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		<title><![CDATA[Kotaku: Smack Talk]]></title>
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		<description><![CDATA[Kotaku posts tagged Smack Talk]]></description>
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			<title><![CDATA[Bayonetta Designer Concedes He Is Bald, But Not Gay (Squabbles With Itagaki?!)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bayonetta Designer Concedes He Is Bald, But Not Gay (Squabbles With Itagaki?!)" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Bayonetta Designer Concedes He Is Bald, But Not Gay (Squabbles With Itagaki?!)" href="http://kotaku.com/5379284/bayonetta-designer-concedes-he-is-bald-but-not-gay-squabbles-with-itagaki" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bayonetta Designer Concedes He Is Bald, But Not Gay (Squabbles With Itagaki?!)" alt="Click here to read Bayonetta Designer Concedes He Is Bald, But Not Gay (Squabbles With Itagaki?!)" src="http://cache.kotaku.com/assets/images/9/2009/10/3600478564_54271851b5_o.jpg"/>
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				 M'kay... We're not sure why it matters how much hair covers his head and where he dips his candlestick, but Bayonetta designer <a class="autolink" title="Click here to read more posts tagged HIDEKI KAMIYA" title="Click here to read more posts tagged HIDEKI KAMIYA" href="http://kotaku.com/tag/hideki-kamiya/">Hideki Kamiya</a> brought his hairless noggin and heterosexuality into a recent interview &mdash; among other things.				<a href="http://kotaku.com/5379284/bayonetta-designer-concedes-he-is-bald-but-not-gay-squabbles-with-itagaki" title="Click here to read more about Bayonetta Designer Concedes He Is Bald, But Not Gay (Squabbles With Itagaki?!)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Oct 2009 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Itagaki Bayonetta Creator Hate May Provide Game Clues]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Itagaki Bayonetta Creator Hate May Provide Game Clues" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Itagaki Bayonetta Creator Hate May Provide Game Clues" href="http://kotaku.com/5282784/itagaki-bayonetta-creator-hate-may-provide-game-clues" class="pp_image">
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				<i>Dead or Alive</i> creator Tomonobu Itagaki has left Tecmo's Team Ninja. He's been away, but has returned with a new start-up, unofficially dubbed the Tokyo Vikings.				<a href="http://kotaku.com/5282784/itagaki-bayonetta-creator-hate-may-provide-game-clues" title="Click here to read more about Itagaki Bayonetta Creator Hate May Provide Game Clues">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Jun 2009 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Command & Conquer: Red Alert 3 Calls Out Starcraft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Command &amp; Conquer: Red Alert 3 Calls Out Starcraft" href="http://kotaku.com/viral-marketing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">viralmarketing</span></a></div -->					<div><a title="Click here to read Command &amp; Conquer: Red Alert 3 Calls Out Starcraft" href="http://kotaku.com/5052818/command--conquer-red-alert-3-calls-out-starcraft" class="pp_image">
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				<!-- videoId: S0dqrhRbsJo --><!-- /videoId: S0dqrhRbsJo -->
You know, I'm not gonna try to guess the viral marketing policies or in-house/contractor authorizations of Electronic Arts to determine if this really does constitute EA taking potshots at Blizzard. But that is undeniably the actors J.K. Simmons (President Ackerman) and Jonathan Pryce (Field Marshall Bingham, on the jump) and they're calling out other RTSes, specifically ones set in space, so, sounds to me like <em>Command & Conquer: Red Alert 3</em> is talking shit to <em>StarCraft</em> players, perhaps Star Trek: Online.

These are part of a series of videos (one above, two more on the jump that have been posted as replies to other videos on YouTube, in some cases unrelated, so there's your viral aspect. The uploaders, <a href="http://www.youtube.com/user/RedWhiteBlueAlert">RedWhiteBlueAlert</a> and <a href="http://www.youtube.com/user/ThrowingStarz">ThrowingStarz</a> both joined in the past week, so, likely viral. And remember that Battlefield: Bad Company, also an EA title, took a <a href="http://kotaku.com/5017036/battlefield-bad-company-mocks-metal-gear">few</a> <a href="http://kotaku.com/5018620/bad-company-now-spoofs-gears-rainbow-six">swings</a> at its competition too.				<a href="http://kotaku.com/5052818/command--conquer-red-alert-3-calls-out-starcraft" title="Click here to read more about Command & Conquer: Red Alert 3 Calls Out Starcraft">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 21 Sep 2008 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Sony: PAL PS3 to Beat 360 By Summer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony: PAL PS3 to Beat 360 By Summer" href="http://kotaku.com/smacktalk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Sony: PAL PS3 to Beat 360 By Summer" href="http://kotaku.com/348500/sony-pal-ps3-to-beat-360-by-summer" class="pp_image">
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				While the PS3 may have been late out of the gate, David Reeves, President/CEO of Sony Computer Entertainment Europe, claims that the console is quickly gaining momentum in the European market. And while we have no specific numbers to report, Reeves has plenty of smack to talk all the same:<blockquote>We don't often mention the competition, but I will give you some interesting data: In terms of installed base in some of our major markets, such as France, Spain, Germany and Italy - plus some distributor territories in smaller markets like Switzerland - our current cumulative installed base is now higher than Xbox 360.</blockquote>As for the UK...				<a href="http://kotaku.com/348500/sony-pal-ps3-to-beat-360-by-summer" title="Click here to read more about Sony: PAL PS3 to Beat 360 By Summer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jan 2008 12:40:30 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[John Romero Dishes on &quot;Bitch Ad&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero Dishes on &amp;quot;Bitch Ad&amp;quot;" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read John Romero Dishes on &amp;quot;Bitch Ad&amp;quot;" href="http://kotaku.com/345386/john-romero-dishes-on-bitch-ad" class="pp_image">
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				 Doom co-creator John Romero and Gamecock's Mike Wilson go way back. Before he founded Gamecock, Mike Wilson was the CEO of Ion Storm, a company Romero founded. In less than a year, he was pushed out. (The company churned out the acclaimed <i>Deus Ex</i> and the not-so acclaimed <i>Daikatana</i>.) But Wilson's gone on to set up Gamecock, which he describes as an "independent film company for small developers." After reading the <a href="http://kotaku.com/344967/gamecocks-release-schedule-hits">Gamecock's release schedule</a> right here on Kotaku, Romero blogged this about his former colleague:<br   />				<a href="http://kotaku.com/345386/john-romero-dishes-on-bitch-ad" title="Click here to read more about John Romero Dishes on &quot;Bitch Ad&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Jan 2008 08:40:38 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hackers Join Next-Gen HD Format Wars]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hackers Join Next-Gen HD Format Wars" href="http://kotaku.com/hi_def-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hidefwars</span></a></div -->					<div><a title="Click here to read Hackers Join Next-Gen HD Format Wars" href="http://kotaku.com/338266/hackers-join-next+gen-hd-format-wars" class="pp_image">
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				In a sense, the next-generation HD battle of blu-ray versus HD DVD closely parallels the current generation console battle between Sony and Microsoft. Both have clear advantages and disadvantages over the other, and every time I try to choose between the two, something happens to cloud my judgment. Transformers on HD DVD. Uncharted: Drake's Fortune. Over the holiday season the battle grew more heated, as both formats tried to out special deal the other and forums broke out into the verbal equivalent of fisticuffs, escalating to the point where hackers threw their hat into the ring, redirecting visitors to Blue-raydisc.com to HD DVD's "The Look and Sound of Perfect" website. Nasty! The hack was quickly fixed, but the message is clear. This is still very much a war, and perhaps "Hack the Planet!" Makes you wonder if all industries have fights like this, and somewhere on a craft site a knitter is calling a crocheter a little bitch. F***ing crocheters. 				<a href="http://kotaku.com/338266/hackers-join-next+gen-hd-format-wars" title="Click here to read more about Hackers Join Next-Gen HD Format Wars">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Dec 2007 17:00:11 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[NCSoft: Home Could Be Good, Won't Move PS3s]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NCSoft: Home Could Be Good, Won't Move PS3s" href="http://kotaku.com/smacktalk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read NCSoft: Home Could Be Good, Won't Move PS3s" href="http://kotaku.com/312013/ncsoft-home-could-be-good-wont-move-ps3s" class="pp_image">
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				PSHome looks like it could be the PS3's underestimated weapon in recapturing public interest in a brand that's taken its share of bruises this time around. But NCSoft's Thomas Bidaux sees the platform's potential a little differently:<blockquote>I think Home is very interesting, but I want to see how people use it. Again - content. If there is an incentive for people to go into Home, beyond just customising their avatar, then it will be very, very good. If there is no incentive, then it will remain quite limited.</blockquote>				<a href="http://kotaku.com/312013/ncsoft-home-could-be-good-wont-move-ps3s" title="Click here to read more about NCSoft: Home Could Be Good, Won't Move PS3s">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Oct 2007 15:20:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Outsider is Next Gen, Halo 3 and Bioshock Aren't]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Outsider is Next Gen, Halo 3 and Bioshock Aren't" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read The Outsider is Next Gen, Halo 3 and Bioshock Aren't" href="http://kotaku.com/309259/the-outsider-is-next-gen-halo-3-and-bioshock-arent" class="pp_image">
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				Frontier Developments' boss David Braben is feeling really confident about his upcoming game, The Outsider (for PS3 and Xbox 360). Players take control of an ex-CIA agent framed for the assassination of the President in what looks to be a good, "high octane" time. But like we said, he's feeling <em>really</em> confident about it. <blockquote>I loved the 1930s-1950s atmosphere of BioShock...but the gameplay itself was not 'next-gen'...I found Halo 3 great fun, too, but also a little disappointing - as although there were a few nice touches and improved graphical fidelity, it hadn't really moved on much from Halo 2 in terms of the gameplay.</blockquote>His game on the other hand, is going to be fantastic: 				<a href="http://kotaku.com/309259/the-outsider-is-next-gen-halo-3-and-bioshock-arent" title="Click here to read more about The Outsider is Next Gen, Halo 3 and Bioshock Aren't">More&nbsp;&raquo;</a>
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			<category><![CDATA[frontier development]]></category>
			<category><![CDATA[the outsider]]></category>
			<pubDate><![CDATA[Wed, 10 Oct 2007 14:40:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Crytek: Bioshock Pwns Halo 3, But Both Drool and PCs Rule]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crytek: Bioshock Pwns Halo 3, But Both Drool and PCs Rule" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Crytek: Bioshock Pwns Halo 3, But Both Drool and PCs Rule" href="http://kotaku.com/307709/crytek-bioshock-pwns-halo-3-but-both-drool-and-pcs-rule" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Crytek: Bioshock Pwns Halo 3, But Both Drool and PCs Rule" alt="Click here to read Crytek: Bioshock Pwns Halo 3, But Both Drool and PCs Rule" src="http://cache.kotaku.com/assets/images/9/2007/10/small_Cevat-Yerli-at-the-Gun-Store-in-Las-Vegas.jpeg"/>
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				Crytek head Cevat Yerli must be feeling pretty good about Crysis. Because even though he's <em>trying</em> not to talk smack, it's pouring from his mouth anyway. <blockquote>I don't want to talk bad about [Halo 3]. The trailer looked great. I know there are millions of people who love it.</blockquote>C'mon, let the poison out. You're amongst friends.  				<a href="http://kotaku.com/307709/crytek-bioshock-pwns-halo-3-but-both-drool-and-pcs-rule" title="Click here to read more about Crytek: Bioshock Pwns Halo 3, But Both Drool and PCs Rule">More&nbsp;&raquo;</a>
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			<category><![CDATA[Crytek]]></category>
			<category><![CDATA[Halo 3]]></category>
			<pubDate><![CDATA[Fri, 05 Oct 2007 15:20:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Eggebrecht: Wii Games Should Look Better]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eggebrecht: Wii Games Should Look Better" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Eggebrecht: Wii Games Should Look Better" href="http://kotaku.com/298645/eggebrecht-wii-games-should-look-better" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Eggebrecht: Wii Games Should Look Better" alt="Click here to read Eggebrecht: Wii Games Should Look Better" src="http://cache.kotaku.com/assets/images/9/2007/09/small_argh1myeyes.jpg"/>
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				Factor Five's Julian Eggebrecht may have taken some knocks on the chin for Lair's gameplay, but not many were complaining about the unquestionably stellar graphics of the title. And that's pretty much enough for me to name him an unquestionable authority on every platform's individual graphical nuances (and anything else necessary for this article to be extremely important). Right now, Eggebrecht's questioning an industry that's all but given up on the Wii ever making pretty games:<blockquote>If you connect you can get a lot of shader effects which would've been on the 360 or the PS3...it's got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things.</blockquote>So why does he think games aren't looking better?				<a href="http://kotaku.com/298645/eggebrecht-wii-games-should-look-better" title="Click here to read more about Eggebrecht: Wii Games Should Look Better">More&nbsp;&raquo;</a>
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			<category><![CDATA[lair]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 11 Sep 2007 14:20:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Space Giraffe is Rubbish, The Shirt]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Giraffe is Rubbish, The Shirt" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Space Giraffe is Rubbish, The Shirt" href="http://kotaku.com/296475/space-giraffe-is-rubbish-the-shirt" class="pp_image">
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				 I'll be honest. I haven't played <i>Space Giraffe</i>, because my Xbox 360 is still in the intense care unit. (Have you? You like it?) Paper mag Official Xbox Magazine didn't dig the game much at all, giving it a 2/10. Over at <a href="http://forums.somethingawful.com/showthread.php?threadid=2586752&userid=0&perpage=40&pagenumber=8#post332155041">Something Awful</a>, <i>Space Giraffe</i> creator and head yak Jeff Minter called the review "the most extraordinary example of egregious fuckwittery" he's ever seen. Right or wrong, the magazine is certainly entitled to its opinion! Just as Minter is entitled to make t-shirts lampooning that review. They're available for purchase, too. Buy one if you like. Wear it, too.				<a href="http://kotaku.com/296475/space-giraffe-is-rubbish-the-shirt" title="Click here to read more about Space Giraffe is Rubbish, The Shirt">More&nbsp;&raquo;</a>
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			<category><![CDATA[Jeff Minter]]></category>
			<category><![CDATA[space giraffe]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 05 Sep 2007 08:40:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Splinter Cell Producer Trashes PS3's AI Capabilities]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Splinter Cell Producer Trashes PS3's AI Capabilities" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Splinter Cell Producer Trashes PS3's AI Capabilities" href="http://kotaku.com/288817/splinter-cell-producer-trashes-ps3s-ai-capabilities" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Splinter Cell Producer Trashes PS3's AI Capabilities" alt="Click here to read Splinter Cell Producer Trashes PS3's AI Capabilities" src="http://cache.kotaku.com/assets/images/9/2007/08/small_ai_movie_copy_rescale.jpg"/>
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				In a recent interview with Gameplayer, one Splinter Cell: Conviction producer "Danny" adamantly declared:<blockquote>It's NEVER gonna come out on the PS3 or the Wii.</blockquote>Why? The Wii is self-explanatory, but he also said the Xbox 360 handles AI better than the PS3. That seems to be a bit overreaching, and maybe the real answer is that Splinter Cell's software architecture would make it difficult to bring to the PS3. But what do I know? Any real devs in the audience want to clarify for the group? 				<a href="http://kotaku.com/288817/splinter-cell-producer-trashes-ps3s-ai-capabilities" title="Click here to read more about Splinter Cell Producer Trashes PS3's AI Capabilities">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 13 Aug 2007 12:40:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Mark Rein - Halo 3 Shouldn't Have Shown at E3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mark Rein - Halo 3 Shouldn't Have Shown at E3" href="http://kotaku.com/smacktalk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Mark Rein - Halo 3 Shouldn't Have Shown at E3" href="http://kotaku.com/283257/mark-rein-+-halo-3-shouldnt-have-shown-at-e3" class="pp_image">
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				Epic head Mark Rein, though a huge Halo fan, has been dissing Bungie's/Microsoft's decision to show Halo 3 at E3. 				<a href="http://kotaku.com/283257/mark-rein-+-halo-3-shouldnt-have-shown-at-e3" title="Click here to read more about Mark Rein - Halo 3 Shouldn't Have Shown at E3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Jul 2007 12:40:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA["Hardware With Pokemon Wins"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Hardware With Pokemon Wins&quot;" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read &quot;Hardware With Pokemon Wins&quot;" href="http://kotaku.com/267589/hardware-with-pokemon-wins" class="pp_image">
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				The console wars decided by <i>Final Fantasy</i>? Pffft, what-ever! Tsunekazu Ishihara, CEO of Nintendo affiliate The Pok&eacute;mon Company, says the hardware with <i>Pok&eacute;</i> will win. Yes, that's almost EXACTLY what he says. Here's the direct quote:				<a href="http://kotaku.com/267589/hardware-with-pokemon-wins" title="Click here to read more about "Hardware With Pokemon Wins"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Jun 2007 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=267589&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: Smash Talk vs. Trash Talk]]></title>
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				<center>  </center> 

CheapyD from <a href="http://www.cheapassgamer.com/">CheapAssGamer</a> is back, in need of a shave and reviewing the Trash Talk for the Xbox 360. We featured the <a href="http://kotaku.com/gaming/smack-talk/improve-your-smack-talk-203482.php">Smack Talk</a> a while back, but Cheapy gives a quick run done on how the Trash Talk works and offers his two cents on which is a better buy. The peripheral seems pretty annoying, actually. Then again, that is the point! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/247968/clip-smash-talk-vs-trash-talk" title="Click here to read more about Clip: Smash Talk vs. Trash Talk">More&nbsp;&raquo;</a>
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			<category><![CDATA[trash talk]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 30 Mar 2007 04:00:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[EA: "Gears of War? Zero Innovation."]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: &quot;Gears of War? Zero Innovation.&quot;" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA: &quot;Gears of War? Zero Innovation.&quot;" href="http://kotaku.com/213810/ea-gears-of-war-zero-innovation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA: &quot;Gears of War? Zero Innovation.&quot;" alt="Click here to read EA: &quot;Gears of War? Zero Innovation.&quot;" src="http://cache.kotaku.com/assets/images/9/2006/11/small_army_of_two.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Oh snap! Oh. Oh it's ON now. Electronic Arts Montreal general manager Alain Tascan laid a little smack down on the competition.				<a href="http://kotaku.com/213810/ea-gears-of-war-zero-innovation" title="Click here to read more about EA: "Gears of War? Zero Innovation."">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Nov 2006 22:40:27 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft Blogger Says PS3 Online "Likely Underwelming"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Blogger Says PS3 Online &quot;Likely Underwelming&quot;" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Microsoft Blogger Says PS3 Online &quot;Likely Underwelming&quot;" href="http://kotaku.com/206992/microsoft-blogger-says-ps3-online-likely-underwelming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Blogger Says PS3 Online &quot;Likely Underwelming&quot;" alt="Click here to read Microsoft Blogger Says PS3 Online &quot;Likely Underwelming&quot;" src="http://cache.kotaku.com/assets/images/9/2006/10/small_blurrayhaze.jpg"/>
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      With PLAYSTATION 3 Online getting propped up by Xfire, Microsoft blogger Ozymandias weighs in for the requisite thunder stealing. Sony mentioned that Xfire is not replacing SCE's PlayStation Network Platform, but simply be "complementary" in that it will provide additional features and connectivity with the Xfire network. Cool, huh?				<a href="http://kotaku.com/206992/microsoft-blogger-says-ps3-online-likely-underwelming" title="Click here to read more about Microsoft Blogger Says PS3 Online "Likely Underwelming"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Oct 2006 09:22:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Improve Your Smack Talk]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Improve Your Smack Talk" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Improve Your Smack Talk" href="http://kotaku.com/203482/improve-your-smack-talk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Improve Your Smack Talk" alt="Click here to read Improve Your Smack Talk" src="http://cache.kotaku.com/assets/images/9/2006/09/small_smacktalkmachine.jpg"/>
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      Meet smack talk Version 2.0. With the GameDR Smack Talk, press one of five buttons to taunt your Xbox Live foe with a movie one-liner ("Go ahead, make my day"), a music clip ("We Are the Champions") and any other customized sound bite. Here's how it works: Plug the pint-sized accessory into the Xbox 360 controller's bottom and the headset jack. There are five preset sounds that run the gamut of evil laugh to crowd applause, which can be replaced. The clips can run up to five seconds in length, stored on Flash memory. Drops this October for US $29.99 and will hopefully lead to more creative smack talk. Until then continue with the "I pwn noobs" and the f-bombs. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/203482/improve-your-smack-talk" title="Click here to read more about Improve Your Smack Talk">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
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			<pubDate><![CDATA[Wed, 27 Sep 2006 09:21:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=203482&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Xbox Australia Slams Sony Delay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Australia Slams Sony Delay" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Xbox Australia Slams Sony Delay" href="http://kotaku.com/199942/xbox-australia-slams-sony-delay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Australia Slams Sony Delay" alt="Click here to read Xbox Australia Slams Sony Delay" src="http://cache.kotaku.com/assets/images/9/2006/09/small_australianxboxflag.jpg"/>
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      Kicking a dog when its down, Xbox Australia's honcho David McLean added his two cents to the PLAYSTATION 3 PAL region delay, which has pushed back the console from November 2006 to March 2007. Before going on to flatter the Wii, McLean said:				<a href="http://kotaku.com/199942/xbox-australia-slams-sony-delay" title="Click here to read more about Xbox Australia Slams Sony Delay">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Sep 2006 03:23:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199942&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[VoIP Headset for the DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read VoIP Headset for the DS" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read VoIP Headset for the DS" href="http://kotaku.com/187054/voip-headset-for-the-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read VoIP Headset for the DS" alt="Click here to read VoIP Headset for the DS" src="http://cache.kotaku.com/assets/images/9/2006/07/B000G2MCBM.02._SS500_SCLZZZZZZZ_V65931003_.jpg"/>
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      Well, this is rather nifty. At a recent retail product fair in Japan, Nintendo announced a VoIP headset for the DS and DS Lite. It's set to go on sale in Japan around September 14th. Price? Only about $10, surprisingly. It's designed to allow you to engage in more comfortable, lower volume smack talk with your <em>Metroid Prime: Hunters</em> or <em>Pokemon</em> buddies. 				<a href="http://kotaku.com/187054/voip-headset-for-the-ds" title="Click here to read more about VoIP Headset for the DS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Jul 2006 12:40:41 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=187054&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Tutorial in Xbox Live Smack Talk]]></title>
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				A nine point guide to learning how to talk like a foul-mouthed thirteen year-old. This is why "mute" was invented, you friggin' noob punk. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/179218/a-tutorial-in-xbox-live-smack-talk" title="Click here to read more about A Tutorial in Xbox Live Smack Talk">More&nbsp;&raquo;</a>
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			<category><![CDATA[Halo]]></category>
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			<pubDate><![CDATA[Thu, 08 Jun 2006 15:24:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=179218&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How To Become A Frag Doll]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Become A Frag Doll" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read How To Become A Frag Doll" href="http://kotaku.com/170939/how-to-become-a-frag-doll" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Become A Frag Doll" alt="Click here to read How To Become A Frag Doll" src="http://cache.kotaku.com/assets/images/9/2006/05/fragdolls-thumb.jpg"/>
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				<a href="http://www.kotaku.com/images/2006/05/fragdolls.jpg"></a>A pinch of jiggle, a loving spoonful of silicon, a cursory talent in playing games and a complete lack of self-respect. Sure, those are some of the ingredients, but what <em>else</em> is necessary to be a Frag Doll &mdash; that elite group of "gaming grrls" marketed by Ubisoft straight to your crotch?				<a href="http://kotaku.com/170939/how-to-become-a-frag-doll" title="Click here to read more about How To Become A Frag Doll">More&nbsp;&raquo;</a>
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			<category><![CDATA[Frag Dolls]]></category>
			<category><![CDATA[Sex]]></category>
			<category><![CDATA[Smack Talk]]></category>
			<pubDate><![CDATA[Tue, 02 May 2006 16:40:53 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=170939&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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