK GAMES" href="http://kotaku.com/tag/southpeak-games/">SouthPeak Games</a> to pen a 15-page <a class="autolink" title="Click here to read more posts tagged VELVET ASSASSIN" title="Click here to read more posts tagged VELVET ASSASSIN" href="http://kotaku.com/tag/velvet-assassin/">Velvet Assassin</a> digital graphic novel.				<a href="http://kotaku.com/5148542/velvet-assassin-gets-the-aeon-flux-treatment" title="Click here to read more about Velvet Assassin Gets the Aeon Flux Treatment">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Feb 2009 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[X-Blades Publisher Clarifies "Next Generation Consoles"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read X-Blades Publisher Clarifies &quot;Next Generation Consoles&quot;" href="http://kotaku.com/x_blades/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xblades</span></a></div -->					<div><a title="Click here to read X-Blades Publisher Clarifies &quot;Next Generation Consoles&quot;" href="http://kotaku.com/5037094/x+blades-publisher-clarifies-next-generation-consoles/gallery/" class="pp_image">
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				 Apparently I jumped the gun a bit last February when I announced that SouthPeak Games was brining Gaijin Entertainment's Oniblade to the PlayStation 3, Xbox 360, and PC as <a href="http://kotaku.com/362266/oniblade-becomes-southpeaks-x+blades">X-Blades in late 2008</a>.  Turns out what the company really said was that they were brining it to the PC and next generation consoles, without mentioning any specifics, and I had just assumed they meant the Xbox 360 and PlayStation 3. Now the company has sent out an official press release, clarifying exactly what they meant by next generation consoles. 				<a href="http://kotaku.com/5037094/x+blades-publisher-clarifies-next-generation-consoles/gallery/" title="Click here to read more about X-Blades Publisher Clarifies "Next Generation Consoles"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Aug 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[SouthPeak Announces Two Worlds: Epic Edition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SouthPeak Announces Two Worlds: Epic Edition" href="http://kotaku.com/two-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">twoworlds</span></a></div -->					<div><a title="Click here to read SouthPeak Announces Two Worlds: Epic Edition" href="http://kotaku.com/5024637/southpeak-announces-two-worlds-epic-edition" class="pp_image">
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				PC Gamers can get the original Two Worlds in one package with the "Tainted Blood" and "Curse of Souls" add ons  next month, in the Two Worlds: Epic Edition just announced by SouthPeak Games.				<a href="http://kotaku.com/5024637/southpeak-announces-two-worlds-epic-edition" title="Click here to read more about SouthPeak Announces Two Worlds: Epic Edition">More&nbsp;&raquo;</a>
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			<category><![CDATA[Two worlds]]></category>
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			<pubDate><![CDATA[Sun, 13 Jul 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[RTS And FPS Merge In Raven Squad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read RTS And FPS Merge In Raven Squad" href="http://kotaku.com/raven-squad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ravensquad</span></a></div -->					<div><a title="Click here to read RTS And FPS Merge In Raven Squad" href="http://kotaku.com/5021878/rts-and-fps-merge-in-raven-squad/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read RTS And FPS Merge In Raven Squad" alt="Click here to read RTS And FPS Merge In Raven Squad" src="http://cache.kotaku.com/assets/images/9/2008/07/e4/08/e4080773a372ecdddf7783ba1fc93bd0.jpg"/>
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				 It's a real-time strategy game. It's a first-person shooter. It's both! SouthPeak Games has just announced Raven Squad, an RTS/FPS hybrid under development by Atomic Motion for the PC and Xbox 360. Unlike S2's Savage series, which allows players to chose which role they want to take, Raven Squad requires players to master both FPS and RTS gameplay in order to guide their two mercenary squads through enemy lines in the Amazonian jungles.				<a href="http://kotaku.com/5021878/rts-and-fps-merge-in-raven-squad/gallery/" title="Click here to read more about RTS And FPS Merge In Raven Squad">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jul 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Roogoo Now In Delicious PC Flavor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Roogoo Now In Delicious PC Flavor" href="http://kotaku.com/roogoo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roogoo</span></a></div -->					<div><a title="Click here to read Roogoo Now In Delicious PC Flavor" href="http://kotaku.com/5019589/roogoo-now-in-delicious-pc-flavor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Roogoo Now In Delicious PC Flavor" alt="Click here to read Roogoo Now In Delicious PC Flavor" src="http://cache.kotaku.com/assets/images/9/2008/06/5e/27/5e27ad1874c1a591a380b34188bd438f.jpg"/>
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				 SouthPeak's Xbox Live Arcade adorable bear-creature puzzler Roogoo is now available for the PC wherever fine PC games are sold. Released earlier this month via Xbox Live, Roogoo is addictive as it is cute. Just ask SouthPeak CRO Melanie Mroz.				<a href="http://kotaku.com/5019589/roogoo-now-in-delicious-pc-flavor" title="Click here to read more about Roogoo Now In Delicious PC Flavor">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jun 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Two Worlds: Temptation Add-On Now A Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two Worlds: Temptation Add-On Now A Sequel" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Two Worlds: Temptation Add-On Now A Sequel" href="http://kotaku.com/370632/two-worlds-temptation-add+on-now-a-sequel/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Two Worlds: Temptation Add-On Now A Sequel" alt="Click here to read Two Worlds: Temptation Add-On Now A Sequel" src="http://cache.kotaku.com/assets/images/9/2008/03/small_twoworldsarrel.jpg"/>
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				 First announced <a href="http://kotaku.com/gaming/expansion-pack/two-worlds-expands-327415.php">back in November</a> of last year as an Add-On for their Xbox 360 and PC RPG Two Worlds, Southpeak Games has promoted Two Worlds: The Temptation to full sequel status. The Temptation, which takes place in Eastern Antaloor where the graphics are better, simply expanded beyond expansion. <blockquote>"We first envisioned The Temptation as an expansion to the original," said Miroslaw Dymek, Chief Developer with Reality Pump explained. "However, as we started creating the story and reworking almost every aspect of the game, we realized that we were well on our way to crafting a fully-fledged sequel. Our entire development team is now putting their all into making Two Worlds: The Temptation a game that is far and away better than the original."</blockquote>Talk about aiming low. With completely revamped combat, new graphics, improved animation and voice-overs and completely redone horseback riding, perhaps The Temptation is exactly what we need to help put the sad mess that was the original game behind us. Look for it on Xbox 360 and PC this fall. 				<a href="http://kotaku.com/370632/two-worlds-temptation-add+on-now-a-sequel/gallery/" title="Click here to read more about Two Worlds: Temptation Add-On Now A Sequel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Mar 2008 10:40:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Two Worlds Spills Tainted Blood On Xbox Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two Worlds Spills Tainted Blood On Xbox Live" href="http://kotaku.com/two-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">twoworlds</span></a></div -->					<div><a title="Click here to read Two Worlds Spills Tainted Blood On Xbox Live" href="http://kotaku.com/367503/two-worlds-spills-tainted-blood-on-xbox-live" class="pp_image">
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				 SouthPeak's epic RPG Two Worlds gets a little bit bigger today, as the company releases the first of two planned expansion packs onto Xbox Live. This pack, titled Tainted Blood, focuses on expanding the multiplayer gameplay of the game, adding four new maps to explore with friends, over 35 new quests, and a new PVP mode in which players vie for control of magical orbs of some sort. <blockquote>"This pack of downloadable content is a fantastic expansion for players who love playing Two Worlds with friends and are ready for some new and exhilarating features," said Melanie Mroz, CEO of SouthPeak Games. "Tainted Blood's excellent new multiplayer mode is the key thing to note. The introduction of a completely new multiplayer mode lives up to our commitment to making sure Two Worlds is the best RPG experience we can create."</blockquote>I particularly love the line about it being the best game they can create. It might not be the best RPG, but it's the best you'll get from us!  Tainted Blood is available for download now for 600 Microsoft points. 				<a href="http://kotaku.com/367503/two-worlds-spills-tainted-blood-on-xbox-live" title="Click here to read more about Two Worlds Spills Tainted Blood On Xbox Live">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Mar 2008 12:40:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mister Slime (DS) Coming In April]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mister Slime (DS) Coming In April" href="http://kotaku.com/announcements/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">announcements</span></a></div -->					<div><a title="Click here to read Mister Slime (DS) Coming In April" href="http://kotaku.com/363602/mister-slime-ds-coming-in-april" class="pp_image">
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				While it's been rumored for a US release next month, SouthPeak Games' Mr. Slime has been officially announced to hit Nintendo DSs all over America in April. A rehash of the 2D sidescroller, players use the stylus to pull a very elastic Mr. Slime around levels. While it's not the most monstrous, AAA release to hit the platform to date, the game seems to take advantage of some of the DS's more trademarked moves. Looks like fun despite its distinct lack of headshots or pantsu. 				<a href="http://kotaku.com/363602/mister-slime-ds-coming-in-april" title="Click here to read more about Mister Slime (DS) Coming In April">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 13:40:13 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Two Expansions For Two Worlds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two Expansions For Two Worlds" href="http://kotaku.com/expansion-plans/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">expansionplans</span></a></div -->					<div><a title="Click here to read Two Expansions For Two Worlds" href="http://kotaku.com/360891/two-expansions-for-two-worlds/gallery/" class="pp_image">
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				Well you certainly can't call the folks at SouthPeak Games quitters. Despite low opinions from gamers and critics alike, they stand behind their persistent online RPG Two Worlds for all they're worth, announcing two new downloadable expansions for the Xbox 360 version of the game that look to greatly enhance the multiplayer experience. Highlights include an entirely new PVP mode that centers around land control, additional maps, co-op missions, and an arsenal of new weapons to play with. The new content will be spread out between two expansions, one in March and the next coming a month later in April, both costing 600 points. 				<a href="http://kotaku.com/360891/two-expansions-for-two-worlds/gallery/" title="Click here to read more about Two Expansions For Two Worlds">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Feb 2008 17:40:30 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[SouthPeak Brings Springtime Pinball Dreams]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SouthPeak Brings Springtime Pinball Dreams" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read SouthPeak Brings Springtime Pinball Dreams" href="http://kotaku.com/343309/southpeak-brings-springtime-pinball-dreams" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SouthPeak Brings Springtime Pinball Dreams" alt="Click here to read SouthPeak Brings Springtime Pinball Dreams" src="http://cache.kotaku.com/assets/images/9/2008/01/small_pinballdream.jpg"/>
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				As a rabid fan of both pinball and sitting down, I tend to keep a sharp eye out for new and exciting combinations of both. SouthPeak Games have just announced  Dream Pinball 3D, coming this Spring to the PC, Wii, and Nintendo DS. Promising "most intense visuals and ball physics a pinball game has ever seen", the game will feature six non-licensed table themes and distinctive controls for each of the three versions that you can pretty much figure out for yourself. <blockquote>"Everyone loves pinball. It is an unusual kind of entertainment in that it bridges hardcore and casual gamers, while translating very well to videogames," said Melanie Mroz, CEO of SouthPeak Games. "We are going to give the medium the respect it deserves."</blockquote>The respect the medium of pinball deserves involves acts falling outside of the M for mature ratings limit Mel. Why not start by giving the game a less generic name. Sounds like an early 90's shareware title for crying out loud. 				<a href="http://kotaku.com/343309/southpeak-brings-springtime-pinball-dreams" title="Click here to read more about SouthPeak Brings Springtime Pinball Dreams">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Jan 2008 12:20:53 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[SouthPeak To Enjoy Unreal Engine 3 License]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" href="http://kotaku.com/southpeak-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">southpeakgames</span></a></div -->					<div><a title="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" href="http://kotaku.com/320161/southpeak-to-enjoy-unreal-engine-3-license" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" alt="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" src="http://cache.kotaku.com/assets/images/9/2007/11/small_monster_madness.jpg"/>
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				It would appear at this point the number of developers who license Epic Games' Unreal Engine 3.0 should start issuing us press releases to let us know they're <em>not</em> using it. But I suppose we're still fascinated enough by the penetration of the Unreal Engine these days to find it notable that yet another publisher has signed on. Today, it's SouthPeak Games who announced that the software will be used in its upcoming <em>Monster Madness EX: Battle for Suburbia</em> for the PlayStation 3. It's the port of the Xbox 360 and PC game of nearly the same name, just with an added E and X.				<a href="http://kotaku.com/320161/southpeak-to-enjoy-unreal-engine-3-license" title="Click here to read more about SouthPeak To Enjoy Unreal Engine 3 License">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Nov 2007 21:20:35 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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