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		<title><![CDATA[Kotaku: Sixaxis]]></title>
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			<title><![CDATA[Kotaku: Sixaxis]]></title>
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		<description><![CDATA[Kotaku posts tagged Sixaxis]]></description>
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			<title><![CDATA[How to Play Your Android Games with a PlayStation 3 Controller]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How to Play Your Android Games with a PlayStation 3 Controller" href="http://kotaku.com/android/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">android</span></a></div -->					<div><a title="Click here to read How to Play Your Android Games with a PlayStation 3 Controller" href="http://kotaku.com/5828790/how-to-play-your-android-games-with-a-playstation-3-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How to Play Your Android Games with a PlayStation 3 Controller" alt="Click here to read How to Play Your Android Games with a PlayStation 3 Controller" src="http://cache.kotaku.com/assets/images/9/2011/08/small_bgulif85snm.jpg"/>
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				<!-- videoId: bGulIF85SnM --><!-- /videoId: bGulIF85SnM --> Answering the call of Android gamers frustrated by virtual joysticks, Dancing Pixel Studios' <em>Sixaxis Controller</em> can grant your PlayStation 3 controller power over your mobile games, as long as the device is right.				<a href="http://kotaku.com/5828790/how-to-play-your-android-games-with-a-playstation-3-controller" title="Click here to read more about How to Play Your Android Games with a PlayStation 3 Controller">More&nbsp;&raquo;</a>
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			<category><![CDATA[Android]]></category>
			<category><![CDATA[Dancing Pixel Studios]]></category>
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			<pubDate><![CDATA[Mon, 08 Aug 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Tattoos Are A Last-Gen Feature]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tattoos Are A Last-Gen Feature" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read Tattoos Are A Last-Gen Feature" href="http://kotaku.com/5693030/tattoos-are-a-last+gen-feature" class="pp_image">
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				It's...just...yes. As seen on <a href="http://youneedadoctorbabyyouscared.tumblr.com/post/1585902836">Pichu</a>, via <a href="http://blog.gamefreaks.co.nz/post/1606799194?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+co%2FLMfi+%28Gamefreaks+Blog%29&utm_content=Google+Reader">Gamefreaks</a>.				<a href="http://kotaku.com/5693030/tattoos-are-a-last+gen-feature" title="Click here to read more about Tattoos Are A Last-Gen Feature">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Nov 2010 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Force Feedback Helps Doctors Poke Patients With Robots]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Force Feedback Helps Doctors Poke Patients With Robots" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Force Feedback Helps Doctors Poke Patients With Robots" href="http://kotaku.com/5651427/force-feedback-helps-doctors-poke-patients-with-robots" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Force Feedback Helps Doctors Poke Patients With Robots" alt="Click here to read Force Feedback Helps Doctors Poke Patients With Robots" src="http://cache.kotaku.com/assets/images/9/2010/09/surgery.jpg"/>
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				 A popular method of adding more immersion to video games could make a life or death difference to doctors using robotic proxies to perform delicate surgery.				<a href="http://kotaku.com/5651427/force-feedback-helps-doctors-poke-patients-with-robots" title="Click here to read more about Force Feedback Helps Doctors Poke Patients With Robots">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5651427/force-feedback-helps-doctors-poke-patients-with-robots]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5651427]]></guid>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Force Feedback]]></category>
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			<pubDate><![CDATA[Wed, 29 Sep 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Rumble Might Be Rudimentary, But I Still Like It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumble Might Be Rudimentary, But I Still Like It" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read Rumble Might Be Rudimentary, But I Still Like It" href="http://kotaku.com/5582214/rumble-might-be-rudimentary-but-i-still-like-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumble Might Be Rudimentary, But I Still Like It" alt="Click here to read Rumble Might Be Rudimentary, But I Still Like It" src="http://cache.kotaku.com/assets/images/9/2010/07/youarethecontroller.jpg"/>
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				 When the PS3 launched in 2006, the SIXAXIS controller did not have rumble support. It had motion control, but like I just said, no rumble. And I found myself playing more Xbox 360 games.				<a href="http://kotaku.com/5582214/rumble-might-be-rudimentary-but-i-still-like-it" title="Click here to read more about Rumble Might Be Rudimentary, But I Still Like It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5582214/rumble-might-be-rudimentary-but-i-still-like-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5582214]]></guid>
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			<pubDate><![CDATA[Thu, 08 Jul 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The iPhone 4 Supports 3D Motion Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The iPhone 4 Supports 3D Motion Gaming" href="http://kotaku.com/wwdc-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wwdc2010</span></a></div -->					<div><a title="Click here to read The iPhone 4 Supports 3D Motion Gaming" href="http://kotaku.com/5557416/the-iphone-4-supports-3d-motion-gaming" class="pp_image">
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				 The newly-announced iPhone 4 adds a 3-axis gyroscope to the motion-sensing mix, tied together with the accelerometer and built-in GPS to provide 6-axis motion sensing gaming.				<a href="http://kotaku.com/5557416/the-iphone-4-supports-3d-motion-gaming" title="Click here to read more about The iPhone 4 Supports 3D Motion Gaming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5557416/the-iphone-4-supports-3d-motion-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5557416]]></guid>
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			<pubDate><![CDATA[Mon, 07 Jun 2010 14:05:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[No, Their Jubblies Are Not SIXAXIS Controlled]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No, Their Jubblies Are Not SIXAXIS Controlled" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read No, Their Jubblies Are Not SIXAXIS Controlled" href="http://kotaku.com/5363760/no-their-jubblies-are-not-sixaxis-controlled" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No, Their Jubblies Are Not SIXAXIS Controlled" alt="Click here to read No, Their Jubblies Are Not SIXAXIS Controlled" src="http://cache.kotaku.com/assets/images/9/2009/09/koei02.jpg"/>
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				 <i>As seen on <a href="http://game.watch.impress.co.jp/img/gmw/docs/317/016/html/koei02.jpg.html">Game Watch Impress</a>.</i>				<a href="http://kotaku.com/5363760/no-their-jubblies-are-not-sixaxis-controlled" title="Click here to read more about No, Their Jubblies Are Not SIXAXIS Controlled">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Sep 2009 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Red and Blue PS3 Controllers Hitting Next Month?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red and Blue PS3 Controllers Hitting Next Month?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Red and Blue PS3 Controllers Hitting Next Month?" href="http://kotaku.com/5334165/red-and-blue-ps3-controllers-hitting-next-month" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red and Blue PS3 Controllers Hitting Next Month?" alt="Click here to read Red and Blue PS3 Controllers Hitting Next Month?" src="http://cache.kotaku.com/assets/images/9/2009/08/custom_1249930677133_504x_newds3.jpg"/>
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				 It looks like those red and blue <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">Playstation 3</a> controllers may be arriving a bit earlier than expected.				<a href="http://kotaku.com/5334165/red-and-blue-ps3-controllers-hitting-next-month" title="Click here to read more about Red and Blue PS3 Controllers Hitting Next Month?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5334165/red-and-blue-ps3-controllers-hitting-next-month]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5334165]]></guid>
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			<pubDate><![CDATA[Mon, 10 Aug 2009 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[PS3 Getting Blue, Red Controllers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Getting Blue, Red Controllers" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PS3 Getting Blue, Red Controllers" href="http://kotaku.com/5325062/ps3-getting-blue-red-controllers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3 Getting Blue, Red Controllers" alt="Click here to read PS3 Getting Blue, Red Controllers" src="http://cache.kotaku.com/assets/images/9/2011/11/small_b32d2a0419835082665d229a3a91c821.jpg"/>
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				While Japan has a few different PS3 colours to choose from, Americans are stuck with...black. Oh, and a silver controller. But only until October, because in October, there'll be two new controller shades to choose from.				<a href="http://kotaku.com/5325062/ps3-getting-blue-red-controllers" title="Click here to read more about PS3 Getting Blue, Red Controllers">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5325062/ps3-getting-blue-red-controllers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5325062]]></guid>
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			<pubDate><![CDATA[Tue, 28 Jul 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Wii Sports Resort Preview: Motion Game Of The Year?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Sports Resort Preview: Motion Game Of The Year?" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Wii Sports Resort Preview: Motion Game Of The Year?" href="http://kotaku.com/5300989/wii-sports-resort-preview-motion-game-of-the-year" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Sports Resort Preview: Motion Game Of The Year?" alt="Click here to read Wii Sports Resort Preview: Motion Game Of The Year?" src="http://cache.kotaku.com/assets/images/9/2009/06/custom_1245787507280_WSR2.jpg"/>
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				Nintendo's sequel to a game nobody thought needed a sequel is out next month, is impressive and could be the best thing for hardcore gamers on the Wii since, what, Metroid?				<a href="http://kotaku.com/5300989/wii-sports-resort-preview-motion-game-of-the-year" title="Click here to read more about Wii Sports Resort Preview: Motion Game Of The Year?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5300989/wii-sports-resort-preview-motion-game-of-the-year]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5300989]]></guid>
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			<pubDate><![CDATA[Tue, 23 Jun 2009 16:00:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Real Reason Noby Noby Boy Is On The PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Real Reason Noby Noby Boy Is On The PS3" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read The Real Reason Noby Noby Boy Is On The PS3" href="http://kotaku.com/5185939/the-real-reason-noby-noby-boy-is-on-the-ps3" class="pp_image">
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				<em>Katamari Damacy</em> and <em><a class="autolink" title="Click here to read more posts tagged NOBY NOBY BOY" title="Click here to read more posts tagged NOBY NOBY BOY" href="http://kotaku.com/tag/noby-noby-boy/">Noby Noby Boy</a></em> creator <a class="autolink" title="Click here to read more posts tagged KEITA TAKAHASHI" title="Click here to read more posts tagged KEITA TAKAHASHI" href="http://kotaku.com/tag/keita-takahashi/">Keita Takahashi</a> gave Game Developers Conference attendees a chance to learn "All About Noby Noby Boy" today, including that the game was originally developed on the Xbox 360.				<a href="http://kotaku.com/5185939/the-real-reason-noby-noby-boy-is-on-the-ps3" title="Click here to read more about The Real Reason Noby Noby Boy Is On The PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Mar 2009 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[MotorStorm With Mini-Motorbike Motion Controller]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MotorStorm With Mini-Motorbike Motion Controller" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read MotorStorm With Mini-Motorbike Motion Controller" href="http://kotaku.com/5062259/motorstorm-with-mini+motorbike-motion-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MotorStorm With Mini-Motorbike Motion Controller" alt="Click here to read MotorStorm With Mini-Motorbike Motion Controller" src="http://cache.kotaku.com/assets/images/9/2008/10/bike_controller.jpg"/>
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				This isn't a product, but rather a concept product. Spotted a mini-motorcycle that had been modded with an embedded PS3 SIXAXIS controller. The guy on the motorbike said the original plan was to have the game projected lower so players weren't looking up at the wall, but it wasn't possible to work that out logistically, apparently. Fittingly, the PS3 was running <i>MotorStorm</i>, and playing it on a mini-bike did give the title an nostalgically arcadey feel. The only downside was that the handle was a tad too low so twisting the throttle wasn't so easy on the wrist.				<a href="http://kotaku.com/5062259/motorstorm-with-mini+motorbike-motion-controller" title="Click here to read more about MotorStorm With Mini-Motorbike Motion Controller">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 12 Oct 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PlayStation 3 Controller Getting Wireless Keypad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation 3 Controller Getting Wireless Keypad" href="http://kotaku.com/games-convention-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesconvention08</span></a></div -->					<div><a title="Click here to read PlayStation 3 Controller Getting Wireless Keypad" href="http://kotaku.com/5039426/playstation-3-controller-getting-wireless-keypad" class="pp_image">
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				 Sony showed off a new wireless keyboard for the PlayStation 3 controller, intended to help with in game text messaging and PS3 browser navigatoin. The black keyboard clips on over the front of the DualShock 3/SIXAXIS with the keyboard located above the main controller area.

The wireless keyboard also features a touchpad mode to allow for mouse input. David Reeves, president of SCEE, said that this touchpad control mode may be used in future game development.

The keyboard will ship in eight configurations in Europe to support the numerous languages and keyboard types in the continent.				<a href="http://kotaku.com/5039426/playstation-3-controller-getting-wireless-keypad" title="Click here to read more about PlayStation 3 Controller Getting Wireless Keypad">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Aug 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[SCEA Has No Plans To Offer Sixaxis Bundles In North America]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SCEA Has No Plans To Offer Sixaxis Bundles In North America" href="http://kotaku.com/sixaxis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sixaxis</span></a></div -->					<div><a title="Click here to read SCEA Has No Plans To Offer Sixaxis Bundles In North America" href="http://kotaku.com/5016245/scea-has-no-plans-to-offer-sixaxis-bundles-in-north-america" class="pp_image">
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				A Sony rep has just confirmed to Kotaku that Sony Computer Entertainment America has no plans to echo Sony Europe's move to <a href="http://kotaku.com/5015687/scee-announce-sixaxis-bundle-clearance">clear out PlayStation 3 Sixaxis controllers</a> by bundling them with games.				<a href="http://kotaku.com/5016245/scea-has-no-plans-to-offer-sixaxis-bundles-in-north-america" title="Click here to read more about SCEA Has No Plans To Offer Sixaxis Bundles In North America">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Jun 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Sony Working On Breakapart Motion Controller]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Working On Breakapart Motion Controller" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Sony Working On Breakapart Motion Controller" href="http://kotaku.com/5016226/sony-working-on-breakapart-motion-controller" class="pp_image">
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				 According to a report over at GamesIndustry.biz, Sony's next motion-sensing controller is closer to fruition than we may have though. Citing various industry sources, GI explains that the company is working on a controller that breaks into two pieces, each containing an accelerometer for Wii-like motion sensing capability. The story mentions that working versions of the new controller have already been delivered to certain development partners. 				<a href="http://kotaku.com/5016226/sony-working-on-breakapart-motion-controller" title="Click here to read more about Sony Working On Breakapart Motion Controller">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Jun 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[SCEE Announce Sixaxis Bundle Clearance]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SCEE Announce Sixaxis Bundle Clearance" href="http://kotaku.com/sixaxis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sixaxis</span></a></div -->					<div><a title="Click here to read SCEE Announce Sixaxis Bundle Clearance" href="http://kotaku.com/5015687/scee-announce-sixaxis-bundle-clearance" class="pp_image">
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				Hey, Americans, are you enjoying your DualShock 3? I sure am. Got mine from Japan, where they're enjoying it also. How about you, Europe? Oh. That’s right. They’re not out there yet. Silly me, should have known. Ah well, chin up! They’ll probably be there soon, because Sony are about to start bundling their leftover, outdated Sixaxis controllers with a bunch of leftover games, in a not-as-dumb-as-it-looks attempt at shifting the remainder of their stocks. To retail for €60, the bundles will include one Siaxis controller and one of the following games: F1, GT5 Prologue, Folklore and MotorStorm (note: just the game + controller, NO console).				<a href="http://kotaku.com/5015687/scee-announce-sixaxis-bundle-clearance" title="Click here to read more about SCEE Announce Sixaxis Bundle Clearance">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jun 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Iwata: Wiimote Clone Not a Threat]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iwata: Wiimote Clone Not a Threat" href="http://kotaku.com/wiimote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiimote</span></a></div -->					<div><a title="Click here to read Iwata: Wiimote Clone Not a Threat" href="http://kotaku.com/386852/iwata-wiimote-clone-not-a-threat" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/05/xmote.jpg"></a>Nintendo honcho Satoru Iwata, in an interview meant for an investment audience, says that if a rumored Xbox 360 Wiimote clone in fact becomes a reality, by itself it's not much of a threat to the company's top position in console sales.				<a href="http://kotaku.com/386852/iwata-wiimote-clone-not-a-threat" title="Click here to read more about Iwata: Wiimote Clone Not a Threat">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 03 May 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[SIXAXIS Brings Nothing to GTA IV (But Frustration And Burning Helicopter Chassis)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SIXAXIS Brings Nothing to GTA IV (But Frustration And Burning Helicopter Chassis)" href="http://kotaku.com/hands-on-with-sixaxis-gta-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handsonwithsixaxisgtaiv</span></a></div -->					<div><a title="Click here to read SIXAXIS Brings Nothing to GTA IV (But Frustration And Burning Helicopter Chassis)" href="http://kotaku.com/384432/sixaxis-brings-nothing-to-gta-iv-but-frustration-and-burning-helicopter-chassis" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SIXAXIS Brings Nothing to GTA IV (But Frustration And Burning Helicopter Chassis)" alt="Click here to read SIXAXIS Brings Nothing to GTA IV (But Frustration And Burning Helicopter Chassis)" src="http://cache.kotaku.com/assets/images/9/2012/01/1e793bfb962326aa1a69c3d55d886cb6.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/6axisGTA.JPG"></a> The SIXAXIS motion controls in Rockstar Games' <a href="http://kotaku.com/384421/grand-theft-auto-iv-review-life-liberty-city-and-the-pursuit-of-happiness">sublime opus </a>Grand Theft Auto IV feels like a last minute appendage, and not a particularly useful one. It's like the game's third nipple, you know it's there, and maybe you can't resist a fiddle, but no good will come of it.				<a href="http://kotaku.com/384432/sixaxis-brings-nothing-to-gta-iv-but-frustration-and-burning-helicopter-chassis" title="Click here to read more about SIXAXIS Brings Nothing to GTA IV (But Frustration And Burning Helicopter Chassis)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hands on with SIXAXIS GTA IV]]></category>
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			<pubDate><![CDATA[Sun, 27 Apr 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[SIXAXIS Discontinued]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SIXAXIS Discontinued" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read SIXAXIS Discontinued" href="http://kotaku.com/375169/sixaxis-discontinued" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SIXAXIS Discontinued" alt="Click here to read SIXAXIS Discontinued" src="http://cache.kotaku.com/assets/images/9/2008/04/small_sixaxis-controller2.jpg"/>
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				We all pretty much figured that the SIXAXIS was on its last legs now that the<a href="http://kotaku.com/375023/ps3-rumble-controllers-hit-next-week"> DualShock 3 is hitting shelves</a>. And today a Sony rep has confirmed with MTV that this is indeed the case. The SIXAXIS is not more. <blockquote>Sixaxis will no longer be offered after it's completely sold through at retail (likely by the summer timeframe).</blockquote>Our guess is that manufacturing has ceased (or ceased some time ago) and that it's just a matter of shipping out dusty boxes from warehouses at this point. Our other guess is that those who don't care about rumble can soon be on the lookout for some bargain bin SIXAXIES. Is that the official plural? Did we ever have a chance to finalize that?				<a href="http://kotaku.com/375169/sixaxis-discontinued" title="Click here to read more about SIXAXIS Discontinued">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/375169/sixaxis-discontinued]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-375169]]></guid>
			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 02 Apr 2008 13:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Controller Stress Tests]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Controller Stress Tests" href="http://kotaku.com/quality-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qualitycontrol</span></a></div -->					<div><a title="Click here to read The Controller Stress Tests" href="http://kotaku.com/360132/the-controller-stress-tests" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Controller Stress Tests" alt="Click here to read The Controller Stress Tests" src="http://cache.kotaku.com/assets/images/9/2008/02/small_stresstests-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/stresstests.jpg"></a>  A wildly amusing set of three stress tests on the PS3, Xbox 360, and Wiimote: how well do they hold up to gamer temper tantrums?  The 'researchers' over at Insult Swordfighting set up rage-inducing scenarios, flung controllers, and looked at how both aesthetics and performance were impacted.  An example?  The SIXAXIS didn't fare so well after being hurled "in a shallow downward motion, simulating disgust and frustration":				<a href="http://kotaku.com/360132/the-controller-stress-tests" title="Click here to read more about The Controller Stress Tests">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quality Control]]></category>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wiimote]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 24 Feb 2008 16:30:13 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[XFPS Rate Up Adapter Is Available For PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XFPS Rate Up Adapter Is Available For PS3" href="http://kotaku.com/peripherals/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">peripherals</span></a></div -->					<div><a title="Click here to read XFPS Rate Up Adapter Is Available For PS3" href="http://kotaku.com/349690/xfps-rate-up-adapter-is-available-for-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XFPS Rate Up Adapter Is Available For PS3" alt="Click here to read XFPS Rate Up Adapter Is Available For PS3" src="http://cache.kotaku.com/assets/images/9/2008/01/small_PS3 XCM XFPS RATE UP ADAPTER 1.jpg"/>
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				While the PS3 is already pretty friendly to most mouse and keyboard setups, the XFPS Rate Up Adapter (formerly just for the Xbox 360) is a peripheral that allows you to remap SIXAXIS controls to your stubborn PC ways of old and control any game as you would a computer title. It's completely plug and play and supports 95% of keyboards and mice on the market. Wait, we just read this thing is $100. Seriously? Maybe you could justify the purchase when combined with a backward compatible PS3 that could add mouse control to PS2 titles. But we're betting that $100 would probably look better sitting somewhere inside your PC. 				<a href="http://kotaku.com/349690/xfps-rate-up-adapter-is-available-for-ps3" title="Click here to read more about XFPS Rate Up Adapter Is Available For PS3">More&nbsp;&raquo;</a>
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			<category><![CDATA[Peripherals]]></category>
			<category><![CDATA[dualshock]]></category>
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			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[XFPS]]></category>
			<category><![CDATA[XFPS Rate Up adapter]]></category>
			<pubDate><![CDATA[Mon, 28 Jan 2008 15:40:19 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=349690&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[80GB PS3 Not Dying, But Being Reborn Bigger?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 80GB PS3 Not Dying, But Being Reborn Bigger?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read 80GB PS3 Not Dying, But Being Reborn Bigger?" href="http://kotaku.com/349559/80gb-ps3-not-dying-but-being-reborn-bigger" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 80GB PS3 Not Dying, But Being Reborn Bigger?" alt="Click here to read 80GB PS3 Not Dying, But Being Reborn Bigger?" src="http://cache.kotaku.com/assets/images/9/2008/01/small_PSwide.jpg"/>
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				Ars Technica's Opposable Thumbs has a Sony mole who has filled them in on some potentially juicy gossip. According to the insider, Sony will not be<a href="http://kotaku.com/index.php?refId=348241"> dropping their 80GB PS3</a> to abandon a two-model retail approach, but instead upgrading said higher tier model to better differentiate the products. In this scenario, the 80GB PS3 will see a bump to either 120GB or 160GB and include a Dual-Shock 3 controller&mdash;but still run $499. 				<a href="http://kotaku.com/349559/80gb-ps3-not-dying-but-being-reborn-bigger" title="Click here to read more about 80GB PS3 Not Dying, But Being Reborn Bigger?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/349559/80gb-ps3-not-dying-but-being-reborn-bigger]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-349559]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 28 Jan 2008 12:00:08 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Alligator Dual Shock (To Match Our Boots)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Alligator Dual Shock (To Match Our Boots)" href="http://kotaku.com/hardware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardware</span></a></div -->					<div><a title="Click here to read Alligator Dual Shock (To Match Our Boots)" href="http://kotaku.com/344287/alligator-dual-shock-to-match-our-boots" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Alligator Dual Shock (To Match Our Boots)" alt="Click here to read Alligator Dual Shock (To Match Our Boots)" src="http://cache.kotaku.com/assets/images/9/2008/01/small_IMG_5690.JPG"/>
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				Wandering the aisles of foreign OEM companies at CES, you can come across some strange finds. I was fairly proud of spotting the <a href="http://kotaku.com/343162/want-to-get-a-boomerang-ps3-controller">knock-off Boomerang</a> controller, but I also dig this alligator-skinned Dual Shock knock-off. Adding a bit of class to an otherwise dodgy product, like my mom always said, a little faux alligator never hurt <em>anyone</em>. 				<a href="http://kotaku.com/344287/alligator-dual-shock-to-match-our-boots" title="Click here to read more about Alligator Dual Shock (To Match Our Boots)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hardware]]></category>
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			<category><![CDATA[Oem]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Mon, 14 Jan 2008 12:40:08 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Orange Box (PS3) Impressions: Volume One]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Orange Box (PS3) Impressions: Volume One" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read The Orange Box (PS3) Impressions: Volume One" href="http://kotaku.com/327655/the-orange-box-ps3-impressions-volume-one" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Orange Box (PS3) Impressions: Volume One" alt="Click here to read The Orange Box (PS3) Impressions: Volume One" src="http://cache.kotaku.com/assets/images/9/2011/11/8cc2a2d660556518c1bde5a986aecd3a.jpg"/>
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				Don't tell my boss, but I've been playing video games all day. The UPS man rang the bell at Kotaku's west coast home office today with a copy of the PlayStation 3 edition of <em>The Orange Box</em>. You know what this is right? The collection of <em>Half-Life 2</em>, a pair of <em>Half-Life 2</em> episodes, <em>Portal</em> and <em>Team Fortress 2</em> that everyone's gone gaga over. Unfortunately for Valve and publisher EA, <a href="http://kotaku.com/gaming/the-orange-box/orange-box-on-ps3-broken-325765.php">1UP wrote a disheartening preview of the PS3 version</a> calling it, at times, "downright unplayable" and devolving into a "slideshow" at times. This resulted in a bit of a tizzy. Sister sites <a href="http://kotaku.com/gaming/the-orange-box/ps3-orange-box-not-so-broken-327227.php">IGN and Gamespy were less harsh</a>, but I've spent about five hours with the game today to form my own opinion of the final retail copy.				<a href="http://kotaku.com/327655/the-orange-box-ps3-impressions-volume-one" title="Click here to read more about The Orange Box (PS3) Impressions: Volume One">More&nbsp;&raquo;</a>
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			<category><![CDATA[the orange box]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Wed, 28 Nov 2007 22:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[PS Eye Tech Demos Turn Real Items Into In-game Objects]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS Eye Tech Demos Turn Real Items Into In-game Objects" href="http://kotaku.com/playstation-eye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationeye</span></a></div -->					<div><a title="Click here to read PS Eye Tech Demos Turn Real Items Into In-game Objects" href="http://kotaku.com/322764/ps-eye-tech-demos-turn-real-items-into-in+game-objects" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS Eye Tech Demos Turn Real Items Into In-game Objects" alt="Click here to read PS Eye Tech Demos Turn Real Items Into In-game Objects" src="http://cache.kotaku.com/assets/images/9/2007/11/small_pseye_techdemo.jpg"/>
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				The latest PlayStation.blog entry from EyeToy specialist Richard Marks&mdash;whose proper title is R&D Manager of Special Projects&mdash;shows off some intriguing new tech demos utilizing the new PlayStation Eye camera. It seems that someone's been working on technology that will let PS Eye owners create their own levels by drawing shapes or placing real-life objects on a piece of paper.				<a href="http://kotaku.com/322764/ps-eye-tech-demos-turn-real-items-into-in+game-objects" title="Click here to read more about PS Eye Tech Demos Turn Real Items Into In-game Objects">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/322764/ps-eye-tech-demos-turn-real-items-into-in+game-objects]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-322764]]></guid>
			<category><![CDATA[playstation eye]]></category>
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			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Wed, 14 Nov 2007 17:40:26 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[DualShock3! (The Announcement) (The Sequel)]]></title>
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				<br   />				<a href="http://kotaku.com/301745/dualshock3-the-announcement-the-sequel" title="Click here to read more about DualShock3! (The Announcement) (The Sequel)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/301745/dualshock3-the-announcement-the-sequel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-301745]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Thu, 20 Sep 2007 06:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=301745&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Confirms, Details SIXAXIS Rumble]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Confirms, Details SIXAXIS Rumble" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read Sony Confirms, Details SIXAXIS Rumble" href="http://kotaku.com/301715/sony-confirms-details-sixaxis-rumble" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Confirms, Details SIXAXIS Rumble" alt="Click here to read Sony Confirms, Details SIXAXIS Rumble" src="http://cache.kotaku.com/assets/images/9/2007/09/small_sixaxrumble.jpg"/>
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				Sony Computer Entertainment today confirmed news that we first broke back at E3, rumble is indeed returning to the Playstation in the form of a SIXAXIS rumble stick.				<a href="http://kotaku.com/301715/sony-confirms-details-sixaxis-rumble" title="Click here to read more about Sony Confirms, Details SIXAXIS Rumble">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Sep 2007 22:06:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[PS3 Rumble Controller Confirmed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Rumble Controller Confirmed" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read PS3 Rumble Controller Confirmed" href="http://kotaku.com/301370/ps3-rumble-controller-confirmed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3 Rumble Controller Confirmed" alt="Click here to read PS3 Rumble Controller Confirmed" src="http://cache.kotaku.com/assets/images/9/2007/09/small_sixrumble4.gif"/>
											</a></div>
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				IGN was hanging out at Electronic Art's pre-Tokyo Game Show press event playing Burnout Paradise when they felt something funny. The PS3 controller in their hands started to shake, thus fulfilling the <a href="http://kotaku.com/gaming/it.s-real/sixaxis-rumble-confirmed-by-scea-employee-277564.php">prophecy set forth by Ashcraft</a> back in July at E3. First The PS3 controller shall rock once more! The version they held looked just like a Sixaxis, but felt heavier and had a sticker on the bottom that said 'rumble', which sounds like a dead giveaway to me. Expect a formal announcement to come during Kaz's keynote on the morrow, but for now rejoice, for the prodigal controller feature has returned!				<a href="http://kotaku.com/301370/ps3-rumble-controller-confirmed" title="Click here to read more about PS3 Rumble Controller Confirmed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/301370/ps3-rumble-controller-confirmed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-301370]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Dual Shock 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rumble]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 19 Sep 2007 10:20:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=301370&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lair Dev Dogs WarHawk Motion Controls]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Dev Dogs WarHawk Motion Controls" href="http://kotaku.com/eurgh-worthy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eurghworthy</span></a></div -->					<div><a title="Click here to read Lair Dev Dogs WarHawk Motion Controls" href="http://kotaku.com/301241/lair-dev-dogs-warhawk-motion-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Dev Dogs WarHawk Motion Controls" alt="Click here to read Lair Dev Dogs WarHawk Motion Controls" src="http://cache.kotaku.com/assets/images/9/2007/09/small_lair_vs_warhawk.jpg"/>
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				If you were to engage in a round of word association with Julian Eggebrecht of Factor 5 and you were to mention, say, <em>Warhawk</em>'s in-flight SIXAXIS motion controls, he might respond with "Eurgh!" Actually, that's <em>exactly</em> what he did when speaking to Games Radar recently, telling the pub that he sees motion control as a "complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn't fit, don't force it."				<a href="http://kotaku.com/301241/lair-dev-dogs-warhawk-motion-controls" title="Click here to read more about Lair Dev Dogs WarHawk Motion Controls">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/301241/lair-dev-dogs-warhawk-motion-controls]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-301241]]></guid>
			<category><![CDATA[eurgh worthy]]></category>
			<category><![CDATA[julian eggebrecht]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Warhawk]]></category>
			<pubDate><![CDATA[Wed, 19 Sep 2007 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=301241&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dual Shock 3 'Confirmed' For TGS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dual Shock 3 'Confirmed' For TGS" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Dual Shock 3 'Confirmed' For TGS" href="http://kotaku.com/300393/dual-shock-3-confirmed-for-tgs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dual Shock 3 'Confirmed' For TGS" alt="Click here to read Dual Shock 3 'Confirmed' For TGS" src="http://cache.kotaku.com/assets/images/9/2007/09/small_boomerang.jpg"/>
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				Oh my god! Stop the presses! Do we even have presses? Anyway, according to the latest 1UP Yours podcast, Sony plans on unveiling the return of rumble at the Tokyo Game Show this week, with the Dual Shock 3 making an appearance on the show floor. If this is true it will no doubt spawn countless photographs of what will undoubtedly look just like the controller we are all used to anyway, but hey, it will rumble. Maybe we can create an animated GIF that shakes to help convey the full impact of the controller's appearance on the scene. Finally, after nearly a year on the market, we'll get a glimpse of the controller we should have had in the first place and will soon have the opportunity to pay an undisclosed amount of money for. Hit the link to listen to the nearly two hour podcast for more information, or just if you are very lonely and crave the sound of guys talking. Oh, and ignore the boomerang pic, it just makes me giggle. 				<a href="http://kotaku.com/300393/dual-shock-3-confirmed-for-tgs" title="Click here to read more about Dual Shock 3 'Confirmed' For TGS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/300393/dual-shock-3-confirmed-for-tgs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-300393]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Dual Shock 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Tgs]]></category>
			<pubDate><![CDATA[Mon, 17 Sep 2007 04:30:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=300393&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Logitech Mating Wii-mote and SIXAXIS?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Logitech Mating Wii-mote and SIXAXIS?" href="http://kotaku.com/lion-sex/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lionsex</span></a></div -->					<div><a title="Click here to read Logitech Mating Wii-mote and SIXAXIS?" href="http://kotaku.com/294992/logitech-mating-wii+mote-and-sixaxis" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Logitech Mating Wii-mote and SIXAXIS?" alt="Click here to read Logitech Mating Wii-mote and SIXAXIS?" src="http://cache.kotaku.com/assets/images/9/2007/08/small_mating1.jpg"/>
											</a></div>
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				 The people sure love that Wii-mote. It's maybe about <i>perfect</i>, right? Nope! "If you couldn't improve on it, we wouldn't be in business," says Logitech's Chris Spearing. The peripheral maker thinks it can one-up Nintendo and made a serious contender. The company is planning to announce a new Wii periph that *may* challenge Nintendo's remote. And how the hell could they do that? By <i>mating</i> the Wii-mote with the SIXAXIS. Or something. Spearing explains:				<a href="http://kotaku.com/294992/logitech-mating-wii+mote-and-sixaxis" title="Click here to read more about Logitech Mating Wii-mote and SIXAXIS?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/294992/logitech-mating-wii+mote-and-sixaxis]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-294992]]></guid>
			<category><![CDATA[Lion Sex]]></category>
			<category><![CDATA[Logitech]]></category>
			<category><![CDATA[Peripherals]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii-mote]]></category>
			<pubDate><![CDATA[Thu, 30 Aug 2007 08:40:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=294992&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New SIXAXIS Protypes Sent to Devs]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New SIXAXIS Protypes Sent to Devs" href="http://kotaku.com/scea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scea</span></a></div -->					<div><a title="Click here to read New SIXAXIS Protypes Sent to Devs" href="http://kotaku.com/286385/new-sixaxis-protypes-sent-to-devs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New SIXAXIS Protypes Sent to Devs" alt="Click here to read New SIXAXIS Protypes Sent to Devs" src="http://cache.kotaku.com/assets/images/9/2007/08/small_sixaxis.JPG"/>
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				A new Playstation 3 SIXAXIS controller prototype has been sent out to the development community, according to SCEA's Dave Karraker.				<a href="http://kotaku.com/286385/new-sixaxis-protypes-sent-to-devs" title="Click here to read more about New SIXAXIS Protypes Sent to Devs">More&nbsp;&raquo;</a>
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			<category><![CDATA[Scea]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rumble]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[spin control]]></category>
			<pubDate><![CDATA[Mon, 06 Aug 2007 12:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=286385&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More PS3 SIXAXIS Rumors Rumblin']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More PS3 SIXAXIS Rumors Rumblin'" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read More PS3 SIXAXIS Rumors Rumblin'" href="http://kotaku.com/285057/more-ps3-sixaxis-rumors-rumblin" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More PS3 SIXAXIS Rumors Rumblin'" alt="Click here to read More PS3 SIXAXIS Rumors Rumblin'" src="http://cache.kotaku.com/assets/images/9/2007/08/small_kaz_on_sixaxis.jpg"/>
											</a></div>
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				The site where "game developers speak out" Inner Bits has posted a handful of new SIXAXIS based news chunks, writing that "prototypes of the new rumble-enabled controllers have made their way to various Sony developers." Inner Bits expects that the new vibrating controllers will probably be announced within the next two or three months&mdash;on or around the dates of Games Convention and Tokyo Game Show&mdash;once developers have more hands-on time with the device.				<a href="http://kotaku.com/285057/more-ps3-sixaxis-rumors-rumblin" title="Click here to read more about More PS3 SIXAXIS Rumors Rumblin'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/285057/more-ps3-sixaxis-rumors-rumblin]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-285057]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Wed, 01 Aug 2007 20:40:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=285057&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kaz Says SIXAXIS Is Not The Final PS3 Controller]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kaz Says SIXAXIS Is Not The Final PS3 Controller" href="http://kotaku.com/sevenaxis-confirmed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sevenaxisconfirmed</span></a></div -->					<div><a title="Click here to read Kaz Says SIXAXIS Is Not The Final PS3 Controller" href="http://kotaku.com/280374/kaz-says-sixaxis-is-not-the-final-ps3-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kaz Says SIXAXIS Is Not The Final PS3 Controller" alt="Click here to read Kaz Says SIXAXIS Is Not The Final PS3 Controller" src="http://cache.kotaku.com/assets/images/9/2007/07/small_kaz_on_sixaxis.jpg"/>
											</a></div>
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				Kikizo spoke with new PlayStation boss Kaz Hirai&mdash;formerly miniboss of SCEA&mdash;touching on a number of subjects, ranging from old boss Ken Kutaragi's "retirement" to the oft-rumored rumble enabled SIXAXIS. Kaz and crew realize that rumble is "something that I know the consumers have told us they're looking to have in the PS3 controller" and that its a feature they're "obviously looking at." But, Kaz, is that all you got? That's so last gen!				<a href="http://kotaku.com/280374/kaz-says-sixaxis-is-not-the-final-ps3-controller" title="Click here to read more about Kaz Says SIXAXIS Is Not The Final PS3 Controller">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/280374/kaz-says-sixaxis-is-not-the-final-ps3-controller]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-280374]]></guid>
			<category><![CDATA[sevenaxis confirmed]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[Kaz Hirai]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Thu, 19 Jul 2007 18:20:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=280374&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kojima Shows MGS4 Gameplay, New Details Emerge]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima Shows MGS4 Gameplay, New Details Emerge" href="http://kotaku.com/so-solid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sosolid</span></a></div -->					<div><a title="Click here to read Kojima Shows MGS4 Gameplay, New Details Emerge" href="http://kotaku.com/279508/kojima-shows-mgs4-gameplay-new-details-emerge" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kojima Shows MGS4 Gameplay, New Details Emerge" alt="Click here to read Kojima Shows MGS4 Gameplay, New Details Emerge" src="http://cache.kotaku.com/assets/images/9/2007/07/small_mgs3_snake--screenshot_large.jpg"/>
											</a></div>
									</div>
				 <i>Metal Gear Solid</i> creator Hideo Kojima popped up at the Japan press event PLAYSTATION PREMIERE 2007 to gameplay demo <i>Metal Gear Solid 4</i>. What was revealed?				<a href="http://kotaku.com/279508/kojima-shows-mgs4-gameplay-new-details-emerge" title="Click here to read more about Kojima Shows MGS4 Gameplay, New Details Emerge">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/279508/kojima-shows-mgs4-gameplay-new-details-emerge]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-279508]]></guid>
			<category><![CDATA[so solid]]></category>
			<category><![CDATA[Metal Gear Solid 4]]></category>
			<category><![CDATA[Mgs4]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 18 Jul 2007 02:00:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=279508&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Force Unleashed SIXAXIS Kinda Debunked]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Force Unleashed SIXAXIS Kinda Debunked" href="http://kotaku.com/pictures-are-never-real/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">picturesareneverreal</span></a></div -->					<div><a title="Click here to read Force Unleashed SIXAXIS Kinda Debunked" href="http://kotaku.com/279378/force-unleashed-sixaxis-kinda-debunked" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Force Unleashed SIXAXIS Kinda Debunked" alt="Click here to read Force Unleashed SIXAXIS Kinda Debunked" src="http://cache.kotaku.com/assets/images/9/2007/07/small_newsix1axis.jpg"/>
											</a></div>
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				After discovering <a href="http://kotaku.com/gaming/ps3/force-unleashed-site-shows-funny+lookin-sixaxis-278034.php">this image of a mutant SIXAXIS</a> that debuted on the Star Wars: Force Unleashed on the official site, GameDaily followed up with Sony to double check the questionable validity. Dave Karraker from SCEA simply shrugged off the image as a "bad artist rendering." 				<a href="http://kotaku.com/279378/force-unleashed-sixaxis-kinda-debunked" title="Click here to read more about Force Unleashed SIXAXIS Kinda Debunked">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/279378/force-unleashed-sixaxis-kinda-debunked]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-279378]]></guid>
			<category><![CDATA[pictures are never real]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 17 Jul 2007 15:40:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=279378&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[LocoRoco Coming to PS3 for Absolute Sure]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LocoRoco Coming to PS3 for Absolute Sure" href="http://kotaku.com/officially-official/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">officiallyofficial</span></a></div -->					<div><a title="Click here to read LocoRoco Coming to PS3 for Absolute Sure" href="http://kotaku.com/279306/locoroco-coming-to-ps3-for-absolute-sure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read LocoRoco Coming to PS3 for Absolute Sure" alt="Click here to read LocoRoco Coming to PS3 for Absolute Sure" src="http://cache.kotaku.com/assets/images/9/2007/07/small_locorocowtmk.jpg"/>
											</a></div>
									</div>
				Sony has finally <a href="http://kotaku.com/gaming/loco-roco/rumor-loco-roco-coming-to-ps3-250569.php">confirmed the rumors</a> <a href="http://kotaku.com/gaming/locoroco/rumor-locoroco-ps3-hits-in-june-250895.php">and rumors</a> that LocoRoco is coming to the PS3's PSN. Its official moniker is <em>Buu Buu Cocoreccho! by LocoRoco</em> which we, given that Ash is fast asleep, can only assume translates to: <em>Yeah, we know that a LocoRoco game isn't the sort of franchise that will rocket boost the PS3 to worldwide domination, but we sorta committed to it with the PSP, and everyone is staring at us! by LocoRoco</em>. 				<a href="http://kotaku.com/279306/locoroco-coming-to-ps3-for-absolute-sure" title="Click here to read more about LocoRoco Coming to PS3 for Absolute Sure">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/279306/locoroco-coming-to-ps3-for-absolute-sure]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-279306]]></guid>
			<category><![CDATA[officially official]]></category>
			<category><![CDATA[Locoroco]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Tue, 17 Jul 2007 14:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=279306&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Jack Tretton On SIXAXIS Rumble]]></title>
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								<a href="http://kotaku.com/278502/jack-tretton-on-sixaxis-rumble" title="Click here to read more about Jack Tretton On SIXAXIS Rumble">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/278502/jack-tretton-on-sixaxis-rumble]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-278502]]></guid>
			<category><![CDATA[kotakutalku]]></category>
			<category><![CDATA[jack tretton]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rumble]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Sat, 14 Jul 2007 11:30:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=278502&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PlayStation Store Goes Back Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Store Goes Back Up" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read PlayStation Store Goes Back Up" href="http://kotaku.com/276862/playstation-store-goes-back-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlayStation Store Goes Back Up" alt="Click here to read PlayStation Store Goes Back Up" src="http://cache.kotaku.com/assets/images/9/2007/07/small_playstation_store_stock.jpg"/>
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				Today's "maintenance" on the PlayStation Store looks to have been just that&mdash;thrilling, awe-inspiring maintenance. The Store was down for less than an hour, reappearing later looking exactly as it did before the maintenance. No new content has been added to the store yet, though we're well aware that it is indeed coming this week. One new control option has been added, oddly enough, the ability to navigate forward and backward using the L1 and R1 buttons on the SIXAXIS. Finally!				<a href="http://kotaku.com/276862/playstation-store-goes-back-up" title="Click here to read more about PlayStation Store Goes Back Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Tue, 10 Jul 2007 16:40:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=276862&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[SCEA Responds to Mysterious Red Light Rumor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SCEA Responds to Mysterious Red Light Rumor" href="http://kotaku.com/rumor-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumorsmash</span></a></div -->					<div><a title="Click here to read SCEA Responds to Mysterious Red Light Rumor" href="http://kotaku.com/276459/scea-responds-to-mysterious-red-light-rumor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SCEA Responds to Mysterious Red Light Rumor" alt="Click here to read SCEA Responds to Mysterious Red Light Rumor" src="http://cache.kotaku.com/assets/images/9/2007/07/small_redlight.JPG"/>
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				 The eagle-eyed writers over at <a href="http://www.psu.com/node/11984">Playstation Universe </a>were the first to spot the mysterious red light emanating from the center of the Playstation 3 SIXAXIS seen on the new 80GB PS3 box. Could the glowing Home button, perhaps, be proof of a new and improved controller, maybe one with rumble?				<a href="http://kotaku.com/276459/scea-responds-to-mysterious-red-light-rumor" title="Click here to read more about SCEA Responds to Mysterious Red Light Rumor">More&nbsp;&raquo;</a>
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			<category><![CDATA[rumor smash]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[red light]]></category>
			<category><![CDATA[Rumble]]></category>
			<category><![CDATA[Scea]]></category>
			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Mon, 09 Jul 2007 16:25:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=276459&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumble Sixaxis In Developer's Hands?]]></title>
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We've gotten in several tips involving this developer diary posted a few days ago on IGN, showing the folks at Free Radical polishing up the Haze demo that was shown at the Ubisoft gamers day back in late May. At the beginning of this lengthy, relatively entertaining video we see Haze being demoed to the press using a standard Sixaxis, while at around the ten minute mark we are shown two separate developers testing the game and the controller they are using is mysteriously blurred out. Could it be that Free Radical already has their hands on the rumble ready PS3 controller? 				<a href="http://kotaku.com/276014/rumble-sixaxis-in-developers-hands" title="Click here to read more about Rumble Sixaxis In Developer's Hands?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/276014/rumble-sixaxis-in-developers-hands]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-276014]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[boundless]]></category>
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			<category><![CDATA[Ign]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rumble]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Speculation]]></category>
			<pubDate><![CDATA[Sun, 08 Jul 2007 13:30:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=276014&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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