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		<title><![CDATA[Kotaku: Size Matters]]></title>
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			<title><![CDATA[Kotaku: Size Matters]]></title>
			<link>http://kotaku.com/tag/size matters</link>
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		<link>http://kotaku.com/tag/size matters</link>
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		<description><![CDATA[Kotaku posts tagged Size Matters]]></description>
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			<title><![CDATA[Size Matters When You're The Former Planet Pluto]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Size Matters When You're The Former Planet Pluto" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Size Matters When You're The Former Planet Pluto" href="http://kotaku.com/5730809/size-matters-when-youre-the-former-planet-pluto" class="pp_image">
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				 Nearly four and a half years after Pluto was demoted from planet to dwarf planet, astronomers are still trying to figure out how big it is. The title of Largest Dwarf Planet in the Solar System hangs in the balance!				<a href="http://kotaku.com/5730809/size-matters-when-youre-the-former-planet-pluto" title="Click here to read more about Size Matters When You're The Former Planet Pluto">More&nbsp;&raquo;</a>
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			<category><![CDATA[Science]]></category>
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			<category><![CDATA[Eris]]></category>
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			<category><![CDATA[size matters]]></category>
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			<pubDate><![CDATA[Tue, 11 Jan 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How Big Is The iPad, Really?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Big Is The iPad, Really?" href="http://kotaku.com/size-matters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sizematters</span></a></div -->					<div><a title="Click here to read How Big Is The iPad, Really?" href="http://kotaku.com/5508742/how-big-is-the-ipad-really" class="pp_image">
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				  Giant graphics are nice and all, but now that I've got the real thing in my hands, I thought I'd see how the iPad measures up to other electronic and game-related devices laying about my home.				<a href="http://kotaku.com/5508742/how-big-is-the-ipad-really" title="Click here to read more about How Big Is The iPad, Really?">More&nbsp;&raquo;</a>
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			<category><![CDATA[size comparison]]></category>
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			<pubDate><![CDATA[Sat, 03 Apr 2010 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[DSi XL Versus iPad: The Battle of the Bigger Versions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DSi XL Versus iPad: The Battle of the Bigger Versions" href="http://kotaku.com/size-matters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sizematters</span></a></div -->					<div><a title="Click here to read DSi XL Versus iPad: The Battle of the Bigger Versions" href="http://kotaku.com/5486890/dsi-xl-versus-ipad-the-battle-of-the-bigger-versions/gallery/" class="pp_image">
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				The Nintendo DSi XL comes out on <a href="http://kotaku.com/5486449/retail-deathmatch-dsi-xl-and-apple-ipad-hit-the-us-within-days-of-each-other?skyline=true&s=iNi">March 28; the Apple iPad on April 3</a>. Both are essentially bigger versions of things that already exist, but how much of an improvement are they really?				<a href="http://kotaku.com/5486890/dsi-xl-versus-ipad-the-battle-of-the-bigger-versions/gallery/" title="Click here to read more about DSi XL Versus iPad: The Battle of the Bigger Versions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Fri, 05 Mar 2010 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Stranglehold Is Really Short, Yo.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stranglehold Is Really Short, Yo." href="http://kotaku.com/size-matters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sizematters</span></a></div -->					<div><a title="Click here to read Stranglehold Is Really Short, Yo." href="http://kotaku.com/281161/stranglehold-is-really-short-yo" class="pp_image">
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				 <i>Stranglehold</i> is the video game sequel to John Woo's Hong Kong bullet-riddled action flick <i>Hard Boiled</i>. The film director (pictured) and star Chow-Yun Fat were directly involved in the third-person-shooter's creation, lending their opinion to the final product. Sound great on paper! So, what about the final product? How is it? <i>Stranglehold</i> art director Jason Kaehler says:				<a href="http://kotaku.com/281161/stranglehold-is-really-short-yo" title="Click here to read more about Stranglehold Is Really Short, Yo.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Stranglehold]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 23 Jul 2007 03:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Denis Dyack - Less Game is More]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Denis Dyack - Less Game is More" href="http://kotaku.com/size-matters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sizematters</span></a></div -->					<div><a title="Click here to read Denis Dyack - Less Game is More" href="http://kotaku.com/257350/denis-dyack-+-less-game-is-more" class="pp_image">
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				Silicon Knights president Denis Dyack and I are on exactly the same wavelength, at least as evidenced by the second part of his interview over at GameIndustry.biz. The Too Human developer says that while games have been getting longer and longer over the past 15 years, gamers no longer want games that take them days to play. 				<a href="http://kotaku.com/257350/denis-dyack-+-less-game-is-more" title="Click here to read more about Denis Dyack - Less Game is More">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/257350/denis-dyack-+-less-game-is-more]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-257350]]></guid>
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			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Thu, 03 May 2007 12:20:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Frankenreview - Ratchet & Clank: Size Matters]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frankenreview - Ratchet &amp; Clank: Size Matters" href="http://kotaku.com/frankenreview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">frankenreview</span></a></div -->					<div><a title="Click here to read Frankenreview - Ratchet &amp; Clank: Size Matters" href="http://kotaku.com/236838/frankenreview-+-ratchet--clank-size-matters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Frankenreview - Ratchet &amp; Clank: Size Matters" alt="Click here to read Frankenreview - Ratchet &amp; Clank: Size Matters" src="http://cache.kotaku.com/assets/images/9/2007/02/small_rac.JPG"/>
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				Ratchet & Clank started on the PS2 and it's already turning 6 in videogame years. What looked to be a shallow 3D adventure has proven itself as an involving, rewarding series with great gameplay and funny stories.				<a href="http://kotaku.com/236838/frankenreview-+-ratchet--clank-size-matters" title="Click here to read more about Frankenreview - Ratchet & Clank: Size Matters">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/236838/frankenreview-+-ratchet--clank-size-matters]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-236838]]></guid>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 15 Feb 2007 12:30:45 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Ratchet and Clank: Size Matters Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ratchet and Clank: Size Matters Impressions" href="http://kotaku.com/ratchet-%26-clank/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ratchetclank</span></a></div -->					<div><a title="Click here to read Ratchet and Clank: Size Matters Impressions" href="http://kotaku.com/231832/ratchet-and-clank-size-matters-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ratchet and Clank: Size Matters Impressions" alt="Click here to read Ratchet and Clank: Size Matters Impressions" src="http://cache.kotaku.com/assets/images/9/2007/02/small_ratchetclanksm.gif"/>
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      One of the most consistent game franchises around would have to be Insomniac's Ratchet & Clank series. Each progressive title has managed to add new elements while maintaining an excellent balance of humor and solid gameplay that define the series. Many fans were a bit disappointed that Ratchet: Deadlocked focused on shooting without platforming and puzzle elements, but I'm happy to say after spending quite a bit of time with a preview build that the series has returned to its roots with the upcoming Ratchet & Clank: Size Matters for the PSP. 				<a href="http://kotaku.com/231832/ratchet-and-clank-size-matters-impressions" title="Click here to read more about Ratchet and Clank: Size Matters Impressions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/231832/ratchet-and-clank-size-matters-impressions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-231832]]></guid>
			<category><![CDATA[ratchet & clank]]></category>
			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[size matters]]></category>
			<pubDate><![CDATA[Thu, 01 Feb 2007 12:50:18 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Clips: Ratchet and Clank: Size Matters Trailer]]></title>
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It's been a long time since I played a Ratchet & Clank game, but I have fond memories of pretty much every title in the series. R & C are a great team; they're funny, witty and everything Jak & Daxter wish they could be. The franchise got me interested in platform style games again and the mix of level styles always gave it that perfect amount of difficulty. It also incorporated lots of great secrets and, of course, it's always awesome arsenal of great weapons.				<a href="http://kotaku.com/228553/clips-ratchet-and-clank-size-matters-trailer" title="Click here to read more about Clips: Ratchet and Clank: Size Matters Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/228553/clips-ratchet-and-clank-size-matters-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-228553]]></guid>
			<category><![CDATA[Ratchet And Clank]]></category>
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			<category><![CDATA[Trailer]]></category>
			<pubDate><![CDATA[Sat, 13 Jan 2007 12:00:31 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Three DVD Cases Next to a Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Three DVD Cases Next to a Wii" href="http://kotaku.com/make-a-wish/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">makeawish</span></a></div -->					<div><a title="Click here to read Three DVD Cases Next to a Wii" href="http://kotaku.com/214117/three-dvd-cases-next-to-a-wii" class="pp_image">
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				NoGoJoe Writes:				<a href="http://kotaku.com/214117/three-dvd-cases-next-to-a-wii" title="Click here to read more about Three DVD Cases Next to a Wii">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/214117/three-dvd-cases-next-to-a-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-214117]]></guid>
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			<category><![CDATA[DVD]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[size matters]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 10 Nov 2006 23:02:43 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Twilight Princess Dungeon and Length Details]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Twilight Princess Dungeon and Length Details" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Twilight Princess Dungeon and Length Details" href="http://kotaku.com/212449/twilight-princess-dungeon-and-length-details" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Twilight Princess Dungeon and Length Details" alt="Click here to read Twilight Princess Dungeon and Length Details" src="http://cache.kotaku.com/assets/images/9/2006/11/small_zelda_dungeons.jpg"/>
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      Let's face it gamers, no matter what gender or sexual orientation, we all want to know one thing about an upcoming game. How big is it? This intimate question was put to two of Nintendo of America's game localization guys, Nate Bihldorff and Bill Trinen about the highly anticipated Legend of Zelda: Twilight Princess.				<a href="http://kotaku.com/212449/twilight-princess-dungeon-and-length-details" title="Click here to read more about Twilight Princess Dungeon and Length Details">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/212449/twilight-princess-dungeon-and-length-details]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-212449]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Gamecube]]></category>
			<category><![CDATA[Localization]]></category>
			<category><![CDATA[size matters]]></category>
			<category><![CDATA[Twilight Princess]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Sat, 04 Nov 2006 16:20:50 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=212449&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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