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		<title><![CDATA[Kotaku: Soul Bubbles]]></title>
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			<title><![CDATA[Kotaku: Soul Bubbles]]></title>
			<link>http://kotaku.com/tag/soul bubbles</link>
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		<link>http://kotaku.com/tag/soul bubbles</link>
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		<description><![CDATA[Kotaku posts tagged Soul Bubbles]]></description>
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			<title><![CDATA[No, Eidos, You Can't Vote For Your Own Games In A GOTY Poll]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No, Eidos, You Can't Vote For Your Own Games In A GOTY Poll" href="http://kotaku.com/pr/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pr</span></a></div -->					<div><a title="Click here to read No, Eidos, You Can't Vote For Your Own Games In A GOTY Poll" href="http://kotaku.com/5124063/no-eidos-you-cant-vote-for-your-own-games-in-a-goty-poll" class="pp_image">
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				Oh look. It's Eidos. In <em><a href="http://kotaku.com/5095674/eidos-trying-to-fix-tomb-raider-underworld-metacritic-scores">another </a></em>PR <a href="http://kotaku.com/329539/did-we-give-kane--lynch-5-stars">cock-up</a>. Which we're posting not for the <em>magnitude </em>of it – it’s just a magazine reader poll – but for the <em>ineptitude </em>of it.				<a href="http://kotaku.com/5124063/no-eidos-you-cant-vote-for-your-own-games-in-a-goty-poll" title="Click here to read more about No, Eidos, You Can't Vote For Your Own Games In A GOTY Poll">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5124063/no-eidos-you-cant-vote-for-your-own-games-in-a-goty-poll]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5124063]]></guid>
			<category><![CDATA[Pr]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Eidos]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[soul bubbles]]></category>
			<pubDate><![CDATA[Mon, 05 Jan 2009 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Soul Bubbles: Fighting the Tide]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Soul Bubbles: Fighting the Tide" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Soul Bubbles: Fighting the Tide" href="http://kotaku.com/5038007/soul-bubbles-fighting-the-tide" class="pp_image">
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				  We've mentioned <i>Soul Bubbles</i> a few times, most recently in regards to <a href="http://kotaku.com/5026966/the-expert-bias-reviewing-for-a-new-culture">the expert bias inherent in game reviews</a>.  GameSetWatch has a great interview up with Oliver Lejade, artistic director of the small French studio that turned out the DS game &mdash; it's reasonably lengthy, and a lot of issues get touched on, from <i>Soul Bubbles</i> itself, to that same 'expert bias,' to the market for DS titles (which Lejade says is being killed from a lack of originality and problems related to retail distribution channels).  On the problem of how games are picked up by (large) retailers, Lejade has this to say:				<a href="http://kotaku.com/5038007/soul-bubbles-fighting-the-tide" title="Click here to read more about Soul Bubbles: Fighting the Tide">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game design]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[mekensleep]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[soul bubbles]]></category>
			<pubDate><![CDATA[Sun, 17 Aug 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Soul Bubbles Gallery]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Soul Bubbles Gallery" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read Soul Bubbles Gallery" href="http://kotaku.com/369680/soul-bubbles-gallery/gallery/" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/soulbubble.JPG"></a> Mekensleep's Soul Bubbles is set to hit the DS this summer. The action puzzler features 40 levels, stylus bubble wrangling. It's hard to judge a game by a half-dozen or so screens, but it looks like it has potential.				<a href="http://kotaku.com/369680/soul-bubbles-gallery/gallery/" title="Click here to read more about Soul Bubbles Gallery">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[mekensleep]]></category>
			<category><![CDATA[soul bubbles]]></category>
			<pubDate><![CDATA[Wed, 19 Mar 2008 13:00:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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