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		<title><![CDATA[Kotaku: Shigeru Miyamoto]]></title>
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			<title><![CDATA[Kotaku: Shigeru Miyamoto]]></title>
			<link>http://kotaku.com/tag/shigeru miyamoto</link>
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		<description><![CDATA[Kotaku posts tagged Shigeru Miyamoto]]></description>
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			<title><![CDATA[How To Improve One of Nintendo's Best Games? Like This.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Improve One of Nintendo's Best Games? Like This." href="http://kotaku.com/fan-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fanart</span></a></div -->					<div><a title="Click here to read How To Improve One of Nintendo's Best Games? Like This." href="http://kotaku.com/5880789/how-to-improve-one-of-nintendos-best-games-like-this" class="pp_image">
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				<!-- videoId: 4x1HyJWyius --><!-- /videoId: 4x1HyJWyius --> <em>Kotaku</em> reader Riccardo whipped up this HD version of <em>Mother</em>'s opening credits. It, like the game itself, is fantastic. If anything should get you excited about an HD Nintendo gaming system, it's this.				<a href="http://kotaku.com/5880789/how-to-improve-one-of-nintendos-best-games-like-this" title="Click here to read more about How To Improve One of Nintendo's Best Games? Like This.">More&nbsp;&raquo;</a>
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			<category><![CDATA[shigesato itoi]]></category>
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			<pubDate><![CDATA[Tue, 31 Jan 2012 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why Mario's Creator Is Always Threatening Retirement]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Mario's Creator Is Always Threatening Retirement" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Why Mario's Creator Is Always Threatening Retirement" href="http://kotaku.com/5880796/why-marios-creator-is-always-threatening-retirement" class="pp_image">
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				In Dec. 2011, <a href="http://kotaku.com/5866218/nintendo-denies-that-marios-creator--is-retiring ">a report surface</a> claiming that Mario creator Shigeru Miyamoto said he was retiring. Nintendo <a href="http://kotaku.com/5866158/creator-of-mario-zelda-says-im-retiring-will-make-smaller-games">quickly commented</a>, saying the report was a "misunderstanding" and "absolutely not true." See, Shigeru Miyamoto is apparently always saying he's going to retire.				<a href="http://kotaku.com/5880796/why-marios-creator-is-always-threatening-retirement" title="Click here to read more about Why Mario's Creator Is Always Threatening Retirement">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Jan 2012 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mario Creator Shigeru Miyamoto is Working on Something Brand New]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Mario&lt;/em&gt; Creator Shigeru Miyamoto is Working on Something Brand New" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Mario&lt;/em&gt; Creator Shigeru Miyamoto is Working on Something Brand New" href="http://kotaku.com/5874158/mario-creator-shigeru-miyamoto-is-working-on-something-brand-new" class="pp_image">
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				<!-- videoId: IHA9FS3D9vw --><!-- /videoId: IHA9FS3D9vw --> Nintendo talisman Shigeru Miyamoto is a busy man! Not only does he help in an overseer's role on many of Nintendo's biggest games, but he's also revealed he's working on something new. Really new.				<a href="http://kotaku.com/5874158/mario-creator-shigeru-miyamoto-is-working-on-something-brand-new" title="Click here to read more about Mario Creator Shigeru Miyamoto is Working on Something Brand New">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 08 Jan 2012 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Shigeru Miyamoto Knows Some Americans He'd Make a Zelda With]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shigeru Miyamoto Knows Some Americans He'd Make a &lt;em&gt;Zelda&lt;/em&gt; With" href="http://kotaku.com/the-legend-of-zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thelegendofzelda</span></a></div -->					<div><a title="Click here to read Shigeru Miyamoto Knows Some Americans He'd Make a &lt;em&gt;Zelda&lt;/em&gt; With" href="http://kotaku.com/5867795/shigeru-miyamoto-knows-some-americans-hed-make-a-zelda-with" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shigeru Miyamoto Knows Some Americans He'd Make a &lt;em&gt;Zelda&lt;/em&gt; With" alt="Click here to read Shigeru Miyamoto Knows Some Americans He'd Make a &lt;em&gt;Zelda&lt;/em&gt; With" src="http://cache.kotaku.com/assets/images/9/2011/12/small_3f28eb517793b3b5af0dab6a030e0e83.jpg"/>
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				<em>The Legend of Zelda</em> is one the most successful video game franchises to ever come from Japan. It's been mostly made by Nintendo studios in Kyoto, with some added efforts by Capcom, which is based in Osaka.				<a href="http://kotaku.com/5867795/shigeru-miyamoto-knows-some-americans-hed-make-a-zelda-with" title="Click here to read more about Shigeru Miyamoto Knows Some Americans He'd Make a Zelda With">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 Dec 2011 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[We're Pretty Sure Deadmau5 Actually Got a Shigeru Miyamoto Tattoo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We're Pretty Sure Deadmau5 Actually Got a Shigeru Miyamoto Tattoo" href="http://kotaku.com/shigeru-miyamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shigerumiyamoto</span></a></div -->					<div><a title="Click here to read We're Pretty Sure Deadmau5 Actually Got a Shigeru Miyamoto Tattoo" href="http://kotaku.com/5867176/superstar-dj-deadmau5-getstattoo-of-mario-and-zelda-creator-shigeru-miyamotos-signature" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We're Pretty Sure Deadmau5 Actually Got a Shigeru Miyamoto Tattoo" alt="Click here to read We're Pretty Sure Deadmau5 Actually Got a Shigeru Miyamoto Tattoo" src="http://cache.kotaku.com/assets/images/9/2011/12/small_78e50bdedba488becaef7914f656b31a.jpg"/>
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				While it looks like Deadmau5 may have trolled everyone waiting for a PlayStation Vita with his whole <a href="http://kotaku.com/5867063/surprise-that-ps-vita-wasnt-lost-at-the-vgas-after-all">lost-not-lost prank concerning Sony's upcoming handheld</a>, we think we can believe him that he's gotten a hell of a new gaming tattoo. (There are videos.)				<a href="http://kotaku.com/5867176/superstar-dj-deadmau5-getstattoo-of-mario-and-zelda-creator-shigeru-miyamotos-signature" title="Click here to read more about We're Pretty Sure Deadmau5 Actually Got a Shigeru Miyamoto Tattoo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Dec 2011 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Miyamoto's Cell Phone Might Look Like This]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto's Cell Phone Might Look Like This" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Miyamoto's Cell Phone Might Look Like This" href="http://kotaku.com/5866613/miyamotos-cell-phone-might-look-like-this" class="pp_image">
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				 Time was, there was a rumor that Shigeru Miyamoto didn't even own a cell phone. That may've been true once but the creator of Mario does carry one now. Based on the description in the Wall Street Journal article mentioned earlier today, it could look very much like the one pictured above. Miyamoto talked about the topic of smartphone and tablet gaming&mdash;<a href="http://kotaku.com/5788183/why-nintendo-has-no-interest-in-mobile-phones">which Nintendo asserts it's not interested in</a>&mdash;and his remarks reveal some weird cognitive dissonance about how he sees the handheld market:				<a href="http://kotaku.com/5866613/miyamotos-cell-phone-might-look-like-this" title="Click here to read more about Miyamoto's Cell Phone Might Look Like This">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Dec 2011 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Mario Creator's &quot;Retire&quot; Remarks Turning into a He Said/She Said]]></title>
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				Yesterday, Nintendo <a href="http://kotaku.com/5866218/nintendo-denies-that-marios-creator--is-retiring">denied</a> Shigeru Miyamoto's "retirement". Today, Miyamoto denied it, while <em>Wired.com</em> stated that the interview was translated by a Nintendo employee and stands by its story. [<a href="http://blogs.wsj.com/digits/2011/12/08/nintendo-game-chief-sees-better-times-ahead/?mod=google_news_blogahead/?mod=google_news_blog">WSJ</a>, <a href="http://www.g4tv.com/thefeed/blog/post/719011/wired-sticks-by-miyamoto-retirement-story/">G4</a>]				<a href="http://kotaku.com/5866591/mario-creators-retire-remarks-turning-into-a-he-saidshe-said" title="Click here to read more about Mario Creator's &quot;Retire&quot; Remarks Turning into a He Said/She Said">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Dec 2011 07:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[There Are No Brunettes in &quot;Miyamoto's Angels&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There Are No Brunettes in &amp;quot;Miyamoto's Angels&amp;quot;" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read There Are No Brunettes in &amp;quot;Miyamoto's Angels&amp;quot;" href="http://kotaku.com/5866539/there-are-no-brunettes-in-miyamotos-angels" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There Are No Brunettes in &amp;quot;Miyamoto's Angels&amp;quot;" alt="Click here to read There Are No Brunettes in &amp;quot;Miyamoto's Angels&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/12/small_03d2cb52330997177e4c7cd53bd8abb5.jpg"/>
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				<!-- videoId: 0nBbcuUJr_o --><!-- /videoId: 0nBbcuUJr_o --> This four-star send-up <a href="http://www.youtube.com/user/TheGameStation">by The Game Station</a> is clever any day of the week, and especially timely given<a href="http://kotaku.com/5866247/the-day-marios-creator-didnt-retire-and-what-it-says-about-his-future?tag=shigerumiyamoto"> whatever the hell it was that just took place</a> in the past 24 hours.				<a href="http://kotaku.com/5866539/there-are-no-brunettes-in-miyamotos-angels" title="Click here to read more about There Are No Brunettes in &quot;Miyamoto's Angels&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Dec 2011 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Day Mario's Creator Didn't Retire (And What It Says About His Future)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Day Mario's Creator Didn't Retire (And What It Says About His Future)" href="http://kotaku.com/shigeru-miyamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shigerumiyamoto</span></a></div -->					<div><a title="Click here to read The Day Mario's Creator Didn't Retire (And What It Says About His Future)" href="http://kotaku.com/5866247/the-day-marios-creator-didnt-retire-and-what-it-says-about-his-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Day Mario's Creator Didn't Retire (And What It Says About His Future)" alt="Click here to read The Day Mario's Creator Didn't Retire (And What It Says About His Future)" src="http://cache.kotaku.com/assets/images/9/2011/12/small_73dff46a04d3caab3093755bc6ad274a.jpg"/>
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				The internet was rocked. Shigeru Miyamoto, the creator of <em>Mario</em> and <em>Zelda</em>, <a href="http://kotaku.com/5866158/creator-of-mario-zelda-says-im-retiring-will-make-smaller-games">reportedly said</a> he was stepping down. Nobody seemed prepared for this. It was so sudden. So surprising. The end of an era.				<a href="http://kotaku.com/5866247/the-day-marios-creator-didnt-retire-and-what-it-says-about-his-future" title="Click here to read more about The Day Mario's Creator Didn't Retire (And What It Says About His Future)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866247/the-day-marios-creator-didnt-retire-and-what-it-says-about-his-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866247]]></guid>
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			<pubDate><![CDATA[Thu, 08 Dec 2011 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo Denies That Mario's Creator  Is &quot;Retiring&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Denies That &lt;em&gt;Mario&lt;/em&gt;'s Creator  Is &amp;quot;Retiring&amp;quot;" href="http://kotaku.com/shigeru-miyamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shigerumiyamoto</span></a></div -->					<div><a title="Click here to read Nintendo Denies That &lt;em&gt;Mario&lt;/em&gt;'s Creator  Is &amp;quot;Retiring&amp;quot;" href="http://kotaku.com/5866218/nintendo-denies-that-marios-creator--is-retiring" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Denies That &lt;em&gt;Mario&lt;/em&gt;'s Creator  Is &amp;quot;Retiring&amp;quot;" alt="Click here to read Nintendo Denies That &lt;em&gt;Mario&lt;/em&gt;'s Creator  Is &amp;quot;Retiring&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/12/small_719ccadd8f80750c338748370e3a9768.jpg"/>
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				Late last night, a <a href="http://kotaku.com/5866158/creator-of-mario-zelda-says-im-retiring-will-make-smaller-games"><em>Wired.com</em> report</a> stated that Shigeru Miyamoto, the creator of <em>Mario</em> and <em>Zelda</em>, had said he was "retiring".				<a href="http://kotaku.com/5866218/nintendo-denies-that-marios-creator--is-retiring" title="Click here to read more about Nintendo Denies That Mario's Creator  Is &quot;Retiring&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866218/nintendo-denies-that-marios-creator--is-retiring]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866218]]></guid>
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			<pubDate><![CDATA[Thu, 08 Dec 2011 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Thank You, Shigeru Miyamoto, For These Awesome Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Thank You, Shigeru Miyamoto, For These Awesome Games" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Thank You, Shigeru Miyamoto, For These Awesome Games" href="http://kotaku.com/5866170/thank-you-shigeru-miyamoto-for-these-awesome-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Thank You, Shigeru Miyamoto, For These Awesome Games" alt="Click here to read Thank You, Shigeru Miyamoto, For These Awesome Games" src="http://cache.kotaku.com/assets/images/9/2011/12/small_11a655bf7b384f79e7bd674ce17bd53d.jpg"/>
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				Nintendo legend Shigeru Miyamoto may not be leaving Nintendo or the games industry entirely, but the news that <a href="http://kotaku.com/5866158/creator-of-mario-zelda-says-im-retiring-will-make-smaller-games">he's soon to step down to a less prominent role on smaller games and with young developers</a> has still sent a bit of a shock through the industry.				<a href="http://kotaku.com/5866170/thank-you-shigeru-miyamoto-for-these-awesome-games" title="Click here to read more about Thank You, Shigeru Miyamoto, For These Awesome Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Dec 2011 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Creator of Mario, Zelda Says &quot;I'm Retiring&quot;, Will Make Smaller Games [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Creator of &lt;em&gt;Mario, Zelda&lt;/em&gt; Says &amp;quot;I'm Retiring&amp;quot;, Will Make Smaller Games [Update]" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Creator of &lt;em&gt;Mario, Zelda&lt;/em&gt; Says &amp;quot;I'm Retiring&amp;quot;, Will Make Smaller Games [Update]" href="http://kotaku.com/5866158/creator-of-mario-zelda-says-im-retiring-will-make-smaller-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Creator of &lt;em&gt;Mario, Zelda&lt;/em&gt; Says &amp;quot;I'm Retiring&amp;quot;, Will Make Smaller Games [Update]" alt="Click here to read Creator of &lt;em&gt;Mario, Zelda&lt;/em&gt; Says &amp;quot;I'm Retiring&amp;quot;, Will Make Smaller Games [Update]" src="http://cache.kotaku.com/assets/images/9/2011/12/small_6fa43ee7052ea2c872a569c1b2362832.jpg"/>
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				The man behind <em>Super Mario Bros.</em> and <em>The Legend of Zelda</em> says he plans to retire from his current position at Nintendo so he can spend time working on smaller projects and with younger developers or on his own, <em>Wired</em> reported tonight.				<a href="http://kotaku.com/5866158/creator-of-mario-zelda-says-im-retiring-will-make-smaller-games" title="Click here to read more about Creator of Mario, Zelda Says &quot;I'm Retiring&quot;, Will Make Smaller Games [Update]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Dec 2011 21:36:39 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Nintendo is Ready to Re-Think Zelda]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo is Ready to Re-Think &lt;em&gt;Zelda&lt;/em&gt;" href="http://kotaku.com/the-legend-of-zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thelegendofzelda</span></a></div -->					<div><a title="Click here to read Nintendo is Ready to Re-Think &lt;em&gt;Zelda&lt;/em&gt;" href="http://kotaku.com/5866075/nintendo-is-ready-to-re+think-zelda" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo is Ready to Re-Think &lt;em&gt;Zelda&lt;/em&gt;" alt="Click here to read Nintendo is Ready to Re-Think &lt;em&gt;Zelda&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/12/small_80f37f335f1e16164cc42cc50ad6045c.jpg"/>
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				The man in charge of the <em>Zelda</em> series at Nintendo says he's ready to make big changes in the series. He's not guaranteeing them, but in an interview in the new issue of <em>Game Informer</em> magazine, Eiji Aonuma says the time for big changes may finally have come. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5866075/nintendo-is-ready-to-re+think-zelda" title="Click here to read more about Nintendo is Ready to Re-Think Zelda">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Dec 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[It's Mario Kart 7, not Mario Kart 3DS, Because 7's a Lucky Number]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's &lt;em&gt;Mario Kart 7&lt;/em&gt;, not &lt;em&gt;Mario Kart 3DS&lt;/em&gt;, Because 7's a Lucky Number&lt;/em&gt;&lt;/em&gt;" href="http://kotaku.com/mario-kart/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mariokart</span></a></div -->					<div><a title="Click here to read It's &lt;em&gt;Mario Kart 7&lt;/em&gt;, not &lt;em&gt;Mario Kart 3DS&lt;/em&gt;, Because 7's a Lucky Number&lt;/em&gt;&lt;/em&gt;" href="http://kotaku.com/5862225/its-mario-kart-7-not-mario-kart-3ds-because-7s-a-lucky-number" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's &lt;em&gt;Mario Kart 7&lt;/em&gt;, not &lt;em&gt;Mario Kart 3DS&lt;/em&gt;, Because 7's a Lucky Number&lt;/em&gt;&lt;/em&gt;" alt="Click here to read It's &lt;em&gt;Mario Kart 7&lt;/em&gt;, not &lt;em&gt;Mario Kart 3DS&lt;/em&gt;, Because 7's a Lucky Number&lt;/em&gt;&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_ed84fdfeadbda51d5d377ae7a2d14037.jpg"/>
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				Mario's debut on the 3DS was, appropriately, called <em>Super Mario 3D Land</em>. And never in the series 19-year history has the game had a numbered sequel (well, technically there's <em>Mario Kart 64</em>, but it was <em>not</em> the 64th game in the series.) So why is the franchise's 3DS version, due out in North America next week, called <em>Mario Kart 7</em> and not, say, <em>Mario Kart 3D</em>?				<a href="http://kotaku.com/5862225/its-mario-kart-7-not-mario-kart-3ds-because-7s-a-lucky-number" title="Click here to read more about It's Mario Kart 7, not Mario Kart 3DS, Because 7's a Lucky Number">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Nov 2011 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA['When we show a power-up to Mr. Miyamoto, we get a bit nervous.']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'When we show a power-up to Mr. Miyamoto, we get a bit nervous.'" href="http://kotaku.com/super-mario/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">supermario</span></a></div -->					<div><a title="Click here to read 'When we show a power-up to Mr. Miyamoto, we get a bit nervous.'" href="http://kotaku.com/5861970/when-we-show-a-power+up-to-mr-miyamoto-we-get-a-bit-nervous" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'When we show a power-up to Mr. Miyamoto, we get a bit nervous.'" alt="Click here to read 'When we show a power-up to Mr. Miyamoto, we get a bit nervous.'" src="http://cache.kotaku.com/assets/images/9/2011/11/small_2d31b5f7f9e95b893f3f4722c5cddb2c.jpg"/>
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				You are working on a new <em>Super Mario Bros.</em> game. You have a new idea for a <em>Mario</em> power-up, something that could be as delightful as the original fire flower or the invincibility star for Mario to headbutt out of a block and temporarily try on.				<a href="http://kotaku.com/5861970/when-we-show-a-power+up-to-mr-miyamoto-we-get-a-bit-nervous" title="Click here to read more about 'When we show a power-up to Mr. Miyamoto, we get a bit nervous.'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5861970/when-we-show-a-power+up-to-mr-miyamoto-we-get-a-bit-nervous]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5861970]]></guid>
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			<pubDate><![CDATA[Tue, 22 Nov 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Man Sings Tribute to Mario's Creator. No, It's Not Creepy.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Man Sings Tribute to Mario's Creator. No, It's Not Creepy." href="http://kotaku.com/mario/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mario</span></a></div -->					<div><a title="Click here to read Man Sings Tribute to Mario's Creator. No, It's Not Creepy." href="http://kotaku.com/5851627/man-sings-tribute-to-marios-creator-no-its-not-creepy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Man Sings Tribute to Mario's Creator. No, It's Not Creepy." alt="Click here to read Man Sings Tribute to Mario's Creator. No, It's Not Creepy." src="http://cache.kotaku.com/assets/images/9/2011/10/small_twfr81u1xii.jpg"/>
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				<!-- videoId: TWfr81u1xiI --><!-- /videoId: TWfr81u1xiI --> Well not <em>that</em> creepy (kidding! sorta!). YouTube user WyldStallynsGames <em>really</em> likes Shigeru Miyamoto. He likes him so much that he wrote a ballad for him. No, he wrote a <em>power</em> ballad.				<a href="http://kotaku.com/5851627/man-sings-tribute-to-marios-creator-no-its-not-creepy" title="Click here to read more about Man Sings Tribute to Mario's Creator. No, It's Not Creepy.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Oct 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Zelda Creator Talks Up Skyward Sword (Now with Subtitles!)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Zelda&lt;/em&gt; Creator Talks Up &lt;em&gt;Skyward Sword&lt;/em&gt; (Now with Subtitles!)" href="http://kotaku.com/zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zelda</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Zelda&lt;/em&gt; Creator Talks Up &lt;em&gt;Skyward Sword&lt;/em&gt; (Now with Subtitles!)" href="http://kotaku.com/5845391/zelda-creator-talks-up-skyward-sword-now-with-subtitles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Zelda&lt;/em&gt; Creator Talks Up &lt;em&gt;Skyward Sword&lt;/em&gt; (Now with Subtitles!)" alt="Click here to read &lt;em&gt;Zelda&lt;/em&gt; Creator Talks Up &lt;em&gt;Skyward Sword&lt;/em&gt; (Now with Subtitles!)" src="http://cache.kotaku.com/assets/images/9/2011/09/small_sjmcsgjyo6w.jpg"/>
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				<!-- videoId: sJmcsgjYo6w --><!-- /videoId: sJmcsgjYo6w --> Nintendo's pre-Tokyo Game Show press conference was in Japanese. Now, weeks later, Nintendo of America has subtitled the bit in which Shigeru Miyamoto talks up <em>The Legend of Zelda: Skyward Sword</em>.				<a href="http://kotaku.com/5845391/zelda-creator-talks-up-skyward-sword-now-with-subtitles" title="Click here to read more about Zelda Creator Talks Up Skyward Sword (Now with Subtitles!)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845391/zelda-creator-talks-up-skyward-sword-now-with-subtitles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845391]]></guid>
			<category><![CDATA[Zelda]]></category>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Fri, 30 Sep 2011 08:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[One Hundred is The Legend of Zelda: Skyward Sword's Lucky Number]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Hundred is &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;'s Lucky Number" href="http://kotaku.com/the-legend-of-zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thelegendofzelda</span></a></div -->					<div><a title="Click here to read One Hundred is &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;'s Lucky Number" href="http://kotaku.com/5839744/one-hundred-is-the-legend-of-zelda-skyward-swords-lucky-number" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Hundred is &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;'s Lucky Number" alt="Click here to read One Hundred is &lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt;'s Lucky Number" src="http://cache.kotaku.com/assets/images/9/2011/09/small_skyward100.jpg"/>
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				While the number three will always hold a special place in the Triforce-powered <em>Legend of Zelda</em> series, Link's next adventure embraces a much larger lucky number to describe the sheer scope and size of the biggest Wii game yet.				<a href="http://kotaku.com/5839744/one-hundred-is-the-legend-of-zelda-skyward-swords-lucky-number" title="Click here to read more about One Hundred is The Legend of Zelda: Skyward Sword's Lucky Number">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5839744/one-hundred-is-the-legend-of-zelda-skyward-swords-lucky-number]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5839744]]></guid>
			<category><![CDATA[The Legend Of Zelda]]></category>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[Skyward Sword]]></category>
			<pubDate><![CDATA[Tue, 13 Sep 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[So What Was One Inspiration for Star Fox?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So What Was One Inspiration for &lt;em&gt;Star Fox&lt;/em&gt;?" href="http://kotaku.com/star-fox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starfox</span></a></div -->					<div><a title="Click here to read So What Was One Inspiration for &lt;em&gt;Star Fox&lt;/em&gt;?" href="http://kotaku.com/5827230/so-what-was-one-inspiration-for-star-fox" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read So What Was One Inspiration for &lt;em&gt;Star Fox&lt;/em&gt;?" alt="Click here to read So What Was One Inspiration for &lt;em&gt;Star Fox&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/08/small_starfox.jpg"/>
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				 Well, there was a fox temple <em>Star Fox</em> developer <a href="http://kotaku.com/5794333/the-kid-who-trained-with-the-masters-of-nintendo-during-a-gaming-golden-age">Dylan Cuthbert</a> told <em>Kotaku</em> about. But that's not all. The game was also inspired by British television.				<a href="http://kotaku.com/5827230/so-what-was-one-inspiration-for-star-fox" title="Click here to read more about So What Was One Inspiration for Star Fox?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827230/so-what-was-one-inspiration-for-star-fox]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827230]]></guid>
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			<category><![CDATA[star fox 64 3D]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miyamoto's, Where You Know Everybody's Name]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto's, Where You Know Everybody's Name" href="http://kotaku.com/look-at-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lookatthis</span></a></div -->					<div><a title="Click here to read Miyamoto's, Where You Know Everybody's Name" href="http://kotaku.com/5821413/miyamotos-where-you-know-everybodys-name" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miyamoto's, Where You Know Everybody's Name" alt="Click here to read Miyamoto's, Where You Know Everybody's Name" src="http://cache.kotaku.com/assets/images/9/2011/07/small_miyamotothumb.jpg"/>
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				For its cover of this week's edition (on newsstands today) the <em>Portland Mercury</em> commissioned this painting, an homage to Edward Hopper's <em>Nighthawks</em> with Donkey Kong creator Shigeru Miyamoto and three characters he introduced to America <a href="http://kotaku.com/5819769/donkey-kong-turned-30-yesterday++or-did-he?tag=donkeykong">30 years ago this week.</a>				<a href="http://kotaku.com/5821413/miyamotos-where-you-know-everybodys-name" title="Click here to read more about Miyamoto's, Where You Know Everybody's Name">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5821413/miyamotos-where-you-know-everybodys-name]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5821413]]></guid>
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			<pubDate><![CDATA[Thu, 14 Jul 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[How the Wii U One Ups Television]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How the Wii U One Ups Television" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read How the Wii U One Ups Television" href="http://kotaku.com/5814227/how-the-wii-u-one-ups-television" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How the Wii U One Ups Television" alt="Click here to read How the Wii U One Ups Television" src="http://cache.kotaku.com/assets/images/9/2011/06/small_promo_1.jpg"/>
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				 The master controller for Nintendo's Wii U was born not of a desire to replace television, but to fix one of television's very small problems.				<a href="http://kotaku.com/5814227/how-the-wii-u-one-ups-television" title="Click here to read more about How the Wii U One Ups Television">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814227/how-the-wii-u-one-ups-television]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814227]]></guid>
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			<pubDate><![CDATA[Wed, 22 Jun 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Maybe 3D Isn't Essential for the 3DS After All, Nintendo Hints]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Maybe 3D Isn't Essential for the 3DS After All, Nintendo Hints" href="http://kotaku.com/consider-the-nintendo-2ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">considerthenintendo2ds</span></a></div -->					<div><a title="Click here to read Maybe 3D Isn't Essential for the 3DS After All, Nintendo Hints" href="http://kotaku.com/5814119/maybe-3d-isnt-essential-for-the-3ds-after-all-nintendo-hints" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Maybe 3D Isn't Essential for the 3DS After All, Nintendo Hints" alt="Click here to read Maybe 3D Isn't Essential for the 3DS After All, Nintendo Hints" src="http://cache.kotaku.com/assets/images/9/2011/06/small_3dscreen3.jpg"/>
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				Nintendo has never required users of the Nintendo 3DS to play their games with the system's glasses-free 3D visuals activated. But 3D has been the machine's selling point, one baked into the machine's name.				<a href="http://kotaku.com/5814119/maybe-3d-isnt-essential-for-the-3ds-after-all-nintendo-hints" title="Click here to read more about Maybe 3D Isn't Essential for the 3DS After All, Nintendo Hints">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814119/maybe-3d-isnt-essential-for-the-3ds-after-all-nintendo-hints]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814119]]></guid>
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			<pubDate><![CDATA[Tue, 21 Jun 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Wii U Won't Blow Away Rivals]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Wii U Won't Blow Away Rivals" href="http://kotaku.com/maybe-maybe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">maybemaybe</span></a></div -->					<div><a title="Click here to read The Wii U Won't Blow Away Rivals" href="http://kotaku.com/5813950/the-wii-u-wont-blow-away-rivals" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Wii U Won't Blow Away Rivals" alt="Click here to read The Wii U Won't Blow Away Rivals" src="http://cache.kotaku.com/assets/images/9/2011/06/small_miyamoto.jpg"/>
											</a></div>
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				Nintendo showed an <a href="http://kotaku.com/5809514/but-is-the-wii-u-powerful-check-out-the-tech-demo-and-see-for-yourself">impressive</a> Wii U tech demo at this year's E3 gaming expo in Los Angeles.				<a href="http://kotaku.com/5813950/the-wii-u-wont-blow-away-rivals" title="Click here to read more about The Wii U Won't Blow Away Rivals">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813950/the-wii-u-wont-blow-away-rivals]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813950]]></guid>
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			<pubDate><![CDATA[Tue, 21 Jun 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Legend of Zelda: Ocarina of Time Was Almost an FPS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt; Was Almost an FPS" href="http://kotaku.com/missing-link/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">missinglink</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt; Was Almost an FPS" href="http://kotaku.com/5813501/the-legend-of-zelda-ocarina-of-time-was-almost-an-fps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt; Was Almost an FPS" alt="Click here to read &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt; Was Almost an FPS" src="http://cache.kotaku.com/assets/images/9/2011/06/small_fps.jpg"/>
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				During the game's development, <em>Zelda</em> creator Shigeru Miyamoto had this crazy idea: How about a <em>Zelda</em> game where players cannot see Link?				<a href="http://kotaku.com/5813501/the-legend-of-zelda-ocarina-of-time-was-almost-an-fps" title="Click here to read more about The Legend of Zelda: Ocarina of Time Was Almost an FPS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813501/the-legend-of-zelda-ocarina-of-time-was-almost-an-fps]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813501]]></guid>
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			<pubDate><![CDATA[Mon, 20 Jun 2011 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why Nintendo Went Back to White for the Wii U]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Nintendo Went Back to White for the Wii U" href="http://kotaku.com/a-white-thing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awhitething</span></a></div -->					<div><a title="Click here to read Why Nintendo Went Back to White for the Wii U" href="http://kotaku.com/5812851/why-nintendo-went-back-to-white-for-the-wii-u" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Nintendo Went Back to White for the Wii U" alt="Click here to read Why Nintendo Went Back to White for the Wii U" src="http://cache.kotaku.com/assets/images/9/2011/06/small_umeeusuuir.jpg"/>
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				Launching in a white case five years ago, the Wii has seen a special edition release in red, and currently is available in black. Its successor, Wii U, goes back to white. Nintendo's Shigeru Miyamoto says the design choice is so people won't think the console is kid's stuff.				<a href="http://kotaku.com/5812851/why-nintendo-went-back-to-white-for-the-wii-u" title="Click here to read more about Why Nintendo Went Back to White for the Wii U">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812851/why-nintendo-went-back-to-white-for-the-wii-u]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812851]]></guid>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" href="http://kotaku.com/gyro-controls-to-the-rescue%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gyrocontrolstotherescue!</span></a></div -->					<div><a title="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" href="http://kotaku.com/5812366/shigeru-miyamoto-wants-to-unite-inverted-and-un+inverted-gamers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" alt="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" src="http://cache.kotaku.com/assets/images/9/2011/06/small_starfox3dscreen1_01.jpg"/>
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				During the same Nintendo developer roundtable where we were given <a href="http://kotaku.com/5812344/this-is-why-marios-tanuki-suit-used-to-fly-and-why-it-doesnt-anymore">a Tanooki suit history lesson</a>, Nintendo godfather Shigeru Miyamoto discussed the new control scheme for <em>Star Fox 64: 3D</em>, and how the they may have provided the solution for a long-standing source of stress for him.				<a href="http://kotaku.com/5812366/shigeru-miyamoto-wants-to-unite-inverted-and-un+inverted-gamers" title="Click here to read more about Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gyro Controls to the Rescue!]]></category>
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			<category><![CDATA[The Legend of Zelda: Occarina of Time 3D]]></category>
			<pubDate><![CDATA[Thu, 16 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Here's a Look at the Zelda Tribute Level in Super Mario 3DS]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's a Look at the &lt;em&gt;Zelda&lt;/em&gt; Tribute Level in &lt;em&gt;Super Mario 3DS&lt;/em&gt;" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Here's a Look at the &lt;em&gt;Zelda&lt;/em&gt; Tribute Level in &lt;em&gt;Super Mario 3DS&lt;/em&gt;" href="http://kotaku.com/5811152/heres-a-look-at-the-zelda-tribute-level-in-super-mario-3ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's a Look at the &lt;em&gt;Zelda&lt;/em&gt; Tribute Level in &lt;em&gt;Super Mario 3DS&lt;/em&gt;" alt="Click here to read Here's a Look at the &lt;em&gt;Zelda&lt;/em&gt; Tribute Level in &lt;em&gt;Super Mario 3DS&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_zeldamariolevel.jpg"/>
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				<!-- videoId: explore/Kotaku/videos/1605 --><!-- /videoId: explore/Kotaku/videos/1605 --> At E3, Totilo liveblogged a Nintendo developer Q&A which showed a <em>Zelda</em>-inspired level for the upcoming <em>Super Mario 3DS</em>. Pictures and video weren't allowed, but a snipped of video just went up to <a href="http://e3.nintendo.com/videos/#/all/roundtable1">Nintendo's official E3 site</a>, giving a glimpse of what <em>Super Mario 3DS</em> has in mind.				<a href="http://kotaku.com/5811152/heres-a-look-at-the-zelda-tribute-level-in-super-mario-3ds" title="Click here to read more about Here's a Look at the Zelda Tribute Level in Super Mario 3DS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 12 Jun 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What Do the Wii U and Karaoke Have in Common?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Do the Wii U and Karaoke Have in Common?" href="http://kotaku.com/kissing-cousins%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kissingcousins?</span></a></div -->					<div><a title="Click here to read What Do the Wii U and Karaoke Have in Common?" href="http://kotaku.com/5809796/what-do-the-wii-u-and-karaoke-have-in-common" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Do the Wii U and Karaoke Have in Common?" alt="Click here to read What Do the Wii U and Karaoke Have in Common?" src="http://cache.kotaku.com/assets/images/9/2011/06/small_img_612508_12968094_1.jpg"/>
											</a></div>
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				 Nintendo's new home console Wii U has a controller with a large touch screen. In the gaming world, it's unusual&mdash;unique, even. But not in Japanese karaoke.				<a href="http://kotaku.com/5809796/what-do-the-wii-u-and-karaoke-have-in-common" title="Click here to read more about What Do the Wii U and Karaoke Have in Common?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5809796/what-do-the-wii-u-and-karaoke-have-in-common]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809796]]></guid>
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			<pubDate><![CDATA[Wed, 08 Jun 2011 07:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo Asks Questions about Wii U, Nintendo Answers Them]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Asks Questions about Wii U, Nintendo Answers Them" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Nintendo Asks Questions about Wii U, Nintendo Answers Them" href="http://kotaku.com/5809804/nintendo-asks-questions-about-wii-u-nintendo-answers-them" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Asks Questions about Wii U, Nintendo Answers Them" alt="Click here to read Nintendo Asks Questions about Wii U, Nintendo Answers Them" src="http://cache.kotaku.com/assets/images/9/2011/06/small_715362.jpg"/>
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				<!-- videoId: 715362 --><!-- /videoId: 715362 --> "Iwata Asks" is a regular feature on Nintendo's official site in which Nintendo president Satoru Iwata asks questions about hardware and games his company makes. This time, Iwata asks <em>Mario</em> creator about the Wii U.				<a href="http://kotaku.com/5809804/nintendo-asks-questions-about-wii-u-nintendo-answers-them" title="Click here to read more about Nintendo Asks Questions about Wii U, Nintendo Answers Them">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Jun 2011 04:21:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo's Greatest Designer is Leaving the Wii Behind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's Greatest Designer is Leaving the Wii Behind" href="http://kotaku.com/sad-farewells/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sadfarewells</span></a></div -->					<div><a title="Click here to read Nintendo's Greatest Designer is Leaving the Wii Behind" href="http://kotaku.com/5809741/nintendos-greatest-designer-is-leaving-the-wii-behind" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo's Greatest Designer is Leaving the Wii Behind" alt="Click here to read Nintendo's Greatest Designer is Leaving the Wii Behind" src="http://cache.kotaku.com/assets/images/9/2011/06/small_wiismoking.jpg"/>
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				Shigeru Miyamoto, the creator of <em>Mario </em>and <em>Zelda</em>, is winding up development on Wii games, the Nintendo legend revealed today.				<a href="http://kotaku.com/5809741/nintendos-greatest-designer-is-leaving-the-wii-behind" title="Click here to read more about Nintendo's Greatest Designer is Leaving the Wii Behind">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5809741/nintendos-greatest-designer-is-leaving-the-wii-behind]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809741]]></guid>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 22:44:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Nintendo Celebrates Zelda's 25th Anniversary With Live Music]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Celebrates &lt;em&gt;Zelda&lt;/em&gt;'s 25th Anniversary With Live Music" href="http://kotaku.com/a-little-zeldaing-music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">alittlezeldaingmusic</span></a></div -->					<div><a title="Click here to read Nintendo Celebrates &lt;em&gt;Zelda&lt;/em&gt;'s 25th Anniversary With Live Music" href="http://kotaku.com/5809481/nintendo-celebrates-zeldas-25th-anniversary-with-live-music" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Celebrates &lt;em&gt;Zelda&lt;/em&gt;'s 25th Anniversary With Live Music" alt="Click here to read Nintendo Celebrates &lt;em&gt;Zelda&lt;/em&gt;'s 25th Anniversary With Live Music" src="http://cache.kotaku.com/assets/images/9/2011/06/small_1hho0uiyqaq.jpg"/>
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				<!-- videoId: 1HHo0UIYQaQ --><!-- /videoId: 1HHo0UIYQaQ --> Nintendo kicked off it's E3 2011 press conference with a musical celebration of <em>The Legend of Zelda</em>, kicking off with a live orchestra and finishing things off with a selection of highly recognizeable themes requested by Shigeru Miyamoto himself.				<a href="http://kotaku.com/5809481/nintendo-celebrates-zeldas-25th-anniversary-with-live-music" title="Click here to read more about Nintendo Celebrates Zelda's 25th Anniversary With Live Music">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5809481/nintendo-celebrates-zeldas-25th-anniversary-with-live-music]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809481]]></guid>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 12:34:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mario, This is Why You're Fat]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mario, This is Why You're Fat" href="http://kotaku.com/super-sized-mario/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">supersizedmario</span></a></div -->					<div><a title="Click here to read Mario, This is Why You're Fat" href="http://kotaku.com/5801417/mario-this-is-why-youre-fat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mario, This is Why You're Fat" alt="Click here to read Mario, This is Why You're Fat" src="http://cache.kotaku.com/assets/images/9/2011/05/small_supermariofat.jpg"/>
											</a></div>
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				We know why Mario has a mustache. We know why his uniform is blue and red. These were the most distinctive features Nintendo could render on the character sprite due to the limitations of the Z80 processor, the venerable workhorse of the arcade. And it's the same reason Mario's proportions are a little on the chubby side, too.				<a href="http://kotaku.com/5801417/mario-this-is-why-youre-fat" title="Click here to read more about Mario, This is Why You're Fat">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 May 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[This Guy Loves You, Nintendo]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Guy Loves You, Nintendo" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read This Guy Loves You, Nintendo" href="http://kotaku.com/5800693/this-guy-loves-you-nintendo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Guy Loves You, Nintendo" alt="Click here to read This Guy Loves You, Nintendo" src="http://cache.kotaku.com/assets/images/9/2011/05/small_h1ujgakj2ha.jpg"/>
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				<!-- videoId: H1uJgAkj2hA --><!-- /videoId: H1uJgAkj2hA --> Clothing changes, sunglasses and a wide variety of locales. But what makes this video isn't the rap or the beat, but just how earnest and irony-free the whole thing seems.				<a href="http://kotaku.com/5800693/this-guy-loves-you-nintendo" title="Click here to read more about This Guy Loves You, Nintendo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5800693/this-guy-loves-you-nintendo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5800693]]></guid>
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			<pubDate><![CDATA[Wed, 11 May 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Steel Diver DS Development Was Done Before the Tea Table Was Upended]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Steel Diver&lt;/em&gt; DS Development Was Done Before the Tea Table Was Upended" href="http://kotaku.com/under-water/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">underwater</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Steel Diver&lt;/em&gt; DS Development Was Done Before the Tea Table Was Upended" href="http://kotaku.com/5800322/steel-diver-ds-development-was-done-before-the-tea-table-was-upended" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Steel Diver&lt;/em&gt; DS Development Was Done Before the Tea Table Was Upended" alt="Click here to read &lt;em&gt;Steel Diver&lt;/em&gt; DS Development Was Done Before the Tea Table Was Upended" src="http://cache.kotaku.com/assets/images/9/2011/05/small_steeldiver.jpg"/>
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				Underwater action game <em>Steel Diver</em> was originally going to be a Nintendo DS game, but it's since surfaced on the 3DS.				<a href="http://kotaku.com/5800322/steel-diver-ds-development-was-done-before-the-tea-table-was-upended" title="Click here to read more about Steel Diver DS Development Was Done Before the Tea Table Was Upended">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5800322/steel-diver-ds-development-was-done-before-the-tea-table-was-upended]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5800322]]></guid>
			<category><![CDATA[Under water]]></category>
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			<category><![CDATA[Giles goddard]]></category>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[Steel diver]]></category>
			<pubDate><![CDATA[Tue, 10 May 2011 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What Will Mario's Creator Do When He's Done Making Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Will &lt;em&gt;Mario's&lt;/em&gt; Creator Do When He's Done Making Games?" href="http://kotaku.com/the-future/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thefuture</span></a></div -->					<div><a title="Click here to read What Will &lt;em&gt;Mario's&lt;/em&gt; Creator Do When He's Done Making Games?" href="http://kotaku.com/5798357/what-will-marios-creator-do-when-hes-done-making-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Will &lt;em&gt;Mario's&lt;/em&gt; Creator Do When He's Done Making Games?" alt="Click here to read What Will &lt;em&gt;Mario's&lt;/em&gt; Creator Do When He's Done Making Games?" src="http://cache.kotaku.com/assets/images/9/2011/05/small_miya25.jpg"/>
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				Nintendo legend Shigeru Miyamoto has been making games for decades now, with classics like <em>Mario </em>and <em>Zelda </em>on his resume, yet <a href="http://kotaku.com/#!5518452/marios-creator-may-never-retire">even if he says otherwise</a>, he can't make games <em>forever</em>. So what does the man want to do when he hangs up his boots?				<a href="http://kotaku.com/5798357/what-will-marios-creator-do-when-hes-done-making-games" title="Click here to read more about What Will Mario's Creator Do When He's Done Making Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Future]]></category>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<pubDate><![CDATA[Wed, 04 May 2011 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5798357&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Expect More 3DS Remakes]]></title>
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				Get ready for more <strike>Wii-Makes</strike> 3DS remakes as downloadable games for the eShop. Mario creator Shigeru Miyamoto says one can expect more games remade on the 3DS, like perhaps maybe, SNES game The Legend of Zelda: A Link to the Past? He doesn't confirm it, but does sound keen. [via <a href="http://www.next-gen.biz/news/miyamoto-%E2%80%9Cwe%E2%80%99ll-focus-more-on-gaming%E2%80%9D">Edge</a>]				<a href="http://kotaku.com/5795263/expect-more-3ds-re+makes" title="Click here to read more about Expect More 3DS Remakes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5795263/expect-more-3ds-re+makes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5795263]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[3ds]]></category>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[Snes]]></category>
			<category><![CDATA[The legend of zelda: a link to the past]]></category>
			<pubDate><![CDATA[Mon, 25 Apr 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5795263&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mario's Creator Doesn't Want To Talk Wii 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mario's Creator Doesn't Want To Talk Wii 2" href="http://kotaku.com/don.t-ask%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dontask!</span></a></div -->					<div><a title="Click here to read Mario's Creator Doesn't Want To Talk Wii 2" href="http://kotaku.com/5794686/mario-creator-doesnt-want-to-talk-wii-2" class="pp_image">
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				 I'm ready to talk Wii 2. You're ready. But Shigeru Miyamoto? So not ready.				<a href="http://kotaku.com/5794686/mario-creator-doesnt-want-to-talk-wii-2" title="Click here to read more about Mario's Creator Doesn't Want To Talk Wii 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794686/mario-creator-doesnt-want-to-talk-wii-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794686]]></guid>
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			<category><![CDATA[Wii 2]]></category>
			<pubDate><![CDATA[Fri, 22 Apr 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5794686&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Super Mario 3DS Headed For E3, Out This Year & A Mix Of Two Great Mario Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Super Mario&lt;/em&gt; 3DS Headed For E3, Out This Year &amp; A Mix Of Two Great Mario Games" href="http://kotaku.com/miyamoto-says/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">miyamotosays</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Super Mario&lt;/em&gt; 3DS Headed For E3, Out This Year &amp; A Mix Of Two Great Mario Games" href="http://kotaku.com/5794541/super-mario-3ds-headed-for-e3-out-this-year--a-mix-of-two-great-mario-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Super Mario&lt;/em&gt; 3DS Headed For E3, Out This Year &amp; A Mix Of Two Great Mario Games" alt="Click here to read &lt;em&gt;Super Mario&lt;/em&gt; 3DS Headed For E3, Out This Year &amp; A Mix Of Two Great Mario Games" src="http://cache.kotaku.com/assets/images/9/2011/04/small_super_mario.jpg"/>
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				The first real Mario game for Nintendo's new 3DS <a href="http://kotaku.com/#!5794242/super-mario-3ds-might-be-out-this-year">will indeed be out this year</a>, according to creator Shigeru Miyamoto. And it looks like we'll get our hands on the game simple known as Super Mario at E3 in June. But wait... there's more!				<a href="http://kotaku.com/5794541/super-mario-3ds-headed-for-e3-out-this-year--a-mix-of-two-great-mario-games" title="Click here to read more about Super Mario 3DS Headed For E3, Out This Year & A Mix Of Two Great Mario Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794541/super-mario-3ds-headed-for-e3-out-this-year--a-mix-of-two-great-mario-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794541]]></guid>
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			<category><![CDATA[Super Mario Galaxy]]></category>
			<pubDate><![CDATA[Thu, 21 Apr 2011 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5794541&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Super Mario 3DS Might Be Out This Year?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Super Mario 3DS&lt;/em&gt; Might Be Out This Year?" href="http://kotaku.com/woo-hoo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">woohoo</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Super Mario 3DS&lt;/em&gt; Might Be Out This Year?" href="http://kotaku.com/5794242/super-mario-3ds-might-be-out-this-year" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Super Mario 3DS&lt;/em&gt; Might Be Out This Year?" alt="Click here to read &lt;em&gt;Super Mario 3DS&lt;/em&gt; Might Be Out This Year?" src="http://cache.kotaku.com/assets/images/9/2011/04/small_3dsmario2.jpg"/>
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				When the Nintendo 3DS was first unveiled, we were shown a bunch of trailers from games that barely even existed yet. And even then, saw nothing of a new Mario game. So it'd be sweet if it actually came out this year.				<a href="http://kotaku.com/5794242/super-mario-3ds-might-be-out-this-year" title="Click here to read more about Super Mario 3DS Might Be Out This Year?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794242/super-mario-3ds-might-be-out-this-year]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794242]]></guid>
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			<category><![CDATA[Super Mario]]></category>
			<category><![CDATA[Super Mario 3DS]]></category>
			<pubDate><![CDATA[Thu, 21 Apr 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5794242&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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