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		<title><![CDATA[Kotaku: Sin Episodes]]></title>
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			<title><![CDATA[Kotaku: Sin Episodes]]></title>
			<link>http://kotaku.com/tag/sin episodes</link>
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		<link>http://kotaku.com/tag/sin episodes</link>
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		<description><![CDATA[Kotaku posts tagged Sin Episodes]]></description>
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			<title><![CDATA[SiN Episodes NOT Canned?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SiN Episodes NOT Canned?" href="http://kotaku.com/sin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sin</span></a></div -->					<div><a title="Click here to read SiN Episodes NOT Canned?" href="http://kotaku.com/232628/sin-episodes-not-canned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SiN Episodes NOT Canned?" alt="Click here to read SiN Episodes NOT Canned?" src="http://cache.kotaku.com/assets/images/9/2007/01/small_sin_episodes_not_canned.jpg"/>
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      After reading that developer Ritual Entertainment had been <a href="http://kotaku.com/gaming/ritual/ritual-entertainment-bought-by-casual-games-dev-231268.php">aquired by casual games house MumboJumbo</a>, I assumed we'd never hear from the SiN crew ever again. I also theorized that SiN Episodes: Emergence was a certified sales failure (fortunately, that's not in print). Turns out I was <em>about</em> 74.2% wrong.				<a href="http://kotaku.com/232628/sin-episodes-not-canned" title="Click here to read more about SiN Episodes NOT Canned?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/232628/sin-episodes-not-canned]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-232628]]></guid>
			<category><![CDATA[Sin]]></category>
			<category><![CDATA[episodic gaming]]></category>
			<category><![CDATA[levelord]]></category>
			<category><![CDATA[mumbojumbo]]></category>
			<category><![CDATA[Ritual]]></category>
			<category><![CDATA[Sin Episodes]]></category>
			<pubDate><![CDATA[Tue, 30 Jan 2007 19:40:39 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ritual Entertainment Bought By Casual Games Dev]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ritual Entertainment Bought By Casual Games Dev" href="http://kotaku.com/ritual/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ritual</span></a></div -->					<div><a title="Click here to read Ritual Entertainment Bought By Casual Games Dev" href="http://kotaku.com/231268/ritual-entertainment-bought-by-casual-games-dev" class="pp_image">
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      MumboJumbo, developer of mind-numbing "casual games" like Luxor and Super Collapse has snapped up Ritual Entertainment, most recently known for their work on SiN Episodes. After releasing only one episode for the promised multi-chapter game, the company's future was <a href="http://kotaku.com/gaming/sin/sin-episodes-canned-222074.php">called into question months ago</a> amid rumors of key personnel changes.				<a href="http://kotaku.com/231268/ritual-entertainment-bought-by-casual-games-dev" title="Click here to read more about Ritual Entertainment Bought By Casual Games Dev">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ritual]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[mumbojumbo]]></category>
			<category><![CDATA[painkiller]]></category>
			<category><![CDATA[Sin Episodes]]></category>
			<pubDate><![CDATA[Wed, 24 Jan 2007 18:40:01 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=231268&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[SiN Episodes Canned?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SiN Episodes Canned?" href="http://kotaku.com/sin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sin</span></a></div -->					<div><a title="Click here to read SiN Episodes Canned?" href="http://kotaku.com/222074/sin-episodes-canned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SiN Episodes Canned?" alt="Click here to read SiN Episodes Canned?" src="http://cache.kotaku.com/assets/images/9/2006/12/sineps_rip.jpg"/>
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				Is SiN Episodes already done? After making what seemed like a minor splash on the Steam platform with its first episode, the Games For Windows magazine crew sounds down on the future of Ritual Entertainment's episodic title, SiN Episodes, on their weekly podcast.				<a href="http://kotaku.com/222074/sin-episodes-canned" title="Click here to read more about SiN Episodes Canned?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/222074/sin-episodes-canned]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-222074]]></guid>
			<category><![CDATA[Sin]]></category>
			<category><![CDATA[episodic gaming]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[games for windows]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[ritual entertainment]]></category>
			<category><![CDATA[Sin Episodes]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Fri, 15 Dec 2006 18:20:10 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=222074&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Ritual Wants You to Live in SiN]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ritual Wants You to Live in &lt;i&gt;SiN&lt;/i&gt;" href="http://kotaku.com/sin-episodes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sinepisodes</span></a></div -->					<div><a title="Click here to read Ritual Wants You to Live in &lt;i&gt;SiN&lt;/i&gt;" href="http://kotaku.com/153976/ritual-wants-you-to-live-in-sin" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ritual Wants You to Live in &lt;i&gt;SiN&lt;/i&gt;" alt="Click here to read Ritual Wants You to Live in &lt;i&gt;SiN&lt;/i&gt;" src="http://cache.kotaku.com/assets/images/9/2006/02/14-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/14.jpg"></a>The possibilities behind episodic content in a world that could be dynamic are pretty exciting. That's what <i>SiN Episodes</i> are promising. Many a game have promised and let down, but I really want this one to live up to expectations. Ritual, the company behind the FPS, released a new <a href="http://www.sinepisodes.com/index.php?emergence_trailer01">trailer</a> for the game. 				<a href="http://kotaku.com/153976/ritual-wants-you-to-live-in-sin" title="Click here to read more about Ritual Wants You to Live in SiN">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/153976/ritual-wants-you-to-live-in-sin]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-153976]]></guid>
			<category><![CDATA[Sin Episodes]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Ritual]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Fri, 10 Feb 2006 11:40:30 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=153976&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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