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		<title><![CDATA[Kotaku: Silicon Knights]]></title>
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			<title><![CDATA[Kotaku: Silicon Knights]]></title>
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		<description><![CDATA[Kotaku posts tagged Silicon Knights]]></description>
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			<title><![CDATA[Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights" href="http://kotaku.com/lawsuit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lawsuit</span></a></div -->					<div><a title="Click here to read Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights" href="http://kotaku.com/5873234/courtroom-setback-in-epic-fight-tis-a-flesh-wound-says-silicon-knights" class="pp_image">
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				Much has been made of a recent ruling adverse to Silicon Knights in its <a href="http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant">long-running lawsuit with Epic Games</a>, the <em>Gears of War</em> maker whose Unreal Engine was to have been the guts of 2008 flop <em>Too Human</em>. Basically, a judge tossed out an expert witness for Silicon Knights; he was going to give his estimates of the losses Silicon Knights suffered when its deal with Epic went in the crapper.				<a href="http://kotaku.com/5873234/courtroom-setback-in-epic-fight-tis-a-flesh-wound-says-silicon-knights" title="Click here to read more about Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lawsuit]]></category>
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			<pubDate><![CDATA[Thu, 05 Jan 2012 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Silicon Knights Cuts Half of Staff, Refocuses On &quot;One Of Its Most Requested Titles for the Next Generation&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Cuts Half of Staff, Refocuses On &amp;quot;One Of Its Most Requested Titles for the Next Generation&amp;quot;" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Silicon Knights Cuts Half of Staff, Refocuses On &amp;quot;One Of Its Most Requested Titles for the Next Generation&amp;quot;" href="http://kotaku.com/5855314/silicon-knights-cuts-half-of-staff-refocuses-on-one-of-its-most-requested-titles-for-the-next-generation" class="pp_image">
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				 Massive layoffs hit <em>Too Human</em> and<em> X-Men: Destiny</em> developer Silicon Knights last week, cutting the Canadian developer nearly in half after an unnamed publisher pulled out on a project the team was working on, the company told <em>Kotaku</em>.				<a href="http://kotaku.com/5855314/silicon-knights-cuts-half-of-staff-refocuses-on-one-of-its-most-requested-titles-for-the-next-generation" title="Click here to read more about Silicon Knights Cuts Half of Staff, Refocuses On &quot;One Of Its Most Requested Titles for the Next Generation&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5855314/silicon-knights-cuts-half-of-staff-refocuses-on-one-of-its-most-requested-titles-for-the-next-generation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5855314]]></guid>
			<category><![CDATA[Silicon Knights]]></category>
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			<pubDate><![CDATA[Tue, 01 Nov 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Rumor: Most Too Human Devs Given the Boot]]></title>
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				A rumour on 1UP <a href="http://www.1up.com/news/silicon-knights-layoffs">reckons </a>that nearly 75% of the staff at <em>Too Human</em> developers Silicon Knights have been laid off, leaving only 25 at the studio which last worked on <em>X-Men: Destiny</em>.				<a href="http://kotaku.com/5855136/rumor-most-too-human-devs-given-the-boot" title="Click here to read more about Rumor: Most Too Human Devs Given the Boot">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Nov 2011 05:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Should You Buy X-Men: Destiny? No.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Should You Buy X-Men: Destiny? &lt;strong&gt;No.&lt;/strong&gt;" href="http://kotaku.com/gut-check/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gutcheck</span></a></div -->					<div><a title="Click here to read Should You Buy X-Men: Destiny? &lt;strong&gt;No.&lt;/strong&gt;" href="http://kotaku.com/5849858/should-you-buy-x+men-destiny-no" class="pp_image">
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				<em>X-Men: Destiny</em> has been out on store shelves for a couple of weeks now, so for many of you this comes too late, but in case the New York Comic-Con gets you craving a little mutant-on-mutant violence, Multiple Fahey and his sidekick, Owen, are here to save the day with an untimely Gut Check.				<a href="http://kotaku.com/5849858/should-you-buy-x+men-destiny-no" title="Click here to read more about Should You Buy X-Men: Destiny? No.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Oct 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Riotous Beginning for the New Mutants of X-Men: Destiny]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Riotous Beginning for the New Mutants of &lt;em&gt;X-Men: Destiny&lt;/em&gt;" href="http://kotaku.com/x_men/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xmen</span></a></div -->					<div><a title="Click here to read A Riotous Beginning for the New Mutants of &lt;em&gt;X-Men: Destiny&lt;/em&gt;" href="http://kotaku.com/5844844/a-riotous-beginning-for-the-new-mutants-of-x+men-destiny" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Riotous Beginning for the New Mutants of &lt;em&gt;X-Men: Destiny&lt;/em&gt;" alt="Click here to read A Riotous Beginning for the New Mutants of &lt;em&gt;X-Men: Destiny&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/09/small_tinymutie.jpg"/>
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				<!-- videoId: QzJyoK_ZbCQ --><!-- /videoId: QzJyoK_ZbCQ --> How does one go from being a displaced teenager with a dickhead father one moment to being an unofficial member of the world's greatest mutant fighting force the next? Let's ask <em>X-Men: Destiny</em>.				<a href="http://kotaku.com/5844844/a-riotous-beginning-for-the-new-mutants-of-x+men-destiny" title="Click here to read more about A Riotous Beginning for the New Mutants of X-Men: Destiny">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5844844/a-riotous-beginning-for-the-new-mutants-of-x+men-destiny]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844844]]></guid>
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			<pubDate><![CDATA[Wed, 28 Sep 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[X-Men: Destiny Takes a Voice of Protest to the City by the Bay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;X-Men: Destiny&lt;/em&gt; Takes a Voice of Protest to the City by the Bay" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read &lt;em&gt;X-Men: Destiny&lt;/em&gt; Takes a Voice of Protest to the City by the Bay" href="http://kotaku.com/5823580/x+men-destiny-takes-a-voice-of-protest-to-the-city-by-the-bay" class="pp_image">
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				San Francisco is a city long associated with rights movements, idealism, and rallies for peace, making it a useful backdrop for <em>X-Men: Destiny</em>. But Silicon Knights isn't planning on a Summer of Love in when the game arrives this fall.				<a href="http://kotaku.com/5823580/x+men-destiny-takes-a-voice-of-protest-to-the-city-by-the-bay" title="Click here to read more about X-Men: Destiny Takes a Voice of Protest to the City by the Bay">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Jul 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[X-Men Destiny Shows Off the Uglier Side of Marvel's Mutant Menace]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;X-Men Destiny&lt;/em&gt; Shows Off the Uglier Side of Marvel's Mutant Menace" href="http://kotaku.com/x_men/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xmen</span></a></div -->					<div><a title="Click here to read &lt;em&gt;X-Men Destiny&lt;/em&gt; Shows Off the Uglier Side of Marvel's Mutant Menace" href="http://kotaku.com/5823443/x+men-destiny-shows-off-the-uglier-side-of-marvels-mutant-menace/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;X-Men Destiny&lt;/em&gt; Shows Off the Uglier Side of Marvel's Mutant Menace" alt="Click here to read &lt;em&gt;X-Men Destiny&lt;/em&gt; Shows Off the Uglier Side of Marvel's Mutant Menace" src="http://cache.kotaku.com/assets/images/9/2011/07/small_explore_kotaku_videos_1708.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1708 --><!-- /videoId: explore/kotaku/videos/1708 --> The San Diego Comic-Con is in full swing, making it the perfect time to parade out some ugly X-Men cosplayers, courtesy of Activision's <em>X-Men Destiny</em>.				<a href="http://kotaku.com/5823443/x+men-destiny-shows-off-the-uglier-side-of-marvels-mutant-menace/gallery/" title="Click here to read more about X-Men Destiny Shows Off the Uglier Side of Marvel's Mutant Menace">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Jul 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis" href="http://kotaku.com/mighty-marvel-preorder-bonus/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mightymarvelpreorderbonus</span></a></div -->					<div><a title="Click here to read GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis" href="http://kotaku.com/5820648/gamestop-wreaks-havok-on-the-x+men-gives-spider+man-an-identity-crisis/gallery/" class="pp_image">
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				 With two Marvel superhero video games coming from Activision this fall, GameStop ransacks comic book continuity for fresh outfits to provide preorder customers of <em>X-Men: Destiny</em> and <em>Spider-Man: Edge of Time</em>.				<a href="http://kotaku.com/5820648/gamestop-wreaks-havok-on-the-x+men-gives-spider+man-an-identity-crisis/gallery/" title="Click here to read more about GameStop Wreaks Havok on the X-Men, Gives Spider-Man an Identity Crisis">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Jul 2011 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Meet Grant, X-Men: Destiny's Football Hero]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet Grant, &lt;em&gt;X-Men: Destiny&lt;/em&gt;'s Football Hero" href="http://kotaku.com/mutant-league/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mutantleague</span></a></div -->					<div><a title="Click here to read Meet Grant, &lt;em&gt;X-Men: Destiny&lt;/em&gt;'s Football Hero" href="http://kotaku.com/5804009/meet-grant-x+men-destinys-football-hero/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meet Grant, &lt;em&gt;X-Men: Destiny&lt;/em&gt;'s Football Hero" alt="Click here to read Meet Grant, &lt;em&gt;X-Men: Destiny&lt;/em&gt;'s Football Hero" src="http://cache.kotaku.com/assets/images/9/2011/05/small_grant_concept_art_1.jpg"/>
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				 Joining <a href="http://kotaku.com/5784519/a-new-improved-look-at-x+men-destiny-and-its-teenage-mutant-ninja-girl/gallery/1">Aimi Yoshida</a> as one of three new mutant characters in Silicon Knights' <em>X-Men: Destiny</em>, Grant is a jock hailing from Georgia whose only ambition is to become a football hero. He gets it half-right.				<a href="http://kotaku.com/5804009/meet-grant-x+men-destinys-football-hero/gallery/" title="Click here to read more about Meet Grant, X-Men: Destiny's Football Hero">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mutant League]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[X-men destiny]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 20 May 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[&quot;Social Gaming Is Going to Crash&quot;]]></title>
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				Game designer Denis Dyack, who labored on action game <em>Too Human</em> for years, thinks that social gaming is a bubble waiting to burst: "The trend that I see is it's probably going to be one of the biggest bubbles and explosions that our industry's seen in a long time and I think when it crashes it's going to crash very hard." [<a href="http://www.industrygamers.com/news/facebook-gaming-will-crash-very-hard-says-dyack/">IndustryGamers</a>]				<a href="http://kotaku.com/5801151/social-gaming-is-going-to-crash" title="Click here to read more about &quot;Social Gaming Is Going to Crash&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5801151/social-gaming-is-going-to-crash]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5801151]]></guid>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[Zynga]]></category>
			<pubDate><![CDATA[Thu, 12 May 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Too Human Trilogy Will Be Finished, Says Silicon Knights]]></title>
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				Silicon Knights, the creators of Xbox 360 game <em><a href="http://kotaku.com/tag/toohuman">Too Human</a></em>, says it still "intend[s] to finish the trilogy" despite meager sales, middling critical reception and a very long development cycle. Studio founder Denis Dyack tells <a href="http://www.industrygamers.com/news/silicon-knights-on-too-human-we-intend-to-finish-the-trilogy-exclusive/">Industry Gamers</a> it has no further comment, noting "You know, there's very public litigation around that." <a href="http://kotaku.com/#!5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant">We know!</a>				<a href="http://kotaku.com/5797779/too-human-trilogy-will-be-finished-says-silicon-knights" title="Click here to read more about Too Human Trilogy Will Be Finished, Says Silicon Knights">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5797779/too-human-trilogy-will-be-finished-says-silicon-knights]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5797779]]></guid>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[Trilology]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 02 May 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[This Is Going To Be Epic: Too Human Creators Gear Up For Legal War With Shooter Giant]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" href="http://kotaku.com/exclusive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">exclusive</span></a></div -->					<div><a title="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" href="http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" alt="Click here to read This Is Going To Be Epic: &lt;em&gt;Too Human&lt;/em&gt; Creators Gear Up For Legal War With Shooter Giant" src="http://cache.kotaku.com/assets/images/9/2011/03/small_silicon_knights_vs_epic_01.jpg"/>
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				Gears of War's success was built on broken promises and the neglected developers who helped fund the creation of that game, a 2007 suit from the developer of the disappointing Too Human alleges.				<a href="http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant" title="Click here to read more about This Is Going To Be Epic: Too Human Creators Gear Up For Legal War With Shooter Giant">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5787413]]></guid>
			<category><![CDATA[Exclusive]]></category>
			<category><![CDATA[Dennis Dyack]]></category>
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			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Gears Of War]]></category>
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			<category><![CDATA[Michael Capps]]></category>
			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 30 Mar 2011 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[A New, Improved Look At X-Men Destiny And Its Teenage Mutant Ninja Girl]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A New, Improved Look At &lt;em&gt;X-Men Destiny&lt;/em&gt; And Its Teenage Mutant Ninja Girl" href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read A New, Improved Look At &lt;em&gt;X-Men Destiny&lt;/em&gt; And Its Teenage Mutant Ninja Girl" href="http://kotaku.com/5784519/a-new-improved-look-at-x+men-destiny-and-its-teenage-mutant-ninja-girl/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A New, Improved Look At &lt;em&gt;X-Men Destiny&lt;/em&gt; And Its Teenage Mutant Ninja Girl" alt="Click here to read A New, Improved Look At &lt;em&gt;X-Men Destiny&lt;/em&gt; And Its Teenage Mutant Ninja Girl" src="http://cache.kotaku.com/assets/images/9/2011/03/small_xmd_aimi_01.jpg"/>
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				The <a href="http://kotaku.com/#!5735944/first-look-at-the-new-mutants-of-x+men-destiny">last time we got a look</a> at <a href="http://kotaku.com/tag/xmendestiny">X-Men Destiny</a>, the merry mutant adventure from the House of Ideas and Silicon Knights, we cooled to its look and feel. But our latest peek at the game and new X-character Aimi Yoshida has us warming up to Activision's latest.				<a href="http://kotaku.com/5784519/a-new-improved-look-at-x+men-destiny-and-its-teenage-mutant-ninja-girl/gallery/" title="Click here to read more about A New, Improved Look At X-Men Destiny And Its Teenage Mutant Ninja Girl">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5784519/a-new-improved-look-at-x+men-destiny-and-its-teenage-mutant-ninja-girl/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5784519]]></guid>
			<category><![CDATA[Activision]]></category>
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			<category><![CDATA[X-men]]></category>
			<category><![CDATA[X-men destiny]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 22 Mar 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[First Look At The New Mutants Of X-Men Destiny]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Look At The New Mutants Of X-Men Destiny" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read First Look At The New Mutants Of X-Men Destiny" href="http://kotaku.com/5735944/first-look-at-the-new-mutants-of-x+men-destiny" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Look At The New Mutants Of X-Men Destiny" alt="Click here to read First Look At The New Mutants Of X-Men Destiny" src="http://cache.kotaku.com/assets/images/9/2012/02/small_4febd97cfcb667660f8b7d0e32fdc145.jpg"/>
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				The people who made games Too Human and Eternal Darkness are now making an X-Men adventure for Activision, a game that lets players mold their own mutant. This is what that game, <a href="http://kotaku.com/tag/xmendestiny">X-Men Destiny</a>, is looking like right now.				<a href="http://kotaku.com/5735944/first-look-at-the-new-mutants-of-x+men-destiny" title="Click here to read more about First Look At The New Mutants Of X-Men Destiny">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5735944/first-look-at-the-new-mutants-of-x+men-destiny]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5735944]]></guid>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Activision]]></category>
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			<pubDate><![CDATA[Mon, 17 Jan 2011 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5735944&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New X-Men Game Sounds Mass Effect-y]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New X-Men Game Sounds Mass Effect-y" href="http://kotaku.com/marvel-comics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">marvelcomics</span></a></div -->					<div><a title="Click here to read New X-Men Game Sounds Mass Effect-y" href="http://kotaku.com/5712922/new-x+men-game-sounds-mass-effect+y" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New X-Men Game Sounds Mass Effect-y" alt="Click here to read New X-Men Game Sounds Mass Effect-y" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2b7a7e97263b8d934b154f7d91d8f4e4.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1108/ --><!-- /videoId: explore/kotaku/videos/1108/ --> This new trailer for fall 2011's X-Men Destiny keeps hammering away at one point: as a virtual X-Man, we will be able to choose our destiny in Destiny. That sure makes it sound like this game's a role-playing game.				<a href="http://kotaku.com/5712922/new-x+men-game-sounds-mass-effect+y" title="Click here to read more about New X-Men Game Sounds Mass Effect-y">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5712922/new-x+men-game-sounds-mass-effect+y]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5712922]]></guid>
			<category><![CDATA[Marvel Comics]]></category>
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			<pubDate><![CDATA[Mon, 13 Dec 2010 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Too Human Creators Heading X-Men Destiny Development]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Creators Heading X-Men Destiny Development" href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read Too Human Creators Heading X-Men Destiny Development" href="http://kotaku.com/5658361/too-human-creators-heading-x+men-destiny-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Creators Heading X-Men Destiny Development" alt="Click here to read Too Human Creators Heading X-Men Destiny Development" src="http://cache.kotaku.com/assets/images/9/2010/10/xmen_destiny.jpg"/>
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				<a href="http://kotaku.com/tag/siliconknights/">Silicon Knights</a>, the Canadian studio famous for its work on Too Human, Blood Omen: Legacy of Kain and Eternal Darkness, is the studio behind Activision's recently announced game for Marvel, X-Men Destiny.				<a href="http://kotaku.com/5658361/too-human-creators-heading-x+men-destiny-development" title="Click here to read more about Too Human Creators Heading X-Men Destiny Development">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5658361/too-human-creators-heading-x+men-destiny-development]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5658361]]></guid>
			<category><![CDATA[Activision]]></category>
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			<pubDate><![CDATA[Thu, 07 Oct 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5658361&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Canadian Gov't Gives $4 Million to 'Too Human' Studio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Canadian Gov't Gives $4 Million to 'Too Human' Studio" href="http://kotaku.com/coroporate-welfare/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coroporatewelfare</span></a></div -->					<div><a title="Click here to read Canadian Gov't Gives $4 Million to 'Too Human' Studio" href="http://kotaku.com/5515627/canadian-govt-gives-4-million-to-too-human-studio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Canadian Gov't Gives $4 Million to 'Too Human' Studio" alt="Click here to read Canadian Gov't Gives $4 Million to 'Too Human' Studio" src="http://cache.kotaku.com/assets/images/9/2010/04/custom_1271121907155_toohuman_01.jpg"/>
											</a></div>
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				The bunch that brought you 2008 dud <em>Too Human</em> is now on the public dole, getting a $4 million gummint check the studio says will help it build its next AAA-game.				<a href="http://kotaku.com/5515627/canadian-govt-gives-4-million-to-too-human-studio" title="Click here to read more about Canadian Gov't Gives $4 Million to 'Too Human' Studio">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5515627/canadian-govt-gives-4-million-to-too-human-studio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5515627]]></guid>
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			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Mon, 12 Apr 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[A New Eternal Darkness Trademark? What's That About?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A New Eternal Darkness Trademark? What's That About?" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read A New Eternal Darkness Trademark? What's That About?" href="http://kotaku.com/5473079/a-new-eternal-darkness-trademark-whats-that-about" class="pp_image">
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				Silicon Knights' psychological horror game Eternal Darkness: Sanity's Requiem was one of the bright spots in the GameCube library, so Nintendo's new refiling of the Eternal Darkness trademark warrants at least a modicum of excitement. Or does it?				<a href="http://kotaku.com/5473079/a-new-eternal-darkness-trademark-whats-that-about" title="Click here to read more about A New Eternal Darkness Trademark? What's That About?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5473079/a-new-eternal-darkness-trademark-whats-that-about]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5473079]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[eternal darkness]]></category>
			<category><![CDATA[Gamecube]]></category>
			<category><![CDATA[New play control]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Trademarks]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 16 Feb 2010 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'" href="http://kotaku.com/mmmhmm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmmhmm</span></a></div -->					<div><a title="Click here to read Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'" href="http://kotaku.com/5414406/dyack-brags-that-staggering-layoffs-make-his-studio-oldest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'" alt="Click here to read Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'" src="http://cache.kotaku.com/assets/images/9/2011/11/small_3ea17213b558a6bb83917d0b8b525dd7.jpg"/>
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				In an interview, Denis Dyack bemoaned the "staggering" layoffs seen in game development over the past 18 months, then went on to talk about how such attrition has helped cement Silicon Knights as one of the longest tenured studios left.				<a href="http://kotaku.com/5414406/dyack-brags-that-staggering-layoffs-make-his-studio-oldest" title="Click here to read more about Dyack Brags that 'Staggering' Layoffs Make His Studio 'Oldest'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5414406/dyack-brags-that-staggering-layoffs-make-his-studio-oldest]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5414406]]></guid>
			<category><![CDATA[Mmmhmm]]></category>
			<category><![CDATA[Canada]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<pubDate><![CDATA[Sat, 28 Nov 2009 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5414406&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA["Too Early" To Talk About Silicon Knight's Unannounced Projects]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Too Early&quot; To Talk About Silicon Knight's Unannounced Projects" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read &quot;Too Early&quot; To Talk About Silicon Knight's Unannounced Projects" href="http://kotaku.com/5324330/too-early-to-talk-about-silicon-knights-unannounced-projects" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;Too Early&quot; To Talk About Silicon Knight's Unannounced Projects" alt="Click here to read &quot;Too Early&quot; To Talk About Silicon Knight's Unannounced Projects" src="http://cache.kotaku.com/assets/images/9/2009/07/siliconknightslogo.jpg"/>
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				 A press release from Canada Telefilm listed projects approved for government aid. Included in that list is a <i>Siren in the Maelstorm</i> from <i><a class="autolink" title="Click here to read more posts tagged TOO HUMAN" title="Click here to read more posts tagged TOO HUMAN" href="http://kotaku.com/tag/too-human/">Too Human</a></i> developer <a class="autolink" title="Click here to read more posts tagged SILICON KNIGHTS" title="Click here to read more posts tagged SILICON KNIGHTS" href="http://kotaku.com/tag/silicon-knights/">Silicon Knights</a>.				<a href="http://kotaku.com/5324330/too-early-to-talk-about-silicon-knights-unannounced-projects" title="Click here to read more about "Too Early" To Talk About Silicon Knight's Unannounced Projects">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5324330/too-early-to-talk-about-silicon-knights-unannounced-projects]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5324330]]></guid>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Tue, 28 Jul 2009 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5324330&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords" href="http://kotaku.com/vp-of-swords/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vpofswords</span></a></div -->					<div><a title="Click here to read Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords" href="http://kotaku.com/5149511/silicon-knights-hires-bean-counter-as-vp-has-him-hand-out-swords" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords" alt="Click here to read Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords" src="http://cache.kotaku.com/assets/images/9/2009/02/custom_1234190465913_about_01.jpg"/>
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				 Too Human developer <a class="autolink" title="Click here to read more posts tagged SILICON KNIGHTS" title="Click here to read more posts tagged SILICON KNIGHTS" href="http://kotaku.com/tag/silicon-knights/">Silicon Knights</a> hired <a class="autolink" title="Click here to read more posts tagged MICHAEL MAYS" title="Click here to read more posts tagged MICHAEL MAYS" href="http://kotaku.com/tag/michael-mays/">Michael Mays</a>, a "skilled financier" with nearly 20 years financial experience, as their new vice president.				<a href="http://kotaku.com/5149511/silicon-knights-hires-bean-counter-as-vp-has-him-hand-out-swords" title="Click here to read more about Silicon Knights Hires Bean Counter as VP, Has Him Hand Out Swords">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5149511/silicon-knights-hires-bean-counter-as-vp-has-him-hand-out-swords]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5149511]]></guid>
			<category><![CDATA[Vp of swords]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Michael mays]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<pubDate><![CDATA[Mon, 09 Feb 2009 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5149511&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Silicon Knights Exec Leaves Company]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Exec Leaves Company" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Silicon Knights Exec Leaves Company" href="http://kotaku.com/5118148/silicon-knights-exec-leaves-company" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silicon Knights Exec Leaves Company" alt="Click here to read Silicon Knights Exec Leaves Company" src="http://cache.kotaku.com/assets/images/9/2008/12/dyack_armor.jpg"/>
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				Rob DePetris, vice-president of finance for Canadian developer Silicon Knights, has left the company. His reason?				<a href="http://kotaku.com/5118148/silicon-knights-exec-leaves-company" title="Click here to read more about Silicon Knights Exec Leaves Company">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5118148/silicon-knights-exec-leaves-company]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5118148]]></guid>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Canada]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Fri, 26 Dec 2008 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5118148&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Too Human Soundtrack Hits CD and iTunes]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Soundtrack Hits CD and iTunes" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Too Human Soundtrack Hits CD and iTunes" href="http://kotaku.com/5098629/too-human-soundtrack-hits-cd-and-itunes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Soundtrack Hits CD and iTunes" alt="Click here to read Too Human Soundtrack Hits CD and iTunes" src="http://cache.kotaku.com/assets/images/9/2008/11/TooHuman175.jpg"/>
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				 Too Human had a mixed reaction from reviewers. <a href="http://kotaku.com/5039667/too-human-review-dyacks-human-too">I thought the game had merit</a>, but was flawed. Now you can buy what some may say was the best part of the title: The music.				<a href="http://kotaku.com/5098629/too-human-soundtrack-hits-cd-and-itunes" title="Click here to read more about Too Human Soundtrack Hits CD and iTunes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5098629/too-human-soundtrack-hits-cd-and-itunes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5098629]]></guid>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[iTunes]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Soundtrack]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Tue, 25 Nov 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5098629&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: Sega Drops Silicon Knights' Unannounced Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Sega Drops Silicon Knights' Unannounced Game" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Rumor: Sega Drops Silicon Knights' Unannounced Game" href="http://kotaku.com/5084864/rumor-sega-drops-silicon-knights-unannounced-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Sega Drops Silicon Knights' Unannounced Game" alt="Click here to read Rumor: Sega Drops Silicon Knights' Unannounced Game" src="http://cache.kotaku.com/assets/images/9/2008/11/silicon_knights_logo.jpg"/>
											</a></div>
									</div>
				The newest issue of EGM, the one with <em>Watchmen</em>'s Rorschach on the cover, contains a rumor that the unannounced game that <em>Eternal Darkness</em> and <em>Too Human</em> developer Silicon Knights is prepping for Sega may have to find a new home. The title is said to be looking for a new publisher but doesn't expound upon the reasoning for the alleged change.				<a href="http://kotaku.com/5084864/rumor-sega-drops-silicon-knights-unannounced-game" title="Click here to read more about Rumor: Sega Drops Silicon Knights' Unannounced Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5084864/rumor-sega-drops-silicon-knights-unannounced-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5084864]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Egm]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Wed, 12 Nov 2008 21:30:48 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5084864&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Silicon Knights Lays Off 25 to 30]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Lays Off 25 to 30" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Silicon Knights Lays Off 25 to 30" href="http://kotaku.com/5059789/silicon-knights-lays-off-25-to-30" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silicon Knights Lays Off 25 to 30" alt="Click here to read Silicon Knights Lays Off 25 to 30" src="http://cache.kotaku.com/assets/images/9/2008/10/10-6-2008_9-04-41_PM.jpg"/>
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				Silicon Knights laid off 25 to 30 employees today.				<a href="http://kotaku.com/5059789/silicon-knights-lays-off-25-to-30" title="Click here to read more about Silicon Knights Lays Off 25 to 30">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5059789/silicon-knights-lays-off-25-to-30]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5059789]]></guid>
			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Mon, 06 Oct 2008 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5059789&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What's Working for Denis Dyack Like]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's Working for Denis Dyack Like" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read What's Working for Denis Dyack Like" href="http://kotaku.com/5042799/whats-working-for-denis-dyack-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's Working for Denis Dyack Like" alt="Click here to read What's Working for Denis Dyack Like" src="http://cache.kotaku.com/assets/images/9/2008/08/dyack_armor.jpg"/>
											</a></div>
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				Right before you go to sleep, ever wonder what it's like to work for <i>Too Human</i> creator Denis Dyack? Neither do we. But let's say, hypothetically, that you did wonder that. Read what some <i>Too Human</i> employees say about Dyack:				<a href="http://kotaku.com/5042799/whats-working-for-denis-dyack-like" title="Click here to read more about What's Working for Denis Dyack Like">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5042799/whats-working-for-denis-dyack-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5042799]]></guid>
			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<pubDate><![CDATA[Thu, 28 Aug 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5042799&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Oh, So Too Human Didn't Take Ten Years To Make]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oh, So Too Human Didn't Take Ten Years To Make" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Oh, So Too Human Didn't Take Ten Years To Make" href="http://kotaku.com/5041732/oh-so-too-human-didnt-take-ten-years-to-make" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Oh, So Too Human Didn't Take Ten Years To Make" alt="Click here to read Oh, So Too Human Didn't Take Ten Years To Make" src="http://cache.kotaku.com/assets/images/9/2008/08/toohuman_01.jpg"/>
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				Too Human was first announced as a PS1 game back in 1999, but does that really mean it's been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they'd finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but <em>four</em>. Course, that gives them even <em>less </em>of an excuse for some of the game's more outdated elements, but hey, if Dennis wanted that cleared up, he's cleared it up!				<a href="http://kotaku.com/5041732/oh-so-too-human-didnt-take-ten-years-to-make" title="Click here to read more about Oh, So Too Human Didn't Take Ten Years To Make">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 26 Aug 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[No, Famitsu Does Not Hate Too Human]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No, Famitsu Does Not Hate Too Human" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read No, Famitsu Does Not Hate Too Human" href="http://kotaku.com/5039259/no-famitsu-does-not-hate-too-human" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No, Famitsu Does Not Hate Too Human" alt="Click here to read No, Famitsu Does Not Hate Too Human" src="http://cache.kotaku.com/assets/images/9/2008/08/too-human-famitsu.gif"/>
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				Adding to our <i>Too Human</i> <a href="http://kotaku.com/5038654/frankenreview-too-human">Frankenreview</a>, <i>Famitsu</i> has given the game a score of 7, 7, 7 and 7 &mdash; 28 out of 40. Not amazing, but not terrible. The publication liked the game's online and co-op play features. One <i>Famitsu</i> editor even slated the game as a "Pick of the Week". Stay tuned for our review later in the week. 				<a href="http://kotaku.com/5039259/no-famitsu-does-not-hate-too-human" title="Click here to read more about No, Famitsu Does Not Hate Too Human">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 20 Aug 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Microsoft Compares Too Human To Star Wars And Lord of The Rings]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Compares Too Human To Star Wars And Lord of The Rings" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Microsoft Compares Too Human To Star Wars And Lord of The Rings" href="http://kotaku.com/5039174/microsoft-compares-too-human-to-star-wars-and-lord-of-the-rings" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Compares Too Human To Star Wars And Lord of The Rings" alt="Click here to read Microsoft Compares Too Human To Star Wars And Lord of The Rings" src="http://cache.kotaku.com/assets/images/9/2008/08/toohuman.jpg"/>
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				Once again that Microsoft has "Never Say Die!" tattooed in neon green across its corporate chest, the company has announced it is sticking by Denis Dyack and <i>Too Human</i>. While the reviews have been <a href="http://kotaku.com/5038654/frankenreview-too-human">mixed at best</a>, Microsoft states:				<a href="http://kotaku.com/5039174/microsoft-compares-too-human-to-star-wars-and-lord-of-the-rings" title="Click here to read more about Microsoft Compares Too Human To Star Wars And Lord of The Rings">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Wed, 20 Aug 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Next Silicon Knights Game Nothing Like The Last Silicon Knights Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next Silicon Knights Game Nothing Like The Last Silicon Knights Game" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Next Silicon Knights Game Nothing Like The Last Silicon Knights Game" href="http://kotaku.com/5038649/next-silicon-knights-game-nothing-like-the-last-silicon-knights-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Next Silicon Knights Game Nothing Like The Last Silicon Knights Game" alt="Click here to read Next Silicon Knights Game Nothing Like The Last Silicon Knights Game" src="http://cache.kotaku.com/assets/images/9/2008/08/sklogo.jpg"/>
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				Too Human's actually coming out. And good for it, it's been long enough. But what are Silicon Knights doing next? According to boss Dennis Dyack, it's going to be something completely different:				<a href="http://kotaku.com/5038649/next-silicon-knights-game-nothing-like-the-last-silicon-knights-game" title="Click here to read more about Next Silicon Knights Game Nothing Like The Last Silicon Knights Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dennis Dyack]]></category>
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			<pubDate><![CDATA[Tue, 19 Aug 2008 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[It Finally Happened. Too Human Went Gold.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It Finally Happened. Too Human Went Gold." href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read It Finally Happened. Too Human Went Gold." href="http://kotaku.com/5031838/it-finally-happened-too-human-went-gold" class="pp_image">
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				Almost a decade and a couple platforms later, Microsoft has announced that, yes, <i>Too Human</i>'s gone gold. There's even a demo of Denis Dyack's game up on LIVE to prove it. It's apparently been downloaded more than another action demo on LIVE Marketplace in its first week. That's what Microsoft says! Feel free to download it. Or not. It's your choice.				<a href="http://kotaku.com/5031838/it-finally-happened-too-human-went-gold" title="Click here to read more about It Finally Happened. Too Human Went Gold.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 01 Aug 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Denis Dyack Explains Too Human (In Bed)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Denis Dyack Explains Too Human (In Bed)" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Denis Dyack Explains Too Human (In Bed)" href="http://kotaku.com/5030609/denis-dyack-explains-too-human-in-bed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Denis Dyack Explains Too Human (In Bed)" alt="Click here to read Denis Dyack Explains Too Human (In Bed)" src="http://cache.kotaku.com/assets/images/9/2008/07/dyack_in_bed.jpg"/>
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				Watch as Silicon Knights' Denis Dyack exercises Herculean strength of willpower, describing the concept behind his Xbox 360 game <em>Too Human</em> to women in underthings, maintaining constant eye contact. Penthouse Pets Heather Vandeven and Jaime Lynn are wooed and wowed by the concept of cybernetic Norse mythology, a story told in two parts.				<a href="http://kotaku.com/5030609/denis-dyack-explains-too-human-in-bed" title="Click here to read more about Denis Dyack Explains Too Human (In Bed)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Denis Dyack]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 29 Jul 2008 15:40:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dyack Promises "Dynamic, Intelligent Camera" For Too Human]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" href="http://kotaku.com/5030088/dyack-promises-dynamic-intelligent-camera-for-too-human" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" alt="Click here to read Dyack Promises &quot;Dynamic, Intelligent Camera&quot; For Too Human" src="http://cache.kotaku.com/assets/images/9/2008/07/dyack_01.jpg"/>
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				Look who's writing a column in the <a href="http://kotaku.com/5023705/goodbye-next+gen-hello-edge-the-website">recently-revamped</a> Edge Online! It's Silicon Knights' Denis Dyack, and he's talking about cut scenes. That's been sort of a hot-button issue lately, hasn't it? On one hand, it's difficult to tell a story without cut scenes. On the other hand, they fly in the face of a video game's ultimate goal: interactivity.				<a href="http://kotaku.com/5030088/dyack-promises-dynamic-intelligent-camera-for-too-human" title="Click here to read more about Dyack Promises "Dynamic, Intelligent Camera" For Too Human">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Cut scenes]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Silicon Knights]]></category>
			<pubDate><![CDATA[Mon, 28 Jul 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Too Human Gets Euro Release Date]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Gets Euro Release Date" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human Gets Euro Release Date" href="http://kotaku.com/5029172/too-human-gets-euro-release-date" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Gets Euro Release Date" alt="Click here to read Too Human Gets Euro Release Date" src="http://cache.kotaku.com/assets/images/9/2008/07/too_human_tud_01.jpg"/>
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				Silicon Knights' <i>Too Human</i> is coming to our shores on August 19th, and we now know our neighbors in Europe will get the Xbox 360 exclusive precisely ten days thereafter, on the 29th.				<a href="http://kotaku.com/5029172/too-human-gets-euro-release-date" title="Click here to read more about Too Human Gets Euro Release Date">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[
Too Human Demo - There's a demo for Silicon...]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read " href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read " href="http://kotaku.com/5024818/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read " alt="Click here to read " src="http://cache.kotaku.com/assets/images/9/2008/07/toohuman.jpg"/>
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				<strong>Too Human Demo</strong> - There's a demo for Silicon Knights' upcoming <a href="http://kotaku.com/5012533/too-human-screens-got-giant-bears">giant bear sim</a> Too Human up on Xbox Live. Go see if <em>you </em>can make out what all the fuss is about.				<a href="http://kotaku.com/5024818/" title="Click here to read more about 
Too Human Demo - There's a demo for Silicon...">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Mon, 14 Jul 2008 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Too Human Demo Coming To LIVE Next Week]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Demo Coming To LIVE Next Week" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Too Human Demo Coming To LIVE Next Week" href="http://kotaku.com/5023985/too-human-demo-coming-to-live-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Too Human Demo Coming To LIVE Next Week" alt="Click here to read Too Human Demo Coming To LIVE Next Week" src="http://cache.kotaku.com/assets/images/9/2008/07/43/61/43612e85e901ab75243b74dc2253c356.jpg"/>
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				As part of its "Bringing It Home" E3 campaign, Microsoft will finally let loose the public demo of <em>Too Human</em> via Xbox Live, reports IGN. Anticipation for the demo is likely at an all-time high, as Silicon Knights' bossman Denis Dyack has been <a href="http://kotaku.com/gaming/too-legit-too-quit/dyack-says-too-human-on-for-08-demo-forthcoming-290893.php">teasing a demo</a> since August of '07. We expect a flurry of varying opinions upon its release.				<a href="http://kotaku.com/5023985/too-human-demo-coming-to-live-next-week" title="Click here to read more about Too Human Demo Coming To LIVE Next Week">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[Too Human]]></category>
			<pubDate><![CDATA[Thu, 10 Jul 2008 18:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dyack vs. NeoGAF, Part II]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dyack vs. NeoGAF, Part II" href="http://kotaku.com/silicon-knights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">siliconknights</span></a></div -->					<div><a title="Click here to read Dyack vs. NeoGAF, Part II" href="http://kotaku.com/5022188/dyack-vs-neogaf-part-ii" class="pp_image">
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				Oh, the drama. In the latest 1Up Yours podcast, <i>Too Human</i> creator Denis Dyack explains just why he <a href="http://kotaku.com/5019604/denis-dyack-tells-too-human-trolls-put-up-or-shut-up">went after the NeoGAF</a> <i>Too Human</i> haters. In his own words, Denis Dyack:				<a href="http://kotaku.com/5022188/dyack-vs-neogaf-part-ii" title="Click here to read more about Dyack vs. NeoGAF, Part II">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[Denis Dyack]]></category>
			<category><![CDATA[Too Human]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 04 Jul 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?" href="http://kotaku.com/5021544/too-human-online-co+op-hands-on-does-double-the-baldur-mean-double-the-fun" class="pp_image">
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				Stephen Totilo from <a href="http://multiplayerblog.mtv.com">MTV Multiplayer</a> and I tag-teamed a Troll today. Multiple Trolls, actually, and dozens of Goblins, as we tackled <em><a class="autolink" title="Click here to read more posts tagged TOO HUMAN" title="Click here to read more posts tagged TOO HUMAN" href="http://kotaku.com/tag/too-human/">Too Human</a></em>'s online multiplayer co-op mode. Having completed the core single player campaign last night - it took me about 11 hours and change, for the record - and whipping through the first chapter again with my Champion class Baldur, I was a pretty good candidate for a Totilo power-leveler.				<a href="http://kotaku.com/5021544/too-human-online-co+op-hands-on-does-double-the-baldur-mean-double-the-fun" title="Click here to read more about Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Too Human]]></category>
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			<pubDate><![CDATA[Thu, 03 Jul 2008 00:20:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Too Human: "This Has To Be The Worst Game I've Played In The Last 5 Years"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human: &quot;This Has To Be The Worst Game I've Played In The Last 5 Years&quot;" href="http://kotaku.com/too-human/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toohuman</span></a></div -->					<div><a title="Click here to read Too Human: &quot;This Has To Be The Worst Game I've Played In The Last 5 Years&quot;" href="http://kotaku.com/5020989/too-human-this-has-to-be-the-worst-game-ive-played-in-the-last-5-years" class="pp_image">
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				Poor Denis Dyack. Too Human's not even out yet, and already, the knives are out. None sharper than this one: over on the Eurogamer boards, one of the site's mods - a chap who claims to be a journo - says his Too Human review NDA is "against [his] human rights". He also says "this has to be the worst game I've played in the last 5 years", citing everything from the game's animation to its supposedly repetitive combat. This follows on from a few hands-on impressions hitting yesterday that range from the <a href="http://multiplayerblog.mtv.com/2008/06/30/too-human-preview/">wary </a>to the <a href="http://blog.wired.com/games/2008/06/preview-too-hum.html">downbeat </a>to the <a href="http://kotaku.com/5020828/too-human-hands+on-six-hours-in-and-half+way-home">cautiously <em>damning</em></a>. None of which are the final word. But all of which will nevertheless be taken as final gospel/reviews by the impressionable and trollish (despite the potential that one is a complete fabrication), which should make a <em>fascinating </em>case study in the construction of internet preconceptions for some student, somewhere. 				<a href="http://kotaku.com/5020989/too-human-this-has-to-be-the-worst-game-ive-played-in-the-last-5-years" title="Click here to read more about Too Human: "This Has To Be The Worst Game I've Played In The Last 5 Years"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Jul 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Too Human Hands-On: Six Hours In And Half-Way Home]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Too Human Hands-On: Six Hours In And Half-Way Home" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Too Human Hands-On: Six Hours In And Half-Way Home" href="http://kotaku.com/5020828/too-human-hands+on-six-hours-in-and-half+way-home" class="pp_image">
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				It's puzzling to think that Silicon Knights has been plugging away at <em>Too Human</em> for well over a decade now. Sure, it's been planned as epic stuff from the get go, back when it was a PlayStation title and boasted of a scope that would require four game discs over 80 hours of gameplay. It later became a GameCube title, a transition that obviously required much of its previous iteration to be scrapped.				<a href="http://kotaku.com/5020828/too-human-hands+on-six-hours-in-and-half+way-home" title="Click here to read more about Too Human Hands-On: Six Hours In And Half-Way Home">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Jun 2008 22:00:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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