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		<title><![CDATA[Kotaku: Simon Jeffery]]></title>
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			<title><![CDATA[Kotaku: Simon Jeffery]]></title>
			<link>http://kotaku.com/tag/simon jeffery</link>
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		<description><![CDATA[Kotaku posts tagged Simon Jeffery]]></description>
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			<title><![CDATA[Sega Aligns Western Markets Under Mike Hayes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Aligns Western Markets Under Mike Hayes" href="http://kotaku.com/executive-decisions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">executivedecisions</span></a></div -->					<div><a title="Click here to read Sega Aligns Western Markets Under Mike Hayes" href="http://kotaku.com/5295336/sega-aligns-western-markets-under-mike-hayes" class="pp_image">
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				The departure of <a href="http://kotaku.com/5291575/sega-president-departs-to-helm-ngmocos-iphone-network">Sega of America COO Simon Jeffery</a> has sparked worldwide leadership consolidation for the company, with <a class="autolink" title="Click here to read more posts tagged SEGA OF EUROPE" title="Click here to read more posts tagged SEGA OF EUROPE" href="http://kotaku.com/tag/sega-of-europe/">Sega of Europe</a> President and COO <a class="autolink" title="Click here to read more posts tagged MIKE HAYES" title="Click here to read more posts tagged MIKE HAYES" href="http://kotaku.com/tag/mike-hayes/">Mike Hayes</a> now presiding over North America as well.				<a href="http://kotaku.com/5295336/sega-aligns-western-markets-under-mike-hayes" title="Click here to read more about Sega Aligns Western Markets Under Mike Hayes">More&nbsp;&raquo;</a>
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			<category><![CDATA[executive decisions]]></category>
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			<category><![CDATA[simon jeffery]]></category>
			<pubDate><![CDATA[Thu, 18 Jun 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sega President Departs To Helm ngmoco's iPhone Network]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega President Departs To Helm ngmoco's iPhone Network" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Sega President Departs To Helm ngmoco's iPhone Network" href="http://kotaku.com/5291575/sega-president-departs-to-helm-ngmocos-iphone-network" class="pp_image">
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				President and COO of Sega of America <a class="autolink" title="Click here to read more posts tagged SIMON JEFFERY" title="Click here to read more posts tagged SIMON JEFFERY" href="http://kotaku.com/tag/simon-jeffery/">Simon Jeffery</a> has left the house of Sonic, hitching his executive wagon to iPhone developer and publisher ngmoco&mdash;you know, the one former Electronic Arts exec <a class="autolink" title="Click here to read more posts tagged NEIL YOUNG" title="Click here to read more posts tagged NEIL YOUNG" href="http://kotaku.com/tag/neil-young/">Neil Young</a> co-founded in 2008.				<a href="http://kotaku.com/5291575/sega-president-departs-to-helm-ngmocos-iphone-network" title="Click here to read more about Sega President Departs To Helm ngmoco's iPhone Network">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ngmoco]]></category>
			<category><![CDATA[Plus+]]></category>
			<category><![CDATA[simon jeffery]]></category>
			<pubDate><![CDATA[Mon, 15 Jun 2009 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[SEGA Says Wii Opportunity For Hardcore (Calls Shovelware "Crap")]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SEGA Says Wii Opportunity For Hardcore (Calls Shovelware &quot;Crap&quot;)" href="http://kotaku.com/mad-world/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madworld</span></a></div -->					<div><a title="Click here to read SEGA Says Wii Opportunity For Hardcore (Calls Shovelware &quot;Crap&quot;)" href="http://kotaku.com/5037329/sega-says-wii-opportunity-for-hardcore-calls-shovelware-crap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SEGA Says Wii Opportunity For Hardcore (Calls Shovelware &quot;Crap&quot;)" alt="Click here to read SEGA Says Wii Opportunity For Hardcore (Calls Shovelware &quot;Crap&quot;)" src="http://cache.kotaku.com/assets/images/9/2008/08/simon-small.jpg"/>
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				Lots of people own Wiis. I own a Wii and maybe you do, too. And because so many people own Wiis, that means we get lots of Wii games. And let's face it, most of those games aren't very good. SEGA America honcho Simon Jeffrey puts it best: "Crap." But that doesn't mean the Wii is a lost hope! Not at all. Echoing what Jeffery <a href="http://kotaku.com/5028022/segas-president-casually-mentions-resident-evil-5s-wii-release">told us</a> at E3, the exec says:				<a href="http://kotaku.com/5037329/sega-says-wii-opportunity-for-hardcore-calls-shovelware-crap" title="Click here to read more about SEGA Says Wii Opportunity For Hardcore (Calls Shovelware "Crap")">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5037329/sega-says-wii-opportunity-for-hardcore-calls-shovelware-crap]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5037329]]></guid>
			<category><![CDATA[mad world]]></category>
			<category><![CDATA[Platinum Games]]></category>
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			<category><![CDATA[simon jeffery]]></category>
			<pubDate><![CDATA[Fri, 15 Aug 2008 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yu Suzuki Still Gainfully Employed At Sega]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yu Suzuki Still Gainfully Employed At Sega" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Yu Suzuki Still Gainfully Employed At Sega" href="http://kotaku.com/5036172/yu-suzuki-still-gainfully-employed-at-sega" class="pp_image">
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				Sega president Simon Jeffery appeared to have <a href="http://kotaku.com/5035655/shenmue-creator-yu-suzuki-no-longer-at-sega">misspoke</a> on the employment fate of famed game designer Yu Suzuki when he told Gamasutra that the <em>Outrun</em> creator was no longer employed at the company. Turns out, he is! Hooray! Said to be bearing the title Creative Officer of Sega Corp., Suzuki may be (extremely) low profile and the opposite of prolific, but it appears he's still getting his checks signed by Sega.				<a href="http://kotaku.com/5036172/yu-suzuki-still-gainfully-employed-at-sega" title="Click here to read more about Yu Suzuki Still Gainfully Employed At Sega">More&nbsp;&raquo;</a>
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			<category><![CDATA[Regret the error]]></category>
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			<category><![CDATA[yu suzuki]]></category>
			<pubDate><![CDATA[Tue, 12 Aug 2008 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sega Thinks E3 Felt Like A Hospital Corridor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Thinks E3 Felt Like A Hospital Corridor" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Sega Thinks E3 Felt Like A Hospital Corridor" href="http://kotaku.com/5028958/sega-thinks-e3-felt-like-a-hospital-corridor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega Thinks E3 Felt Like A Hospital Corridor" alt="Click here to read Sega Thinks E3 Felt Like A Hospital Corridor" src="http://cache.kotaku.com/assets/images/9/2008/07/jefferys.jpg"/>
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				And the post-E3 soul-searching continues! Latest to be asked for his $0.02 is the man with the <em>soothing </em>voice, Sega US boss Simon Jeffery. Who, for all the work he managed to get done during the week, still thinks the event could do with a little more...pizazz.				<a href="http://kotaku.com/5028958/sega-thinks-e3-felt-like-a-hospital-corridor" title="Click here to read more about Sega Thinks E3 Felt Like A Hospital Corridor">More&nbsp;&raquo;</a>
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			<category><![CDATA[simon jeffery]]></category>
			<pubDate><![CDATA[Fri, 25 Jul 2008 03:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[E308 Sega Can't Bring Back or Make Sequels to Previous Platinum/Clover Games]]></title>
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				God Hand 2? Viewtiful Joe 3? Not coming, at least not from the Platinum Games, formerly Clover, guys. But that doesn't mean we wont' be seeing echoes of those games in their fancy, new Sega published games.				<a href="http://kotaku.com/5028184/e308-sega-cant-bring-back-or-make-sequels-to-previous-platinumclover-games" title="Click here to read more about E308 Sega Can't Bring Back or Make Sequels to Previous Platinum/Clover Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5028184/e308-sega-cant-bring-back-or-make-sequels-to-previous-platinumclover-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5028184]]></guid>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[E308 Simon Jeffery Destroys All of Your Hopes For Dreamcast 2, Shenmue 3, and Seaman 2]]></title>
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				See Brian try to talk the head of Sega of America into launching Dreamcast 2 to take on the Wii.				<a href="http://kotaku.com/5028180/e308-simon-jeffery-destroys-all-of-your-hopes-for-dreamcast-2-shenmue-3-and-seaman-2" title="Click here to read more about E308 Simon Jeffery Destroys All of Your Hopes For Dreamcast 2, Shenmue 3, and Seaman 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5028180/e308-simon-jeffery-destroys-all-of-your-hopes-for-dreamcast-2-shenmue-3-and-seaman-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5028180]]></guid>
			<category><![CDATA[Sega]]></category>
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			<category><![CDATA[seaman 2]]></category>
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			<category><![CDATA[simon jeffery]]></category>
			<pubDate><![CDATA[Wed, 23 Jul 2008 18:20:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[E308 Simon Jeffery, "We're Saving Aliens For Something Special"]]></title>
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				 We explained it in detail, why Aliens didn't make E3. But it's so much more soothing hearing the news come in the Anglified voice of SEGA of America's head honcho Simon Jeffery.				<a href="http://kotaku.com/5028168/e308-simon-jeffery-were-saving-aliens-for-something-special" title="Click here to read more about E308 Simon Jeffery, "We're Saving Aliens For Something Special"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[SEGA's President Casually Mentions Resident Evil 5's Wii Release]]></title>
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				<!-- videoId: http://blip.tv/play/AcPnPo35ZA --><!-- /videoId: http://blip.tv/play/AcPnPo35ZA -->				<a href="http://kotaku.com/5028022/segas-president-casually-mentions-resident-evil-5s-wii-release" title="Click here to read more about SEGA's President Casually Mentions Resident Evil 5's Wii Release">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5028022/segas-president-casually-mentions-resident-evil-5s-wii-release]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5028022]]></guid>
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			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Resident Evil 5]]></category>
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			<category><![CDATA[simon jeffery]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 22 Jul 2008 22:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[SEGA Started "Dating" The PlatinumGames Guys as Soon As There Were Signs of Problems]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SEGA Started &quot;Dating&quot; The PlatinumGames Guys as Soon As There Were Signs of Problems" href="http://kotaku.com/platinumgames/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">platinumgames</span></a></div -->					<div><a title="Click here to read SEGA Started &quot;Dating&quot; The PlatinumGames Guys as Soon As There Were Signs of Problems" href="http://kotaku.com/5026758/sega-started-dating-the-platinumgames-guys-as-soon-as-there-were-signs-of-problems" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SEGA Started &quot;Dating&quot; The PlatinumGames Guys as Soon As There Were Signs of Problems" alt="Click here to read SEGA Started &quot;Dating&quot; The PlatinumGames Guys as Soon As There Were Signs of Problems" src="http://cache.kotaku.com/assets/images/9/2008/07/jefferyplatinum.flv.jpg"/>
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								<a href="http://kotaku.com/5026758/sega-started-dating-the-platinumgames-guys-as-soon-as-there-were-signs-of-problems" title="Click here to read more about SEGA Started "Dating" The PlatinumGames Guys as Soon As There Were Signs of Problems">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5026758/sega-started-dating-the-platinumgames-guys-as-soon-as-there-were-signs-of-problems]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5026758]]></guid>
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			<pubDate><![CDATA[Fri, 18 Jul 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Another Mario Sonic Collaboration in the Works?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Another Mario Sonic Collaboration in the Works?" href="http://kotaku.com/mario-and-sonic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">marioandsonic</span></a></div -->					<div><a title="Click here to read Another Mario Sonic Collaboration in the Works?" href="http://kotaku.com/5026683/another-mario-sonic-collaboration-in-the-works" class="pp_image">
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				 Speaking with SEGA of America president Simon Jeffery earlier this week, he was pretty excited about how well Mario & Sonic at the Olympic Games has been selling.				<a href="http://kotaku.com/5026683/another-mario-sonic-collaboration-in-the-works" title="Click here to read more about Another Mario Sonic Collaboration in the Works?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Jul 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sega: No Plans For Shenmue III, Seaman 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega: No Plans For Shenmue III, Seaman 2" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Sega: No Plans For Shenmue III, Seaman 2" href="http://kotaku.com/5025906/sega-no-plans-for-shenmue-iii-seaman-2" class="pp_image">
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				Talking with Sega of America president Simon Jeffery today, we asked the inevitable question &mdash; Is Sega ever going to release <em>Shenmue III</em>? The Yu Suzuki helmed adventure that saw two releases on the Dreamcast and Xbox has yet to see its epically planned story fully resolved. Unfortunately, the fate of Ryo Hazuki and another taste of "Full Reactive Eyes Entertainment" will have to wait.				<a href="http://kotaku.com/5025906/sega-no-plans-for-shenmue-iii-seaman-2" title="Click here to read more about Sega: No Plans For Shenmue III, Seaman 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Jul 2008 14:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sega America President Opens Mouth, Makes Sense]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega America President Opens Mouth, Makes Sense" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Sega America President Opens Mouth, Makes Sense" href="http://kotaku.com/362849/sega-america-president-opens-mouth-makes-sense" class="pp_image">
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				 Sega's trying. Trying its best, trying to make good games, trying not to suck. Good for Sega! While many Japanese publishers keep up the same old song and dance, Sega is releasing a diverse smattering of games, some of which seems directed towards Western tastes, some of which were made by Western devs and some of which we actually want to play. Says Sega US president Simon Jeffery:				<a href="http://kotaku.com/362849/sega-america-president-opens-mouth-makes-sense" title="Click here to read more about Sega America President Opens Mouth, Makes Sense">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Mar 2008 06:00:04 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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