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		<title><![CDATA[Kotaku: Shuhei Yoshida]]></title>
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			<title><![CDATA[Kotaku: Shuhei Yoshida]]></title>
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		<description><![CDATA[Kotaku posts tagged Shuhei Yoshida]]></description>
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			<title><![CDATA[Sony Hopes Vita Will Stymie Pirates, Please Fans and Last Eight Years]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Hopes Vita Will Stymie Pirates, Please Fans and Last Eight Years" href="http://kotaku.com/ps-vita/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psvita</span></a></div -->					<div><a title="Click here to read Sony Hopes Vita Will Stymie Pirates, Please Fans and Last Eight Years" href="http://kotaku.com/5885330/sony-hopes-vita-will-stymie-pirates-please-fans-and-last-eight-years" class="pp_image">
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				The PlayStation Vita is built to last more than half a decade and is designed to confound pirates more than it confounds the average gamer, Sony's head of worldwide game development, Shuhei Yoshida, tells <em>Kotaku</em>.				<a href="http://kotaku.com/5885330/sony-hopes-vita-will-stymie-pirates-please-fans-and-last-eight-years" title="Click here to read more about Sony Hopes Vita Will Stymie Pirates, Please Fans and Last Eight Years">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ps vita]]></category>
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			<pubDate><![CDATA[Wed, 15 Feb 2012 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[&quot;This is Crap,&quot; Sony's Chief of Development Said, After First Playing Demon's Souls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;This is Crap,&amp;quot; Sony's Chief of Development Said, After First Playing &lt;em&gt;Demon's Souls&lt;/em&gt;" href="http://kotaku.com/demon.s-souls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">demonssouls</span></a></div -->					<div><a title="Click here to read &amp;quot;This is Crap,&amp;quot; Sony's Chief of Development Said, After First Playing &lt;em&gt;Demon's Souls&lt;/em&gt;" href="http://kotaku.com/5884268/this-is-crap-sonys-chief-of-development-said-after-first-playing-demons-souls" class="pp_image">
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				We've heard (<a href="http://kotaku.com/5494036/sony-passing-on-demons-souls-a-mistake">as far back at 2010</a>) Sony admit that it blundered big time by not publishing <em>Demon's Souls</em> in North America. Now we know why they passed. Shuhei Yoshida, Sony Computer Entertainment's head of product development, told Game Informer that he played two hours of the game as it was close to final, and walked away convinced it would be terrible.				<a href="http://kotaku.com/5884268/this-is-crap-sonys-chief-of-development-said-after-first-playing-demons-souls" title="Click here to read more about &quot;This is Crap,&quot; Sony's Chief of Development Said, After First Playing Demon's Souls">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Feb 2012 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[3DS Game Bug Sends Players to Big Boob Hell]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 3DS Game Bug Sends Players to Big Boob Hell" href="http://kotaku.com/senran-kagura/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">senrankagura</span></a></div -->					<div><a title="Click here to read 3DS Game Bug Sends Players to Big Boob Hell" href="http://kotaku.com/5843766/3ds-game-bug-sends-players-to-big-boob-hell" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 3DS Game Bug Sends Players to Big Boob Hell" alt="Click here to read 3DS Game Bug Sends Players to Big Boob Hell" src="http://cache.kotaku.com/assets/images/9/2011/09/small_k6k_wmgknl8.jpg"/>
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				<!-- videoId: K6k_WMgKnl8 --><!-- /videoId: K6k_WMgKnl8 --> <em>Senran Kagura</em>, that booby ninja game, is apparently doing pretty well in Japan. Even Sony's Shuhei Yoshida <a href="http://twitter.com/#!/yosp/status/117185267785416704">bought</a> a copy.				<a href="http://kotaku.com/5843766/3ds-game-bug-sends-players-to-big-boob-hell" title="Click here to read more about 3DS Game Bug Sends Players to Big Boob Hell">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 Sep 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony: The PlayStation Vita Is Region-Free]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony: The PlayStation Vita &lt;em&gt;Is&lt;/em&gt; Region-Free" href="http://kotaku.com/ps-vita/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psvita</span></a></div -->					<div><a title="Click here to read Sony: The PlayStation Vita &lt;em&gt;Is&lt;/em&gt; Region-Free" href="http://kotaku.com/5841243/hey-sony-is-the-playstation-vita-region+free" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony: The PlayStation Vita &lt;em&gt;Is&lt;/em&gt; Region-Free" alt="Click here to read Sony: The PlayStation Vita &lt;em&gt;Is&lt;/em&gt; Region-Free" src="http://cache.kotaku.com/assets/images/9/2011/09/small_shuhei_vita_rf_01.jpg"/>
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				We're one step closer to world peace and universal harmony, thanks to Sony Computer Entertainment Worldwide Studios boss and recent Tokyo Game Show keynoter Shuhei Yoshida. Asked if Sony's new PlayStation Vita handheld would be region-free and capable of playing software from any region, Shuhei said "Yes."				<a href="http://kotaku.com/5841243/hey-sony-is-the-playstation-vita-region+free" title="Click here to read more about Sony: The PlayStation Vita Is Region-Free">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ps vita]]></category>
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			<pubDate><![CDATA[Fri, 16 Sep 2011 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[All About PlayStation Vita, from Tokyo Game Show 2011]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read All About PlayStation Vita, from Tokyo Game Show 2011" href="http://kotaku.com/tgs-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs2011</span></a></div -->					<div><a title="Click here to read All About PlayStation Vita, from Tokyo Game Show 2011" href="http://kotaku.com/5840486/all-about-playstation-vita-from-tokyo-games-show-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read All About PlayStation Vita, from Tokyo Game Show 2011" alt="Click here to read All About PlayStation Vita, from Tokyo Game Show 2011" src="http://cache.kotaku.com/assets/images/9/2011/09/small_vitaupclose.jpg"/>
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				In moments we are due for a keynote address on Sony's next-generation handheld system from Tokyo Games Show, courtesy of Shuhei Yoshida, the president of Sony Computer Entertainment worldwide studios.				<a href="http://kotaku.com/5840486/all-about-playstation-vita-from-tokyo-games-show-2011" title="Click here to read more about All About PlayStation Vita, from Tokyo Game Show 2011">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Sep 2011 22:16:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Tokyo Game Show Will Tell Us More About the PS Vita]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Tokyo Game Show Will Tell Us More About the PS Vita" href="http://kotaku.com/ps-vita/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psvita</span></a></div -->					<div><a title="Click here to read The Tokyo Game Show Will Tell Us More About the PS Vita" href="http://kotaku.com/5826843/the-tokyo-game-show-will-tell-us-more-about-the-ps-vita" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Tokyo Game Show Will Tell Us More About the PS Vita" alt="Click here to read The Tokyo Game Show Will Tell Us More About the PS Vita" src="http://cache.kotaku.com/assets/images/9/2011/08/small_psvita.jpg"/>
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				 The keynotes at this year's TGS will be delivered by Square Enix honcho Yoichi Wada, Sony's Shuhei Yoshida, and the president of social gaming company Gree. Japanese netizens speculate that the PS Vita will be dated during Sony's keynote, the title of which translates as "The PS Vita's Full Details".				<a href="http://kotaku.com/5826843/the-tokyo-game-show-will-tell-us-more-about-the-ps-vita" title="Click here to read more about The Tokyo Game Show Will Tell Us More About the PS Vita">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Aug 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Infamous Studio Is Now All Sony's]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Infamous&lt;/em&gt; Studio Is Now All Sony's" href="http://kotaku.com/infamous/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">infamous</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Infamous&lt;/em&gt; Studio Is Now All Sony's" href="http://kotaku.com/5826824/infamous-studio-is-now-all-sonys" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Infamous&lt;/em&gt; Studio Is Now All Sony's" alt="Click here to read &lt;em&gt;Infamous&lt;/em&gt; Studio Is Now All Sony's" src="http://cache.kotaku.com/assets/images/9/2011/08/small_suckerpunch.jpg"/>
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				 Sony Computer Entertainment has acquired Sucker Punch, the studio behind titles like <em>Infamous</em> and <em>Sly Cooper</em>, the Tokyo-based game giant revealed today.				<a href="http://kotaku.com/5826824/infamous-studio-is-now-all-sonys" title="Click here to read more about Infamous Studio Is Now All Sony's">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Aug 2011 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[When Did Sony Start Giving Birth to the PS Vita?]]></title>
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				<em>Kotaku</em> <a rhef="http://kotaku.com/5805979/why-youll-pay-for-the-ngp-according-to-sony">already broke</a> that Sony had a &yen;25,000 pricetag in mind when it began work on the PS Vita and that the company almost dropped the rear-touch feature. Sony's Shuhei Yoshida filled in more details with <em>Famitsu</em>, like that work began on the Vita in spring 2009 and that the current button layout was created with advice from third-party developers.				<a href="http://kotaku.com/5814358/when-did-sony-start-giving-birth-to-the-ps-vita" title="Click here to read more about When Did Sony Start Giving Birth to the PS Vita?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Jun 2011 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What If The PlayStation Vita is Just Another PSP?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What If The PlayStation Vita is Just Another PSP?" href="http://kotaku.com/potent-portables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">potentportables</span></a></div -->					<div><a title="Click here to read What If The PlayStation Vita is Just Another PSP?" href="http://kotaku.com/5814295/what-if-the-playstation-vita-is-just-another-psp" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What If The PlayStation Vita is Just Another PSP?" alt="Click here to read What If The PlayStation Vita is Just Another PSP?" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ps_vita_vs_psp_01.jpg"/>
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				I worry about Sony's new PSP. After the shock of the impressive visuals of Sony's next-generation portable, the <a href="http://kotaku.com/vita">PlayStation Vita</a>, had become familiar, after the pleasant surprise of the new handheld's price settled in (<a href="http://kotaku.com/5809241/playstation-vita-its-official-and-heres-the-price">$249 USD</a>, the launch price of a PSPgo), I started thinking about the harsher realities of the Vita. Is it just another PSP? <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5814295/what-if-the-playstation-vita-is-just-another-psp" title="Click here to read more about What If The PlayStation Vita is Just Another PSP?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5814295/what-if-the-playstation-vita-is-just-another-psp]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814295]]></guid>
			<category><![CDATA[potent portables]]></category>
			<category><![CDATA[NGP]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation vita]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[Psp2]]></category>
			<category><![CDATA[Shuhei Yoshida]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Tue, 21 Jun 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5814295&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PS Vita to PS3 Connectivity Was Driven by Developers, Could Mean Wii U Style Experiences for Sony's Console]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS Vita to PS3 Connectivity Was Driven by Developers, Could Mean Wii U Style Experiences for Sony's Console" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read PS Vita to PS3 Connectivity Was Driven by Developers, Could Mean Wii U Style Experiences for Sony's Console" href="http://kotaku.com/5810920/ps-vita-to-ps3-connectivity-was-driven-by-developers-could-mean-wii-u-style-experiences-for-sonys-console" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS Vita to PS3 Connectivity Was Driven by Developers, Could Mean Wii U Style Experiences for Sony's Console" alt="Click here to read PS Vita to PS3 Connectivity Was Driven by Developers, Could Mean Wii U Style Experiences for Sony's Console" src="http://cache.kotaku.com/assets/images/9/2011/06/small_shuhei_interview.jpg"/>
											</a></div>
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				Perhaps the most potentially compelling argument for owning a PlayStation Vita, Sony's recently renamed NGP handheld, is how beautifully it can play with the PlayStation 3. Connectivity between Sony's two consoles was driven by developers prototyping for the Vita, the company says, and may eventually lead to the system doing a fairly good impression of Nintendo's new Wii U control scheme.				<a href="http://kotaku.com/5810920/ps-vita-to-ps3-connectivity-was-driven-by-developers-could-mean-wii-u-style-experiences-for-sonys-console" title="Click here to read more about PS Vita to PS3 Connectivity Was Driven by Developers, Could Mean Wii U Style Experiences for Sony's Console">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5810920/ps-vita-to-ps3-connectivity-was-driven-by-developers-could-mean-wii-u-style-experiences-for-sonys-console]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810920]]></guid>
			<category><![CDATA[e3 2011]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[playstation network]]></category>
			<category><![CDATA[Playstation vita]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Shuhei Yoshida]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Fri, 10 Jun 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810920&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Why You'll Pay for the NGP, According to Sony]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why You'll Pay for the NGP, According to Sony" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Why You'll Pay for the NGP, According to Sony" href="http://kotaku.com/5805979/why-youll-pay-for-the-ngp-according-to-sony" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why You'll Pay for the NGP, According to Sony" alt="Click here to read Why You'll Pay for the NGP, According to Sony" src="http://cache.kotaku.com/assets/images/9/2011/06/small_howmuchngpsplash.jpg"/>
											</a></div>
									</div>
				 Sony's new gaming portable is priced just right, at least in the company's eyes. In fact, the NGP's price was determined before they started designing the dual-thumbstick portable.				<a href="http://kotaku.com/5805979/why-youll-pay-for-the-ngp-according-to-sony" title="Click here to read more about Why You'll Pay for the NGP, According to Sony">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5805979/why-youll-pay-for-the-ngp-according-to-sony]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805979]]></guid>
			<category><![CDATA[Interview]]></category>
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			<category><![CDATA[PV]]></category>
			<category><![CDATA[Shuhei Yoshida]]></category>
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			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Fri, 03 Jun 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5805979&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Exec: &quot;Past Three Weeks Have Been the Longest Three Weeks of My Life&quot;]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Exec: &amp;quot;Past Three Weeks Have Been the Longest Three Weeks of My Life&amp;quot;" href="http://kotaku.com/psn/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psn</span></a></div -->					<div><a title="Click here to read Sony Exec: &amp;quot;Past Three Weeks Have Been the Longest Three Weeks of My Life&amp;quot;" href="http://kotaku.com/5802811/sony-exec-past-three-weeks-have-been-the-longest-three-weeks-of-my-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Exec: &amp;quot;Past Three Weeks Have Been the Longest Three Weeks of My Life&amp;quot;" alt="Click here to read Sony Exec: &amp;quot;Past Three Weeks Have Been the Longest Three Weeks of My Life&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_psntime.jpg"/>
											</a></div>
									</div>
				 Sony is still pushing to get the rest of the Playstation Network up and online by the end of the month, Sony Computer Entertainment told a room of journalists today.				<a href="http://kotaku.com/5802811/sony-exec-past-three-weeks-have-been-the-longest-three-weeks-of-my-life" title="Click here to read more about Sony Exec: &quot;Past Three Weeks Have Been the Longest Three Weeks of My Life&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5802811/sony-exec-past-three-weeks-have-been-the-longest-three-weeks-of-my-life]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5802811]]></guid>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[It only does offline]]></category>
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			<category><![CDATA[playstation network]]></category>
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			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Shuhei Yoshida]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 17 May 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5802811&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony's NGP Was Stripped Of Features]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony's NGP Was Stripped Of Features" href="http://kotaku.com/next-generation-portable/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nextgenerationportable</span></a></div -->					<div><a title="Click here to read Sony's NGP Was Stripped Of Features" href="http://kotaku.com/5760804/sonys-ngp-was-stripped-of-features" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony's NGP Was Stripped Of Features" alt="Click here to read Sony's NGP Was Stripped Of Features" src="http://cache.kotaku.com/assets/images/9/2011/02/small_ngp.jpg"/>
											</a></div>
									</div>
				The Next Generation Portable is an amazing little machine. I was <a href="http://kotaku.com/#!5744675/yes-ive-played-with-sonys-new-gaming-portable-the-ngp">quite impressed</a> with it. But it could've been even more amazing &mdash; amazinger! Not to mention more expensive, too.				<a href="http://kotaku.com/5760804/sonys-ngp-was-stripped-of-features" title="Click here to read more about Sony's NGP Was Stripped Of Features">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5760804/sonys-ngp-was-stripped-of-features]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5760804]]></guid>
			<category><![CDATA[Next generation portable]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[NGP]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Shuhei Yoshida]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 15 Feb 2011 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5760804&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Is Not Ready To Discuss NGP Price Or Skype, But Portable 3D Is Another Story]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Is Not Ready To Discuss NGP Price Or Skype, But Portable 3D Is Another Story" href="http://kotaku.com/psp2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp2</span></a></div -->					<div><a title="Click here to read Sony Is Not Ready To Discuss NGP Price Or Skype, But Portable 3D Is Another Story" href="http://kotaku.com/5744896/sony-is-not-ready-to-discuss-ngp-price-or-skype-but-portable-3d-is-another-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Is Not Ready To Discuss NGP Price Or Skype, But Portable 3D Is Another Story" alt="Click here to read Sony Is Not Ready To Discuss NGP Price Or Skype, But Portable 3D Is Another Story" src="http://cache.kotaku.com/assets/images/9/2012/01/25da7ab961da84422d9adee53f229dcf.jpg"/>
											</a></div>
									</div>
				The NGP, Sony's new gaming portable, <a href="http://kotaku.com/5744675/yes-ive-played-with-sonys-new-gaming-portable-the-ngp">might seem like a great machine</a>. But there are things that Sony isn't quite ready to talk about. That doesn't mean I didn't ask after I saw the NGP in Tokyo.				<a href="http://kotaku.com/5744896/sony-is-not-ready-to-discuss-ngp-price-or-skype-but-portable-3d-is-another-story" title="Click here to read more about Sony Is Not Ready To Discuss NGP Price Or Skype, But Portable 3D Is Another Story">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5744896/sony-is-not-ready-to-discuss-ngp-price-or-skype-but-portable-3d-is-another-story]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5744896]]></guid>
			<category><![CDATA[Psp2]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[NGP]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Shuhei Yoshida]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 27 Jan 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5744896&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is The Age Of Exclusives Over?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is The Age Of Exclusives Over?" href="http://kotaku.com/original/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">original</span></a></div -->					<div><a title="Click here to read Is The Age Of Exclusives Over?" href="http://kotaku.com/5642536/is-the-age-of-exclusives-over" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is The Age Of Exclusives Over?" alt="Click here to read Is The Age Of Exclusives Over?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6d0c7adacc1b5db17abf639c14cce60e.jpg"/>
											</a></div>
									</div>
				 Not first party exclusives like Mario, Halo and God of War. Those will live on as long as there are console platform holders. Rather, is the age of big third-party exclusives finished?				<a href="http://kotaku.com/5642536/is-the-age-of-exclusives-over" title="Click here to read more about Is The Age Of Exclusives Over?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5642536/is-the-age-of-exclusives-over]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5642536]]></guid>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[God Of War]]></category>
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			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 20 Sep 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5642536&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's Not Talk About The PSP2]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Not Talk About The PSP2" href="http://kotaku.com/tokyo-game-show-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2010</span></a></div -->					<div><a title="Click here to read Let's Not Talk About The PSP2" href="http://kotaku.com/5642464/lets-not-talk-about-the-psp2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Not Talk About The PSP2" alt="Click here to read Let's Not Talk About The PSP2" src="http://cache.kotaku.com/assets/images/9/2012/01/small_da71b07502bc1e095c48de6375c69a1b.jpg"/>
											</a></div>
									</div>
				 In 2005, Sony released the original PlayStation Portable. Five years have passed, and the handheld has seen various iterations, including a digital-download-only version. It's about time for a new PSP.				<a href="http://kotaku.com/5642464/lets-not-talk-about-the-psp2" title="Click here to read more about Let's Not Talk About The PSP2">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5642464/lets-not-talk-about-the-psp2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5642464]]></guid>
			<category><![CDATA[Tokyo game show 2010]]></category>
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			<category><![CDATA[Tgs 2010]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 20 Sep 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5642464&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony's Thoughts On Insomniac Going Multi-Platform]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony's Thoughts On Insomniac Going Multi-Platform" href="http://kotaku.com/shuhei-yoshida/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shuheiyoshida</span></a></div -->					<div><a title="Click here to read Sony's Thoughts On Insomniac Going Multi-Platform" href="http://kotaku.com/5582138/sonys-thoughts-on-insomniacs-going-multi+platform" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony's Thoughts On Insomniac Going Multi-Platform" alt="Click here to read Sony's Thoughts On Insomniac Going Multi-Platform" src="http://cache.kotaku.com/assets/images/9/2011/11/small_da72e66964e54f3cf4ed4c7f802f2d2e.jpg"/>
											</a></div>
									</div>
				 Game studio Insomniac Games has created a slew of exclusive titles for the PlayStation platform. Franchises like Ratchet & Clank and Resistance are PlayStation hallmarks. The day of Insomniac making <i>only</i> PS games are over.				<a href="http://kotaku.com/5582138/sonys-thoughts-on-insomniacs-going-multi+platform" title="Click here to read more about Sony's Thoughts On Insomniac Going Multi-Platform">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5582138/sonys-thoughts-on-insomniacs-going-multi+platform]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5582138]]></guid>
			<category><![CDATA[Shuhei Yoshida]]></category>
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			<category><![CDATA[ratchet & clank]]></category>
			<category><![CDATA[Resistance]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 08 Jul 2010 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[In The Future, The PlayStation Will Be A Little More Developer Friendly]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In The Future, The PlayStation Will Be A Little More Developer Friendly" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read In The Future, The PlayStation Will Be A Little More Developer Friendly" href="http://kotaku.com/5580596/in-the-future-the-playstation-will-be-a-little-more-developer-friendly" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In The Future, The PlayStation Will Be A Little More Developer Friendly" alt="Click here to read In The Future, The PlayStation Will Be A Little More Developer Friendly" src="http://cache.kotaku.com/assets/images/9/2010/07/dualshock_detail.jpg"/>
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				The people who make the PlayStation have received their share of flak for creating systems that were tougher to make games for than their competitors. That's something PlayStation big boss Kaz Hirai wants to change.				<a href="http://kotaku.com/5580596/in-the-future-the-playstation-will-be-a-little-more-developer-friendly" title="Click here to read more about In The Future, The PlayStation Will Be A Little More Developer Friendly">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Kaz Hirai]]></category>
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			<category><![CDATA[Shuhei Yoshida]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 06 Jul 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sony Hears You On Those Ico, Shadow of the Colossus HD Remakes]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Hears You On Those Ico, Shadow of the Colossus HD Remakes" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Sony Hears You On Those Ico, Shadow of the Colossus HD Remakes" href="http://kotaku.com/5577898/sony-hears-you-on-those-ico-shadow-of-the-colossus-hd-remakes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Hears You On Those Ico, Shadow of the Colossus HD Remakes" alt="Click here to read Sony Hears You On Those Ico, Shadow of the Colossus HD Remakes" src="http://cache.kotaku.com/assets/images/9/2010/07/sotc_hd.jpg"/>
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				While Team Ico's The Last Guardian was distressingly absent from E3 2010 and speculation around <a href="http://kotaku.com/5368694/shadow-of-the-colossus-creator-hints-at-movie-involvement-wants-ps3-ports">high-definition remakes of Ico and Shadow of the Colossus</a> is sadly <em>just</em> speculation at this point, Sony is "very aware" of fans' expectations.				<a href="http://kotaku.com/5577898/sony-hears-you-on-those-ico-shadow-of-the-colossus-hd-remakes" title="Click here to read more about Sony Hears You On Those Ico, Shadow of the Colossus HD Remakes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5577898/sony-hears-you-on-those-ico-shadow-of-the-colossus-hd-remakes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5577898]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ico]]></category>
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			<category><![CDATA[Shuhei Yoshida]]></category>
			<category><![CDATA[Team ICO]]></category>
			<pubDate><![CDATA[Thu, 01 Jul 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sony: Almost All Sony Developers Looking Into 3D]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony: Almost All Sony Developers Looking Into 3D" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Sony: Almost All Sony Developers Looking Into 3D" href="http://kotaku.com/5569549/sony-almost-all-sony-developers-looking-into-3d" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony: Almost All Sony Developers Looking Into 3D" alt="Click here to read Sony: Almost All Sony Developers Looking Into 3D" src="http://cache.kotaku.com/assets/images/9/2010/06/500x_stringer_3d.jpg"/>
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				 Sony is making <a href="http://kotaku.com/5559558/sony-shows-its-faith-in-3d">a big push</a> for 3D with 3D televisions and a 3D ready game console. But Sony isn't alone, the company says.				<a href="http://kotaku.com/5569549/sony-almost-all-sony-developers-looking-into-3d" title="Click here to read more about Sony: Almost All Sony Developers Looking Into 3D">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5569549/sony-almost-all-sony-developers-looking-into-3d]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5569549]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[gran turismo 5]]></category>
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			<category><![CDATA[Motorstorm: apocalypse]]></category>
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			<category><![CDATA[Shuhei Yoshida]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[The Sly Collection]]></category>
			<pubDate><![CDATA[Tue, 22 Jun 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony Still Pondering Names, Options For Motion Controller]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Still Pondering Names, Options For Motion Controller" href="http://kotaku.com/tokyo-game-show-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2009</span></a></div -->					<div><a title="Click here to read Sony Still Pondering Names, Options For Motion Controller" href="http://kotaku.com/5367855/sony-still-pondering-names-options-for-motion-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Still Pondering Names, Options For Motion Controller" alt="Click here to read Sony Still Pondering Names, Options For Motion Controller" src="http://cache.kotaku.com/assets/images/9/2009/09/500x_wand.jpg"/>
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				 It's simply dubbed the Wand Controller. For the time being, that is.				<a href="http://kotaku.com/5367855/sony-still-pondering-names-options-for-motion-controller" title="Click here to read more about Sony Still Pondering Names, Options For Motion Controller">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5367855/sony-still-pondering-names-options-for-motion-controller]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5367855]]></guid>
			<category><![CDATA[Tokyo game show 2009]]></category>
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			<category><![CDATA[Tgs 09]]></category>
			<pubDate><![CDATA[Sat, 26 Sep 2009 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony Not Concerned About Japan's PSP - PSPgo Price Gap]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Not Concerned About Japan's PSP - PSPgo Price Gap" href="http://kotaku.com/tgs-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs2009</span></a></div -->					<div><a title="Click here to read Sony Not Concerned About Japan's PSP - PSPgo Price Gap" href="http://kotaku.com/5367538/sony-not-concerned-about-japans-psp-+-pspgo-price-gap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Not Concerned About Japan's PSP - PSPgo Price Gap" alt="Click here to read Sony Not Concerned About Japan's PSP - PSPgo Price Gap" src="http://cache.kotaku.com/assets/images/9/2009/09/ps_yoshida.jpg"/>
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				 The price difference between the PSP-3000 and the PSPgo? In Japan, about a hundred bucks. But, no sweat, Sony's not worried.				<a href="http://kotaku.com/5367538/sony-not-concerned-about-japans-psp-+-pspgo-price-gap" title="Click here to read more about Sony Not Concerned About Japan's PSP - PSPgo Price Gap">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5367538/sony-not-concerned-about-japans-psp-+-pspgo-price-gap]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5367538]]></guid>
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			<pubDate><![CDATA[Fri, 25 Sep 2009 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony: Only One PS3 Wand Controller Necessary]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony: Only One PS3 Wand Controller Necessary" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Sony: Only One PS3 Wand Controller Necessary" href="http://kotaku.com/5345568/sony-only-one-ps3-wand-controller-necessary" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony: Only One PS3 Wand Controller Necessary" alt="Click here to read Sony: Only One PS3 Wand Controller Necessary" src="http://cache.kotaku.com/assets/images/9/2009/08/sony-motion-controller-in-action.jpg"/>
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				 At E3, Sony demoed its new wand controller. Actually, Sony demoed two of them. That doesn't mean you'll necessarily have to buy two of them, though.				<a href="http://kotaku.com/5345568/sony-only-one-ps3-wand-controller-necessary" title="Click here to read more about Sony: Only One PS3 Wand Controller Necessary">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5345568/sony-only-one-ps3-wand-controller-necessary]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5345568]]></guid>
			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 25 Aug 2009 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony Looking Forward To PS3 Exclusives In 2009, PSP Not So Much]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Looking Forward To PS3 Exclusives In 2009, PSP Not So Much" href="http://kotaku.com/playstation-family/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationfamily</span></a></div -->					<div><a title="Click here to read Sony Looking Forward To PS3 Exclusives In 2009, PSP Not So Much" href="http://kotaku.com/5124018/sony-looking-forward-to-ps3-exclusives-in-2009-psp-not-so-much" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Looking Forward To PS3 Exclusives In 2009, PSP Not So Much" alt="Click here to read Sony Looking Forward To PS3 Exclusives In 2009, PSP Not So Much" src="http://cache.kotaku.com/assets/images/9/2011/11/small_96e3e92b8f7d707128362847b0603f30.jpg"/>
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				What are Sony's top brass looking forward to from the PlayStation family in 2009? Console exclusives, naturally. And "making money." While the PS3 gets 'em all hot and bothered, the PSP is, at best, remembered.				<a href="http://kotaku.com/5124018/sony-looking-forward-to-ps3-exclusives-in-2009-psp-not-so-much" title="Click here to read more about Sony Looking Forward To PS3 Exclusives In 2009, PSP Not So Much">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5124018/sony-looking-forward-to-ps3-exclusives-in-2009-psp-not-so-much]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5124018]]></guid>
			<category><![CDATA[Playstation family]]></category>
			<category><![CDATA[David Reeves]]></category>
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			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Shuhei Yoshida]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 05 Jan 2009 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[PS3 Not Selling In Japan? Blame Japanese Publishers]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Not Selling In Japan? Blame Japanese Publishers" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read PS3 Not Selling In Japan? Blame Japanese Publishers" href="http://kotaku.com/5054600/ps3-not-selling-in-japan-blame-japanese-publishers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3 Not Selling In Japan? Blame Japanese Publishers" alt="Click here to read PS3 Not Selling In Japan? Blame Japanese Publishers" src="http://cache.kotaku.com/assets/images/9/2008/09/giantyoshida.jpg"/>
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				The PS3's doing well in Japan, but compared to the unstoppable Wii and the coming-along 360, Sony wish it was doing <em>better</em>. So much so that SCE Worldwide boss Shuhei Yoshida believes that many Japanese punters are waiting on the sidelines, and are yet to see anything on the system to make buying one worthwhile. So who's to blame? Japanese publishers, of course.				<a href="http://kotaku.com/5054600/ps3-not-selling-in-japan-blame-japanese-publishers" title="Click here to read more about PS3 Not Selling In Japan? Blame Japanese Publishers">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5054600/ps3-not-selling-in-japan-blame-japanese-publishers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5054600]]></guid>
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			<pubDate><![CDATA[Thu, 25 Sep 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Sony Exec Notes "Slow Progress" In Japanese Development]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Exec Notes &quot;Slow Progress&quot; In Japanese Development" href="http://kotaku.com/shuhei-yoshida/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shuheiyoshida</span></a></div -->					<div><a title="Click here to read Sony Exec Notes &quot;Slow Progress&quot; In Japanese Development" href="http://kotaku.com/5054484/sony-exec-notes-slow-progress-in-japanese-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Exec Notes &quot;Slow Progress&quot; In Japanese Development" alt="Click here to read Sony Exec Notes &quot;Slow Progress&quot; In Japanese Development" src="http://cache.kotaku.com/assets/images/9/2008/09/shuhei_free.jpg"/>
											</a></div>
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				Japanese game folks have been down on themselves as late. Sony Computer Entertainment exec Shuhei Yoshida is the latest to enter the fray: 				<a href="http://kotaku.com/5054484/sony-exec-notes-slow-progress-in-japanese-development" title="Click here to read more about Sony Exec Notes "Slow Progress" In Japanese Development">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5054484/sony-exec-notes-slow-progress-in-japanese-development]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5054484]]></guid>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 24 Sep 2008 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why The 360 Didn't Ship With A HDD (And Why The PS3 Did)]]></title>
			<description>
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				Two sides of the same story here. On the one side, ex-Xbox man Peter Moore, who explains how the decision to include a HDD in the original Xbox eventually led to its early demise (they even had a pre-determined kill figure!), and thus why they didn't bother making them standard in the 360:				<a href="http://kotaku.com/5051501/why-the-360-didnt-ship-with-a-hdd-and-why-the-ps3-did" title="Click here to read more about Why The 360 Didn't Ship With A HDD (And Why The PS3 Did)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 17 Sep 2008 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lack of PSP Third Party Support Is "Really, Really Disappointing"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lack of PSP Third Party Support Is &quot;Really, Really Disappointing&quot;" href="http://kotaku.com/shuhei-yoshida/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shuheiyoshida</span></a></div -->					<div><a title="Click here to read Lack of PSP Third Party Support Is &quot;Really, Really Disappointing&quot;" href="http://kotaku.com/5048914/lack-of-psp-third-party-support-is-really-really-disappointing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lack of PSP Third Party Support Is &quot;Really, Really Disappointing&quot;" alt="Click here to read Lack of PSP Third Party Support Is &quot;Really, Really Disappointing&quot;" src="http://cache.kotaku.com/assets/images/9/2008/09/management_shuhei_01.jpg"/>
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				Hey! Don't make Sony Worldwide Studio boss Shuhei Yoshida sad, three parties. Your lack of support for the PSP is totally bumming the dude out. Just listen to Yoshida:				<a href="http://kotaku.com/5048914/lack-of-psp-third-party-support-is-really-really-disappointing" title="Click here to read more about Lack of PSP Third Party Support Is "Really, Really Disappointing"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5048914/lack-of-psp-third-party-support-is-really-really-disappointing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5048914]]></guid>
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			<pubDate><![CDATA[Fri, 12 Sep 2008 09:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony Hopes 2009 Will Be Year of PS3, Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Hopes 2009 Will Be Year of PS3, Too" href="http://kotaku.com/shuhei-yoshida/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shuheiyoshida</span></a></div -->					<div><a title="Click here to read Sony Hopes 2009 Will Be Year of PS3, Too" href="http://kotaku.com/5047111/sony-hopes-2009-will-be-year-of-ps3-too" class="pp_image">
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				Righto, this year is supposed to be the year of the PS3. That's what <i>they</i> say, whoever <i>they</i> are. But Sony Worldwide Studios honcho Shuhei Yoshida also hopes next year would be the year of the PS3. Talking about this year (and next), Yoshida says:				<a href="http://kotaku.com/5047111/sony-hopes-2009-will-be-year-of-ps3-too" title="Click here to read more about Sony Hopes 2009 Will Be Year of PS3, Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 09 Sep 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Phil 2.0: LittleBigPlanet Will Be Sony's Biggest Game In 2008]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phil 2.0: LittleBigPlanet Will Be Sony's Biggest Game In 2008" href="http://kotaku.com/littlebigplanet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">littlebigplanet</span></a></div -->					<div><a title="Click here to read Phil 2.0: LittleBigPlanet Will Be Sony's Biggest Game In 2008" href="http://kotaku.com/5044064/phil-20-littlebigplanet-will-be-sonys-biggest-game-in-2008" class="pp_image">
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				Speaking with VG247, SCE Worldwide boss Shuhei Yoshida - aka Phil 2.0 - sounds confident that LittleBigPlanet will be a success for Sony. A big, fat success. So big, so fat, that it'll be the company's biggest-selling game in 2008. And that's not just in Europe. Dude means worldwide.				<a href="http://kotaku.com/5044064/phil-20-littlebigplanet-will-be-sonys-biggest-game-in-2008" title="Click here to read more about Phil 2.0: LittleBigPlanet Will Be Sony's Biggest Game In 2008">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Sep 2008 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Sony Like To Provide Services For Free]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Like To Provide Services For Free" href="http://kotaku.com/shuhei-yoshida/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shuheiyoshida</span></a></div -->					<div><a title="Click here to read Sony Like To Provide Services For Free" href="http://kotaku.com/5042837/sony-like-to-provide-services-for-free" class="pp_image">
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				In case you didn't know (and why didn't you), the PlayStation Network is free. The console may cost money, but the online service doesn't. Sony Worldwide Studios president Shuhei Yoshida explains to game site Games Industry Sony's view on free stuff:				<a href="http://kotaku.com/5042837/sony-like-to-provide-services-for-free" title="Click here to read more about Sony Like To Provide Services For Free">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Aug 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Next Team Ico Game is "Really, Really Good"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next Team Ico Game is &quot;Really, Really Good&quot;" href="http://kotaku.com/shuhei-yoshida/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shuheiyoshida</span></a></div -->					<div><a title="Click here to read Next Team Ico Game is &quot;Really, Really Good&quot;" href="http://kotaku.com/5032565/next-team-ico-game-is-really-really-good" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Next Team Ico Game is &quot;Really, Really Good&quot;" alt="Click here to read Next Team Ico Game is &quot;Really, Really Good&quot;" src="http://cache.kotaku.com/assets/images/9/2008/08/team_ico_olympics.jpg"/>
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				<i>Ico</i> and <i>Shadow of the Colossus</i> guy Fumito Ueda is hard at work on a PS3 title. Oh yes, but what's going on with that? Sony's Shuhei Yoshida explains:				<a href="http://kotaku.com/5032565/next-team-ico-game-is-really-really-good" title="Click here to read more about Next Team Ico Game is "Really, Really Good"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Aug 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yoshida: PS3's The Underdog]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yoshida: PS3's The Underdog" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Yoshida: PS3's The Underdog" href="http://kotaku.com/5031112/yoshida-ps3s-the-underdog" class="pp_image">
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				New president of Sony Worldwide Studios Shuhei Yoshida is <a href="http://venturebeat.com/2008/07/30/qa-sonys-new-worldwide-game-studio-chief-recalls-the-humble-underdog-years/">reflecting on the company's underdog years</a> in a new interview with VentureBeat. Interestingly, he credits getting Square to get on board with PlayStation with <i>Final Fantasy VII</i> with the largest share of the original console's successful entry into the market.				<a href="http://kotaku.com/5031112/yoshida-ps3s-the-underdog" title="Click here to read more about Yoshida: PS3's The Underdog">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Jul 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[New SCE Boss (ie Phil v2.0) Speaks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New SCE Boss (ie Phil v2.0) Speaks" href="http://kotaku.com/shuhei-yoshida/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shuheiyoshida</span></a></div -->					<div><a title="Click here to read New SCE Boss (ie Phil v2.0) Speaks" href="http://kotaku.com/5017027/new-sce-boss-ie-phil-v20-speaks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New SCE Boss (ie Phil v2.0) Speaks" alt="Click here to read New SCE Boss (ie Phil v2.0) Speaks" src="http://cache.kotaku.com/assets/images/9/2008/06/8d/f7/small_8df7eac8fca9214c9ce7507603eb1fd7.jpg"/>
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				While I'm sure they do <em>loads</em> of important meeting-and-paperwork-related stuff in the office, from where <em>we're</em> sitting, the job of a corporate exec is simple: act as a corporate figurehead. Give us an idea of how your company's feeling, and where it's headed, from a bunch of quotes you deliver in an interview. So when new SCE boss Shuhei Yoshida - <a href="http://kotaku.com/391082/meet-sonys-new-phil-harrison">Phil Harrison's replacement atop Sony Computer Entertainment's Worldwide Studios</a> - gave his first real interview, it was time to listen! Listen to him talk about getting SCE Japan, America and Europe on the same page, about how developers underestimated the PS3's multi-core architecture.				<a href="http://kotaku.com/5017027/new-sce-boss-ie-phil-v20-speaks" title="Click here to read more about New SCE Boss (ie Phil v2.0) Speaks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Jun 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Meet Sony's New Phil Harrison]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet Sony's New Phil Harrison" href="http://kotaku.com/new-sony-boss/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newsonyboss</span></a></div -->					<div><a title="Click here to read Meet Sony's New Phil Harrison" href="http://kotaku.com/391082/meet-sonys-new-phil-harrison" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meet Sony's New Phil Harrison" alt="Click here to read Meet Sony's New Phil Harrison" src="http://cache.kotaku.com/assets/images/9/2008/05/small_giantshuhei.jpg"/>
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				 Phil Harrison was boss of SCE Worldwide Studios. We <em>all </em>loved Phil. But then Phil went and became Directeur Général Délégué at Infogrames, and <em>nobody </em>was boss of SCE Worldwide Studios. So Sony needed a replacement. That replacement is...Shuhei Yoshida! Come on down! Yoshida's current (well...former) job was as senior vice president of product development at SCEA, so this presumably won't be <em>too </em>big a stretch for the man. So, welcome to the big leagues, Shuhei. You may not be a strapping, bald <em>giant</em> with a taste for business casual, but I'm sure we'll find different reasons to love you soon enough.				<a href="http://kotaku.com/391082/meet-sonys-new-phil-harrison" title="Click here to read more about Meet Sony's New Phil Harrison">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 May 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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