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		<title><![CDATA[Kotaku: Shmup]]></title>
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			<title><![CDATA[Kotaku: Shmup]]></title>
			<link>http://kotaku.com/tag/shmup</link>
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		<link>http://kotaku.com/tag/shmup</link>
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		<description><![CDATA[Kotaku posts tagged Shmup]]></description>
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			<title><![CDATA[You'll Never Master This Shooter]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You'll Never Master This Shooter" href="http://kotaku.com/really-big-sky/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reallybigsky</span></a></div -->					<div><a title="Click here to read You'll Never Master This Shooter" href="http://kotaku.com/5824315/youll-never-master-this-shooter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You'll Never Master This Shooter" alt="Click here to read You'll Never Master This Shooter" src="http://cache.kotaku.com/assets/images/9/2011/07/small_y7mpc5rgdtg.jpg"/>
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				<!-- videoId: y7MPc5RGdTg --><!-- /videoId: y7MPc5RGdTg --> <em>Really Big Sky</em> is an indie <a href="http://en.wikipedia.org/wiki/Shoot_%27em_up">shmup </a>with a twist: it's procedurally-generated. Meaning you'll never play the same game twice.				<a href="http://kotaku.com/5824315/youll-never-master-this-shooter" title="Click here to read more about You'll Never Master This Shooter">More&nbsp;&raquo;</a>
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			<category><![CDATA[Really big sky]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Shmup]]></category>
			<pubDate><![CDATA[Mon, 25 Jul 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Girly Shoot 'Em Up Otomedius Excellent Still Cute, Still Coming This Year]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Girly Shoot 'Em Up &lt;em&gt;Otomedius Excellent&lt;/em&gt; Still Cute, Still Coming This Year" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read Girly Shoot 'Em Up &lt;em&gt;Otomedius Excellent&lt;/em&gt; Still Cute, Still Coming This Year" href="http://kotaku.com/5794490/girly-shoot-em-up-otomedius-excellent-still-cute-still-coming-this-year/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Girly Shoot 'Em Up &lt;em&gt;Otomedius Excellent&lt;/em&gt; Still Cute, Still Coming This Year" alt="Click here to read Girly Shoot 'Em Up &lt;em&gt;Otomedius Excellent&lt;/em&gt; Still Cute, Still Coming This Year" src="http://cache.kotaku.com/assets/images/9/2011/04/small_image20.jpg"/>
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				The side-scrolling shmup that's part Gradius, part anime fetish fulfillment, Otomedius Excellent, is coming to the Xbox 360 later this year. Konami reassured fans of Gradius gameplay today that the brightly colored arcade shooter that features girls-as-spaceships is still on the cards with a handful of new screen shots.				<a href="http://kotaku.com/5794490/girly-shoot-em-up-otomedius-excellent-still-cute-still-coming-this-year/gallery/" title="Click here to read more about Girly Shoot 'Em Up Otomedius Excellent Still Cute, Still Coming This Year">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794490/girly-shoot-em-up-otomedius-excellent-still-cute-still-coming-this-year/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794490]]></guid>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Gradius]]></category>
			<category><![CDATA[otomedius]]></category>
			<category><![CDATA[Otomedius excellent]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 21 Apr 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[This Shmup Is $88? Really?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Shmup Is $88? Really?" href="http://kotaku.com/oddities/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oddities</span></a></div -->					<div><a title="Click here to read This Shmup Is $88? Really?" href="http://kotaku.com/5668444/this-shmup-is-88-really" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Shmup Is $88? Really?" alt="Click here to read This Shmup Is $88? Really?" src="http://cache.kotaku.com/assets/images/9/2010/10/radioallergy.jpg"/>
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				 Next week, Japanese game developer MileStone's shoot'em up Radirgy: Noir hits the Xbox 360. The game is not cheap.				<a href="http://kotaku.com/5668444/this-shmup-is-88-really" title="Click here to read more about This Shmup Is $88? Really?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5668444/this-shmup-is-88-really]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5668444]]></guid>
			<category><![CDATA[Oddities]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 20 Oct 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Take A Break From StarCraft II With Lost Viking]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take A Break From StarCraft II With Lost Viking" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Take A Break From StarCraft II With Lost Viking" href="http://kotaku.com/5597547/take-a-break-from-starcraft-ii-with-lost-viking" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Take A Break From StarCraft II With Lost Viking" alt="Click here to read Take A Break From StarCraft II With Lost Viking" src="http://cache.kotaku.com/assets/images/9/2010/07/explore_kotaku_videos_65.jpg"/>
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				<!-- videoId: explore/kotaku/videos/65 --><!-- /videoId: explore/kotaku/videos/65 --> Real-time strategy gameplay got you down? Slip into the cantina for some pleasant conversation, Night Elf dancing, and a little scrolling-shooter action, courtesy of Lost Viking.				<a href="http://kotaku.com/5597547/take-a-break-from-starcraft-ii-with-lost-viking" title="Click here to read more about Take A Break From StarCraft II With Lost Viking">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5597547/take-a-break-from-starcraft-ii-with-lost-viking]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5597547]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Lost viking]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[starcraft ii]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 27 Jul 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5597547&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[When Mars Declared Independence From Britain]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Mars Declared Independence From Britain" href="http://kotaku.com/shmup/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shmup</span></a></div -->					<div><a title="Click here to read When Mars Declared Independence From Britain" href="http://kotaku.com/5579678/when-did-mars-declare-independence-from-britain" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Mars Declared Independence From Britain" alt="Click here to read When Mars Declared Independence From Britain" src="http://cache.kotaku.com/assets/images/9/2010/07/jamestown1.jpg"/>
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				Upcoming title Jamestown has very little to do with the early colonization of North America, and everything to do with four-player co-op on 17th-century British colonial Mars.				<a href="http://kotaku.com/5579678/when-did-mars-declare-independence-from-britain" title="Click here to read more about When Mars Declared Independence From Britain">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5579678/when-did-mars-declare-independence-from-britain]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5579678]]></guid>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Final form]]></category>
			<category><![CDATA[Game Announce]]></category>
			<category><![CDATA[jamestown]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Mon, 05 Jul 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5579678&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[R-Type Coming to the iPhone &quot;Soon&quot;]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read R-Type Coming to the iPhone &amp;quot;Soon&amp;quot;" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read R-Type Coming to the iPhone &amp;quot;Soon&amp;quot;" href="http://kotaku.com/5578431/r+type-coming-to-the-iphone-soon/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read R-Type Coming to the iPhone &amp;quot;Soon&amp;quot;" alt="Click here to read R-Type Coming to the iPhone &amp;quot;Soon&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2010/07/rtype_iphone_screenshot__1_.jpg"/>
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				 Classic 80's arcade side-scrolling space shooter R-Type is coming to the iPhone soon, Electronic Arts tells us.				<a href="http://kotaku.com/5578431/r+type-coming-to-the-iphone-soon/gallery/" title="Click here to read more about R-Type Coming to the iPhone &quot;Soon&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5578431/r+type-coming-to-the-iphone-soon/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5578431]]></guid>
			<category><![CDATA[iPhone]]></category>
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			<category><![CDATA[Shmup]]></category>
			<pubDate><![CDATA[Fri, 02 Jul 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Don't Use The Word 'Shmup' Around The Creators Of Ikaruga And Sin & Punishment]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Use The Word 'Shmup' Around The Creators Of Ikaruga And Sin &amp; Punishment" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Don't Use The Word 'Shmup' Around The Creators Of Ikaruga And Sin &amp; Punishment" href="http://kotaku.com/5569329/dont-use-the-word-shmup-around-the-creators-of-ikaruga-and-sin--punishment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Use The Word 'Shmup' Around The Creators Of Ikaruga And Sin &amp; Punishment" alt="Click here to read Don't Use The Word 'Shmup' Around The Creators Of Ikaruga And Sin &amp; Punishment" src="http://cache.kotaku.com/assets/images/9/2011/11/small_spss.jpg"/>
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				Because, believe it or not, the people who designed some of the world's best scrolling shoot 'em ups, including Ikaruga, Gradius V and Radiant Silvergun, claim to have never seen the abbreviated term "shmup" used to describe their games before.				<a href="http://kotaku.com/5569329/dont-use-the-word-shmup-around-the-creators-of-ikaruga-and-sin--punishment" title="Click here to read more about Don't Use The Word 'Shmup' Around The Creators Of Ikaruga And Sin & Punishment">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5569329/dont-use-the-word-shmup-around-the-creators-of-ikaruga-and-sin--punishment]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5569329]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Sin & Punishment 2]]></category>
			<category><![CDATA[Sin & punishment: star successor]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[treasure]]></category>
			<pubDate><![CDATA[Thu, 24 Jun 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5569329&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[RayStorm Reborn Next Week]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read RayStorm Reborn Next Week" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read RayStorm Reborn Next Week" href="http://kotaku.com/5528318/raystorm-reborn-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read RayStorm Reborn Next Week" alt="Click here to read RayStorm Reborn Next Week" src="http://cache.kotaku.com/assets/images/9/2010/04/raystorm.jpg"/>
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				 Scrolling shooter fans have every reason to get fired up over Xbox Live Arcade next week, when Square Enix releases the remake of Taito classic shmup, RayStorm HD.				<a href="http://kotaku.com/5528318/raystorm-reborn-next-week" title="Click here to read more about RayStorm Reborn Next Week">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5528318/raystorm-reborn-next-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5528318]]></guid>
			<category><![CDATA[Xbox Live Arcade]]></category>
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			<pubDate><![CDATA[Fri, 30 Apr 2010 14:30:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Deathsmiles Limited Edition Is So Very Pretty]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Deathsmiles Limited Edition Is So Very Pretty" href="http://kotaku.com/limited-edition/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">limitededition</span></a></div -->					<div><a title="Click here to read Deathsmiles Limited Edition Is So Very Pretty" href="http://kotaku.com/5507390/deathsmiles-limited-edition-is-so-very-pretty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Deathsmiles Limited Edition Is So Very Pretty" alt="Click here to read Deathsmiles Limited Edition Is So Very Pretty" src="http://cache.kotaku.com/assets/images/9/2012/02/small_bbf90ef756852a90cd1ea3db780289c4.jpg"/>
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				 As if Xbox 360 gothic-lolita shmup Deathsmiles could get any more attractive, publisher Aksys reveals the Deathsmiles Limited Edition, packed in a super-sized box with a Xbox 360 and a soundtrack album. Now how much would you pay?				<a href="http://kotaku.com/5507390/deathsmiles-limited-edition-is-so-very-pretty" title="Click here to read more about Deathsmiles Limited Edition Is So Very Pretty">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5507390/deathsmiles-limited-edition-is-so-very-pretty]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5507390]]></guid>
			<category><![CDATA[Limited edition]]></category>
			<category><![CDATA[aksys games]]></category>
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			<category><![CDATA[Gothic-lolita]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 01 Apr 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Shoot 1Up]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shoot 1Up" href="http://kotaku.com/reader-writer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">readerwriter</span></a></div -->					<div><a title="Click here to read Shoot 1Up" href="http://kotaku.com/5481083/shoot-1up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shoot 1Up" alt="Click here to read Shoot 1Up" src="http://cache.kotaku.com/assets/images/9/2010/02/n-jqx3gd9om.jpg"/>
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				<!-- videoId: n-JQx3gD9oM --><!-- /videoId: n-JQx3gD9oM --> Mommy's Best Games <a href="http://www.xboxindies.com/game/shoot-1up">Shoot 1UP</a> explores the idea of taking a traditional shooter and having the player control a whole fleet instead of a single craft.				<a href="http://kotaku.com/5481083/shoot-1up" title="Click here to read more about Shoot 1Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Reader writer]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox indies]]></category>
			<pubDate><![CDATA[Fri, 26 Feb 2010 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kobun]]></dc:creator>
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			<title><![CDATA[DeathSmiles Smiles On North America]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DeathSmiles Smiles On North America" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read DeathSmiles Smiles On North America" href="http://kotaku.com/5451043/deathsmiles-smiles-on-north-america/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read DeathSmiles Smiles On North America" alt="Click here to read DeathSmiles Smiles On North America" src="http://cache.kotaku.com/assets/images/9/2010/01/deathsmiles_01.jpg"/>
											</a></div>
									</div>
				The top-selling shoot-em up of this console generation is coming to North America, as <a class="autolink" title="Click here to read more posts tagged #aksysgames" title="Click here to read more posts tagged #aksysgames" href="http://kotaku.com/tag/aksysgames/">Aksys Games</a> announces a U.S. release for Cave's brilliant <a class="autolink" title="Click here to read more posts tagged #xbox360" title="Click here to read more posts tagged #xbox360" href="http://kotaku.com/tag/xbox360/">Xbox 360</a> gothic lolita shooter, DeathSmiles.				<a href="http://kotaku.com/5451043/deathsmiles-smiles-on-north-america/gallery/" title="Click here to read more about DeathSmiles Smiles On North America">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5451043/deathsmiles-smiles-on-north-america/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5451043]]></guid>
			<category><![CDATA[Game Announce]]></category>
			<category><![CDATA[aksys games]]></category>
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			<category><![CDATA[Deathsmiles]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 18 Jan 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Söldner-X 2: Final Prototype's Lovely Bullet Hell]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Söldner-X 2: Final Prototype's Lovely Bullet Hell" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read Söldner-X 2: Final Prototype's Lovely Bullet Hell" href="http://kotaku.com/5422418/soldner+x-2-final-prototypes-lovely-bullet-hell/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Söldner-X 2: Final Prototype's Lovely Bullet Hell" alt="Click here to read Söldner-X 2: Final Prototype's Lovely Bullet Hell" src="http://cache.kotaku.com/assets/images/9/2009/12/soldner-x2_final-prototype_01.jpg"/>
											</a></div>
									</div>
				SideQuest Studio's sequel to <a class="autolink" title="Click here to read more posts tagged #playstationnetwork" title="Click here to read more posts tagged #playstationnetwork" href="http://kotaku.com/tag/playstationnetwork/">PlayStation Network</a> exclusive side-scrolling shooter Söldner-X: Himmelsstürmer is just as free with the bullets as its predecessor was, as these new screens demonstrate.				<a href="http://kotaku.com/5422418/soldner+x-2-final-prototypes-lovely-bullet-hell/gallery/" title="Click here to read more about Söldner-X 2: Final Prototype's Lovely Bullet Hell">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5422418/soldner+x-2-final-prototypes-lovely-bullet-hell/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5422418]]></guid>
			<category><![CDATA[Screens]]></category>
			<category><![CDATA[Eastasiasoft]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[SideQuest Studios]]></category>
			<category><![CDATA[Söldner-X 2: Final Prototype]]></category>
			<pubDate><![CDATA[Wed, 09 Dec 2009 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5422418&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's A Good Week To Buy Ikaruga]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's A Good Week To Buy Ikaruga" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read It's A Good Week To Buy Ikaruga" href="http://kotaku.com/5313446/its-a-good-week-to-buy-ikaruga" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's A Good Week To Buy Ikaruga" alt="Click here to read It's A Good Week To Buy Ikaruga" src="http://cache.kotaku.com/assets/images/9/2009/07/ikaruga.jpg"/>
											</a></div>
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				 If you've been avoiding spending 800 Microsoft points in order to let Treasure's beloved shoot-em up Ikaruga kill you repeatedly, then perhaps the Xbox Live <a class="autolink" title="Click here to read more posts tagged DEAL OF THE WEEK" title="Click here to read more posts tagged DEAL OF THE WEEK" href="http://kotaku.com/tag/deal-of-the-week/">Deal of the Week</a> is for you.				<a href="http://kotaku.com/5313446/its-a-good-week-to-buy-ikaruga" title="Click here to read more about It's A Good Week To Buy Ikaruga">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5313446/its-a-good-week-to-buy-ikaruga]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5313446]]></guid>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<category><![CDATA[Deal of the Week]]></category>
			<category><![CDATA[Ikaruga]]></category>
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			<category><![CDATA[Shooter]]></category>
			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Mon, 13 Jul 2009 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5313446&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft Wants Radiant Silvergun For XBLA]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Wants Radiant Silvergun For XBLA" href="http://kotaku.com/please-oh-please/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pleaseohplease</span></a></div -->					<div><a title="Click here to read Microsoft Wants Radiant Silvergun For XBLA" href="http://kotaku.com/5123481/microsoft-wants-radiant-silvergun-for-xbla" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Wants Radiant Silvergun For XBLA" alt="Click here to read Microsoft Wants Radiant Silvergun For XBLA" src="http://cache.kotaku.com/assets/images/9/2009/01/radiantsilvergun.jpg"/>
											</a></div>
									</div>
				 In an interview with Gamasutra, Treasure CEO Masato Maegawa reveals that Microsoft has requested the classic Saturn shoot-em Radiant Silvergun for Xbox Live Arcade, but Treasure has yet to say yes.				<a href="http://kotaku.com/5123481/microsoft-wants-radiant-silvergun-for-xbla" title="Click here to read more about Microsoft Wants Radiant Silvergun For XBLA">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5123481/microsoft-wants-radiant-silvergun-for-xbla]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5123481]]></guid>
			<category><![CDATA[Please Oh Please]]></category>
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			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Mon, 05 Jan 2009 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Gradius ReBirth Gives WiiWare Some Options]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gradius ReBirth Gives WiiWare Some Options" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Gradius ReBirth Gives WiiWare Some Options" href="http://kotaku.com/5027562/gradius-rebirth-gives-wiiware-some-options" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gradius ReBirth Gives WiiWare Some Options" alt="Click here to read Gradius ReBirth Gives WiiWare Some Options" src="http://cache.kotaku.com/assets/images/9/2008/07/gradius_rebirth.jpg"/>
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				While we were hunkered down at the Los Angeles Convention Center last week, wondering "Is that it?" of E3 2008, Konami announced <em>Gradius ReBirth</em>, a WiiWare title that looks to fill the <em>Gradius</em> void in our lives. Like the retro stylings of <a href="http://kotaku.com/5019986/old-school-mega-man-9-coming-to-wiiware"><em>Mega Man 9</em></a>, Konami is giving the hardcore what they want &mdash; gameplay minus expensive production values &mdash; and they're doing it through digital distribution.				<a href="http://kotaku.com/5027562/gradius-rebirth-gives-wiiware-some-options" title="Click here to read more about Gradius ReBirth Gives WiiWare Some Options">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5027562/gradius-rebirth-gives-wiiware-some-options]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5027562]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Gradius]]></category>
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			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[wiiware]]></category>
			<pubDate><![CDATA[Mon, 21 Jul 2008 21:30:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[More Japan Only Games Coming To American Virtual Console]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Japan Only Games Coming To American Virtual Console" href="http://kotaku.com/retro-expectations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retroexpectations</span></a></div -->					<div><a title="Click here to read More Japan Only Games Coming To American Virtual Console" href="http://kotaku.com/5010246/more-japan-only-games-coming-to-american-virtual-console" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Japan Only Games Coming To American Virtual Console" alt="Click here to read More Japan Only Games Coming To American Virtual Console" src="http://cache.kotaku.com/assets/images/9/2008/05/a5/f8/small_a5f85d1f1dc652c194f60f92f21ede18.gif"/>
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				The ESRB spilled the beans on more than just <a href="http://kotaku.com/5010244/nintendo-bringing-mistwalkers-ash-archaic-sealed-heat-stateside"><em>ASH - Archaic Sealed Heat</em></a> today, as a bunch of new Virtual Console candidates were given ratings for the Wii. A duo originally released only in Japan, Sega/NCS's side-scrolling, Mega Drive-era shooter <em>Gley Lancer</em> and Konami's Famicom platformer <em>Bio Miracle Bokutte Upa</em> have been cleared for North American release, nabbing E10+ and E ratings, respectively.				<a href="http://kotaku.com/5010246/more-japan-only-games-coming-to-american-virtual-console" title="Click here to read more about More Japan Only Games Coming To American Virtual Console">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5010246/more-japan-only-games-coming-to-american-virtual-console]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5010246]]></guid>
			<category><![CDATA[Retro expectations]]></category>
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			<category><![CDATA[Sega]]></category>
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			<category><![CDATA[Virtual Console]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 21 May 2008 20:00:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5010246&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's Official: Ikaruga Hitting XBLA This Week]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Official: Ikaruga Hitting XBLA This Week" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read It's Official: Ikaruga Hitting XBLA This Week" href="http://kotaku.com/376823/its-official-ikaruga-hitting-xbla-this-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Official: Ikaruga Hitting XBLA This Week" alt="Click here to read It's Official: Ikaruga Hitting XBLA This Week" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ikaruganewxbla.jpg"/>
											</a></div>
									</div>
				In this week's XBLA update, we've finally gotten official <a href="http://kotaku.com/373202/ikaruga-for-xbox-live-arcade-finally-dated">confirmation</a> that Ikaruga, the classic Japanese shoot 'em up (sorry, I despise the term "shmup") is coming to the platform this Wednesday, April 9th. Now in HD, players can enjoy standard leaderboards as well as online co-op and replay/save video support. It'll set you back 800 points. 				<a href="http://kotaku.com/376823/its-official-ikaruga-hitting-xbla-this-week" title="Click here to read more about It's Official: Ikaruga Hitting XBLA This Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/376823/its-official-ikaruga-hitting-xbla-this-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-376823]]></guid>
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			<category><![CDATA[treasure]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Mon, 07 Apr 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Gradius III Vic Viper Is A Sexy Space Fighter Option]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Gradius III Vic Viper Is A Sexy Space Fighter Option" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read The Gradius III Vic Viper Is A Sexy Space Fighter Option" href="http://kotaku.com/363342/the-gradius-iii-vic-viper-is-a-sexy-space-fighter-option" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Gradius III Vic Viper Is A Sexy Space Fighter Option" alt="Click here to read The Gradius III Vic Viper Is A Sexy Space Fighter Option" src="http://cache.kotaku.com/assets/images/9/2008/03/small_gradius_iii_vic_viper.jpg"/>
											</a></div>
									</div>
				If you're the type who decided that the <a href="http://kotaku.com/350412/the-gradius-ii-vic-viper-model-shoots-the-core-of-my-heart"><em>Gradius II</em> version of the Vic Viper starfighter</a> should represent but a fraction of your PVC space armada, you may want to hunt down an import retailer for the follow up.				<a href="http://kotaku.com/363342/the-gradius-iii-vic-viper-is-a-sexy-space-fighter-option" title="Click here to read more about The Gradius III Vic Viper Is A Sexy Space Fighter Option">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/363342/the-gradius-iii-vic-viper-is-a-sexy-space-fighter-option]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-363342]]></guid>
			<category><![CDATA[Konami]]></category>
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			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Toys]]></category>
			<category><![CDATA[vic viper]]></category>
			<pubDate><![CDATA[Mon, 03 Mar 2008 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Triggerheart Exelica Goes Live Next Week]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Triggerheart Exelica Goes Live Next Week" href="http://kotaku.com/live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">livearcade</span></a></div -->					<div><a title="Click here to read Triggerheart Exelica Goes Live Next Week" href="http://kotaku.com/359892/triggerheart-exelica-goes-live-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Triggerheart Exelica Goes Live Next Week" alt="Click here to read Triggerheart Exelica Goes Live Next Week" src="http://cache.kotaku.com/assets/images/9/2008/02/small_triggerheartscreens.jpg"/>
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				Shmupcrafters Warashi have updated their website to indicate that the arcade to Dreamcast to Xbox Live Arcade translation of Triggerheart Exelica will be hitting Xbox Live Arcade this Wednesday! Triggerheart is about humanoid weapons systems that just so happen to resemble cute anime girls, fighting to save humanity from the Ver'mith. You're good, they're bad, shoot them. Both ships have different weapons but both have the power to perform an anchor shot, snagging enemies to use as a weapon or shield. Not sure I am ready for this yet, as Omega Five is still kicking my ass on a regular basis, but I suppose when it comes to shmups, the more the merrier!  The only problem? While it will definitely be out in Japan next Wednesday for 800 points, I am seeing now official word on other regions, though Xbox.com did <a href="http://www.xbox.com/en-US/games/t/triggerheartxboxlivearcade/">just add a page for the game</a>. Fingers crossed! 				<a href="http://kotaku.com/359892/triggerheart-exelica-goes-live-next-week" title="Click here to read more about Triggerheart Exelica Goes Live Next Week">More&nbsp;&raquo;</a>
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			<category><![CDATA[Live Arcade]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Triggerheart Exelica]]></category>
			<category><![CDATA[warashi]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 22 Feb 2008 18:20:37 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Omega Five Is Alive]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Omega Five Is Alive" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Omega Five Is Alive" href="http://kotaku.com/342857/omega-five-is-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Omega Five Is Alive" alt="Click here to read Omega Five Is Alive" src="http://cache.kotaku.com/assets/images/9/2008/01/small_omegafiveimpress.jpg"/>
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				I've been drooling over it for months, and now it's finally here! Is Omega Five everything I had hoped it would be? Well, yes and no. It has all of the shoot-em up action I was expecting, and it is one of the most beautiful games you're likely to find on Xbox Live Arcade, but the limitations of the format inevitably shine through on the presentation end of things. After playing with the game just about every free moment I've had in the day, I can't shake the feeling that this would have been a truly spectacular game had it just been fleshed out a bit. 				<a href="http://kotaku.com/342857/omega-five-is-alive" title="Click here to read more about Omega Five Is Alive">More&nbsp;&raquo;</a>
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			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Hudson]]></category>
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			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Wed, 09 Jan 2008 14:20:04 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Omega Five Next Week Confirmed, Priced]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Omega Five Next Week Confirmed, Priced" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Omega Five Next Week Confirmed, Priced" href="http://kotaku.com/340015/omega-five-next-week-confirmed-priced" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Omega Five Next Week Confirmed, Priced" alt="Click here to read Omega Five Next Week Confirmed, Priced" src="http://cache.kotaku.com/assets/images/9/2008/01/small_omegarad.jpg"/>
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				Now let's just remove that little question mark from <a href="http://kotaku.com/339848/omega-five-finally-coming-to-xbla-next-week">McWhertor's post yesterday</a>, as Hudson officially announces Omega Five for the Xbox Live Arcade coming out next Wednesday. Along with the date, they've also announced the price of this lovely little slice of shmuppetry, which will set you back a relatively standard 800 Microsoft points. Along with the release announcement comes information on the last of the playable characters, a female named R.A.D. in a skintight insect-looking suit that allows her speedy maneuverability at the cost aiming speed. Hit the jump for more info on R.A.D. and her various weapons of mass destruction, or to just revel in the fact the this long-awaited game is finally upon us. Yum!				<a href="http://kotaku.com/340015/omega-five-next-week-confirmed-priced" title="Click here to read more about Omega Five Next Week Confirmed, Priced">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<category><![CDATA[Hudson]]></category>
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			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 03 Jan 2008 11:20:05 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Omega Five Finally Coming To XBLA Next Week?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Omega Five Finally Coming To XBLA Next Week?" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Omega Five Finally Coming To XBLA Next Week?" href="http://kotaku.com/339848/omega-five-finally-coming-to-xbla-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Omega Five Finally Coming To XBLA Next Week?" alt="Click here to read Omega Five Finally Coming To XBLA Next Week?" src="http://cache.kotaku.com/assets/images/9/2008/01/small_omega_five_january.jpg"/>
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				Hudson and Natsume's <em>Omega Five</em> was originally scheduled to hit Xbox Live Arcade sometime in November, but that's obviously come and gone and we're without the game. It looks like Xbox 360 owners may <em>finally</em> get the side-scrolling shoot 'em up as early as next week, as Console Monster indicates a January 9th release date. It was certainly <a href="http://kotaku.com/gaming/tgs07/omega-five-hands+on-impressions-302198.php">one of my highlights</a> at last year's Tokyo Game Show, so I'll be first in line. No solid word on pricing yet, but the <em>Forgotten Worlds</em>-esque shmup looks like it's worth the scratch.				<a href="http://kotaku.com/339848/omega-five-finally-coming-to-xbla-next-week" title="Click here to read more about Omega Five Finally Coming To XBLA Next Week?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live Arcade]]></category>
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			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 02 Jan 2008 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Otomedius Busty Maid Toys Won't Stop]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Otomedius Busty Maid Toys Won't Stop" href="http://kotaku.com/only-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinjapan</span></a></div -->					<div><a title="Click here to read The Otomedius Busty Maid Toys Won't Stop" href="http://kotaku.com/338664/the-otomedius-busty-maid-toys-wont-stop" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Otomedius Busty Maid Toys Won't Stop" alt="Click here to read The Otomedius Busty Maid Toys Won't Stop" src="http://cache.kotaku.com/assets/images/9/2007/12/small_otomedius_prizes.jpg"/>
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				When Konami of Japan <a href="http://kotaku.com/gaming/konami/boobs-%252B-gradius--otomedius-237118.php">announced <em>Otomedius</em></a>, we quickly realized what it was up to. Konami had little interest in trying to revitalize the shrinking arcade shmup scene or looking in a new direction for the <em>Gradius</em> and <em>Parodius</em> series. No, they wanted to bring more <em>boobs</em> into the Konami family and shill loads of <em>Otomedius</em> toys. And they're making good on it again, with new redemption prizes in the form of 14cm tall toys and, yes, smaller than life-sized inflatable versions of the busty shooter girls. You're either shaking your head, sighing with defeat or whipping our your credit card again, I'm sure&mdash;it's been a big week for plastic video game girls.				<a href="http://kotaku.com/338664/the-otomedius-busty-maid-toys-wont-stop" title="Click here to read more about The Otomedius Busty Maid Toys Won't Stop">More&nbsp;&raquo;</a>
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			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Gradius]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[otomedius]]></category>
			<category><![CDATA[parodius]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Toys]]></category>
			<pubDate><![CDATA[Fri, 28 Dec 2007 18:20:07 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=338664&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Senko No Ronde 2 Cast Revealed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Senko No Ronde 2 Cast Revealed" href="http://kotaku.com/g%27rev/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grev</span></a></div -->					<div><a title="Click here to read Senko No Ronde 2 Cast Revealed" href="http://kotaku.com/335958/senko-no-ronde-2-cast-revealed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Senko No Ronde 2 Cast Revealed" alt="Click here to read Senko No Ronde 2 Cast Revealed" src="http://cache.kotaku.com/assets/images/9/2007/12/small_senko_no_ronde_2_ladies.jpg"/>
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				Shooter specialist G.rev let slip the other day that <a href="http://kotaku.com/gaming/g%27rev/grev-goes-ahead-with-senko-no-ronde-2-more-gender-confusion-335012.php"><em>Senko no Ronde 2</em> was in the works</a>, revealing two new gender ambiguous additions to the cast of fighters. Now, courtesy of Yahoo! Japan blog Gemaga, we know a half-dozen characters who will comprise a portion of the roster. As fans of the first can see, gender confusion runs amok yet again, as Cuilan returns and a character known as ??? blurs the line between the sexes. Someone at G.rev should be made to pay for this.				<a href="http://kotaku.com/335958/senko-no-ronde-2-cast-revealed" title="Click here to read more about Senko No Ronde 2 Cast Revealed">More&nbsp;&raquo;</a>
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			<category><![CDATA[Arcade]]></category>
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			<category><![CDATA[Senko No Ronde]]></category>
			<category><![CDATA[Shmup]]></category>
			<pubDate><![CDATA[Thu, 20 Dec 2007 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[This Spring, Wii Owners To Dine In Bullet Hell]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Spring, Wii Owners To Dine In Bullet Hell" href="http://kotaku.com/game-announcements/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannouncements</span></a></div -->					<div><a title="Click here to read This Spring, Wii Owners To Dine In Bullet Hell" href="http://kotaku.com/334232/this-spring-wii-owners-to-dine-in-bullet-hell" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Spring, Wii Owners To Dine In Bullet Hell" alt="Click here to read This Spring, Wii Owners To Dine In Bullet Hell" src="http://cache.kotaku.com/assets/images/9/2007/12/small_castle_shikigami_iii_wii.jpg"/>
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				Aksys Games announced today that it would be bringing hardcore vertical-shmup <em>Castle of Shikigami III</em> to the Nintendo Wii early next year. Loaded with coin collecting and intense bullet dodging, the series has previously come to North America under other publishers as <em>Mobile Light Force 2</em> and <em>Castle Shikigami 2</em>. This is eyeball drying, twitch filled stuff and the kind of content we certainly wouldn't mind seeing more of on the Wii. Pre-localized screens are in the gallery below, followed by a handy press release for reference.				<a href="http://kotaku.com/334232/this-spring-wii-owners-to-dine-in-bullet-hell" title="Click here to read more about This Spring, Wii Owners To Dine In Bullet Hell">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Announcements]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 14 Dec 2007 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Shoot The Very Small Core]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shoot The Very Small Core" href="http://kotaku.com/shmup/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shmup</span></a></div -->					<div><a title="Click here to read Shoot The Very Small Core" href="http://kotaku.com/328327/shoot-the-very-small-core" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shoot The Very Small Core" alt="Click here to read Shoot The Very Small Core" src="http://cache.kotaku.com/assets/images/9/2007/11/small_shmup_historika_adfx.gif"/>
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				　We. Want. These. Next February, Japanese toy maker Yujin is releasing a "Shooting Game History" capsule toy collection that includes the R-9A Arrow Head from <i>R-Type</i>, the 0F-1 Daedalus from <i>Image Fight</i>, the Vic Viper T301 from <i>Gradius</i>, the Metarion from <i>Gradius 2</i> and the Silver Hawk from <i>Darius Gaiden</i>. Yujin, you had me at <i>R-Type</i>! For those that don't live in Japan (sorry), know that National Console Support is selling complete sets for US $45. But, really, can you put a price on miniature <i>Gradius</i> toys? Survey says "no." 				<a href="http://kotaku.com/328327/shoot-the-very-small-core" title="Click here to read more about Shoot The Very Small Core">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 30 Nov 2007 04:00:54 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nanostray 2 Masters Shmuppets]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nanostray 2 Masters Shmuppets" href="http://kotaku.com/hands_on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Nanostray 2 Masters Shmuppets" href="http://kotaku.com/323557/nanostray-2-masters-shmuppets" class="pp_image">
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				While Nanostray was a solid side-scrolling shooter for the Nintendo DS, it wasn't without its fair share of problems, the most glaring of which was the endless continues, that made the game far less of a challenge than it could of been. Along with requiring the touch screen for weapon selections, these two features bogged down what could have otherwise been the perfect little handheld shmup. Now Nanostray 2 is still a couple of months away, but from my time with the preview build of the game Majesco was kind enough to send my way I can say that it triumphs over the original in every way.				<a href="http://kotaku.com/323557/nanostray-2-masters-shmuppets" title="Click here to read more about Nanostray 2 Masters Shmuppets">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shmup]]></category>
			<pubDate><![CDATA[Mon, 19 Nov 2007 13:30:19 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mutant Storm Empire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mutant Storm Empire" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Mutant Storm Empire" href="http://kotaku.com/319464/mutant-storm-empire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mutant Storm Empire" alt="Click here to read Mutant Storm Empire" src="http://cache.kotaku.com/assets/images/9/2007/11/small_mutantstorm.jpg"/>
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				When Mutant Storm Reloaded was launched with the Xbox Live Arcade service, it served as an excellent diversion from hours upon hours of Geometry Wars. While the original from PomPom games might have gotten a bit lost in the GW hype explosion, their new entry into the series breaks from the room-clearing formula of it's predecessor to become a nifty little slice of shooter heaven all its own. 				<a href="http://kotaku.com/319464/mutant-storm-empire" title="Click here to read more about Mutant Storm Empire">More&nbsp;&raquo;</a>
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			<category><![CDATA[Impressions]]></category>
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			<pubDate><![CDATA[Tue, 06 Nov 2007 11:40:04 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ruby Enters The Omega Five Fray]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ruby Enters The Omega Five Fray" href="http://kotaku.com/live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">livearcade</span></a></div -->					<div><a title="Click here to read Ruby Enters The Omega Five Fray" href="http://kotaku.com/317805/ruby-enters-the-omega-five-fray/gallery/" class="pp_image">
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				Hudson continues to painfully tease my shmup hunger, releasing bits of information on the upcoming Xbox Live Arcade shooter Omega Five while I continuously refresh my Arcade downloads screen just in case they decide to release the game itself while no one is looking. This week we meet Ruby, the scantily clad vixen who brings sexy to the battlefield, along with a vulcan laser cannon, reflecting laser beam, and a lightning gun. I'll let you decide which of those four is the most important. Ruby also has an alternate attack that sends out a satellite that can latch onto larger enemies, dealing damage as well as providing a lock-on target for her normal attacks. Where she stores this satellite when not in use is not something I really want to think about. Lovely! Game please. <center></center>				<a href="http://kotaku.com/317805/ruby-enters-the-omega-five-fray/gallery/" title="Click here to read more about Ruby Enters The Omega Five Fray">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 01 Nov 2007 13:20:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Omega Five Is Alive]]></title>
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				<center>	 	    </center>As a closet shmuppet, Omega Five for Xbox Live Arcade was already on my list of must-have titles simply on the merit of its genre. Seeing it in action in this trailer has only served to put it on the list of games I will bring back in the makeshift time machine I fashion in the year 2037 to make sure I get to play it before everybody else. Seriously, I need this game right now. Why must you tease me Hudson? 				<a href="http://kotaku.com/315542/omega-five-is-alive" title="Click here to read more about Omega Five Is Alive">More&nbsp;&raquo;</a>
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			<category><![CDATA[Omega Five]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Fri, 26 Oct 2007 13:20:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Tempest Joins Omega Five]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Tempest Joins Omega Five" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read The Tempest Joins Omega Five" href="http://kotaku.com/311918/the-tempest-joins-omega-five/gallery/" class="pp_image">
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				Hudson's Xbox Live Arcade shmup adds another character to its team of spaceship stand-ins as the company reveals a new character for Omega Five. The Tempest is "a hulking, four-armed alien, with no problem plowing through hordes of enemies in Omega Five, thanks to his thick skin", as well as one of <a href="http://encyclopediaindex.com/b/2ws4110.htm">William Shakespeare's</a> lesser-known plays. The play might have the character beat by a good four hundred years, but since I don't recall the story including Volcanic Fire, Corrosive Acid, and Molten Metal used as weapons, my money is on Hudson's creation if it comes down to a fight. <center></center>				<a href="http://kotaku.com/311918/the-tempest-joins-omega-five/gallery/" title="Click here to read more about The Tempest Joins Omega Five">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Wed, 17 Oct 2007 13:20:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Nanostray 2 Officially Coming In Early 08]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nanostray 2 Officially Coming In Early 08" href="http://kotaku.com/shmup-with-people/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shmupwithpeople</span></a></div -->					<div><a title="Click here to read Nanostray 2 Officially Coming In Early 08" href="http://kotaku.com/307360/nanostray-2-officially-coming-in-early-08" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nanostray 2 Officially Coming In Early 08" alt="Click here to read Nanostray 2 Officially Coming In Early 08" src="http://cache.kotaku.com/assets/images/9/2007/10/small_nanostray_2_ds.jpg"/>
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				Shin'en's space shooter <em>Nanostray</em> was by no means a hit with critics, but apparently there were enough Nintendo DS owners hip to the first one to warrant a sequel. Today, Majesco officially announced <em>Nanostray 2</em> will ship in "early 2008" and features some nice improvements over the first. Two-player co-op, two-player versus, traditional and touchscreen control options, even a swell VR Missions-like mode dubbed the Simulator have all been added.				<a href="http://kotaku.com/307360/nanostray-2-officially-coming-in-early-08" title="Click here to read more about Nanostray 2 Officially Coming In Early 08">More&nbsp;&raquo;</a>
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			<category><![CDATA[nanostray 2]]></category>
			<category><![CDATA[Nintendo DS]]></category>
			<category><![CDATA[Shmup]]></category>
			<pubDate><![CDATA[Thu, 04 Oct 2007 19:40:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ikaruga For Xbox Live Arcade Hands-On Impressions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" href="http://kotaku.com/302747/ikaruga-for-xbox-live-arcade-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" alt="Click here to read Ikaruga For Xbox Live Arcade Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/09/small_ikaruga_xbla_tgs.jpg"/>
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				A four-kiosk attack of Xbox Live Arcade games was nestled in the middle of Microsoft's Xbox 360 booth at TGS, showing off dozens of titles old and new. Only one contained the XBLA remake of Treasure's black and white shmup <em>Ikaruga</em> in playable demo form. Featuring the first level of the game, the demo station at Tokyo Game Show may not have shown the remake in the best light. While Ikaruga for XBLA looks spectacular in screenshots&mdash;and according to Flynn, "really sharp" on a 42" HDTV&mdash;seeing it in non-tate mode on a 22" LCD doesn't show off the game's graphical upgrades in the proper light.				<a href="http://kotaku.com/302747/ikaruga-for-xbox-live-arcade-hands+on-impressions" title="Click here to read more about Ikaruga For Xbox Live Arcade Hands-On Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbla]]></category>
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			<pubDate><![CDATA[Sun, 23 Sep 2007 13:30:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302747&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Omega Five Hands-On Impressions]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Omega Five Hands-On Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Omega Five Hands-On Impressions" href="http://kotaku.com/302198/omega-five-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Omega Five Hands-On Impressions" alt="Click here to read Omega Five Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/09/small_omegafive_leadin.jpg"/>
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				Hudson's Xbox Live Arcade shooter <em>Omega Five</em> may have been unfairly lost in the noise of the thunderous announcements of <em>Rez HD</em> and <em>Ikaruga</em> for the Xbox 360, but anyone interested in shmups simply must take a moment to learn more about the game. Developed by a five person team at Natsume, <em>Omega Five</em> immediately won me over with one of its playable characters. She's not only sporting some revealing Brazilian cut bustier get up that's apparently perfect for space battles, she immediately cemented the game's similarities to my personal favorite arcade shooter of all time, <em>Forgotten Worlds</em>.				<a href="http://kotaku.com/302198/omega-five-hands+on-impressions" title="Click here to read more about Omega Five Hands-On Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Sep 2007 09:00:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302198&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Death Smiles, Cave's New Shmup]]></title>
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				 September's Shooterfest continues as side-scrolling arcade shmup lovers will be pleased to see Cave's new gothic horror effort <em>Death Smiles</em>. Like Tekken 6, it's on display at the JAMMA expo in Tokyo. A much longer, but less clear video of the game on display at JAMMA is available at <a href="http://www.youtube.com/watch?v=ZsgRMH3ill0">YouTube</a>. It's a good time to be a shmup fan, no?				<a href="http://kotaku.com/299707/death-smiles-caves-new-shmup" title="Click here to read more about Death Smiles, Cave's New Shmup">More&nbsp;&raquo;</a>
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			<category><![CDATA[death smiles]]></category>
			<category><![CDATA[Shmup]]></category>
			<pubDate><![CDATA[Thu, 13 Sep 2007 21:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=299707&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Exploring Castle Shikigami III]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Exploring Castle Shikigami III" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Exploring Castle Shikigami III" href="http://kotaku.com/299219/exploring-castle-shikigami-iii/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Exploring Castle Shikigami III" alt="Click here to read Exploring Castle Shikigami III" src="http://cache.kotaku.com/assets/images/9/2007/09/small_castleshiki.jpg"/>
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				The Xbox 360 shmuppage continues as ArcSystemWorks readies Castle Shikigami III for release in Japan. The first Shikigami game was released in horribly neutered form in the states as Mobile Light Force II for the PS2, but the real star of the series so far has been Castle Shikigami 2, which was released with some of the worst Engrish of any last gen game.  "Slaves for fashion dislike bulges!" That's for sure. Part of me wants the game released in the US with great voice acting and localization. The other part of me wants to see how bad it can get without it becoming painful. While I eagerly await news of a North American release, enjoy these twenty screenshots of the game in action. </center>				<a href="http://kotaku.com/299219/exploring-castle-shikigami-iii/gallery/" title="Click here to read more about Exploring Castle Shikigami III">More&nbsp;&raquo;</a>
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			<category><![CDATA[Engrish]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 12 Sep 2007 19:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=299219&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Omega Five Comes To Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Omega Five Comes To Live" href="http://kotaku.com/shmup/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shmup</span></a></div -->					<div><a title="Click here to read Omega Five Comes To Live" href="http://kotaku.com/298972/omega-five-comes-to-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Omega Five Comes To Live" alt="Click here to read Omega Five Comes To Live" src="http://cache.kotaku.com/assets/images/9/2007/09/small_Omega-Five-07.jpg"/>
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				As blank Dreamcast disc supplies begin to dwindle, could Xbox Live Arcade become a new haven for scrolling-shooter fans? With games like Triggerheart Exelica, Ikaruga, and this game here, Hudson's Omega Five coming to the platform, shmuppets might have good reason to pick up a 360 in the coming months. Omega Five is a a hardcore side-scrolling shooter featuring 360 degree shooting, five characters with unique special attacks and weapons, and local co-op. It looks gorgeous, and with Natsume working with Hudson it should either end up excellent or inadvertently a farming sim. Welcome to the age of digital-delivery shmuppery! 				<a href="http://kotaku.com/298972/omega-five-comes-to-live" title="Click here to read more about Omega Five Comes To Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shmup]]></category>
			<category><![CDATA["Xbox]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Hudson]]></category>
			<category><![CDATA[Natsume]]></category>
			<category><![CDATA[Omega Five]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Wed, 12 Sep 2007 10:20:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=298972&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[G.rev Shmup Factory Keeps Dreamcast Arcade Hardware, Gender Confusion Alive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read G.rev Shmup Factory Keeps Dreamcast Arcade Hardware, Gender Confusion Alive" href="http://kotaku.com/only-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinjapan</span></a></div -->					<div><a title="Click here to read G.rev Shmup Factory Keeps Dreamcast Arcade Hardware, Gender Confusion Alive" href="http://kotaku.com/296293/grev-shmup-factory-keeps-dreamcast-arcade-hardware-gender-confusion-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read G.rev Shmup Factory Keeps Dreamcast Arcade Hardware, Gender Confusion Alive" alt="Click here to read G.rev Shmup Factory Keeps Dreamcast Arcade Hardware, Gender Confusion Alive" src="http://cache.kotaku.com/assets/images/9/2007/09/small_grev_shmup.jpg"/>
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				Japanese shooter developer G.rev is firing up the Naomi development kits one more time for its latest vertical shmup <em>Mamonoro</em>. The creators of <em>Senko no Ronde</em>, <em>Border Down</em> and <em>Under Defeat</em>, all for the Dreamcast's arcade-only big sister hardware, are co-developing the game with a group called Gulti. According to <a href="http://arcaderenaissance.blogspot.com/2007/08/mamonoro-grev-website-launched.html">Arcade Renaissance</a>, some of the boys from Gulti hail from Seibu Kaihatsu, the developer responsible for the vertical shmup staple <em>Raiden</em> series.				<a href="http://kotaku.com/296293/grev-shmup-factory-keeps-dreamcast-arcade-hardware-gender-confusion-alive" title="Click here to read more about G.rev Shmup Factory Keeps Dreamcast Arcade Hardware, Gender Confusion Alive">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/296293/grev-shmup-factory-keeps-dreamcast-arcade-hardware-gender-confusion-alive]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-296293]]></guid>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Dreamcast]]></category>
			<category><![CDATA[G.rev]]></category>
			<category><![CDATA[mamonoro]]></category>
			<category><![CDATA[Naomi]]></category>
			<category><![CDATA[Raiden]]></category>
			<category><![CDATA[Shmup]]></category>
			<pubDate><![CDATA[Tue, 04 Sep 2007 22:40:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=296293&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dreamcast Shmup Coming to Japanese XBL Arcade]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dreamcast Shmup Coming to Japanese XBL Arcade" href="http://kotaku.com/spray/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spray</span></a></div -->					<div><a title="Click here to read Dreamcast Shmup Coming to Japanese XBL Arcade" href="http://kotaku.com/294951/dreamcast-shmup-coming-to-japanese-xbl-arcade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dreamcast Shmup Coming to Japanese XBL Arcade" alt="Click here to read Dreamcast Shmup Coming to Japanese XBL Arcade" src="http://cache.kotaku.com/assets/images/9/2007/08/small_arcadia0710-07l.jpg"/>
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				 In that wasteland that is Xbox Live Japan, 360 owners have at least one thing to be excited about. Bullet hell <i>Trigger Heart Exelica</i> is coming to Xbox Live Arcade! The shmup is from developer Warashi, the team behind scrolling side SEGA Saturn shooter <i>Shienryu</i> (too many S's). The vertical shooter got an arcade release last year and was even ported to the Dreamcast this past February! Not much info on the game in the <i>Arcadia</i> mag blurb (above) about whether it'll be available outside Japan or when it will hit XBL. It will, and that's all we know! And hey, if Warashi hasn't given up on the DC, like hell it'll call it a day for the Xbox 360 in  Japan. 				<a href="http://kotaku.com/294951/dreamcast-shmup-coming-to-japanese-xbl-arcade" title="Click here to read more about Dreamcast Shmup Coming to Japanese XBL Arcade">More&nbsp;&raquo;</a>
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			<category><![CDATA[Spray]]></category>
			<category><![CDATA[Dreamcast]]></category>
			<category><![CDATA[Saturn]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[trigger heart exelica]]></category>
			<pubDate><![CDATA[Thu, 30 Aug 2007 07:00:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=294951&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Star Soldier R Revealed For Wii]]></title>
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				Hudson may be bringing another shmup in the <em>Star Soldier</em> series to the Nintendo Wii, with <em>Star Soldier R</em> making a tantalizingly brief appearance at the company's caravan tour in Japan. While free of Wii-remote gimmicks, it's unclear what new gameplay elements the vertical shooter will bring to the series. Anyone unfamiliar with Hudson's <em>Star Soldier</em> may want to invest in the Virtual Console release of the Turbografx-16 version as the above video isn't exactly clear viewing.				<a href="http://kotaku.com/289992/star-soldier-r-revealed-for-wii" title="Click here to read more about Star Soldier R Revealed For Wii">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/289992/star-soldier-r-revealed-for-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-289992]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Hudson]]></category>
			<category><![CDATA[Shmup]]></category>
			<category><![CDATA[star soldier r]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 15 Aug 2007 20:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=289992&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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