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		<title><![CDATA[Kotaku: Simulations]]></title>
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			<title><![CDATA[Kotaku: Simulations]]></title>
			<link>http://kotaku.com/tag/simulations</link>
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		<link>http://kotaku.com/tag/simulations</link>
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		<description><![CDATA[Kotaku posts tagged Simulations]]></description>
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			<title><![CDATA[Video Game Ships Used to Train Australian Navy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game Ships Used to Train Australian Navy" href="http://kotaku.com/military-training/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">militarytraining</span></a></div -->					<div><a title="Click here to read Video Game Ships Used to Train Australian Navy" href="http://kotaku.com/5814979/video-game-ships-used-to-train-australian-navy" class="pp_image">
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				 The Royal Australian Navy is teaming up with Invenio Engineering Solutions on a huge undertaking, to train sailors almost exclusively with video games of a sort.				<a href="http://kotaku.com/5814979/video-game-ships-used-to-train-australian-navy" title="Click here to read more about Video Game Ships Used to Train Australian Navy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814979/video-game-ships-used-to-train-australian-navy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814979]]></guid>
			<category><![CDATA[Military training]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[australian navy]]></category>
			<category><![CDATA[refine]]></category>
			<category><![CDATA[Simulations]]></category>
			<pubDate><![CDATA[Thu, 23 Jun 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jen Schiller]]></dc:creator>
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			<title><![CDATA[Play This Submarine Strategy Game and Help the U.S. Navy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play This Submarine Strategy Game and Help the U.S. Navy" href="http://kotaku.com/darpa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darpa</span></a></div -->					<div><a title="Click here to read Play This Submarine Strategy Game and Help the U.S. Navy" href="http://kotaku.com/5790429/play-this-submarine-strategy-game-and-help-the-us-navy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Play This Submarine Strategy Game and Help the U.S. Navy" alt="Click here to read Play This Submarine Strategy Game and Help the U.S. Navy" src="http://cache.kotaku.com/assets/images/9/2011/04/small_darpasubssim.jpg"/>
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				The U.S. Defense Advanced Research Projects Agency, which some may recognize as a founding father of the Internet, is developing antisubmarine warfare drones and has released a video game hoping to crowdsource some of the tactical AI behind them.				<a href="http://kotaku.com/5790429/play-this-submarine-strategy-game-and-help-the-us-navy" title="Click here to read more about Play This Submarine Strategy Game and Help the U.S. Navy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Darpa]]></category>
			<category><![CDATA[Crowdsource]]></category>
			<category><![CDATA[Military]]></category>
			<category><![CDATA[Navy]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Simulations]]></category>
			<category><![CDATA[Submarines]]></category>
			<category><![CDATA[Tactics]]></category>
			<pubDate><![CDATA[Fri, 08 Apr 2011 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[UPS Turns to Video Games for Training]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UPS Turns to Video Games for Training" href="http://kotaku.com/ups%7c-the-video-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">upsthevideogame</span></a></div -->					<div><a title="Click here to read UPS Turns to Video Games for Training" href="http://kotaku.com/5511974/ups-turns-to-video-games-for-training" class="pp_image">
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				Troubled that its trainees were flunking out at a rate of 30 percent, United Parcel Service turned to video game simulations to train rookies how to spot sales leads and not drive over little kids.				<a href="http://kotaku.com/5511974/ups-turns-to-video-games-for-training" title="Click here to read more about UPS Turns to Video Games for Training">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ups: the video game]]></category>
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			<category><![CDATA[Simulations]]></category>
			<category><![CDATA[Training]]></category>
			<pubDate><![CDATA[Wed, 07 Apr 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA['Playing With History': the State of Historical Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Playing With History': the State of Historical Games" href="http://kotaku.com/history/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">history</span></a></div -->					<div><a title="Click here to read 'Playing With History': the State of Historical Games" href="http://kotaku.com/5012053/playing-with-history-the-state-of-historical-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Playing With History': the State of Historical Games" alt="Click here to read 'Playing With History': the State of Historical Games" src="http://cache.kotaku.com/assets/images/9/2008/05/45/5c/small_455cd092ca90770277f3d9b9b81015ad.jpg"/>
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				 We historians are a little protective of our respective domains &mdash; but a constant (and well-deserved) criticism we lob at each other in general is that through various means, we deliberately make ourselves inaccessible to the average, interest layperson.  Over at Terra Nova, Nate Combs takes up the question of historical video games, referencing a great <a href="http://terranova.blogs.com/terra_nova/2008/05/playing-with-hi.html">2006 <i>New York</i> article</a> by Niall Ferguson (Harvard professor and historian) on the 'state of play.'  The answer?  Pretty damn bad, at least when looking on from the Ivory Tower:				<a href="http://kotaku.com/5012053/playing-with-history-the-state-of-historical-games" title="Click here to read more about 'Playing With History': the State of Historical Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[History]]></category>
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			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Medal Of Honor]]></category>
			<category><![CDATA[Simulations]]></category>
			<category><![CDATA[Wwii]]></category>
			<pubDate><![CDATA[Sat, 31 May 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[What Exactly Are Simulations Simulating?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Exactly Are Simulations Simulating?" href="http://kotaku.com/sports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sports</span></a></div -->					<div><a title="Click here to read What Exactly Are Simulations Simulating?" href="http://kotaku.com/376599/what-exactly-are-simulations-simulating" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Exactly Are Simulations Simulating?" alt="Click here to read What Exactly Are Simulations Simulating?" src="http://cache.kotaku.com/assets/images/9/2008/04/small_madden_08-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/madden_08.jpg"></a> In a slightly different take on the old 'we take too much from film techniques' argument we're all familiar with, a post at the Brainy Gamer takes on television techniques in simulations.  <i>Madden</i> et al. aren't simulating <i>playing</i> a sporting event, he says, but <i>watching</i> one on TV:				<a href="http://kotaku.com/376599/what-exactly-are-simulations-simulating" title="Click here to read more about What Exactly Are Simulations Simulating?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sports]]></category>
			<category><![CDATA[Criticism]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Football]]></category>
			<category><![CDATA[Madden]]></category>
			<category><![CDATA[Simulations]]></category>
			<category><![CDATA[sports games]]></category>
			<pubDate><![CDATA[Sun, 06 Apr 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[McDonald's Interactive Grows Up and Leaves Home (Update)]]></title>
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				McDonald's Corporation has a baby software company all its own, primarily for the purpose of developing company-wide training sims.  Or they did, until today.				<a href="http://kotaku.com/178573/mcdonalds-interactive-grows-up-and-leaves-home-update" title="Click here to read more about McDonald's Interactive Grows Up and Leaves Home (Update)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Environmentalism]]></category>
			<category><![CDATA[Simulations]]></category>
			<pubDate><![CDATA[Mon, 05 Jun 2006 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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