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		<title><![CDATA[Kotaku: Source Engine]]></title>
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			<title><![CDATA[Kotaku: Source Engine]]></title>
			<link>http://kotaku.com/tag/source engine</link>
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		<link>http://kotaku.com/tag/source engine</link>
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		<description><![CDATA[Kotaku posts tagged Source Engine]]></description>
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			<title><![CDATA[Comparing Video Game Screenshots to Real Photographs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Comparing Video Game Screenshots to Real Photographs" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Comparing Video Game Screenshots to Real Photographs" href="http://kotaku.com/5851960/comparing-video-game-screenshots-to-real-photographs/gallery/" class="pp_image">
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				Valve's Source Engine may be getting long in the tooth, but the fact it's constantly updated means it can still produce some surprisingly realistic results. Like this gallery, comparing images taken inside the game engine to photos taken in real life.				<a href="http://kotaku.com/5851960/comparing-video-game-screenshots-to-real-photographs/gallery/" title="Click here to read more about Comparing Video Game Screenshots to Real Photographs">More&nbsp;&raquo;</a>
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			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Garrys Mod]]></category>
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			<category><![CDATA[Source Engine]]></category>
			<pubDate><![CDATA[Fri, 21 Oct 2011 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Finally, Chesty Jake Meets Half-Life 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finally, Chesty Jake Meets &lt;em&gt;Half-Life 2&lt;/em&gt;" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Finally, Chesty Jake Meets &lt;em&gt;Half-Life 2&lt;/em&gt;" href="http://kotaku.com/5818009/finally-chesty-jake-meets-half+life-2" class="pp_image">
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				<!-- videoId: 6hxLatJgT8w --><!-- /videoId: 6hxLatJgT8w --> <em>Source Code</em> is a 2011 thriller starring Chesty "Jake Gyllenhaal" Jake. So it's fitting that when somebody made a replica machinima trailer of it, they made it using <em>Half-Life 2's</em> Source Engine.				<a href="http://kotaku.com/5818009/finally-chesty-jake-meets-half+life-2" title="Click here to read more about Finally, Chesty Jake Meets Half-Life 2">More&nbsp;&raquo;</a>
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			<category><![CDATA[Half-Life 2]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Source Engine]]></category>
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			<pubDate><![CDATA[Tue, 05 Jul 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Haunting Half Life 2 Mod Dear Esther To Receive Substantial Overhaul, 2011 Commercial Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" href="http://kotaku.com/a-mod%2c-revisited/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">amodrevisited</span></a></div -->					<div><a title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" href="http://kotaku.com/5807825/half-life-2-mod-dear-esther-to-receive-substantial-overhaul-2011-commercial-release" class="pp_image">
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				In 2008, Dan Pinchbeck of the University of Portsmouth created an interactive "ghost story" titled<em> Dear Esther </em> using Valve's Source Engine, and its associated <em>Half Life 2</em> art assets. The game achieved enormous critical success, and established a devoted cult following. Now the title is set to receive a substantial makeover with the help of <a href="http://indie-fund.com/">Indie Fund</a>, and is due to enjoy a commercial release later this year. Indie Fund is an alternative funding option for independent game developers, founded by a roster of indie vets that includes Jonathan Blow and Kellee Santiago.				<a href="http://kotaku.com/5807825/half-life-2-mod-dear-esther-to-receive-substantial-overhaul-2011-commercial-release" title="Click here to read more about Haunting Half Life 2 Mod Dear Esther To Receive Substantial Overhaul, 2011 Commercial Release">More&nbsp;&raquo;</a>
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			<category><![CDATA[A Mod, Revisited]]></category>
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			<category><![CDATA[Source Engine]]></category>
			<category><![CDATA[University of Portsmouth]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 02 Jun 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[Source Engine Moves From Games Into...Fire Escape Planning]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Source Engine Moves From Games Into...Fire Escape Planning" href="http://kotaku.com/half_life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halflife</span></a></div -->					<div><a title="Click here to read Source Engine Moves From Games Into...Fire Escape Planning" href="http://kotaku.com/5145989/source-engine-moves-from-games-intofire-escape-planning" class="pp_image">
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				Despite its advancing years, Valve's <a class="autolink" title="Click here to read more posts tagged SOURCE ENGINE" title="Click here to read more posts tagged SOURCE ENGINE" href="http://kotaku.com/tag/source-engine/">Source engine</a> still looks good, and is still pretty useful for making games with. But can it help with anything <em>aside </em>from games (or machinima)? You bet it can.				<a href="http://kotaku.com/5145989/source-engine-moves-from-games-intofire-escape-planning" title="Click here to read more about Source Engine Moves From Games Into...Fire Escape Planning">More&nbsp;&raquo;</a>
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			<category><![CDATA[Half-life]]></category>
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			<pubDate><![CDATA[Wed, 04 Feb 2009 07:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Salvation Game Clones, Then Kills Christ]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Salvation Game Clones, Then Kills Christ" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Salvation Game Clones, Then Kills Christ" href="http://kotaku.com/366372/salvation-game-clones-then-kills-christ/gallery/" class="pp_image">
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				While the press release for Ukraine developer Black Wing Foundation's new 3rd person shooter is a bit muddled, the <a href="http://www.bwf-game.com">website for the game</a> paints a very interesting back story.  <blockquote>Year 2026. The World government resorted to stem cells and gene engineering to stage the Judgment Day. They created genetic replications of Christ and Antichrist and destroyed them right away in the course of events to set forth severe fundamentalism on Earth, propped by the idea of communicating with God via machines as well as by the army of cloned creatures, called Angels...</blockquote>Talk about your high concept!  The game, in development for the Xbox 360 and PC using Valve's Source Engine, puts you in the role of three heroes fighting against a New Government run by technocrats watching over a sever linked-up to heaven, where crime can have you sentenced to virtual cybernetic hells designed to provide constant torment. As far as gameplay goes it's a mix of stealth and action with RPG elements wrapped around what promises to be a highly dramatic storyline. Hell, I'm sold on the concept alone. Check out the gallery for screens and concept arts from what promises to be a very interesting game indeed. 				<a href="http://kotaku.com/366372/salvation-game-clones-then-kills-christ/gallery/" title="Click here to read more about Salvation Game Clones, Then Kills Christ">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Announce]]></category>
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			<pubDate><![CDATA[Tue, 11 Mar 2008 11:20:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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