<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Kotaku: Silent Hill 5]]></title>
		<image>
			<url>http://cache.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png</url>
			<title><![CDATA[Kotaku: Silent Hill 5]]></title>
			<link>http://kotaku.com/tag/silent hill 5</link>
		</image>
		<link>http://kotaku.com/tag/silent hill 5</link>
		<atom:link rel="hub" href="http://gawker.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom" />
		<description><![CDATA[Kotaku posts tagged Silent Hill 5]]></description>
		<item>
			<title><![CDATA[Silent Hill: Homecoming Hands On With The Pipemaster]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silent Hill: Homecoming Hands On With The Pipemaster" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Silent Hill: Homecoming Hands On With The Pipemaster" href="http://kotaku.com/5027371/silent-hill-homecoming-hands-on-with-the-pipemaster" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silent Hill: Homecoming Hands On With The Pipemaster" alt="Click here to read Silent Hill: Homecoming Hands On With The Pipemaster" src="http://cache.kotaku.com/assets/images/9/2008/07/silent_hill_5_handson.jpg"/>
											</a></div>
									</div>
				While Fahey only went <a href="http://kotaku.com/5026653/silent-hill-homecoming-gets-pyramid-head-pc-version">rods and cones on</a> with <em>Silent Hill: Homecoming</em> at E3, I got to spend a few minutes with the Double Helix developed horror game, most of which was spent wrapping my head around the game's new control scheme. After some initial fumbling, which led protagonist Alex Shepherd bumping into walls and ambling backwards unintentionally, I got it.				<a href="http://kotaku.com/5027371/silent-hill-homecoming-hands-on-with-the-pipemaster" title="Click here to read more about Silent Hill: Homecoming Hands On With The Pipemaster">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5027371/silent-hill-homecoming-hands-on-with-the-pipemaster]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5027371]]></guid>
			<category><![CDATA[e308]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[silent hill 5]]></category>
			<category><![CDATA[Silent Hill: Homecoming]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 21 Jul 2008 15:40:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5027371&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Silent Hill 5 Named And Dated]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silent Hill 5 Named And Dated" href="http://kotaku.com/release-dates/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">releasedates</span></a></div -->					<div><a title="Click here to read Silent Hill 5 Named And Dated" href="http://kotaku.com/382044/silent-hill-5-named-and-dated" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silent Hill 5 Named And Dated" alt="Click here to read Silent Hill 5 Named And Dated" src="http://cache.kotaku.com/assets/images/9/2008/04/small_silenthillhomecoming.jpg"/>
											</a></div>
									</div>
				 No longer will we have to anxiously await Silent Hill 5 at some unknown date in the future!  Now we can anxiously await Silent Hill: Homecoming, due out at the end of September for the Xbox 360 and PlayStation 3, to help usher in the hectic fall gaming season. The latest installment of the now venerable series features shiny new graphics, an enchanced combat system, an all new protagonist in one Alex Shepard, returning home to solve the mystery of his missing brother, and not a bloodbath at the Homecoming Dance as I had hoped for. Oh well, there's always Prom Night. 				<a href="http://kotaku.com/382044/silent-hill-5-named-and-dated" title="Click here to read more about Silent Hill 5 Named And Dated">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/382044/silent-hill-5-named-and-dated]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-382044]]></guid>
			<category><![CDATA[Release Dates]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Name Change]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[silent hill 5]]></category>
			<category><![CDATA[Silent Hill: Homecoming]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 21 Apr 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=382044&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Japanese Game Developers In Trouble]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japanese Game Developers In Trouble" href="http://kotaku.com/state-of-the-industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stateoftheindustry</span></a></div -->					<div><a title="Click here to read Japanese Game Developers In Trouble" href="http://kotaku.com/337683/japanese-game-developers-in-trouble" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Japanese Game Developers In Trouble" alt="Click here to read Japanese Game Developers In Trouble" src="http://cache.kotaku.com/assets/images/9/2007/12/small_yamaokayello.jpg"/>
											</a></div>
									</div>
				As someone who has as-of-yet not visited Japan, I still imagine it is a place where cutting-edge game development technology is lurking around every corner - stuff so far beyond what we have in the U.S. that we look like cavemen in comparison. Apparently my imagination is a little bit off, as according to <a href="http://kotaku.com/gaming/konami/akira-yamaoka-talks-silent-hill-5-223716.php">Konami sound director Akira Yamaoka</a>, Japan is falling behind. In an interview with Gamasutra (originally printed in expurgated form in Game Developer Magazine), Yamaoka touches on the differences he's noticed while working with California's The Collective on Silent Hill 5. 				<a href="http://kotaku.com/337683/japanese-game-developers-in-trouble" title="Click here to read more about Japanese Game Developers In Trouble">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/337683/japanese-game-developers-in-trouble]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-337683]]></guid>
			<category><![CDATA[State of the Industry]]></category>
			<category><![CDATA[akira yamaoka]]></category>
			<category><![CDATA[Game Development]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[silent hill 5]]></category>
			<pubDate><![CDATA[Wed, 26 Dec 2007 13:20:59 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=337683&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[1Up's Silent Hill 5 First Look]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				 The folks at 1Up get a first look at Silent Hill 5 and man does it look great. From what I can see in the clips of the game shown throughout this piece, it's everything you are going to want from Silent Hill on a next gen platform. The scenes of Silent Hill changing to evil Silent Hill are delivered as promised, in real time while you are actually playing the game and draws directly from the method used in the Silent Hill movie. While it may have had it's faults, the film version did have a lot of interesting ways of treating the environment which translates quite nicely into the video game format. It's also nice to see that they are going back to the elements that made SH 2 the best in the series and steering away from the sometimes clunky mechanics of SH 4. If you are a Silent Hill fan, you're going to love this clip. What are you waiting for? Press play!				<a href="http://kotaku.com/297882/1ups-silent-hill-5-first-look" title="Click here to read more about 1Up's Silent Hill 5 First Look">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/297882/1ups-silent-hill-5-first-look]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-297882]]></guid>
			<category><![CDATA[Clip]]></category>
			<category><![CDATA[1Up]]></category>
			<category><![CDATA[Gameplay]]></category>
			<category><![CDATA[silent hill 5]]></category>
			<pubDate><![CDATA[Sun, 09 Sep 2007 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=297882&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[New Silent Hill 5 Details on Touchable Paper]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Silent Hill 5 Details on Touchable Paper" href="http://kotaku.com/so-deep/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sodeep</span></a></div -->					<div><a title="Click here to read New Silent Hill 5 Details on Touchable Paper" href="http://kotaku.com/294970/new-silent-hill-5-details-on-touchable-paper" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Silent Hill 5 Details on Touchable Paper" alt="Click here to read New Silent Hill 5 Details on Touchable Paper" src="http://cache.kotaku.com/assets/images/9/2007/08/small_couch0124_main_0.jpg"/>
											</a></div>
									</div>
				 There's been a dry spell. After bam-bam-bam four <i>Silent Hill</i> games in five years, fans have had to wait for the fifth entry in the series. The next issue (out September 4th) of game mag <i>EGM</i> has details about the still-in-development <i>Silent Hill 5</i>. The game is populated with new characters, but takes place in the same world. The game follows a young war vet who believes his brother is in danger and returns home. According to <i>EGM</i>, the game's combat system is getting reworked, but it will not be an action game. While originally developed in Japan, American studio The Collective is bringing the new title to life. Series composer Akira Yamaoka finds the switcheroo ironic as <i>SH</i> was Konami's stab "at making classic American horror through a Japanese filter," but with <i>Silent Hill 5</i> "it's an American take on a Japanese-filter American horror." Woah. Heavy. I think I need to lie down, take a break. Back in five!				<a href="http://kotaku.com/294970/new-silent-hill-5-details-on-touchable-paper" title="Click here to read more about New Silent Hill 5 Details on Touchable Paper">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/294970/new-silent-hill-5-details-on-touchable-paper]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-294970]]></guid>
			<category><![CDATA[So Deep]]></category>
			<category><![CDATA[Egm]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[silent hill 5]]></category>
			<pubDate><![CDATA[Thu, 30 Aug 2007 04:00:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=294970&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Akira Yamaoka Talks Silent Hill 5]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Akira Yamaoka Talks Silent Hill 5" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read Akira Yamaoka Talks Silent Hill 5" href="http://kotaku.com/223716/akira-yamaoka-talks-silent-hill-5" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Akira Yamaoka Talks Silent Hill 5" alt="Click here to read Akira Yamaoka Talks Silent Hill 5" src="http://cache.kotaku.com/assets/images/9/2006/12/small_yamaoka.jpg"/>
											</a></div>
									</div>
				Konami and series producer/music man Akira Yamaoka have been silent on the next-gen chapter of the groundbreaking horror franchise. But recently, according to fansite Silent Hill Origins, Yamaoka spoke to Famitsu, spilling some psychologically frightening beans.				<a href="http://kotaku.com/223716/akira-yamaoka-talks-silent-hill-5" title="Click here to read more about Akira Yamaoka Talks Silent Hill 5">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/223716/akira-yamaoka-talks-silent-hill-5]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-223716]]></guid>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[akira yamaoka]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Silent Hill]]></category>
			<category><![CDATA[silent hill 5]]></category>
			<pubDate><![CDATA[Thu, 21 Dec 2006 19:20:59 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=223716&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
	</channel>
</rss>

