Someone Had To Actually Build The Things In Crysis. Someone Like This Guy.

Manuel Virks is a 2D/3D artist at Crytek's primary studio in Frankfurt, Germany, where he currently serves as a Senior Character Artist. Prior to joining the Crysis developers he worked at Splash Damage (Brink) and German studio Cranberry Production.

In this gallery, you'll see a selection of his work, much of it from his contributions to the team behind Crysis and much of that from the recent Crysis 3.

Note that Manuel isn't the only person responsible for many of these images; while he built models and contributed to design work many of the characters, for example, were also sketched out by Timur Mutsaev, someone I've really got to get around to featuring here soon.

You can see more of Manuel's art at his personal page.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Someone Had To Actually Build The Things In Crysis. Someone Like This Guy.

Someone Had To Actually Build The Things In Crysis. Someone Like This Guy.

Someone Had To Actually Build The Things In Crysis. Someone Like This Guy.

Someone Had To Actually Build The Things In Crysis. Someone Like This Guy.

Someone Had To Actually Build The Things In Crysis. Someone Like This Guy.

Someone Had To Actually Build The Things In Crysis. Someone Like This Guy.

Someone Had To Actually Build The Things In Crysis. Someone Like This Guy.