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		<title><![CDATA[Kotaku: Slate]]></title>
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			<title><![CDATA[Kotaku: Slate]]></title>
			<link>http://kotaku.com/tag/slate</link>
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		<link>http://kotaku.com/tag/slate</link>
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		<description><![CDATA[Kotaku posts tagged Slate]]></description>
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			<title><![CDATA[Report: Apple's Game-Playing Tablet Unveils This Month, Ships March]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Apple's Game-Playing Tablet Unveils This Month, Ships March" href="http://kotaku.com/apple/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">apple</span></a></div -->					<div><a title="Click here to read Report: Apple's Game-Playing Tablet Unveils This Month, Ships March" href="http://kotaku.com/5439993/report-apples-game+playing-tablet-unveils-this-month-ships-march" class="pp_image">
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				Apple is set to unveil its take on the tablet computer, the touchscreen bigger brother to the iPhone rumored to be branded the iSlate, according to a new report from the Wall Street Journal.				<a href="http://kotaku.com/5439993/report-apples-game+playing-tablet-unveils-this-month-ships-march" title="Click here to read more about Report: Apple's Game-Playing Tablet Unveils This Month, Ships March">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5439993/report-apples-game+playing-tablet-unveils-this-month-ships-march]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5439993]]></guid>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[apple tablet]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[iSlate]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Slate]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 04 Jan 2010 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Slate Declares the Wii Online 'A Smashing Failure']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Slate Declares the Wii Online 'A Smashing Failure'" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Slate Declares the Wii Online 'A Smashing Failure'" href="http://kotaku.com/373840/slate-declares-the-wii-online-a-smashing-failure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Slate Declares the Wii Online 'A Smashing Failure'" alt="Click here to read Slate Declares the Wii Online 'A Smashing Failure'" src="http://cache.kotaku.com/assets/images/9/2008/03/small_ssbbbox-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/ssbbbox.jpg"></a> On the heels of Leigh Alexander musing about the <a href="http://kotaku.com/368322/a-wii-for-grownups">potential for 'a Wii for grownups'</a>, Jack Patrick Rodgers takes on the Wii's online functionality (or lack thereof, in his estimation).  It's clunky, he says, and while he wouldn't expect Xbox Live-esque service from a service that is trying to keep itself 'easy and free,' it really showed its unsophistication while playing <i>SSBB</i> online:				<a href="http://kotaku.com/373840/slate-declares-the-wii-online-a-smashing-failure" title="Click here to read more about Slate Declares the Wii Online 'A Smashing Failure'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/373840/slate-declares-the-wii-online-a-smashing-failure]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-373840]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[Slate]]></category>
			<category><![CDATA[ssbb]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 30 Mar 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[In Defense of Game Cliches]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Defense of Game Cliches" href="http://kotaku.com/nothing-new/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nothingnew</span></a></div -->					<div><a title="Click here to read In Defense of Game Cliches" href="http://kotaku.com/283054/in-defense-of-game-cliches" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In Defense of Game Cliches" alt="Click here to read In Defense of Game Cliches" src="http://cache.kotaku.com/assets/images/9/2007/07/small_che-1024.jpg"/>
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				 Cut scenes, health packs and cheat codes. They're all video game clich&eacute;s, but necessary and even helpful ones at that. Over at Slate, Chris Baker has an insightful piece up on how old hat makes your gaming experience more enjoyable. He writes:				<a href="http://kotaku.com/283054/in-defense-of-game-cliches" title="Click here to read more about In Defense of Game Cliches">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/283054/in-defense-of-game-cliches]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-283054]]></guid>
			<category><![CDATA[Nothing new]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Slate]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Fri, 27 Jul 2007 00:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Slate's Slant On Videogame Violence]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Slate's Slant On Videogame Violence" href="http://kotaku.com/get-a-learn-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">getalearnon</span></a></div -->					<div><a title="Click here to read Slate's Slant On Videogame Violence" href="http://kotaku.com/256542/slates-slant-on-videogame-violence" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Slate's Slant On Videogame Violence" alt="Click here to read Slate's Slant On Videogame Violence" src="http://cache.kotaku.com/assets/images/9/2007/04/small_slate_game_violence.jpg"/>
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				Feeling out of touch on the videogame violence issue? There are plenty of fans of the art form who are quick to defend violent games, albeit from personal and anecdotal experience, that violent videogames do not a violent person make. But some research indicates otherwise.				<a href="http://kotaku.com/256542/slates-slant-on-videogame-violence" title="Click here to read more about Slate's Slant On Videogame Violence">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/256542/slates-slant-on-videogame-violence]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-256542]]></guid>
			<category><![CDATA[get a learn on]]></category>
			<category><![CDATA[Myst]]></category>
			<category><![CDATA[Slate]]></category>
			<category><![CDATA[Violence]]></category>
			<category><![CDATA[Wolfenstein]]></category>
			<pubDate><![CDATA[Mon, 30 Apr 2007 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=256542&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Slate Hates The Wii For Hate Hat Trick]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Slate Hates The Wii For Hate Hat Trick" href="http://kotaku.com/slate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">slate</span></a></div -->					<div><a title="Click here to read Slate Hates The Wii For Hate Hat Trick" href="http://kotaku.com/216188/slate-hates-the-wii-for-hate-hat-trick" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Slate Hates The Wii For Hate Hat Trick" alt="Click here to read Slate Hates The Wii For Hate Hat Trick" src="http://cache.kotaku.com/assets/images/9/2006/11/no_wii_for_you.jpg"/>
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				Don't hate the player, hate the sometimes, somewhat inaccurate infrared sensor and internal gyroscope and accelerometer. Slate's a bit whiny about the not-quite dead on targeting when using the Wii-mote as a pointer and that you don't really need to know a proper golf stance to play Wii Sports.				<a href="http://kotaku.com/216188/slate-hates-the-wii-for-hate-hat-trick" title="Click here to read more about Slate Hates The Wii For Hate Hat Trick">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/216188/slate-hates-the-wii-for-hate-hat-trick]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-216188]]></guid>
			<category><![CDATA[Slate]]></category>
			<category><![CDATA[haters]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[wii sports]]></category>
			<category><![CDATA[Wiimote]]></category>
			<pubDate><![CDATA[Mon, 20 Nov 2006 20:20:53 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=216188&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lack of Indie Games Depresses Entire Industry]]></title>
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				Slate.com has a fantastic article up today about the quiet crisis in game development: the dearth of independently-released titles.  Author Luke O'Brian cites a variety of causes for the drought, such as overblown budget requirements, a convoluted distribution model, and the few big names like Electronic Arts, Sony, and Activision hogging the market with endless sequels and remakes.  The 19th Madden is about to slime its way onto shelves, with all updated player names and numbers.  I dunno about you man, but I'm fuckin' stoked.				<a href="http://kotaku.com/176700/lack-of-indie-games-depresses-entire-industry" title="Click here to read more about Lack of Indie Games Depresses Entire Industry">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/176700/lack-of-indie-games-depresses-entire-industry]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-176700]]></guid>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Developers]]></category>
			<category><![CDATA[Flash Games]]></category>
			<category><![CDATA[Slate]]></category>
			<pubDate><![CDATA[Fri, 26 May 2006 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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