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		<title><![CDATA[Kotaku: Simon Carless]]></title>
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			<title><![CDATA[Kotaku: Simon Carless]]></title>
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		<link>http://kotaku.com/tag/simon carless</link>
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		<description><![CDATA[Kotaku posts tagged Simon Carless]]></description>
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			<title><![CDATA[GameSetApparel Adds New Fine Wearables To Fantasy Line]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameSetApparel Adds New Fine Wearables To Fantasy Line" href="http://kotaku.com/t_shirts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tshirts</span></a></div -->					<div><a title="Click here to read GameSetApparel Adds New Fine Wearables To Fantasy Line" href="http://kotaku.com/347311/gamesetapparel-adds-new-fine-wearables-to-fantasy-line" class="pp_image">
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				Former Kotaku guest editor and chronic workaholic Simon Carless let us know today that the GameSetApparel project has officially expanded, fulfilling the promise of four limited-edition t-shirts <a href="http://kotaku.com/gaming/gamesetwatch/gamesetwatch-spins-off-apparel-line-333787.php">made in December</a>. Rounding out the "Games That Never Were" series&mdash;and joining the already released <em>Polybius</em> tee are three fresh shirts. <em>Hostage Negotiator II</em> by Alien Hominid artist Dan Paladin, <em>Grabungadung</em> by Schadenfreude Interactive and <em>Glorkian Warrior</em> by comic artist James Kochalka comprise the remainder of fantasy games from creative minds.				<a href="http://kotaku.com/347311/gamesetapparel-adds-new-fine-wearables-to-fantasy-line" title="Click here to read more about GameSetApparel Adds New Fine Wearables To Fantasy Line">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/347311/gamesetapparel-adds-new-fine-wearables-to-fantasy-line]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-347311]]></guid>
			<category><![CDATA[T-shirts]]></category>
			<category><![CDATA[alien Hominid]]></category>
			<category><![CDATA[Clothing]]></category>
			<category><![CDATA[gamesetapparel]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[simon carless]]></category>
			<pubDate><![CDATA[Mon, 21 Jan 2008 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Totally Rad Influence of the Amiga]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Totally Rad Influence of the Amiga" href="http://kotaku.com/wired/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wired</span></a></div -->					<div><a title="Click here to read The Totally Rad Influence of the Amiga" href="http://kotaku.com/251615/the-totally-rad-influence-of-the-amiga" class="pp_image">
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				When my pre-teen eyeballs got visual access to the mind-blowing graphics of the Commodore Amiga, I had a hard time believing it. Seeing what I considered to be the pinnacle of gaming artistry, Psygnosis' Shadow of the Beast, for the first time nearly made me faint from the pure pixelated ecstasy.				<a href="http://kotaku.com/251615/the-totally-rad-influence-of-the-amiga" title="Click here to read more about The Totally Rad Influence of the Amiga">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wired]]></category>
			<category><![CDATA[Amiga]]></category>
			<category><![CDATA[Psygnosis]]></category>
			<category><![CDATA[shadow of the beast]]></category>
			<category><![CDATA[simon carless]]></category>
			<pubDate><![CDATA[Wed, 11 Apr 2007 20:20:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Oblivion's Double Data Blu-ray Kludge]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oblivion's Double Data Blu-ray Kludge" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Oblivion's Double Data Blu-ray Kludge" href="http://kotaku.com/229496/oblivions-double-data-blu+ray-kludge" class="pp_image">
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      Supereditor Simon Carless points his court of GameSetWatch readers to an interesting bit of info on the PlayStation 3 version of The Elder Scrolls IV: Oblivion culled from this month's EGM. (For the record, I'm a subscriber&mdash;just haven't received my issue yet.) When following up on a comment from the game's executive producer on the PS3's slower Blu-ray drive, EGM reveals that:				<a href="http://kotaku.com/229496/oblivions-double-data-blu+ray-kludge" title="Click here to read more about Oblivion's Double Data Blu-ray Kludge">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Blu-Ray]]></category>
			<category><![CDATA[GameSetWatch]]></category>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[simon carless]]></category>
			<pubDate><![CDATA[Wed, 17 Jan 2007 20:20:39 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Simon Says: Read This]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Simon Says: Read This" href="http://kotaku.com/simon-carless/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">simoncarless</span></a></div -->					<div><a title="Click here to read Simon Says: Read This" href="http://kotaku.com/193485/simon-says-read-this" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Simon Says: Read This" alt="Click here to read Simon Says: Read This" src="http://cache.kotaku.com/assets/images/9/2006/08/small_scarless.jpg"/>
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      Simon's got a nice round-up on GameSetWatch of some of the interesting games-related stories you may have missed in the past day or so. And I don't just say that because he links both to Kotaku and one of my Rocky articles.				<a href="http://kotaku.com/193485/simon-says-read-this" title="Click here to read more about Simon Says: Read This">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/193485/simon-says-read-this]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-193485]]></guid>
			<category><![CDATA[simon carless]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[GameSetWatch]]></category>
			<category><![CDATA[Round-up]]></category>
			<pubDate><![CDATA[Thu, 10 Aug 2006 20:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=193485&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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