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		<title><![CDATA[Kotaku: Source]]></title>
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		<description><![CDATA[Kotaku posts tagged Source]]></description>
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			<title><![CDATA[For the Love of Modding and Free Things]]></title>
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				Now that <em>Team Fortress 2</em> is free, you no longer have to purchase a game to get the Source Software Development Kit&mdash;it too, is free. Happy modding! [<a href="http://www.rockpapershotgun.com/2011/06/30/not-only-but-also-source-sdk-to-be-free/">Rock Paper Shotgun</a>]				<a href="http://kotaku.com/5817240/for-the-love-of-modding-and-free-things" title="Click here to read more about For the Love of Modding and Free Things">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5817240/for-the-love-of-modding-and-free-things]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817240]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Half Life 2]]></category>
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			<category><![CDATA[Mods]]></category>
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			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 30 Jun 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
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			<title><![CDATA[Valve Likes What It Sees in Nintendo's Wii U]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Likes What It Sees in Nintendo's Wii U" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Valve Likes What It Sees in Nintendo's Wii U" href="http://kotaku.com/5814620/valve-likes-what-it-sees-in-nintendos-wii-u" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valve Likes What It Sees in Nintendo's Wii U" alt="Click here to read Valve Likes What It Sees in Nintendo's Wii U" src="http://cache.kotaku.com/assets/images/9/2011/06/small_wii_u_valve_01.jpg"/>
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				Could Valve's future games finally come to a Nintendo platform? Thanks to the <a href="http://kotaku.com/wiiu">Wii U</a>, a system that appears at least as powerful as an Xbox 360 or PlayStation 3, it sounds like that's a very real possibility.				<a href="http://kotaku.com/5814620/valve-likes-what-it-sees-in-nintendos-wii-u" title="Click here to read more about Valve Likes What It Sees in Nintendo's Wii U">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814620/valve-likes-what-it-sees-in-nintendos-wii-u]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814620]]></guid>
			<category><![CDATA[Nintendo]]></category>
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			<pubDate><![CDATA[Wed, 22 Jun 2011 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Haunting Half Life 2 Mod Dear Esther To Receive Substantial Overhaul, 2011 Commercial Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" href="http://kotaku.com/a-mod%2c-revisited/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">amodrevisited</span></a></div -->					<div><a title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" href="http://kotaku.com/5807825/half-life-2-mod-dear-esther-to-receive-substantial-overhaul-2011-commercial-release" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" alt="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" src="http://cache.kotaku.com/assets/images/9/2011/06/small_esther1.jpg"/>
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				In 2008, Dan Pinchbeck of the University of Portsmouth created an interactive "ghost story" titled<em> Dear Esther </em> using Valve's Source Engine, and its associated <em>Half Life 2</em> art assets. The game achieved enormous critical success, and established a devoted cult following. Now the title is set to receive a substantial makeover with the help of <a href="http://indie-fund.com/">Indie Fund</a>, and is due to enjoy a commercial release later this year. Indie Fund is an alternative funding option for independent game developers, founded by a roster of indie vets that includes Jonathan Blow and Kellee Santiago.				<a href="http://kotaku.com/5807825/half-life-2-mod-dear-esther-to-receive-substantial-overhaul-2011-commercial-release" title="Click here to read more about Haunting Half Life 2 Mod Dear Esther To Receive Substantial Overhaul, 2011 Commercial Release">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5807825/half-life-2-mod-dear-esther-to-receive-substantial-overhaul-2011-commercial-release]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807825]]></guid>
			<category><![CDATA[A Mod, Revisited]]></category>
			<category><![CDATA[Dan Pinchbeck]]></category>
			<category><![CDATA[Dear Esther]]></category>
			<category><![CDATA[fund]]></category>
			<category><![CDATA[half life]]></category>
			<category><![CDATA[Half Life 2]]></category>
			<category><![CDATA[Indie]]></category>
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			<category><![CDATA[jonathan blow]]></category>
			<category><![CDATA[Kellee Santiago]]></category>
			<category><![CDATA[mirror's edge]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Rerelease]]></category>
			<category><![CDATA[Robert Briscoe]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Source Engine]]></category>
			<category><![CDATA[University of Portsmouth]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 02 Jun 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[Now You Can Make Your Own Custom Portal 2 Puzzles (I Said NOW!!)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Now You Can Make Your Own Custom &lt;em&gt;Portal 2&lt;/em&gt; Puzzles (I Said NOW!!)" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Now You Can Make Your Own Custom &lt;em&gt;Portal 2&lt;/em&gt; Puzzles (I Said NOW!!)" href="http://kotaku.com/5800623/now-you-can-make-your-own-portal-2-puzzles-i-said-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Now You Can Make Your Own Custom &lt;em&gt;Portal 2&lt;/em&gt; Puzzles (I Said NOW!!)" alt="Click here to read Now You Can Make Your Own Custom &lt;em&gt;Portal 2&lt;/em&gt; Puzzles (I Said NOW!!)" src="http://cache.kotaku.com/assets/images/9/2011/05/small_portal_2_authtools.jpg"/>
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				Valve is opening up <em><a href="http://kotaku.com/tag/portal2">Portal 2</a></em> to the community today with the beta release of the game's authoring tools&mdash;the same tools Valve uses&mdash;a chance for you to get cracking on new maps, puzzles and more.				<a href="http://kotaku.com/5800623/now-you-can-make-your-own-portal-2-puzzles-i-said-now" title="Click here to read more about Now You Can Make Your Own Custom Portal 2 Puzzles (I Said NOW!!)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5800623/now-you-can-make-your-own-portal-2-puzzles-i-said-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5800623]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Hammer]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Portal 2]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Tue, 10 May 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Bin Laden's Compound Now Available as a Counter Strike Map]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bin Laden's Compound Now Available as a &lt;em&gt;Counter Strike&lt;/em&gt; Map" href="http://kotaku.com/counter-strike/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">counterstrike</span></a></div -->					<div><a title="Click here to read Bin Laden's Compound Now Available as a &lt;em&gt;Counter Strike&lt;/em&gt; Map" href="http://kotaku.com/5799756/bin-ladens-compound-now-available-as-a-counter-strike-map" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bin Laden's Compound Now Available as a &lt;em&gt;Counter Strike&lt;/em&gt; Map" alt="Click here to read Bin Laden's Compound Now Available as a &lt;em&gt;Counter Strike&lt;/em&gt; Map" src="http://cache.kotaku.com/assets/images/9/2011/05/small_abbottabad.jpg"/>
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				Should you lack <em>Kuma War II</em>, which on Saturday <a href="http://kotaku.com/#!5799580/watch-gamers-kill-osama-in-recreation-of-seals-assault-on-compound">published a free episode </a>recreating the raid on Osama bin Laden's final hiding spot, you may also download a free map of the Abottabad complex created with <em>Counter Strike: Source</em>				<a href="http://kotaku.com/5799756/bin-ladens-compound-now-available-as-a-counter-strike-map" title="Click here to read more about Bin Laden's Compound Now Available as a Counter Strike Map">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5799756/bin-ladens-compound-now-available-as-a-counter-strike-map]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5799756]]></guid>
			<category><![CDATA[Counter Strike]]></category>
			<category><![CDATA[Bin Laden]]></category>
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			<category><![CDATA[Mods]]></category>
			<category><![CDATA[Osama Bin Laden]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Sun, 08 May 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Hyper Violent School Shooter Mod Yanked From Mod Hosting Site]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hyper Violent &lt;em&gt;School Shooter&lt;/em&gt; Mod Yanked From Mod Hosting Site" href="http://kotaku.com/source/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">source</span></a></div -->					<div><a title="Click here to read Hyper Violent &lt;em&gt;School Shooter&lt;/em&gt; Mod Yanked From Mod Hosting Site" href="http://kotaku.com/5785053/hyper-violent-school-shooter-mod-pulled-from-moddb" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hyper Violent &lt;em&gt;School Shooter&lt;/em&gt; Mod Yanked From Mod Hosting Site" alt="Click here to read Hyper Violent &lt;em&gt;School Shooter&lt;/em&gt; Mod Yanked From Mod Hosting Site" src="http://cache.kotaku.com/assets/images/9/2011/03/small_school_shooter_moddb.jpg"/>
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				The intentionally, unabashedly offensive <a href="http://kotaku.com/#!5772830/the-school-shooter-video-game-aims-for-columbine-massacre-simulation">School Shooter: North American Tour 2012</a>, designed to be "the most realistic student slaughtering modification ever made," has lost support from its former host. ModDB, original host of the Half-Life 2 mod&mdash;and hundreds of other mods&mdash;has pulled School Shooter from its site.				<a href="http://kotaku.com/5785053/hyper-violent-school-shooter-mod-pulled-from-moddb" title="Click here to read more about Hyper Violent School Shooter Mod Yanked From Mod Hosting Site">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5785053/hyper-violent-school-shooter-mod-pulled-from-moddb]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5785053]]></guid>
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			<category><![CDATA[School shooter north american tour 2012]]></category>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Violence]]></category>
			<pubDate><![CDATA[Wed, 23 Mar 2011 17:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Nazi Dinosaur Battles Finally A Reality When Dino D-Day Deploys In April]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nazi Dinosaur Battles Finally A Reality When &lt;em&gt;Dino D-Day&lt;/em&gt; Deploys In April" href="http://kotaku.com/steam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">steam</span></a></div -->					<div><a title="Click here to read Nazi Dinosaur Battles Finally A Reality When &lt;em&gt;Dino D-Day&lt;/em&gt; Deploys In April" href="http://kotaku.com/5782755/nazi-dinosaur-battles-finally-a-reality-when-dino-d+day-deploys-in-april" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nazi Dinosaur Battles Finally A Reality When &lt;em&gt;Dino D-Day&lt;/em&gt; Deploys In April" alt="Click here to read Nazi Dinosaur Battles Finally A Reality When &lt;em&gt;Dino D-Day&lt;/em&gt; Deploys In April" src="http://cache.kotaku.com/assets/images/9/2011/03/small_dino_dday.jpg"/>
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				You know what World War II games need more of? <em>Dinosaurs</em>. Specifically, Nazi dinosaurs, the kind one can send into multiplayer battles, huge cannons strapped to their <em>cold-blooded</strike> endothermic backs! We'll do so with Dino D-Day, the <a href="http://kotaku.com/#!5404092/dino-d+day-dinosaurs-and-nazis-living-together-mass-hysteria">long in the making</a> multiplayer mod for Valve's Source engine.</em>				<a href="http://kotaku.com/5782755/nazi-dinosaur-battles-finally-a-reality-when-dino-d+day-deploys-in-april" title="Click here to read more about Nazi Dinosaur Battles Finally A Reality When Dino D-Day Deploys In April">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5782755/nazi-dinosaur-battles-finally-a-reality-when-dino-d+day-deploys-in-april]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5782755]]></guid>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Dino D-Day]]></category>
			<category><![CDATA[Nazis]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Source]]></category>
			<pubDate><![CDATA[Wed, 16 Mar 2011 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5782755&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[No Regrets From The School Shooter Game That Aims For Columbine Massacre Simulation]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Regrets From The School Shooter Game That Aims For Columbine Massacre Simulation" href="http://kotaku.com/violence/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">violence</span></a></div -->					<div><a title="Click here to read No Regrets From The School Shooter Game That Aims For Columbine Massacre Simulation" href="http://kotaku.com/5772830/the-school-shooter-video-game-aims-for-columbine-massacre-simulation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Regrets From The School Shooter Game That Aims For Columbine Massacre Simulation" alt="Click here to read No Regrets From The School Shooter Game That Aims For Columbine Massacre Simulation" src="http://cache.kotaku.com/assets/images/9/2011/02/small_school_shooter.jpg"/>
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				What kind of video game would proudly promote the option to wield Columbine shooter Eric Harris' TEC-9 and Virgina Tech killer Seung-Hui Cho's akimbo pistols while embarking on a murderous rampage? The unashamed <a href="http://www.moddb.com/mods/school-shooter-north-american-tour-2012">School Shooter: North American Tour 2012</a>, a new game mod "dedicated to being the best school shooting experience an angsty little shit could ever experience."				<a href="http://kotaku.com/5772830/the-school-shooter-video-game-aims-for-columbine-massacre-simulation" title="Click here to read more about No Regrets From The School Shooter Game That Aims For Columbine Massacre Simulation">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5772830/the-school-shooter-video-game-aims-for-columbine-massacre-simulation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5772830]]></guid>
			<category><![CDATA[Violence]]></category>
			<category><![CDATA[Columbine]]></category>
			<category><![CDATA[Half-Life 2]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[School shooter: north american tour 2012]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Virginia Tech]]></category>
			<pubDate><![CDATA[Mon, 28 Feb 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5772830&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Meet Garry, The Guy Who Re-Made How We Re-Make PC Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet Garry, The Guy Who Re-Made How We Re-Make PC Games" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Meet Garry, The Guy Who Re-Made How We Re-Make PC Games" href="http://kotaku.com/5676077/meet-garry-the-guy-who-re+made-how-we-re+make-pc-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meet Garry, The Guy Who Re-Made How We Re-Make PC Games" alt="Click here to read Meet Garry, The Guy Who Re-Made How We Re-Make PC Games" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d2c73b5d4185830d4ba308a114500d14.jpg"/>
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				Garry Newman has one of PC gaming's better-known first names &mdash; and one of its best grassroots success stories.				<a href="http://kotaku.com/5676077/meet-garry-the-guy-who-re+made-how-we-re+make-pc-games" title="Click here to read more about Meet Garry, The Guy Who Re-Made How We Re-Make PC Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Oct 2010 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Half Life Remake Black Mesa Tantalizingly Previewed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Half Life Remake Black Mesa Tantalizingly Previewed" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read Half Life Remake Black Mesa Tantalizingly Previewed" href="http://kotaku.com/5626525/half-life-remake-black-mesa-tantalizingly-previewed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Half Life Remake Black Mesa Tantalizingly Previewed" alt="Click here to read Half Life Remake Black Mesa Tantalizingly Previewed" src="http://cache.kotaku.com/assets/images/9/2012/01/small_11c586bfaa0c238e7cdbca0159ea3340.jpg"/>
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				 "Is Black Mesa the ultimate Half Life mod?" That's the question Atomic MPC asked after going hands-on with a near-final build of the eagerly anticipated Half Life Black Mesa mod. I'm so jealous.				<a href="http://kotaku.com/5626525/half-life-remake-black-mesa-tantalizingly-previewed" title="Click here to read more about Half Life Remake Black Mesa Tantalizingly Previewed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5626525/half-life-remake-black-mesa-tantalizingly-previewed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5626525]]></guid>
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			<pubDate><![CDATA[Tue, 31 Aug 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Valve Unleashes An Alien Swarm On Steam]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Unleashes An Alien Swarm On Steam" href="http://kotaku.com/free-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freegames</span></a></div -->					<div><a title="Click here to read Valve Unleashes An Alien Swarm On Steam" href="http://kotaku.com/5589233/valve-unleashes-an--alien-swarm-on-steam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valve Unleashes An Alien Swarm On Steam" alt="Click here to read Valve Unleashes An Alien Swarm On Steam" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ce0fdf13e31fc33446f9366b84c1000d.jpg"/>
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				  The Alien Swarm Unreal Tournament 2004 mod becomes a full, Source-powered four-player co-op tactics game, available for free on Steam this Monday, courtesy of the nice folks at Valve.				<a href="http://kotaku.com/5589233/valve-unleashes-an--alien-swarm-on-steam" title="Click here to read more about Valve Unleashes An Alien Swarm On Steam">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Jul 2010 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Counter-Strike: Source Gets 'Extensive Update,' New Beta]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Counter-Strike: Source Gets 'Extensive Update,' New Beta" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Counter-Strike: Source Gets 'Extensive Update,' New Beta" href="http://kotaku.com/5536413/counter+strike-source-gets-extensive-update-new-beta" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Counter-Strike: Source Gets 'Extensive Update,' New Beta" alt="Click here to read Counter-Strike: Source Gets 'Extensive Update,' New Beta" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c5298ecc5abaabe9dc5188c1b79b2a7a.jpg"/>
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				Valve has released a new, still-in-beta version of the wildly popular online shooter Counter-Strike: Source, adding in new achievements, "domination and revenge" systems and other improvements that don't muck with the game's core experience.				<a href="http://kotaku.com/5536413/counter+strike-source-gets-extensive-update-new-beta" title="Click here to read more about Counter-Strike: Source Gets 'Extensive Update,' New Beta">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 May 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Unofficial Half-Life Remake Looking Prettier By The Year]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unofficial Half-Life Remake Looking Prettier By The Year" href="http://kotaku.com/half_life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halflife</span></a></div -->					<div><a title="Click here to read Unofficial Half-Life Remake Looking Prettier By The Year" href="http://kotaku.com/5093811/unofficial-half+life-remake-looking-prettier-by-the-year/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unofficial Half-Life Remake Looking Prettier By The Year" alt="Click here to read Unofficial Half-Life Remake Looking Prettier By The Year" src="http://cache.kotaku.com/assets/images/9/2012/01/small_51eda93c2c9ea1972cb3b5b49dc2488d.jpg"/>
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				Welcome to my third annual post on new media for the <em>Half-Life</em> fan-created remake <em>Black Mesa</em> (formerly known as <em>Black Mesa: Source</em>). It doesn't appear to be any closer to release than it was when I wrote about it in <a href="http://kotaku.com/gaming/total-conversion/black-mesa-comes-out-of-hiding-217837.php">2006</a> and <a href="http://kotaku.com/338288/black-mesa-source-still-looking-pretty-seems-nowhere-near-done">2007</a>, but the new screen shots, released on the original game's ten year anniversary, are worth a peek.

According to <a href="http://www.blackmesasource.com/index.php">official <em>Black Mesa</em> word</a>, the mod no longer requires <em>Counter-Strike: Source</em>, as the project has moved to <em>The Orange Box</em> version of Valve's Source engine. Any Source-based game will let you play Black Mesa, should it ever be released.

That means the new media may show off the "advanced particle effects, jigglebones, cinematic physics, combined maps, self-shadowing bump maps, dynamic shadows, and [...] Procedural Terrain Displacement" courtesy of the new engine. If not, the new trailer promised in the days to come hopefully will. Thanks for joining us. We'll see you next year!

				<a href="http://kotaku.com/5093811/unofficial-half+life-remake-looking-prettier-by-the-year/gallery/" title="Click here to read more about Unofficial Half-Life Remake Looking Prettier By The Year">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5093811/unofficial-half+life-remake-looking-prettier-by-the-year/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5093811]]></guid>
			<category><![CDATA[Half-life]]></category>
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			<pubDate><![CDATA[Wed, 19 Nov 2008 20:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Frets On Fire For The Blind]]></title>
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Although you might expect music based games like Guitar Hero to appeal to visually impaired gamers, they do tend to rely on on-screen cues which makes following a tune difficult/impossible.				<a href="http://kotaku.com/5092565/frets-on-fire-for-the-blind" title="Click here to read more about Frets On Fire For The Blind">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Nov 2008 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Half-Life's G-Man Gets Even More Frightening]]></title>
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				<center></center> The G-Man from Half-Life series has long been one of the spookiest figures in gaming for me. His mysterious motives and menacing disposition were the cause of many a nightmare while I was playing through the first game. Welcome to my new nightmare. Byron Mallett was screwing around with implementing some motion capture data in Source when something went horribly, horribly wrong. I'm not sure if this alleviates my fear of the G-Man or raises it to an all new level. Either way, thanks for sharing Byron! 				<a href="http://kotaku.com/387130/half+lifes-g+man-gets-even-more-frightening" title="Click here to read more about Half-Life's G-Man Gets Even More Frightening">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/387130/half+lifes-g+man-gets-even-more-frightening]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-387130]]></guid>
			<category><![CDATA[Machinima]]></category>
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			<category><![CDATA[Source]]></category>
			<pubDate><![CDATA[Mon, 05 May 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=387130&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Zombie Panic Source Brings Zombies, Panic To Source]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zombie Panic Source Brings Zombies, Panic To Source" href="http://kotaku.com/source/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">source</span></a></div -->					<div><a title="Click here to read Zombie Panic Source Brings Zombies, Panic To Source" href="http://kotaku.com/339770/zombie-panic-source-brings-zombies-panic-to-source" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zombie Panic Source Brings Zombies, Panic To Source" alt="Click here to read Zombie Panic Source Brings Zombies, Panic To Source" src="http://cache.kotaku.com/assets/images/9/2008/01/small_zombie_panic_source.jpg"/>
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				Don't be jealous of <a href="http://kotaku.com/339728/germans-get-a-free-weekend-pass-to-team-fortress-2">the Germans</a>. We can <em>all</em> have some fresh Source engine content to play, now that the <em>Zombie Panic Source</em> mod has gone live. The <em>Half-Life 2</em> modification brings zombie versus human gameplay to Source earlier than Turtle Rock Studios' own <em>Left 4 Dead</em> will, but it probably won't, as a free product, arrive with the same amount of polish. The premise is fairly simple&mdash;a team of humans must fend off a zombie invasion, with one player taking the role of zombie virus carrier, adding to his or her zombie horde by taking out the opposing team. Each faction has its own quirks and abilities, naturally, to make the whole affair (hopefully) balanced and replayable.  Regardless of the spitshine on this one, more zombie games are never, ever a bad thing.				<a href="http://kotaku.com/339770/zombie-panic-source-brings-zombies-panic-to-source" title="Click here to read more about Zombie Panic Source Brings Zombies, Panic To Source">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Jan 2008 17:40:31 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Source SDK Adds Sweet Orange Box Support]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Source SDK Adds Sweet Orange Box Support" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Source SDK Adds Sweet Orange Box Support" href="http://kotaku.com/320188/source-sdk-adds-sweet-orange-box-support" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Source SDK Adds Sweet Orange Box Support" alt="Click here to read Source SDK Adds Sweet Orange Box Support" src="http://cache.kotaku.com/assets/images/9/2007/11/small_portal_sdk.jpg"/>
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				The latest edition of the Source software developers kit adds support for the three most recent releases from Valve in <em>Portal</em>, <em>Team Fortress 2</em> and <em>Half-Life 2: Episode Two</em>. You may know them collectively better as <em>The Orange Box</em>. That means we should be on the receiving end of a slew of new <em>Portal</em> and <em>Team Fortress 2</em> user created maps courtesy of the Hammer World Editor and fabulous machinima nearing the levels of Valve's internally created <em>TF2</em> character class clips courtesy of the Faceposer tool.				<a href="http://kotaku.com/320188/source-sdk-adds-sweet-orange-box-support" title="Click here to read more about Source SDK Adds Sweet Orange Box Support">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/320188/source-sdk-adds-sweet-orange-box-support]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-320188]]></guid>
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			<pubDate><![CDATA[Wed, 07 Nov 2007 19:40:51 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Flash As A Viable First-Person Shooter Platform?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Flash As A Viable First-Person Shooter Platform?" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Flash As A Viable First-Person Shooter Platform?" href="http://kotaku.com/308273/flash-as-a-viable-first+person-shooter-platform" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Flash As A Viable First-Person Shooter Platform?" alt="Click here to read Flash As A Viable First-Person Shooter Platform?" src="http://cache.kotaku.com/assets/images/9/2007/10/small_flash_3d_engine.jpg"/>
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				It may not have the complex geometry capabilities or, say, ability to actually shoot at things of something like the Unreal Engine 3.0 or Source platform, but this tech demo for a 3D first person engine built in Flash Player 10&mdash;codenamed "Astro"&mdash;using Papervision3D is pretty impressive. I fully expect <em>Quake</em> to be ported to Flash within the week. Any longer and I'll have no faith in Earth's programming geeks.				<a href="http://kotaku.com/308273/flash-as-a-viable-first+person-shooter-platform" title="Click here to read more about Flash As A Viable First-Person Shooter Platform?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/308273/flash-as-a-viable-first+person-shooter-platform]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-308273]]></guid>
			<category><![CDATA[hot flashes]]></category>
			<category><![CDATA[Flash]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Mon, 08 Oct 2007 20:20:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=308273&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Left 4 Dead Gameplay On PC Gamer]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Left 4 Dead Gameplay On PC Gamer" href="http://kotaku.com/extreme-survival/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">extremesurvival</span></a></div -->					<div><a title="Click here to read Left 4 Dead Gameplay On PC Gamer" href="http://kotaku.com/275907/left-4-dead-gameplay-on-pc-gamer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Left 4 Dead Gameplay On PC Gamer" alt="Click here to read Left 4 Dead Gameplay On PC Gamer" src="http://cache.kotaku.com/assets/images/9/2007/07/small_l4d_pc_gamer.jpg"/>
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				PC Gamer has the first gameplay video of Turtle Rock Studios' <em>Left 4 Dead</em>, the four-player co-op survival horror game built on Valve's Source engine. Their video podcast shows the editorial team taking on some Valve staffers in a humans versus infected match. The first-person team shooter looks like a more frenzied take on the <em>Resident Evil: Outbreak</em> series or, if you prefer, <em>Counter-Strike</em> with zombies. <em>Left 4 Dead</em> looks to add some interesting elements to the genre&mdash;like the ability to rescue your fallen teammates&mdash;and looks extremely intense. Like surfing down a lava flow from a pack of rabid lava wolves while "Doing The Dew" intense.				<a href="http://kotaku.com/275907/left-4-dead-gameplay-on-pc-gamer" title="Click here to read more about Left 4 Dead Gameplay On PC Gamer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/275907/left-4-dead-gameplay-on-pc-gamer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-275907]]></guid>
			<category><![CDATA[extreme survival]]></category>
			<category><![CDATA[Left 4 Dead]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Turtle Rock]]></category>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 06 Jul 2007 20:20:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=275907&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mario Vs. Luigi: Source]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mario Vs. Luigi: Source" href="http://kotaku.com/mario/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mario</span></a></div -->					<div><a title="Click here to read Mario Vs. Luigi: Source" href="http://kotaku.com/249755/mario-vs-luigi-source" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mario Vs. Luigi: Source" alt="Click here to read Mario Vs. Luigi: Source" src="http://cache.kotaku.com/assets/images/9/2011/11/b713b5edd1f4922992fde3b2af8847b0.jpg"/>
											</a></div>
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				The best thing about <a href="http://gmod.garry.tv">Garry's Mod</a> is that you can do almost anything, like gory copyright infringement without the legal penaly. Plus it allows you to fulfill your long-running fantasy of finally shutting up that loudmouth sonofabitch Luigi with a Steyr TMP. <a href="http://www.wonderlandblog.com/wonderland/2007/04/marios_revenge.html">Alice</a> finds all the good stuff on the internet. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/249755/mario-vs-luigi-source" title="Click here to read more about Mario Vs. Luigi: Source">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/249755/mario-vs-luigi-source]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-249755]]></guid>
			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Garry's Mod]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Wonderland]]></category>
			<pubDate><![CDATA[Wed, 04 Apr 2007 19:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=249755&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Ballad Of Black Mesa]]></title>
			<description>
			<![CDATA[
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				Part iPod advertising aesthetics, part Stomp, part Garry's Mod showcase, this clip from Mighty Crane Films is a gun-popping, Strider-killing tour de force that everyone and their mother just sent in. Must see YouTube fodder. Thanks to our tipsters (and their moms) for the flood of goodness. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/239887/the-ballad-of-black-mesa" title="Click here to read more about The Ballad Of Black Mesa">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/239887/the-ballad-of-black-mesa]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-239887]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Counter-strike]]></category>
			<category><![CDATA[Garry's Mod]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Mon, 26 Feb 2007 21:40:46 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=239887&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Black Mesa Source Teaser Trailer]]></title>
			<description>
			<![CDATA[
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				This is the very definition of tease. No gameplay, no characters, just a look at the gorgeous remade environments from the first Half-Life. A higher res version of the teaser is available at the <a href="http://www.blackmesasource.com/">official Black Mesa Source web site</a>. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/231748/the-black-mesa-source-teaser-trailer" title="Click here to read more about The Black Mesa Source Teaser Trailer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/231748/the-black-mesa-source-teaser-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-231748]]></guid>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[black mesa source]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[Mod]]></category>
			<pubDate><![CDATA[Fri, 26 Jan 2007 19:40:52 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=231748&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Steam To See Major Update]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steam To See Major Update" href="http://kotaku.com/steam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">steam</span></a></div -->					<div><a title="Click here to read Steam To See Major Update" href="http://kotaku.com/226544/steam-to-see-major-update" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Steam To See Major Update" alt="Click here to read Steam To See Major Update" src="http://cache.kotaku.com/assets/images/9/2007/01/small_steam_update.jpg"/>
											</a></div>
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        <div class="FloatHack"></div>
    

      
      Starting next week, you can expect your Steam client to look and operate a little different. Here are the new features those of you still playing Counter-Strike and Half-Life 2 should be looking forward to. 				<a href="http://kotaku.com/226544/steam-to-see-major-update" title="Click here to read more about Steam To See Major Update">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/226544/steam-to-see-major-update]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-226544]]></guid>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Counter-strike]]></category>
			<category><![CDATA[Day Of Defeat]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 05 Jan 2007 20:40:07 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=226544&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Goldeneye Source Beta Live]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Goldeneye Source Beta Live" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read Goldeneye Source Beta Live" href="http://kotaku.com/224544/goldeneye-source-beta-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Goldeneye Source Beta Live" alt="Click here to read Goldeneye Source Beta Live" src="http://cache.kotaku.com/assets/images/9/2006/12/small_goldeneye_source.jpg"/>
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				After suffering a last minute delay, the beta version of Goldeneye Source has been released. A remake of the classic Nintendo 64 shooter built from the ground up to take advantage of Valve's Source engine, Goldeneye Source is available for download from the official site (or any of its many mirrors).				<a href="http://kotaku.com/224544/goldeneye-source-beta-live" title="Click here to read more about Goldeneye Source Beta Live">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/224544/goldeneye-source-beta-live]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-224544]]></guid>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[goldeneye source]]></category>
			<category><![CDATA[Mod]]></category>
			<category><![CDATA[N64]]></category>
			<category><![CDATA[Remake]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Wed, 27 Dec 2006 18:40:50 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=224544&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Black Mesa Comes Out of Hiding]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Black Mesa Comes Out of Hiding" href="http://kotaku.com/total-conversion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalconversion</span></a></div -->					<div><a title="Click here to read Black Mesa Comes Out of Hiding" href="http://kotaku.com/217837/black-mesa-comes-out-of-hiding" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Black Mesa Comes Out of Hiding" alt="Click here to read Black Mesa Comes Out of Hiding" src="http://cache.kotaku.com/assets/images/9/2006/11/small_black_mesa_zombie.jpg"/>
											</a></div>
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      Looks like Black Mesa, the fan created Half-Life remake, isn't dead after all. In a site update posted yesterday, the team discussed the progress and the difficulties getting Black Mesa out the door.				<a href="http://kotaku.com/217837/black-mesa-comes-out-of-hiding" title="Click here to read more about Black Mesa Comes Out of Hiding">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/217837/black-mesa-comes-out-of-hiding]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-217837]]></guid>
			<category><![CDATA[total conversion]]></category>
			<category><![CDATA[black mesa]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[Mod]]></category>
			<category><![CDATA[Source]]></category>
			<pubDate><![CDATA[Tue, 28 Nov 2006 21:40:04 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=217837&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dark Messiah of Might and Magic On Steam Today]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dark Messiah of Might and Magic On Steam Today" href="http://kotaku.com/steam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">steam</span></a></div -->					<div><a title="Click here to read Dark Messiah of Might and Magic On Steam Today" href="http://kotaku.com/209980/dark-messiah-of-might-and-magic-on-steam-today" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dark Messiah of Might and Magic On Steam Today" alt="Click here to read Dark Messiah of Might and Magic On Steam Today" src="http://cache.kotaku.com/assets/images/9/2006/10/small_dark messiah.jpg"/>
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      It's been a hard wait since the excellent <em>Dark Messiah of Might and Magic</em> demo debuted a few months ago, but Valve has announced that starting tomorrow, the full game will officially be available through download today.				<a href="http://kotaku.com/209980/dark-messiah-of-might-and-magic-on-steam-today" title="Click here to read more about Dark Messiah of Might and Magic On Steam Today">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/209980/dark-messiah-of-might-and-magic-on-steam-today]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-209980]]></guid>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Dark Messiah Of Might And Magic]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Wed, 25 Oct 2006 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee2]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=209980&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Ugly History of CS:S Hitboxes]]></title>
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				<center></center>

The hit boxes in <em>Counterstrike: Source</em> used to be so bad, it was almost metaphysical. A wireframe doppelganger constantly leading your steps by over a couple of feet, not matching up in anyway to the steps of your character. They've since been fixed substantially, but it's still amazing to watch how something could ever have been this broken in just the most popular deathmatch game out there. I recommend hitting mute, by the way. Simpering rock ballad ahoy! <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/208662/the-ugly-history-of-css-hitboxes" title="Click here to read more about The Ugly History of CS:S Hitboxes">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/208662/the-ugly-history-of-css-hitboxes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-208662]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[counterstrike: source]]></category>
			<category><![CDATA[hitboxes]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Thu, 19 Oct 2006 08:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=208662&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Source Engine Goes 360]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Source Engine Goes 360" href="http://kotaku.com/360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">360</span></a></div -->					<div><a title="Click here to read Source Engine Goes 360" href="http://kotaku.com/208051/source-engine-goes-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Source Engine Goes 360" alt="Click here to read Source Engine Goes 360" src="http://cache.kotaku.com/assets/images/9/2006/10/half-life 2.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      Well, it certainly makes sense they'd optimize it with <em>Half-Life 2</em> coming to the 360, but from Valve now comes official word that the Source engine has been optimized for licensing for the Xbox 360:				<a href="http://kotaku.com/208051/source-engine-goes-360" title="Click here to read more about Source Engine Goes 360">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/208051/source-engine-goes-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-208051]]></guid>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Engines]]></category>
			<category><![CDATA[Half-Life 2]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Tue, 17 Oct 2006 08:00:42 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Portal Interview At See Vee Gee]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Portal Interview At See Vee Gee" href="http://kotaku.com/portal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">portal</span></a></div -->					<div><a title="Click here to read Portal Interview At See Vee Gee" href="http://kotaku.com/207856/portal-interview-at-see-vee-gee" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Portal Interview At See Vee Gee" alt="Click here to read Portal Interview At See Vee Gee" src="http://cache.kotaku.com/assets/images/9/2006/10/750px-Portal1-thumb.PNG"/>
											</a></div>
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        <div class="FloatHack"></div>
    

      
      Over at Computer and Video Games they've posted up and interview with Valve's Kim Swift and Doug Lombardi on the upcoming <em>Episode Two</em> in-house mod, <em>Portal</em>. It's a pretty interesting read, documenting the jump from a small group of students giving a look to Gabe Newell of a proof-of-concept to being flung into the world of some of the best game designers on the planet.				<a href="http://kotaku.com/207856/portal-interview-at-see-vee-gee" title="Click here to read more about Portal Interview At See Vee Gee">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/207856/portal-interview-at-see-vee-gee]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-207856]]></guid>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[Half-life 2: Episode Two]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Mon, 16 Oct 2006 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=207856&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More Portal Gameplay]]></title>
			<description>
			<![CDATA[
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									</div>
				<center></center>

Prowling about on GooTube this morning for <em>Portal</em> stuff, I found this great gameplay video that &mdash; unlike the others I've seen &mdash; doesn't seem to take place at the Superdome in full riot. You can clearly hear the sound and the robotic announcer's voice, parroting the words of the mighty Erik Wolpaw:				<a href="http://kotaku.com/206434/more-portal-gameplay" title="Click here to read more about More Portal Gameplay">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/206434/more-portal-gameplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-206434]]></guid>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[erik wolpaw]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Tue, 10 Oct 2006 10:40:57 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=206434&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Counter-Strike Pricing Changes Enter Beta This Week]]></title>
			<description>
			<![CDATA[
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									</div>
				Valve has announced that their upcoming Counter-Strike worldwide dynamic pricing system will start testing soon, but when we can expect this to hit the masses is still an unknown. From the Valve weekly update:				<a href="http://kotaku.com/206028/counter+strike-pricing-changes-enter-beta-this-week" title="Click here to read more about Counter-Strike Pricing Changes Enter Beta This Week">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/206028/counter+strike-pricing-changes-enter-beta-this-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-206028]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Beta]]></category>
			<category><![CDATA[Counter-strike]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[Source]]></category>
			<pubDate><![CDATA[Sun, 08 Oct 2006 12:01:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=206028&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dark Messiah Available For Pre-Order on Steam]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dark Messiah Available For Pre-Order on Steam" href="http://kotaku.com/dark-messiah-of-might-and-magic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darkmessiahofmightandmagic</span></a></div -->					<div><a title="Click here to read Dark Messiah Available For Pre-Order on Steam" href="http://kotaku.com/205757/dark-messiah-available-for-pre+order-on-steam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dark Messiah Available For Pre-Order on Steam" alt="Click here to read Dark Messiah Available For Pre-Order on Steam" src="http://cache.kotaku.com/assets/images/9/2006/10/081805_darkmessiah.jpg"/>
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      Those who wish to avoid as much as possible of the inevitable Steam congestion when <em>Dark Messiage of Might and Magic</em> is released later this month should be aware that the game is available for pre-order and pre-load now:				<a href="http://kotaku.com/205757/dark-messiah-available-for-pre+order-on-steam" title="Click here to read more about Dark Messiah Available For Pre-Order on Steam">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/205757/dark-messiah-available-for-pre+order-on-steam]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-205757]]></guid>
			<category><![CDATA[Dark Messiah Of Might And Magic]]></category>
			<category><![CDATA[Preorder]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 06 Oct 2006 14:40:28 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=205757&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Half-Life 2 Episode 2: Somebody Dies!]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Half-Life 2 Episode 2: Somebody Dies!" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Half-Life 2 Episode 2: Somebody Dies!" href="http://kotaku.com/204825/half+life-2-episode-2-somebody-dies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Half-Life 2 Episode 2: Somebody Dies!" alt="Click here to read Half-Life 2 Episode 2: Somebody Dies!" src="http://cache.kotaku.com/assets/images/9/2006/10/hl2_alyxfight.jpg"/>
											</a></div>
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      According to the latest CNN Money story on Episodic Gaming, in the next <em>Half-Life 2</em> episode, <em>someone dies</em>!				<a href="http://kotaku.com/204825/half+life-2-episode-2-somebody-dies" title="Click here to read more about Half-Life 2 Episode 2: Somebody Dies!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/204825/half+life-2-episode-2-somebody-dies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-204825]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Alyx]]></category>
			<category><![CDATA[Death]]></category>
			<category><![CDATA[half-life 2: episode 2]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Tue, 03 Oct 2006 09:40:24 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=204825&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More Counter-Strike Changes Coming]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Counter-Strike Changes Coming" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read More Counter-Strike Changes Coming" href="http://kotaku.com/202847/more-counter+strike-changes-coming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Counter-Strike Changes Coming" alt="Click here to read More Counter-Strike Changes Coming" src="http://cache.kotaku.com/assets/images/9/2006/09/small_css_pricing.jpg"/>
											</a></div>
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      Valve has balls. To poke the Counter-Strike hornet's nest is a dangerous thing. With the recent change to the radar system, it doesn't seem like Valve is scared of tweaking the gameplay.				<a href="http://kotaku.com/202847/more-counter+strike-changes-coming" title="Click here to read more about More Counter-Strike Changes Coming">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/202847/more-counter+strike-changes-coming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202847]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Counter-strike]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[Source]]></category>
			<pubDate><![CDATA[Sun, 24 Sep 2006 19:26:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202847&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[What Are You Playing This Weekend?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/199426/what-are-you-playing-this-weekend" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Are You Playing This Weekend?" alt="Click here to read What Are You Playing This Weekend?" src="http://cache.kotaku.com/assets/images/9/2006/09/half_life_2_episode_one_small_1.jpg"/>
											</a></div>
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      It's been a couple of weeks since I've asked you guys to peer into the murky haze of the near future and tell me about the games you were playing. Sorry about that; I was lazy. Also, not playing any games. Leipzig bled them out of me. Great, another Italian stereotype leaping upon a monstrous anthropomorphic. Is that a giant crab I see? Kill me.				<a href="http://kotaku.com/199426/what-are-you-playing-this-weekend" title="Click here to read more about What Are You Playing This Weekend?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/199426/what-are-you-playing-this-weekend]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-199426]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Announcements]]></category>
			<category><![CDATA[Half-Life 2]]></category>
			<category><![CDATA[Half-Life 2: Episode One]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[What Are You Playing This Weekend?]]></category>
			<pubDate><![CDATA[Fri, 08 Sep 2006 16:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199426&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Valve Goes Viral for Portal]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Goes Viral for Portal" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Valve Goes Viral for Portal" href="http://kotaku.com/199015/valve-goes-viral-for-portal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valve Goes Viral for Portal" alt="Click here to read Valve Goes Viral for Portal" src="http://cache.kotaku.com/assets/images/9/2006/09/valveviral.png"/>
											</a></div>
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      Valve, you don't need to go viral to interest me in <em>Portal</em>. You had me at reaching down, fiddling with my junk, then saying "Hello." But now, you've given us <a href="http://www.aperturescience.com">Aperture Science</a>.				<a href="http://kotaku.com/199015/valve-goes-viral-for-portal" title="Click here to read more about Valve Goes Viral for Portal">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/199015/valve-goes-viral-for-portal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-199015]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[aperture science]]></category>
			<category><![CDATA[erik wolpaw]]></category>
			<category><![CDATA[Half-Life 2]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Viral]]></category>
			<pubDate><![CDATA[Thu, 07 Sep 2006 09:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199015&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GC06: Team Fortress 2 Trailer]]></title>
			<description>
			<![CDATA[
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				<center></center>

This is the <em>Team Fortress 2</em> trailer that Valve showed at Leipzig yesterday. What I am experiencing is a far more welcome boner than the <a href="http://www.kotaku.com/gaming/sony/gc2006-socom-3-booth-induces-myopia-vertigo-erectile-function-196190.php">SOCOM 3</a> one. <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/196303/gc06-team-fortress-2-trailer" title="Click here to read more about GC06: Team Fortress 2 Trailer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/196303/gc06-team-fortress-2-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-196303]]></guid>
			<category><![CDATA[boners]]></category>
			<category><![CDATA[Gc06]]></category>
			<category><![CDATA[Leipzig]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Team Fortress 2]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 24 Aug 2006 04:22:37 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=196303&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Counter-Strike Source Changing]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Counter-Strike Source Changing" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Counter-Strike Source Changing" href="http://kotaku.com/193823/counter+strike-source-changing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Counter-Strike Source Changing" alt="Click here to read Counter-Strike Source Changing" src="http://cache.kotaku.com/assets/images/9/2006/08/small_css_de_train_hdr.jpg"/>
											</a></div>
									</div>
				
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      Yes, I still play Counter-Strike. A lot. Some folks may have moved on, to games like <em>Battlefield 2</em>, or regressed, to games like <em>Halo 2</em>, but I'm still stuck in the year 2002. I still get a rush when I'm the last living CT,  aware that two dozen pre-teens are closely watching my performance, ready to let loose a bilious stream of homophobic and racial epithets should I fail to defuse the bomb.				<a href="http://kotaku.com/193823/counter+strike-source-changing" title="Click here to read more about Counter-Strike Source Changing">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/193823/counter+strike-source-changing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-193823]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Counter-strike]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Sat, 12 Aug 2006 11:37:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=193823&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Huge Honking 1.4 Gig Dark Messiah Demo Released]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Huge Honking 1.4 Gig Dark Messiah Demo Released" href="http://kotaku.com/dark-messiah-of-might-and-magic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darkmessiahofmightandmagic</span></a></div -->					<div><a title="Click here to read Huge Honking 1.4 Gig Dark Messiah Demo Released" href="http://kotaku.com/193007/huge-honking-14-gig-dark-messiah-demo-released" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Huge Honking 1.4 Gig Dark Messiah Demo Released" alt="Click here to read Huge Honking 1.4 Gig Dark Messiah Demo Released" src="http://cache.kotaku.com/assets/images/9/2006/08/Detalii-despre-Dark-Messiah-Of-Might-Magic-2a.jpg"/>
											</a></div>
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      That <em>Dark Messiah of Might And/Or Magic</em> demo we mentioned last week was released with great fanfare yesterday. Partly because it's a swell demo featuring a beautiful graphics engine, some extremely fun gameplay and the ratio perfection of chocolate-to-peanut-butter in how much RPG Arkane swirled into its FPS. But more largely because the 30 minute demo is an astonishing 1.4 gigs. That last sentence should be followed by a slurry of exclamation points and perhaps the muffled internal pop of your heart exploding. 				<a href="http://kotaku.com/193007/huge-honking-14-gig-dark-messiah-demo-released" title="Click here to read more about Huge Honking 1.4 Gig Dark Messiah Demo Released">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Aug 2006 09:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[The G-Man Can Dance! And Sing!]]></title>
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Although I personally wouldn't want to bust in on them in a Men's Room stall at this year's Pax, GayGamer is one of my favorite blogs. They have a really good eye for finding interesting game related things. And <a href="http://gaygamer.net/index.php?id=401">in their latest post</a>, they managed to scratch my <a href="http://kotaku.com/gaming/video/hl2-does-banana-phone-163099.php">perpetual itch</a> for goofy dancing G-Man videos, accompanied by zany tunes. Yes, that <em>is</em> Tiny Tim! <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/192474/the-g+man-can-dance-and-sing" title="Click here to read more about The G-Man Can Dance! And Sing!">More&nbsp;&raquo;</a>
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			<category><![CDATA[tiny tim]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Mon, 07 Aug 2006 16:40:47 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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