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		<title><![CDATA[Kotaku: Silent Hill V]]></title>
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			<title><![CDATA[Kotaku: Silent Hill V]]></title>
			<link>http://kotaku.com/tag/silent hill v</link>
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		<description><![CDATA[Kotaku posts tagged Silent Hill V]]></description>
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			<title><![CDATA[New Silent Hill V Screens Get At Least Two Things Right]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Silent Hill V Screens Get At Least Two Things Right" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read New Silent Hill V Screens Get At Least Two Things Right" href="http://kotaku.com/5010326/new-silent-hill-v-screens-get-at-least-two-things-right/gallery/" class="pp_image">
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				Konami has released a batch of new screens from the game formerly known as <em>Silent Hill V</em> currently under development from the team formerly known as The Collective. Yes, your reservations are well warranted about the game, but if all the tender loving care spent lighting and texturing those zombie nurse racks is exhibited in other, possibly more important aspects of <em>Silent Hill: Homecoming</em>, Double Helix might just be able to pull it off. If not, we'll be giving away pitchforks and easy-light torches for our proposed "<em>Silent Hill V</em> Went Horribly Wrong And Someone Must Pay" contest in September. Watch for it!				<a href="http://kotaku.com/5010326/new-silent-hill-v-screens-get-at-least-two-things-right/gallery/" title="Click here to read more about New Silent Hill V Screens Get At Least Two Things Right">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 May 2008 19:40:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Silent Hill: Homecoming Delivers Death Stomp To Harker]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silent Hill: Homecoming Delivers Death Stomp To Harker" href="http://kotaku.com/harker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">harker</span></a></div -->					<div><a title="Click here to read Silent Hill: Homecoming Delivers Death Stomp To Harker" href="http://kotaku.com/382739/silent-hill-homecoming-delivers-death-stomp-to-harker" class="pp_image">
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				When <a href="http://kotaku.com/gaming/e307/silent-hill-v-first-screens-developer-named-277532.php">we learned</a> that The Collective&mdash;now Double Helix&mdash;had been tasked with <em>Silent Hill V</em> development at E3 last year, we wondered "What about <em>Harker</em>, that original vampire kicking game they're working on?" Since we've heard just shy of nothing on <em>Harker</em> for nearly a year and Silent Hill V was just recently rechristened <em>Silent Hill: Homecoming</em>, a report from GameSpot that the team has essentially killed the game doesn't surprise.				<a href="http://kotaku.com/382739/silent-hill-homecoming-delivers-death-stomp-to-harker" title="Click here to read more about Silent Hill: Homecoming Delivers Death Stomp To Harker">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Apr 2008 19:40:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[New Silent Hill V Screens Suitably Foggy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Silent Hill V Screens Suitably Foggy" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read New Silent Hill V Screens Suitably Foggy" href="http://kotaku.com/361746/new-silent-hill-v-screens-suitably-foggy/gallery/" class="pp_image">
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				</center>Silent Hill is alive and well in the hands of California developer The Collective, who prove with these screenshots that they have suitably captured the city's trademark fog. The highest praise I can give these screens, which come in both PlayStation 3 and Xbox 360 flavors without any noticeable difference, is that they certainly look like Silent Hill screenshots, with spooky interiors and just the right amount of gore as to not be pretentious. Can you be pretentious about gore? If I were a goresmith I'm sure I could find a way. 				<a href="http://kotaku.com/361746/new-silent-hill-v-screens-suitably-foggy/gallery/" title="Click here to read more about New Silent Hill V Screens Suitably Foggy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Feb 2008 11:40:56 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Raccoon City Times Interview With Silent Hill V Writer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Raccoon City Times Interview With Silent Hill V Writer" href="http://kotaku.com/silent-hill-v/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">silenthillv</span></a></div -->					<div><a title="Click here to read Raccoon City Times Interview With Silent Hill V Writer" href="http://kotaku.com/354603/raccoon-city-times-interview-with-silent-hill-v-writer" class="pp_image">
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				 The Raccoon City Times has a short but interesting interview up with Silent Hill V co-writer Patrick  J. Doody. He covers some interesting subjects in the page long interview like the differences between writing for games as opposed to film, the difficulties of navigating the Silent Hill lore and how this game will be the scariest of the lot. 				<a href="http://kotaku.com/354603/raccoon-city-times-interview-with-silent-hill-v-writer" title="Click here to read more about Raccoon City Times Interview With Silent Hill V Writer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 09 Feb 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Silent Hill V First Screens, Developer Named]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silent Hill V First Screens, Developer Named" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read Silent Hill V First Screens, Developer Named" href="http://kotaku.com/277532/silent-hill-v-first-screens-developer-named" class="pp_image">
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				Following Konami's E3 2007 press conference, in which the above Silent Hill V teaser (with the emphasis on tease) was shown, I followed up with Konami executives about the game's development. <em>Silent Hill V</em> won't be developed at Konami Computer Entertainment Tokyo, it will&mdash;like <em>Silent Hill Origins</em> on PSP&mdash;come from a Western developer.				<a href="http://kotaku.com/277532/silent-hill-v-first-screens-developer-named" title="Click here to read more about Silent Hill V First Screens, Developer Named">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Jul 2007 22:20:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Konami E3 2007 Non-Liveblogging]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Konami E3 2007 Non-Liveblogging" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read Konami E3 2007 Non-Liveblogging" href="http://kotaku.com/277519/konami-e3-2007-non+liveblogging" class="pp_image">
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				The Konami E3 2007 press conference is kicking off, with Konami's Mark Franklin and VP of marketing, Anthony Kraus, going through many of its previously announced titles, including Dance Dance Revolution Hottest Party for Wii, Contra IV for the Nintendo DS, Castlevania: The Dracula X Chronicles for PSP and much more. We've been promised news and "new announcements" so make the jump for the semi-non-liveblogging.				<a href="http://kotaku.com/277519/konami-e3-2007-non+liveblogging" title="Click here to read more about Konami E3 2007 Non-Liveblogging">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Jul 2007 21:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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