You've heard the stories of games where famous producers are involved in name only. Such is definitely not the case with the upcoming Smash Bros. for Nintendo 3DS and Smash Bros. for Wii U.
Series creator Masahiro Sakurai is nothing if not a hard worker, but as his column in Weekly Famitsu reveals, his involvement with the development process is far more vital than one might imagine. While he does not go as far as to do the actual coding, he might as well. "With the previous Smash Bros. games, I would input all the fighter specs and attack hitboxes, and with the new games I'm doing something very similar." Sakurai writes. With the new games, a lot of Sakurai's job consists of entering and editing an endless amount of parameters into the games. "If I were to hand over the work to someone else, it would be a full-time, multi-person designated workload."