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		<title><![CDATA[Kotaku: Sin City]]></title>
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			<title><![CDATA[Kotaku: Sin City]]></title>
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		<description><![CDATA[Kotaku posts tagged Sin City]]></description>
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			<title><![CDATA[Sin City Game Promises To Be True To Graphic Novel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sin City Game Promises To Be True To Graphic Novel" href="http://kotaku.com/sin-city/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sincity</span></a></div -->					<div><a title="Click here to read Sin City Game Promises To Be True To Graphic Novel" href="http://kotaku.com/364566/sin-city-game-promises-to-be-true-to-graphic-novel" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/1593072945.01._SCLZZZZZZZ_.jpg"></a> Young game maker Red Mile Entertainment could have based the upcoming Sin City game on the star-packed movies. Instead, they opted to remain true to Frank Miller's original seven Sin City graphic novels, securing the rights to the books instead of the films. It probably helps that the rights to the graphic novels were cheaper, too. Glenn Wong, the now-former COO of Red Mile, says that the choice to use the books instead of the movies was to avoid the already filtered experience of the movies and instead return to the source material.				<a href="http://kotaku.com/364566/sin-city-game-promises-to-be-true-to-graphic-novel" title="Click here to read more about Sin City Game Promises To Be True To Graphic Novel">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sin City]]></category>
			<category><![CDATA[Frank Miller]]></category>
			<category><![CDATA[graphic novel]]></category>
			<category><![CDATA[red mile entertainment]]></category>
			<pubDate><![CDATA[Thu, 06 Mar 2008 10:20:37 EST]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[Sin City Gets Unreal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sin City Gets Unreal" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Sin City Gets Unreal" href="http://kotaku.com/336366/sin-city-gets-unreal" class="pp_image">
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				The <a href="http://kotaku.com/gaming/i-love-hitmen/red-mile-leads-to-sin-city-262958.php">Red Mile-developed</a> video game version of Frank Miller's <em>Sin City</em> may very well <a href="http://kotaku.com/gaming/hollywood/sin-city-game-just-might-not-suck-312690.php">not suck</a>. It may very well also help Epic Games' Mark Rein sleep better at night, as the game based on the long-running comic book series will absolutely not feature a single bald space marine and will most likely not have that Unreal Engine 3 "look." Oh, did I forget to mention it's using the Unreal Engine? Well, it is, as Red Mile and Epic have announced today, cruelly teasing us with a tiny tidbit of info and failing to include a single screenshot for us to pick apart. Dare I say it? Dare I look forward to <em>Sin City</em> the game?				<a href="http://kotaku.com/336366/sin-city-gets-unreal" title="Click here to read more about Sin City Gets Unreal">More&nbsp;&raquo;</a>
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			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[Sin City]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Thu, 20 Dec 2007 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sin City Game Just Might Not Suck]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sin City Game Just Might Not Suck" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Sin City Game Just Might Not Suck" href="http://kotaku.com/312690/sin-city-game-just-might-not-suck" class="pp_image">
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				 Frank Miller's <i>Sin City</i> graphic novels? Excellent. <a href="http://www.wired.com/wired/archive/13.04/sincity.html"><i>Sin City</i> movie</a>? Great. <i>Sin City</i> game? We'll see. <i>Jackass: The Game</i> publisher Red Mile Entertainment is creating the tentatively titled <i>Sin City: The Game</i> and announced that it has brought in 20 year game vet Flint Dille, who won "Story of the Year" for <i>The Chronicles of Riddick: Escape to Butcher Bay</i> and <i>Dead to Rights</i>, to shape up the game's story and overall production. Dille and Frank Miller actually go way back. Heck, the storyteller in <i>300</i> is even named "Dillos" after the scribe. Says Dille:				<a href="http://kotaku.com/312690/sin-city-game-just-might-not-suck" title="Click here to read more about Sin City Game Just Might Not Suck">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Jackass]]></category>
			<category><![CDATA[Sin City]]></category>
			<pubDate><![CDATA[Fri, 19 Oct 2007 01:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Red Mile Leads To Sin City]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Mile Leads To Sin City" href="http://kotaku.com/i-love-hitmen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ilovehitmen</span></a></div -->					<div><a title="Click here to read Red Mile Leads To Sin City" href="http://kotaku.com/262958/red-mile-leads-to-sin-city" class="pp_image">
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				Basin City is about to be cracked wide open. I never imagined when I first read a Sin City story near 16 years ago that one day someone would want to make a video game about it, but here we are. Red Mile Entertainment has acquired the worldwide license to develop and publish games based off of Frank Miller series of gritty graphic novels. You might know Red Mile from Gripshift and Heroes of the Pacific (both published by Ubisoft) or even Lucinda Green's Equestrian Challenge, in which case I am pretty sure this game won't be for you. Miller himself seems confident enough in their skills. 				<a href="http://kotaku.com/262958/red-mile-leads-to-sin-city" title="Click here to read more about Red Mile Leads To Sin City">More&nbsp;&raquo;</a>
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			<category><![CDATA[i love hitmen]]></category>
			<category><![CDATA[Announcement]]></category>
			<category><![CDATA[Frank Miller]]></category>
			<category><![CDATA[red mile entertainment]]></category>
			<category><![CDATA[Sin City]]></category>
			<pubDate><![CDATA[Wed, 23 May 2007 15:20:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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