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		<title><![CDATA[Kotaku: Social Gaming]]></title>
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			<title><![CDATA[Kotaku: Social Gaming]]></title>
			<link>http://kotaku.com/tag/social gaming</link>
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		<link>http://kotaku.com/tag/social gaming</link>
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		<description><![CDATA[Kotaku posts tagged Social Gaming]]></description>
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			<title><![CDATA[Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" href="http://kotaku.com/funzio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">funzio</span></a></div -->					<div><a title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" href="http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" alt="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e11fb30442c9eafc5f0c5bdb413b73ea.jpg"/>
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				Some believe the future of video games lies in the web-based streaming of triple A titles. Others feel that game consoles and PCs will one day be replaced with mobile devices. Game industry luminary Jamil Moledina sees a future dominated by social action games that people can play regardless of platform.				<a href="http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio" title="Click here to read more about Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857233]]></guid>
			<category><![CDATA[Funzio]]></category>
			<category><![CDATA[Crime City]]></category>
			<category><![CDATA[Ea partners]]></category>
			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[jamil moledina]]></category>
			<category><![CDATA[Platform Free]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Mon, 07 Nov 2011 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[It's Time to Give Your Final Thoughts on CivWorld!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Time to Give Your Final Thoughts on &lt;em&gt;CivWorld&lt;/em&gt;!" href="http://kotaku.com/game-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameclub</span></a></div -->					<div><a title="Click here to read It's Time to Give Your Final Thoughts on &lt;em&gt;CivWorld&lt;/em&gt;!" href="http://kotaku.com/5834463/its-time-to-give-your-final-thoughts-on-civworld" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Time to Give Your Final Thoughts on &lt;em&gt;CivWorld&lt;/em&gt;!" alt="Click here to read It's Time to Give Your Final Thoughts on &lt;em&gt;CivWorld&lt;/em&gt;!" src="http://cache.kotaku.com/assets/images/9/2011/08/small_civworldweek4.jpg"/>
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				Welcome everyone to the final discussion about <em>CivWorld</em> for the <em>Kotaku</em> Game Club. So we've now played two games back to back: I imagine that some of you are, like myself, beginning to feel a bit "Cived out". I hope, however, that some of you have stuck with it. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5834463/its-time-to-give-your-final-thoughts-on-civworld" title="Click here to read more about It's Time to Give Your Final Thoughts on CivWorld!">More&nbsp;&raquo;</a>
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			<category><![CDATA[game club]]></category>
			<category><![CDATA[2K]]></category>
			<category><![CDATA[Civworld]]></category>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Sid Meier]]></category>
			<category><![CDATA[Social]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 25 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5834463&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Take a Look at the Social Side of Resistance 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take a Look at the Social Side of &lt;em&gt;Resistance 3&lt;/em&gt;" href="http://kotaku.com/resistance/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">resistance</span></a></div -->					<div><a title="Click here to read Take a Look at the Social Side of &lt;em&gt;Resistance 3&lt;/em&gt;" href="http://kotaku.com/5825190/take-a-look-at-the-social-side-of-resistance-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Take a Look at the Social Side of &lt;em&gt;Resistance 3&lt;/em&gt;" alt="Click here to read Take a Look at the Social Side of &lt;em&gt;Resistance 3&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_vokj0xzyjua.jpg"/>
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				<!-- videoId: VOkj0XzyjuA --><!-- /videoId: VOkj0XzyjuA --> In case your curiosity hadn't gotten the better of you after Owen posted about <a href="http://kotaku.com/5823654/risk-meets-resistance-in-insomniacs-global-resistance">Resistance 3's social networking tie-in</a> over the weekend, here's the trailer for <em>Global Resistance</em>, a way to play a <em>Resistance</em>-like not-<em>Resistance</em> while not playing <em>Resistance 3</em>.				<a href="http://kotaku.com/5825190/take-a-look-at-the-social-side-of-resistance-3" title="Click here to read more about Take a Look at the Social Side of Resistance 3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5825190/take-a-look-at-the-social-side-of-resistance-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825190]]></guid>
			<category><![CDATA[Resistance]]></category>
			<category><![CDATA[Global resistance]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Resistance 3]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Wed, 27 Jul 2011 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[MapleStory Oozes Its Sweet, Sticky Goodness All Over Facebook]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;MapleStory&lt;/em&gt; Oozes Its Sweet, Sticky Goodness All Over Facebook" href="http://kotaku.com/maplestory/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">maplestory</span></a></div -->					<div><a title="Click here to read &lt;em&gt;MapleStory&lt;/em&gt; Oozes Its Sweet, Sticky Goodness All Over Facebook" href="http://kotaku.com/5825233/maplestory-oozes-its-sweet-sticky-goodness-all-over-facebook" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;MapleStory&lt;/em&gt; Oozes Its Sweet, Sticky Goodness All Over Facebook" alt="Click here to read &lt;em&gt;MapleStory&lt;/em&gt; Oozes Its Sweet, Sticky Goodness All Over Facebook" src="http://cache.kotaku.com/assets/images/9/2011/07/small_maplestory.jpg"/>
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				 Admit it, you've been playing Nexon's adorable side-scrolling MMO <em>MapleStory</em> for years, hiding your age behind your joyously big-headed avatar. It's time to finally share your secret passion with the world via Facebook's<em> MapleStory Adventures</em>.				<a href="http://kotaku.com/5825233/maplestory-oozes-its-sweet-sticky-goodness-all-over-facebook" title="Click here to read more about MapleStory Oozes Its Sweet, Sticky Goodness All Over Facebook">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5825233/maplestory-oozes-its-sweet-sticky-goodness-all-over-facebook]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825233]]></guid>
			<category><![CDATA[MapleStory]]></category>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Maplestory Adventures]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[nexon]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Wed, 27 Jul 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5825233&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bobby Kotick Didn't Buy Myspace & Friendster is Now a Social Gaming Site]]></title>
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				Activision boss Bobby Kotick <a href="http://kotaku.com/5810548/activisions-bobby-kotick-wants-to-buymyspace">didn't buy Myspace</a>. Someone else <a href="http://allthingsd.com/20110629/exclusive-myspace-to-be-sold-to-specific-media-at-35-million/">will</a> for a measly $35 million (considerably less than the $580 million IGN owner News Corp. paid in 2005). Furthermore, also-dying social network <a href="http://www.friendster.com/">Friendster</a> is now a <a href="http://dailysocial.net/en/2011/06/29/friendster-relaunched-as-gaming-platform/">social gaming hub</a>.				<a href="http://kotaku.com/5816833/bobby-kotick-didnt-buy-myspace--friendster-is-now-a-social-gaming-site" title="Click here to read more about Bobby Kotick Didn't Buy Myspace & Friendster is Now a Social Gaming Site">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5816833/bobby-kotick-didnt-buy-myspace--friendster-is-now-a-social-gaming-site]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5816833]]></guid>
			<category><![CDATA[The social networks]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Bobby Kotick]]></category>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Friendster]]></category>
			<category><![CDATA[Myspace]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Wed, 29 Jun 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Liveblogging Al Gore's Games for Change Keynote]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging Al Gore's Games for Change Keynote" href="http://kotaku.com/live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">live</span></a></div -->					<div><a title="Click here to read Liveblogging Al Gore's Games for Change Keynote" href="http://kotaku.com/5813631/liveblogging-al-gores-games-for-change-keynote" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Liveblogging Al Gore's Games for Change Keynote" alt="Click here to read Liveblogging Al Gore's Games for Change Keynote" src="http://cache.kotaku.com/assets/images/9/2011/06/small_al_gore_01.jpg"/>
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				 Former vice president Al Gore addresses the Games for Change summit today, kicking off three days of discussion about making games for social impact.				<a href="http://kotaku.com/5813631/liveblogging-al-gores-games-for-change-keynote" title="Click here to read more about Liveblogging Al Gore's Games for Change Keynote">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813631/liveblogging-al-gores-games-for-change-keynote]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813631]]></guid>
			<category><![CDATA[Live]]></category>
			<category><![CDATA[Al Gore]]></category>
			<category><![CDATA[games for change]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Mon, 20 Jun 2011 13:00:00 EDT]]></pubDate>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5813631&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[&quot;Social Gaming Is Going to Crash&quot;]]></title>
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				Game designer Denis Dyack, who labored on action game <em>Too Human</em> for years, thinks that social gaming is a bubble waiting to burst: "The trend that I see is it's probably going to be one of the biggest bubbles and explosions that our industry's seen in a long time and I think when it crashes it's going to crash very hard." [<a href="http://www.industrygamers.com/news/facebook-gaming-will-crash-very-hard-says-dyack/">IndustryGamers</a>]				<a href="http://kotaku.com/5801151/social-gaming-is-going-to-crash" title="Click here to read more about &quot;Social Gaming Is Going to Crash&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5801151/social-gaming-is-going-to-crash]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5801151]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Zynga]]></category>
			<pubDate><![CDATA[Thu, 12 May 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5801151&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[N.O.V.A.: Elite, The Facebook FPS Where Paying Is Winning]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;N.O.V.A.: Elite&lt;/em&gt;, The Facebook FPS Where Paying Is Winning" href="http://kotaku.com/first_person-payer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">firstpersonpayer</span></a></div -->					<div><a title="Click here to read &lt;em&gt;N.O.V.A.: Elite&lt;/em&gt;, The Facebook FPS Where Paying Is Winning" href="http://kotaku.com/5794159/nova-elite-the-facebook-fps-where-paying-is-winning" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;N.O.V.A.: Elite&lt;/em&gt;, The Facebook FPS Where Paying Is Winning" alt="Click here to read &lt;em&gt;N.O.V.A.: Elite&lt;/em&gt;, The Facebook FPS Where Paying Is Winning" src="http://cache.kotaku.com/assets/images/9/2011/04/small_requiredmap.jpg"/>
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				 Gameloft takes its iPhone Halo clone to Facebook with N.O.V.A. Near Orbit Vanguard Alliance: Elite, a competitive first-person shooter that eschews balance for the sake of getting paid.				<a href="http://kotaku.com/5794159/nova-elite-the-facebook-fps-where-paying-is-winning" title="Click here to read more about N.O.V.A.: Elite, The Facebook FPS Where Paying Is Winning">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794159/nova-elite-the-facebook-fps-where-paying-is-winning]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794159]]></guid>
			<category><![CDATA[First-Person Payer]]></category>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Gameloft]]></category>
			<category><![CDATA[N.O.V.A. Near Orbit Vanguard Alliance: Elite]]></category>
			<category><![CDATA[Pay-to-win]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Wed, 20 Apr 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5794159&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[An Unlikely Trio Making New Social Game]]></title>
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				Cave (known for its arcade shooters), Gree (known for its mobile phone games) and Electronic Arts (known for being Electronic Arts) are <a href="http://gamebusiness.jp/article.php?id=2930">all working together</a> on a new social game for Japan's Gree networked gaming platform.				<a href="http://kotaku.com/5739568/an-unlikely-trio-making-new-social-game" title="Click here to read more about An Unlikely Trio Making New Social Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5739568/an-unlikely-trio-making-new-social-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5739568]]></guid>
			<category><![CDATA[Cave]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[gree]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Social network games]]></category>
			<pubDate><![CDATA[Fri, 21 Jan 2011 06:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Facebook Game Satire Continues With 'Cow Clicker Blitz']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Facebook Game Satire Continues With 'Cow Clicker Blitz'" href="http://kotaku.com/facebook/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">facebook</span></a></div -->					<div><a title="Click here to read Facebook Game Satire Continues With 'Cow Clicker Blitz'" href="http://kotaku.com/5739269/facebook-game-satire-continues-with-cow-clicker-blitz" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Facebook Game Satire Continues With 'Cow Clicker Blitz'" alt="Click here to read Facebook Game Satire Continues With 'Cow Clicker Blitz'" src="http://cache.kotaku.com/assets/images/9/2011/01/small_blitz3.jpg"/>
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				Cow Clicker, the <a href="http://kotaku.com/5592319/the-facebook-game-that-makes-fun-of-facebook-games">send-up of social gaming absurdity</a>, has expanded its parody of all things Facebook with an application platform that offers "seamless bovine integration." <a href="http://apps.facebook.com/cowclicker/blitz/">Cow Clicker Blitz</a> is a proof-of-concept of the robust leverages it can architect. Or something.				<a href="http://kotaku.com/5739269/facebook-game-satire-continues-with-cow-clicker-blitz" title="Click here to read more about Facebook Game Satire Continues With 'Cow Clicker Blitz'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5739269/facebook-game-satire-continues-with-cow-clicker-blitz]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5739269]]></guid>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Bejeweled Blitz]]></category>
			<category><![CDATA[Casual]]></category>
			<category><![CDATA[Cow clicker]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Spoof]]></category>
			<pubDate><![CDATA[Thu, 20 Jan 2011 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5739269&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gaming Addicted Woman Strangles Toddler, Leaves His Body On Floor For Three Days]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming Addicted Woman Strangles Toddler, Leaves His Body On Floor For Three Days" href="http://kotaku.com/crime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crime</span></a></div -->					<div><a title="Click here to read Gaming Addicted Woman Strangles Toddler, Leaves His Body On Floor For Three Days" href="http://kotaku.com/5717218/gaming-addicted-woman-strangles-toddler-leaves-his-body-on-floor-for-three-days" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaming Addicted Woman Strangles Toddler, Leaves His Body On Floor For Three Days" alt="Click here to read Gaming Addicted Woman Strangles Toddler, Leaves His Body On Floor For Three Days" src="http://cache.kotaku.com/assets/images/9/2012/01/small_833d8d51d9ea76505519a67a0a5a765e.jpeg"/>
											</a></div>
									</div>
				Here's a story full of holiday cheer: A Korean woman, who'd just finished a four-hour social gaming session when her 3-year-old urinated on the floor, strangled the toddler and left his body to decompose in the home for three days.				<a href="http://kotaku.com/5717218/gaming-addicted-woman-strangles-toddler-leaves-his-body-on-floor-for-three-days" title="Click here to read more about Gaming Addicted Woman Strangles Toddler, Leaves His Body On Floor For Three Days">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5717218/gaming-addicted-woman-strangles-toddler-leaves-his-body-on-floor-for-three-days]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5717218]]></guid>
			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Korea]]></category>
			<category><![CDATA[Murder]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[South Korea]]></category>
			<pubDate><![CDATA[Thu, 23 Dec 2010 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5717218&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[There's A Playboy Party On Facebook And Everyone's Invited]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There's A Playboy Party On Facebook And Everyone's Invited" href="http://kotaku.com/facebook/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">facebook</span></a></div -->					<div><a title="Click here to read There's A Playboy Party On Facebook And Everyone's Invited" href="http://kotaku.com/5702279/theres-a-playboy-party-on-facebook-and-everyones-invited" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There's A Playboy Party On Facebook And Everyone's Invited" alt="Click here to read There's A Playboy Party On Facebook And Everyone's Invited" src="http://cache.kotaku.com/assets/images/9/2010/11/small_pbparty.jpg"/>
											</a></div>
									</div>
				 The best part of Jolt Online's Playboy Party Facebook game isn't unlocking images of scantily clad women, but rather telling all of your friends about unlocking images of scantily clad women.				<a href="http://kotaku.com/5702279/theres-a-playboy-party-on-facebook-and-everyones-invited" title="Click here to read more about There's A Playboy Party On Facebook And Everyone's Invited">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5702279/theres-a-playboy-party-on-facebook-and-everyones-invited]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5702279]]></guid>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[centerfolds]]></category>
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			<category><![CDATA[Jolt Online]]></category>
			<category><![CDATA[Playboy]]></category>
			<category><![CDATA[Playboy Party]]></category>
			<category><![CDATA[Sex]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Tue, 30 Nov 2010 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5702279&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EA Sports' Next Facebook Offering To Feature Real-Time Gameplay]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Sports' Next Facebook Offering To Feature Real-Time Gameplay" href="http://kotaku.com/facebook/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">facebook</span></a></div -->					<div><a title="Click here to read EA Sports' Next Facebook Offering To Feature Real-Time Gameplay" href="http://kotaku.com/5693922/ea-sports-next-facebook-offering-to-feature-real+time-gameplay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Sports' Next Facebook Offering To Feature Real-Time Gameplay" alt="Click here to read EA Sports' Next Facebook Offering To Feature Real-Time Gameplay" src="http://cache.kotaku.com/assets/images/9/2010/11/small_facebookgolf.jpg"/>
											</a></div>
									</div>
				EA Sports is set to deliver its third Facebook game, but unlike Madden and FIFA Superstars, this one will feature skill-based, real-time gameplay, instead of a build-your-club management style.				<a href="http://kotaku.com/5693922/ea-sports-next-facebook-offering-to-feature-real+time-gameplay" title="Click here to read more about EA Sports' Next Facebook Offering To Feature Real-Time Gameplay">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5693922/ea-sports-next-facebook-offering-to-feature-real+time-gameplay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5693922]]></guid>
			<category><![CDATA[Facebook]]></category>
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			<category><![CDATA[Ea sports pga tour golf challenge]]></category>
			<category><![CDATA[Golf]]></category>
			<category><![CDATA[Pga tour golf challenge]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Sports]]></category>
			<pubDate><![CDATA[Thu, 18 Nov 2010 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5693922&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NBA Owner Looks To Facebook Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NBA Owner Looks To Facebook Games" href="http://kotaku.com/casual/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casual</span></a></div -->					<div><a title="Click here to read NBA Owner Looks To Facebook Games" href="http://kotaku.com/5633311/nba-owner-looks-to-facebook-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NBA Owner Looks To Facebook Games" alt="Click here to read NBA Owner Looks To Facebook Games" src="http://cache.kotaku.com/assets/images/9/2010/09/custom_1283992543897_cubanbigblogger.jpg"/>
											</a></div>
									</div>
				Mark Cuban, the forward-thinking owner of HDNet and the NBA's Dallas Mavericks, is looking to Farmville-style games as a way to boost his team's fanbase and increase his network's productivity.				<a href="http://kotaku.com/5633311/nba-owner-looks-to-facebook-games" title="Click here to read more about NBA Owner Looks To Facebook Games">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5633311/nba-owner-looks-to-facebook-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5633311]]></guid>
			<category><![CDATA[Casual]]></category>
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			<category><![CDATA[Nba]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Zynga]]></category>
			<pubDate><![CDATA[Wed, 08 Sep 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5633311&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Project: MyWorld Is The Vision Crackdown And APB Were Built Upon]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project: MyWorld Is The Vision Crackdown And APB Were Built Upon" href="http://kotaku.com/realtime-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">realtimeworlds</span></a></div -->					<div><a title="Click here to read Project: MyWorld Is The Vision Crackdown And APB Were Built Upon" href="http://kotaku.com/5600979/project-myworld-is-the-vision-crackdown-and-apb-were-built-upon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Project: MyWorld Is The Vision Crackdown And APB Were Built Upon" alt="Click here to read Project: MyWorld Is The Vision Crackdown And APB Were Built Upon" src="http://cache.kotaku.com/assets/images/9/2010/07/myworld.jpg"/>
											</a></div>
									</div>
				 How did developer Realtime Worlds go from creating violent free-roaming shooters like APB and Crackdown to working on the massive social gaming undertaking Project: MyWorld? They don't. It was the other way around.				<a href="http://kotaku.com/5600979/project-myworld-is-the-vision-crackdown-and-apb-were-built-upon" title="Click here to read more about Project: MyWorld Is The Vision Crackdown And APB Were Built Upon">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5600979/project-myworld-is-the-vision-crackdown-and-apb-were-built-upon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5600979]]></guid>
			<category><![CDATA[Realtime Worlds]]></category>
			<category><![CDATA[apb]]></category>
			<category><![CDATA[Crackdown]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Project: MyWorld]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Fri, 30 Jul 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5600979&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[APB Developer Rebuilds The World In Our Image]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read APB Developer Rebuilds The World In Our Image" href="http://kotaku.com/realtime-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">realtimeworlds</span></a></div -->					<div><a title="Click here to read APB Developer Rebuilds The World In Our Image" href="http://kotaku.com/5598974/apb-developer-rebuilds-the-world-in-our-image" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read APB Developer Rebuilds The World In Our Image" alt="Click here to read APB Developer Rebuilds The World In Our Image" src="http://cache.kotaku.com/assets/images/9/2010/07/el5xc90z5ze.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: El5Xc90Z5ZE --><!-- /videoId: El5Xc90Z5ZE --> "What would it look like if Nintendo built Google Earth?" That's the question used to describe Crackdown and APB developer Realtime World's new project, a mix of social gaming, social networking, and traditional gaming known as MyWorld.				<a href="http://kotaku.com/5598974/apb-developer-rebuilds-the-world-in-our-image" title="Click here to read more about APB Developer Rebuilds The World In Our Image">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5598974/apb-developer-rebuilds-the-world-in-our-image]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5598974]]></guid>
			<category><![CDATA[Realtime Worlds]]></category>
			<category><![CDATA[Ambitious]]></category>
			<category><![CDATA[Google Earth]]></category>
			<category><![CDATA[Project MyWorld]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Social Networking]]></category>
			<category><![CDATA[Virtual World]]></category>
			<pubDate><![CDATA[Wed, 28 Jul 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5598974&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Why Is Pinball Perfect For Facebook?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Is Pinball Perfect For Facebook?" href="http://kotaku.com/facebook/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">facebook</span></a></div -->					<div><a title="Click here to read Why Is Pinball Perfect For Facebook?" href="http://kotaku.com/5590815/why-is-pinball-perfect-for-facebook" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Is Pinball Perfect For Facebook?" alt="Click here to read Why Is Pinball Perfect For Facebook?" src="http://cache.kotaku.com/assets/images/9/2010/07/pinball.jpg"/>
											</a></div>
									</div>
				 According to Sony Ericsson, the new pinball game on its Facebook page is perfect for the social networking site because pinball has also been a social game.				<a href="http://kotaku.com/5590815/why-is-pinball-perfect-for-facebook" title="Click here to read more about Why Is Pinball Perfect For Facebook?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5590815/why-is-pinball-perfect-for-facebook]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5590815]]></guid>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Emusicon Pinball]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Sony Ericcson]]></category>
			<pubDate><![CDATA[Mon, 19 Jul 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5590815&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[FarmVille's First Real-World Crops Sprout Next Week]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FarmVille's First Real-World Crops Sprout Next Week" href="http://kotaku.com/zynga/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zynga</span></a></div -->					<div><a title="Click here to read FarmVille's First Real-World Crops Sprout Next Week" href="http://kotaku.com/5587853/farmville-goes-organic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read FarmVille's First Real-World Crops Sprout Next Week" alt="Click here to read FarmVille's First Real-World Crops Sprout Next Week" src="http://cache.kotaku.com/assets/images/9/2010/07/bluebries.jpg"/>
											</a></div>
									</div>
				 Zynga's massive community of fake farmers will plant its first branded crops in-game next week, teaching FarmVille players about organic farming and green living through a partnership with General Mills subsidiary Cascadian Farm.				<a href="http://kotaku.com/5587853/farmville-goes-organic" title="Click here to read more about FarmVille's First Real-World Crops Sprout Next Week">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5587853/farmville-goes-organic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5587853]]></guid>
			<category><![CDATA[Zynga]]></category>
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			<category><![CDATA[Organic Food]]></category>
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			<pubDate><![CDATA[Thu, 15 Jul 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5587853&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[FarmVille Hits iTunes, Productivity Plummets]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FarmVille Hits iTunes, Productivity Plummets" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read FarmVille Hits iTunes, Productivity Plummets" href="http://kotaku.com/5571768/farmville-hits-itunes-productivity-plummets" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read FarmVille Hits iTunes, Productivity Plummets" alt="Click here to read FarmVille Hits iTunes, Productivity Plummets" src="http://cache.kotaku.com/assets/images/9/2010/06/farmville.jpg"/>
											</a></div>
									</div>
				 As <a href="http://kotaku.com/5557387/farmville-comes-to-the-iphone">promised</a>, FarmVille is now available for the iPhone and iPod Touch, dooming millions to endless mobile toil on virtual farms, unless the app's slow speed and crashing save the day.				<a href="http://kotaku.com/5571768/farmville-hits-itunes-productivity-plummets" title="Click here to read more about FarmVille Hits iTunes, Productivity Plummets">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5571768/farmville-hits-itunes-productivity-plummets]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5571768]]></guid>
			<category><![CDATA[iPhone]]></category>
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			<pubDate><![CDATA[Thu, 24 Jun 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[History of Social Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read History of Social Games" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read History of Social Games" href="http://kotaku.com/5548105/history-of-social-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read History of Social Games" alt="Click here to read History of Social Games" src="http://cache.kotaku.com/assets/images/9/2010/05/socialthumb.jpg"/>
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				Social games aren't new–they're just games you play with other people.  Social games began about 5000 years ago.  				<a href="http://kotaku.com/5548105/history-of-social-games" title="Click here to read more about History of Social Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Wed, 26 May 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jon Radoff]]></dc:creator>
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			<title><![CDATA[MySpace Looking to Transform Into Gaming Platform]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MySpace Looking to Transform Into Gaming Platform" href="http://kotaku.com/myspace/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">myspace</span></a></div -->					<div><a title="Click here to read MySpace Looking to Transform Into Gaming Platform" href="http://kotaku.com/5321961/myspace-looking-to-transform-into-gaming-platform" class="pp_image">
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				 MySpace, seemingly in a losing battle with Facebook, is looking towards gaming now as a way to reinvigorate the service, according to parent company News Corp.				<a href="http://kotaku.com/5321961/myspace-looking-to-transform-into-gaming-platform" title="Click here to read more about MySpace Looking to Transform Into Gaming Platform">More&nbsp;&raquo;</a>
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			<category><![CDATA[Warner Bros. Interactive Entertainment]]></category>
			<pubDate><![CDATA[Fri, 24 Jul 2009 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Nolan Bushnell Looks To Social Gaming, "Holodeck Come True"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nolan Bushnell Looks To Social Gaming, &quot;Holodeck Come True&quot;" href="http://kotaku.com/social-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">socialgaming</span></a></div -->					<div><a title="Click here to read Nolan Bushnell Looks To Social Gaming, &quot;Holodeck Come True&quot;" href="http://kotaku.com/5010506/nolan-bushnell-looks-to-social-gaming-holodeck-come-true" class="pp_image">
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				Atari founder and industry forbear Nolan Bushnell discussed his "five-year ADD" during Wedbush Morgan's 6th annual management access conference, where he described his latest passions and shared thoughts on the industry's future. "Every five years, I've got to do something a little different," he said.				<a href="http://kotaku.com/5010506/nolan-bushnell-looks-to-social-gaming-holodeck-come-true" title="Click here to read more about Nolan Bushnell Looks To Social Gaming, "Holodeck Come True"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Nolan Bushnell]]></category>
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			<category><![CDATA[uWink]]></category>
			<pubDate><![CDATA[Thu, 22 May 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[SCEE Plays Up Social Gaming At Gamer's Day 08]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SCEE Plays Up Social Gaming At Gamer's Day 08" href="http://kotaku.com/social-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">socialgaming</span></a></div -->					<div><a title="Click here to read SCEE Plays Up Social Gaming At Gamer's Day 08" href="http://kotaku.com/387647/scee-plays-up-social-gaming-at-gamers-day-08" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SCEE Plays Up Social Gaming At Gamer's Day 08" alt="Click here to read SCEE Plays Up Social Gaming At Gamer's Day 08" src="http://cache.kotaku.com/assets/images/9/2008/05/small_quizshow-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/quizshow.jpg"></a>At Sony Europe's Gamers Day event, the company took care to emphasize the "social gaming" angle it's pursuing. The company focused on "games where players of all ages socialize through gaming," pointing out EyeToy products, puzzle titles and <i>Buzz!: Quiz TV</i>, where groups can play trivia games on a variety of topics over PlayStation Network.				<a href="http://kotaku.com/387647/scee-plays-up-social-gaming-at-gamers-day-08" title="Click here to read more about SCEE Plays Up Social Gaming At Gamer's Day 08">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 May 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[The Case For Video Game Play Dates]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Case For Video Game Play Dates" href="http://kotaku.com/multiplayer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">multiplayer</span></a></div -->					<div><a title="Click here to read The Case For Video Game Play Dates" href="http://kotaku.com/371439/the-case-for-video-game-play-dates" class="pp_image">
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				 Xbox Live is all fine and good, but there is no substitute for a couple of friends sacked out on the couch together, playing a video game together in person. The industry shift towards social gaming isn't something new - it's the return of something old - that feeling that older gamers like me used to get when standing around an arcade machine back in the day.  Wired's Clive Thompson explores the trend in his latest column, which looks at how much a guy sitting next to you can change the gaming experience, using Army of Two as his example. <blockquote>I hang out with other gamers all the time, but it's mostly in multiplayer online play, using headsets. It's social, sure. But as any psychologist will tell you, hanging out in real life allows for even richer styles of communication to emerge. In face-to-face mode, we're better at picking up the little nuances &mdash; frustration, glee, sarcasm, subvocalized ranting, body language &mdash; that build team cohesion, and allow us to game with a positively Vulcan level of mind meld.</blockquote>				<a href="http://kotaku.com/371439/the-case-for-video-game-play-dates" title="Click here to read more about The Case For Video Game Play Dates">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Mon, 24 Mar 2008 13:20:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Games Industry Affects Social Changes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Games Industry Affects Social Changes" href="http://kotaku.com/social-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">socialgaming</span></a></div -->					<div><a title="Click here to read Games Industry Affects Social Changes" href="http://kotaku.com/362283/games-industry-affects-social-changes" class="pp_image">
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				The New York Times' Seth Schiesel has written an excellent article on the recent shift of gaming from a solitary or online practice to a more social affair, where friends and family gather and play together, and the way these changes have effected the companies that make the games. The social shift was completely necessary to bring gaming to the masses, and the companies that saw that early on saw great benefits, Nintendo's Wii being case in point. Just ask Phil Harrison, outgoing president of Sony's game studios, who has long been frustrated by his Japanese company's failure to change with the industry.<blockquote> "It's a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time," he said. "And our Japanese colleagues said that there is no such thing as social gaming in Japan: 'People do not play games on the same sofa together in each other's homes. It will never happen.' And then out comes the Wii."</blockquote>				<a href="http://kotaku.com/362283/games-industry-affects-social-changes" title="Click here to read more about Games Industry Affects Social Changes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 10:20:39 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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