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		<title><![CDATA[Kotaku: Sound]]></title>
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			<title><![CDATA[Kotaku: Sound]]></title>
			<link>http://kotaku.com/tag/sound</link>
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		<link>http://kotaku.com/tag/sound</link>
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		<description><![CDATA[Kotaku posts tagged Sound]]></description>
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			<title><![CDATA[Get Swept Up in the Sound of Skyrim's Barbarian Choir]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get Swept Up in the Sound of &lt;em&gt;Skyrim&lt;/em&gt;'s Barbarian Choir" href="http://kotaku.com/the-elder-scrolls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theelderscrolls</span></a></div -->					<div><a title="Click here to read Get Swept Up in the Sound of &lt;em&gt;Skyrim&lt;/em&gt;'s Barbarian Choir" href="http://kotaku.com/5856129/get-swept-up-in-the-sound-of-skyrims-barbarian-choir" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Get Swept Up in the Sound of &lt;em&gt;Skyrim&lt;/em&gt;'s Barbarian Choir" alt="Click here to read Get Swept Up in the Sound of &lt;em&gt;Skyrim&lt;/em&gt;'s Barbarian Choir" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7c490fe4ef892d4755e8627f821dfd87.jpg"/>
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				<!-- videoId: QLnPwnJJcFQ --><!-- /videoId: QLnPwnJJcFQ --> Back in 2006 <em>Skyrim</em> game director Todd Howard called up composer Jeremy Soule and told him he wanted the music for the game to sound like<em> The Elder Scrolls</em> theme as sung by a barbarian choir. Lacking barbarians, Soule just hired some men with deep voices.				<a href="http://kotaku.com/5856129/get-swept-up-in-the-sound-of-skyrims-barbarian-choir" title="Click here to read more about Get Swept Up in the Sound of Skyrim's Barbarian Choir">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5856129/get-swept-up-in-the-sound-of-skyrims-barbarian-choir]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5856129]]></guid>
			<category><![CDATA[The Elder Scrolls]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Skyrim]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[The elder scrolls v: skyrim]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Thu, 03 Nov 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What Makes Guild Wars 2 Sound So Good?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Makes &lt;em&gt;Guild Wars 2&lt;/em&gt; Sound So Good?" href="http://kotaku.com/guild-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guildwars</span></a></div -->					<div><a title="Click here to read What Makes &lt;em&gt;Guild Wars 2&lt;/em&gt; Sound So Good?" href="http://kotaku.com/5827721/what-makes-guild-wars-2-sound-so-good" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Makes &lt;em&gt;Guild Wars 2&lt;/em&gt; Sound So Good?" alt="Click here to read What Makes &lt;em&gt;Guild Wars 2&lt;/em&gt; Sound So Good?" src="http://cache.kotaku.com/assets/images/9/2011/08/small_ciamrvdqk9s.jpg"/>
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				<!-- videoId: CiamRvDqk9s --><!-- /videoId: CiamRvDqk9s --> The answer to the question posed in the headline is a simple one: the <em>Guild Wars 2</em> sound team. It's how they do it that's a little tricky.				<a href="http://kotaku.com/5827721/what-makes-guild-wars-2-sound-so-good" title="Click here to read more about What Makes Guild Wars 2 Sound So Good?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827721/what-makes-guild-wars-2-sound-so-good]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827721]]></guid>
			<category><![CDATA[Guild Wars]]></category>
			<category><![CDATA[Arenanet]]></category>
			<category><![CDATA[banjo]]></category>
			<category><![CDATA[Behind-the-scenes]]></category>
			<category><![CDATA[guild wars 2]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Setting Up Kinect Is Like Preparing For A Date]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Setting Up Kinect Is Like Preparing For A Date" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Setting Up Kinect Is Like Preparing For A Date" href="http://kotaku.com/5650212/setting-up-kinect-is-like-preparing-for-a-date" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Setting Up Kinect Is Like Preparing For A Date" alt="Click here to read Setting Up Kinect Is Like Preparing For A Date" src="http://cache.kotaku.com/assets/images/9/2011/11/small_445d8b6b9ed64f3c9e89ca80b83d1bd3.jpg"/>
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				<!-- videoId: explore/kotaku/videos/497 --><!-- /videoId: explore/kotaku/videos/497 --> Vacuum your floors. Reduce background noise. Make sure you have adequate lighting. Are we playing video games here or hoping to score? This Xbox Live video shows the steps needed to ensure a pleasurable Kinect Experience.				<a href="http://kotaku.com/5650212/setting-up-kinect-is-like-preparing-for-a-date" title="Click here to read more about Setting Up Kinect Is Like Preparing For A Date">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5650212/setting-up-kinect-is-like-preparing-for-a-date]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5650212]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Date]]></category>
			<category><![CDATA[floor]]></category>
			<category><![CDATA[Kinect]]></category>
			<category><![CDATA[Light]]></category>
			<category><![CDATA[Press play]]></category>
			<category><![CDATA[Setting up kinect]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Tue, 28 Sep 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Beautiful Sounds of Arcades Now on Your iPod]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Beautiful Sounds of Arcades Now on Your iPod" href="http://kotaku.com/arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arcade</span></a></div -->					<div><a title="Click here to read The Beautiful Sounds of Arcades Now on Your iPod" href="http://kotaku.com/5501777/the-beautiful-sounds-of-arcades-now-on-your-ipod" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Beautiful Sounds of Arcades Now on Your iPod" alt="Click here to read The Beautiful Sounds of Arcades Now on Your iPod" src="http://cache.kotaku.com/assets/images/9/2010/03/custom_1269521870079_2453728645_84e61a3694_o.jpg"/>
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				 Arcades hold a very special place in my heart.				<a href="http://kotaku.com/5501777/the-beautiful-sounds-of-arcades-now-on-your-ipod" title="Click here to read more about The Beautiful Sounds of Arcades Now on Your iPod">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5501777/the-beautiful-sounds-of-arcades-now-on-your-ipod]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5501777]]></guid>
			<category><![CDATA[Arcade]]></category>
			<category><![CDATA[70S]]></category>
			<category><![CDATA[80S]]></category>
			<category><![CDATA[90S]]></category>
			<category><![CDATA[Audio]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 25 Mar 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[A Listen To Dante's Inferno Lite]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Listen To Dante's Inferno Lite" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read A Listen To Dante's Inferno Lite" href="http://kotaku.com/5492310/a-listen-to-dantes-inferno-lite" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Listen To Dante's Inferno Lite" alt="Click here to read A Listen To Dante's Inferno Lite" src="http://cache.kotaku.com/assets/images/9/2010/03/uja-wzky2yu.jpg"/>
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				<!-- videoId: uJa-wzkY2YU --><!-- /videoId: uJa-wzkY2YU --> Ever wonder what video game composers have to work with when creating those big sounds for big games?				<a href="http://kotaku.com/5492310/a-listen-to-dantes-inferno-lite" title="Click here to read more about A Listen To Dante's Inferno Lite">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5492310/a-listen-to-dantes-inferno-lite]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5492310]]></guid>
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			<category><![CDATA[Dante's Inferno]]></category>
			<category><![CDATA[Game Developers Conference]]></category>
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			<category><![CDATA[Music]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 12 Mar 2010 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5492310&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Musical Journey Through Dante's Hell]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Musical Journey Through Dante's Hell" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read A Musical Journey Through Dante's Hell" href="http://kotaku.com/5492021/a-musical-journey-through-dantes-hell" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Musical Journey Through Dante's Hell" alt="Click here to read A Musical Journey Through Dante's Hell" src="http://cache.kotaku.com/assets/images/9/2010/03/ss_preview_limbo_kingminos.bmp.jpg"/>
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				 As I mentioned in <a href="http://kotaku.com/5465376/dantes-inferno-review-big-ideas-small-problems">my review of Dante's Hell</a>, I loved the scoring and sound of Visceral's take on hell.				<a href="http://kotaku.com/5492021/a-musical-journey-through-dantes-hell" title="Click here to read more about A Musical Journey Through Dante's Hell">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5492021/a-musical-journey-through-dantes-hell]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5492021]]></guid>
			<category><![CDATA[Gdc]]></category>
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			<category><![CDATA[Dante's Inferno]]></category>
			<category><![CDATA[Game Developers Conference]]></category>
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			<category><![CDATA[Music]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[scoring]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Visceral games]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 12 Mar 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5492021&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Video Game Audio Awards]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Video Game Audio Awards" href="http://kotaku.com/sound/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sound</span></a></div -->					<div><a title="Click here to read The Video Game Audio Awards" href="http://kotaku.com/5192948/the-video-game-audio-awards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Video Game Audio Awards" alt="Click here to read The Video Game Audio Awards" src="http://cache.kotaku.com/assets/images/9/2009/03/beghindyou.jpg"/>
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				Games have long preferred visual innovation to audio. I mean, they're called video games, not video and audio games. But that's not to say game audio doesn't deserve recognition!				<a href="http://kotaku.com/5192948/the-video-game-audio-awards" title="Click here to read more about The Video Game Audio Awards">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5192948/the-video-game-audio-awards]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5192948]]></guid>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Audio]]></category>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Wed, 01 Apr 2009 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Scream From 1951 Echoes Into Today's Games]]></title>
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<a href="http://en.wikipedia.org/wiki/Wilhelm_scream">The Wilhelm Scream</a>. Cinephiles recognize it instantly (you only need to hear it once in the above video). It's been reused so many times since it was first recorded in 1951 that its inclusion today is almost beyond cliche, easter egg, or inside joke, and has become a combination of the three. (It's been in every Star Wars and Indiana Jones title thanks to sound engineer Ben Burtt, who resurrected its use.)				<a href="http://kotaku.com/5020594/scream-from-1951-echoes-into-todays-games" title="Click here to read more about Scream From 1951 Echoes Into Today's Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5020594/scream-from-1951-echoes-into-todays-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5020594]]></guid>
			<category><![CDATA[Movies]]></category>
			<category><![CDATA[Aaaaahhhhhhhh!!]]></category>
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			<category><![CDATA[Indiana Jones]]></category>
			<category><![CDATA[Lists]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Star Wars]]></category>
			<category><![CDATA[wilhelm scream]]></category>
			<pubDate><![CDATA[Sun, 29 Jun 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[On the Need For Better In-Game Winter Sounds]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On the Need For Better In-Game Winter Sounds" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read On the Need For Better In-Game Winter Sounds" href="http://kotaku.com/371097/on-the-need-for-better-in+game-winter-sounds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read On the Need For Better In-Game Winter Sounds" alt="Click here to read On the Need For Better In-Game Winter Sounds" src="http://cache.kotaku.com/assets/images/9/2008/03/small_winter_landscape-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/winter_landscape.JPG"></a> I love the random stuff that occasionally pops up on Gamasutra, such as this combination how-to on doing winter field recordings and essay on why we need better ambient winter sounds in games.  Part lavish love letter to snow and its various states, part practical considerations, Finnish game sound designer Tapio Liukkonen tells us why this stuff is important and why field recordings can trump studio technology:				<a href="http://kotaku.com/371097/on-the-need-for-better-in+game-winter-sounds" title="Click here to read more about On the Need For Better In-Game Winter Sounds">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/371097/on-the-need-for-better-in+game-winter-sounds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-371097]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Soundtrack]]></category>
			<category><![CDATA[Winter]]></category>
			<pubDate><![CDATA[Sun, 23 Mar 2008 17:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=371097&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Audio, Juxtaposing The Real And Surreal]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Audio, Juxtaposing The Real And Surreal" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read BioShock Audio, Juxtaposing The Real And Surreal" href="http://kotaku.com/359365/bioshock-audio-juxtaposing-the-real-and-surreal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Audio, Juxtaposing The Real And Surreal" alt="Click here to read BioShock Audio, Juxtaposing The Real And Surreal" src="http://cache.kotaku.com/assets/images/9/2008/02/small_1181276525.jpg"/>
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				Critics weren't shy with praising Bioshock or putting it on countless top 10 lists. But if there was one element that enough could not be said about, it was the audio. The dark, eerie sound design pulled us into a game that could have been just another scary FPS. 				<a href="http://kotaku.com/359365/bioshock-audio-juxtaposing-the-real-and-surreal" title="Click here to read more about BioShock Audio, Juxtaposing The Real And Surreal">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/359365/bioshock-audio-juxtaposing-the-real-and-surreal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-359365]]></guid>
			<category><![CDATA[gdc08]]></category>
			<category><![CDATA[2K]]></category>
			<category><![CDATA[Audio]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Patrick Balthrop]]></category>
			<category><![CDATA[Sound]]></category>
			<pubDate><![CDATA[Fri, 22 Feb 2008 11:00:57 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=359365&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Does Sound Matter In Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does Sound Matter In Games?" href="http://kotaku.com/sounds-of-silence/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soundsofsilence</span></a></div -->					<div><a title="Click here to read Does Sound Matter In Games?" href="http://kotaku.com/264111/does-sound-matter-in-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Does Sound Matter In Games?" alt="Click here to read Does Sound Matter In Games?" src="http://cache.kotaku.com/assets/images/9/2007/05/small_soundbarrier.jpg"/>
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				Game Developer Magazine's audio columnist is hoping to get some input on an upcoming column he's writing about the importance of music and sound to gameplay.				<a href="http://kotaku.com/264111/does-sound-matter-in-games" title="Click here to read more about Does Sound Matter In Games?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/264111/does-sound-matter-in-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-264111]]></guid>
			<category><![CDATA[sounds of silence]]></category>
			<category><![CDATA[Audio]]></category>
			<category><![CDATA[Poll]]></category>
			<category><![CDATA[Sound]]></category>
			<pubDate><![CDATA[Tue, 29 May 2007 11:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=264111&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Little More About Metronome]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Little More About Metronome" href="http://kotaku.com/metronome/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metronome</span></a></div -->					<div><a title="Click here to read A Little More About Metronome" href="http://kotaku.com/226773/a-little-more-about-metronome" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Little More About Metronome" alt="Click here to read A Little More About Metronome" src="http://cache.kotaku.com/assets/images/9/2007/01/small_metronomescreen.jpg"/>
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      Earlier, wrote an article about a game called Metronome and posted a <a href="http://www.kotaku.com/gaming/metronome/clips-metronome-226748.php">trailer</a>. Thanks to a link provided by commenter, Psychotext, I was able to <a href="http://www.tarsier.se/?pageid=55">check out a page</a> on the game on creator, Tarsier Studios' website. There's more about the plot here and while it's not much, gives us at least a little more information on a game I'd like to see more of. There are also several <a href="http://www.tarsier.se/?pageid=55">screenshots</a> that look pretty amazing and remind me a bit of American McGee's Alice.				<a href="http://kotaku.com/226773/a-little-more-about-metronome" title="Click here to read more about A Little More About Metronome">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/226773/a-little-more-about-metronome]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-226773]]></guid>
			<category><![CDATA[Metronome]]></category>
			<category><![CDATA[more information]]></category>
			<category><![CDATA[Plot]]></category>
			<category><![CDATA[Sound]]></category>
			<pubDate><![CDATA[Sun, 07 Jan 2007 21:00:35 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=226773&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clips: Metronome]]></title>
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				There are a few things in this world that I find irresistable and Eliza Gauger is one of them. We've shared laughter and tears, a love for Rule of Rose and giggled and whispered naughty things about Jimmy Hopkins. So, any missive from Miss Gauger is always treated with the utmost pomp and circumstance. I poured myself a cup of Earl Grey and sat down to read her email at my Victorian rolltop desk.				<a href="http://kotaku.com/226748/clips-metronome" title="Click here to read more about Clips: Metronome">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/226748/clips-metronome]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-226748]]></guid>
			<category><![CDATA[Metronome]]></category>
			<category><![CDATA[innovative]]></category>
			<category><![CDATA[no publisher]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Tarsier]]></category>
			<pubDate><![CDATA[Sun, 07 Jan 2007 15:30:41 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=226748&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Razer's New Gamer Headphones]]></title>
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				Are headphones that important to gamers? I mean, does it really matter how high-def the sound is if you're a pro-gamer? Maybe I'm just clueless about the latest trends in pro-gaming, but it seems like Razer's new gaming headphones, due out Aug. 15, are a bit of a stretch. The Razer Barracuda HP-1 Gaming Headphones feature:				<a href="http://kotaku.com/191217/razers-new-gamer-headphones" title="Click here to read more about Razer's New Gamer Headphones">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/191217/razers-new-gamer-headphones]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-191217]]></guid>
			<category><![CDATA[Razer]]></category>
			<category><![CDATA[Headphones]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Pro Gaming]]></category>
			<category><![CDATA[Sound]]></category>
			<pubDate><![CDATA[Tue, 01 Aug 2006 16:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=191217&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Limitations of Opera DS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Limitations of Opera DS" href="http://kotaku.com/opera/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opera</span></a></div -->					<div><a title="Click here to read The Limitations of Opera DS" href="http://kotaku.com/183988/the-limitations-of-opera-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Limitations of Opera DS" alt="Click here to read The Limitations of Opera DS" src="http://cache.kotaku.com/assets/images/9/2006/06/opera1.jpg"/>
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      Opera DS, by all accounts, looks remarkably usable. But there's got to be trade offs in any portable browsing solution like this: PocketPCs haven't mastered portable web browsing yet, so we can hardly expect full usability from Opera DS. So what, exactly, <em>can't</em> we expect?				<a href="http://kotaku.com/183988/the-limitations-of-opera-ds" title="Click here to read more about The Limitations of Opera DS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/183988/the-limitations-of-opera-ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-183988]]></guid>
			<category><![CDATA[Opera]]></category>
			<category><![CDATA[Browsing]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[DS Lite]]></category>
			<category><![CDATA[Flash]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[PDF]]></category>
			<category><![CDATA[Pocketpcs]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Wed, 28 Jun 2006 15:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=183988&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mario Bros Kill Bill]]></title>
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				Someone who was definitely smoking something inserted Mario Brothers sound effects into a scene from Kill Bill Volume One. Very strange, but it did make me realize that not nearly enough Mario games end with nail-studded planks of wood thudding into skulls.				<a href="http://kotaku.com/160580/mario-bros-kill-bill" title="Click here to read more about Mario Bros Kill Bill">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/160580/mario-bros-kill-bill]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-160580]]></guid>
			<category><![CDATA[Kill Bill]]></category>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[Sound]]></category>
			<category><![CDATA[super Mario bros]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Wed, 15 Mar 2006 06:23:55 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=160580&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[$299 "Isolating" Gaming Earphones]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read $299 &quot;Isolating&quot; Gaming Earphones" href="http://kotaku.com/peripherals/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">peripherals</span></a></div -->					<div><a title="Click here to read $299 &quot;Isolating&quot; Gaming Earphones" href="http://kotaku.com/131801/299-isolating-gaming-earphones" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read $299 &quot;Isolating&quot; Gaming Earphones" alt="Click here to read $299 &quot;Isolating&quot; Gaming Earphones" src="http://cache.kotaku.com/assets/images/9/2005/10/earphones-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/earphones.jpg"></a>Those Sony prepackaged PSP headphones really don't cut it. Gamers need better gear. So for handhelds, sound equipment manufacturer Shure employs the same "sound isolating" tech that concert singers use to hear themselves. These sound isolating earphones sport hi def drivers that deliver ultra-wide range sound. These aren't just sound blockers, canceling ambient noise. Shure's buds create a sealed environment to shut noise out with out covering it up. Talk about isolating.				<a href="http://kotaku.com/131801/299-isolating-gaming-earphones" title="Click here to read more about $299 "Isolating" Gaming Earphones">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/131801/299-isolating-gaming-earphones]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-131801]]></guid>
			<category><![CDATA[Peripherals]]></category>
			<category><![CDATA[Sound]]></category>
			<pubDate><![CDATA[Wed, 19 Oct 2005 09:23:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=131801&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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