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		<title><![CDATA[Kotaku: Shane Kim]]></title>
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			<title><![CDATA[Kotaku: Shane Kim]]></title>
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		<description><![CDATA[Kotaku posts tagged Shane Kim]]></description>
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			<title><![CDATA[Shane Kim To Retire From Microsoft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim To Retire From Microsoft" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Shane Kim To Retire From Microsoft" href="http://kotaku.com/5359281/shane-kim-to-retire-from-microsoft" class="pp_image">
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				Microsoft exec <a class="autolink" title="Click here to read more posts tagged SHANE KIM" title="Click here to read more posts tagged SHANE KIM" href="http://kotaku.com/tag/shane-kim/">Shane Kim</a>, formerly the corporate vice president of Microsoft Game Studios and current corporate vice president of Strategy and Business Development for the Interactive Entertainment Business, will leave that verbose title behind later this year. He's retiring.				<a href="http://kotaku.com/5359281/shane-kim-to-retire-from-microsoft" title="Click here to read more about Shane Kim To Retire From Microsoft">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Sep 2009 18:20:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Don't Expect 360 Games On Demand To Arrive Same Day As Retail]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Expect 360 Games On Demand To Arrive Same Day As Retail" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Don't Expect 360 Games On Demand To Arrive Same Day As Retail" href="http://kotaku.com/5326848/dont-expect-360-games-on-demand-to-arrive-same-day-as-retail" class="pp_image">
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				Later this year, Microsoft will be launching a "<a class="autolink" title="Click here to read more posts tagged GAMES ON DEMAND" title="Click here to read more posts tagged GAMES ON DEMAND" href="http://kotaku.com/tag/games-on-demand/">Games on Demand</a>" service, where users can download full, proper retail games to their 360s. Exciting! Just don't expect to do it on the same day a game's out at GameStop.				<a href="http://kotaku.com/5326848/dont-expect-360-games-on-demand-to-arrive-same-day-as-retail" title="Click here to read more about Don't Expect 360 Games On Demand To Arrive Same Day As Retail">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
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			<pubDate><![CDATA[Thu, 30 Jul 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Microsoft Handheld A Matter Of "When"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Handheld A Matter Of &quot;When&quot;" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Microsoft Handheld A Matter Of &quot;When&quot;" href="http://kotaku.com/5317348/microsoft-handheld-a-matter-of-when" class="pp_image">
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				While there's always been a lot of chatter surrounding the possibility of Microsoft entering the handheld gaming space, Microsoft themselves have always been rather evasive on the subject. Which is why these comments from <a class="autolink" title="Click here to read more posts tagged SHANE KIM" title="Click here to read more posts tagged SHANE KIM" href="http://kotaku.com/tag/shane-kim/">Shane Kim</a> are so surprising.				<a href="http://kotaku.com/5317348/microsoft-handheld-a-matter-of-when" title="Click here to read more about Microsoft Handheld A Matter Of "When"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Jul 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss" href="http://kotaku.com/5295787/the-great-chain-interview-part-4-xbox-guy-to-ex+xbox-guy-to-that-guys-boss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss" alt="Click here to read The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss" src="http://cache.kotaku.com/assets/images/9/2009/06/chainpsd4new.jpg"/>
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				In <a href="http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim">yesterday's Chain Interview</a> installment, Sony's Scott Rohde wanted Microsoft's <a class="autolink" title="Click here to read more posts tagged SHANE KIM" title="Click here to read more posts tagged SHANE KIM" href="http://kotaku.com/tag/shane-kim/">Shane Kim</a> to say if Microsoft would get back into making sports games. Kim answered. Then things got...interesting.				<a href="http://kotaku.com/5295787/the-great-chain-interview-part-4-xbox-guy-to-ex+xbox-guy-to-that-guys-boss" title="Click here to read more about The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5295787/the-great-chain-interview-part-4-xbox-guy-to-ex+xbox-guy-to-that-guys-boss]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5295787]]></guid>
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			<pubDate><![CDATA[Thu, 18 Jun 2009 19:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" href="http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" alt="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" src="http://cache.kotaku.com/assets/images/9/2011/11/small_2dafde7d06769705706e5aafe4bdac67.jpg"/>
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				The cliffhanger at the end of <a href="http://kotaku.com/5292596/the-great-chain-interview-part-2-metroid-guy-to-xbox-guy-to-ps3-guy">yesterday's Chain Interview</a> had Xbox exec John Schappert wanting to know what a Sony exec thinks of Xbox Live. Let's get past the halfway point with an answer.				<a href="http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim" title="Click here to read more about The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5294343]]></guid>
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			<pubDate><![CDATA[Wed, 17 Jun 2009 16:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Microsoft On Metal Gear: Mission Accomplished]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft On Metal Gear: Mission Accomplished" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Microsoft On Metal Gear: Mission Accomplished" href="http://kotaku.com/5293194/microsoft-on-metal-gear-mission-accomplished" class="pp_image">
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				So far this hardware generation, we've seen the number of third-party exclusives on <em>any </em>platform shrink to almost zero. The last major series to come around? Metal Gear Solid.				<a href="http://kotaku.com/5293194/microsoft-on-metal-gear-mission-accomplished" title="Click here to read more about Microsoft On Metal Gear: Mission Accomplished">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Jun 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[When Will It Be Wrong To Call The Xbox 360 A Game Console?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Will It Be Wrong To Call The Xbox 360 A Game Console?" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read When Will It Be Wrong To Call The Xbox 360 A Game Console?" href="http://kotaku.com/5288214/when-will-it-be-wrong-to-call-the-xbox-360-a-game-console" class="pp_image">
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				Kotaku recently asked Microsoft if the flourishing of non-gaming features like Netflix, Facebook, Last.fm and Twitter on the Xbox 360 will someday invalidate the classification of the device as a gaming console.				<a href="http://kotaku.com/5288214/when-will-it-be-wrong-to-call-the-xbox-360-a-game-console" title="Click here to read more about When Will It Be Wrong To Call The Xbox 360 A Game Console?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 13:40:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Natal Launch Will Be As Big As 360's]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Natal Launch Will Be As Big As 360's" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Natal Launch Will Be As Big As 360's" href="http://kotaku.com/5287069/natal-launch-will-be-as-big-as-360s" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Natal Launch Will Be As Big As 360's" alt="Click here to read Natal Launch Will Be As Big As 360's" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7003fe6f5974aa9eb51cb05b9552a45e.jpg"/>
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				On that day in the future when Microsoft launches its E3-darling <a href="http://kotaku.com/tag/project-natal/">Project Nata</a>l no-touch control system, it will feel like a console launch, a company exec told Kotaku.				<a href="http://kotaku.com/5287069/natal-launch-will-be-as-big-as-360s" title="Click here to read more about Natal Launch Will Be As Big As 360's">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5287069/natal-launch-will-be-as-big-as-360s]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5287069]]></guid>
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			<pubDate><![CDATA[Thu, 11 Jun 2009 13:40:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Microsoft: Xbox Live Is Like An MMO]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: Xbox Live Is Like An MMO" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Microsoft: Xbox Live Is Like An MMO" href="http://kotaku.com/5285751/microsoft-xbox-live-is-like-an-mmo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft: Xbox Live Is Like An MMO" alt="Click here to read Microsoft: Xbox Live Is Like An MMO" src="http://cache.kotaku.com/assets/images/9/2011/11/small_4de1f50a2af01d27e689b13f99caf50f.jpg"/>
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				Given Microsoft's demonstration of Avatars gathering in a shared virtual movie theater at E3, it seemed that Xbox Live could be going in a PlayStation Home direction. Not quite, we were told.				<a href="http://kotaku.com/5285751/microsoft-xbox-live-is-like-an-mmo" title="Click here to read more about Microsoft: Xbox Live Is Like An MMO">More&nbsp;&raquo;</a>
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			<category><![CDATA[E3 2009]]></category>
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			<category><![CDATA[E309]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Wed, 10 Jun 2009 18:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[NYT: What Xbox Wants To Be When It Grows Up]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NYT: What Xbox Wants To Be When It Grows Up" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read NYT: What Xbox Wants To Be When It Grows Up" href="http://kotaku.com/5114296/nyt-what-xbox-wants-to-be-when-it-grows-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NYT: What Xbox Wants To Be When It Grows Up" alt="Click here to read NYT: What Xbox Wants To Be When It Grows Up" src="http://cache.kotaku.com/assets/images/9/2008/12/Shane.jpg"/>
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				The New York Times interviewed Microsoft’s Shane Kim about what the company has in store for the Xbox 360 beyond just a gaming platform.				<a href="http://kotaku.com/5114296/nyt-what-xbox-wants-to-be-when-it-grows-up" title="Click here to read more about NYT: What Xbox Wants To Be When It Grows Up">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5114296/nyt-what-xbox-wants-to-be-when-it-grows-up]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5114296]]></guid>
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			<category><![CDATA[Shane Kim]]></category>
			<pubDate><![CDATA[Fri, 19 Dec 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[Microsoft "Cautiously Optimistic" About Its 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft &quot;Cautiously Optimistic&quot; About Its 2009" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Microsoft &quot;Cautiously Optimistic&quot; About Its 2009" href="http://kotaku.com/5101680/microsoft-cautiously-optimistic-about-its-2009" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft &quot;Cautiously Optimistic&quot; About Its 2009" alt="Click here to read Microsoft &quot;Cautiously Optimistic&quot; About Its 2009" src="http://cache.kotaku.com/assets/images/9/2008/12/mr_cautious_optimism.jpg"/>
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				Given Microsoft's recent <a href="http://kotaku.com/5100645/microsoft-xbox-360-outsold-ps3-3+to+1-on-black-friday">Black Friday sales boasting</a>, we'd think that the Xbox 360 team's egos are severely bloated. Not so. Shane Kim says the company is, somewhat distressingly, "cautiously optimistic" about next year's sales.				<a href="http://kotaku.com/5101680/microsoft-cautiously-optimistic-about-its-2009" title="Click here to read more about Microsoft "Cautiously Optimistic" About Its 2009">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Economy]]></category>
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			<category><![CDATA[Shane Kim]]></category>
			<pubDate><![CDATA[Wed, 03 Dec 2008 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Shane Kim Promises More New IP For The 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim Promises More New IP For The 360" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Shane Kim Promises More New IP For The 360" href="http://kotaku.com/5031821/shane-kim-promises-more-new-ip-for-the-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shane Kim Promises More New IP For The 360" alt="Click here to read Shane Kim Promises More New IP For The 360" src="http://cache.kotaku.com/assets/images/9/2008/08/giantshanekim.jpg"/>
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				So far this generation, Microsoft's lineup of exclusives has done a pretty good job! Gears of War, Project Gotham Racing 3, Halo 3, Project Gotham Racing 4, Forza 2, Ninja Gaiden 2...all big sellers, all great games. Thing is, aside from Gears, those are all sequels! And Microsoft's two biggest games in 2008 are more sequels, one for Gears, one for Fable. Perhaps sensing an impending onset of acute sequelitis, Microsoft's Shane Kim wants you to know that new stuff is on the way:				<a href="http://kotaku.com/5031821/shane-kim-promises-more-new-ip-for-the-360" title="Click here to read more about Shane Kim Promises More New IP For The 360">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shane Kim]]></category>
			<pubDate><![CDATA[Fri, 01 Aug 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Shane Kim On MMOs: "We Haven't Been Able To Crack The Code"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim On MMOs: &quot;We Haven't Been Able To Crack The Code&quot;" href="http://kotaku.com/microsoft-games-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoftgamesstudios</span></a></div -->					<div><a title="Click here to read Shane Kim On MMOs: &quot;We Haven't Been Able To Crack The Code&quot;" href="http://kotaku.com/5030291/shane-kim-on-mmos-we-havent-been-able-to-crack-the-code" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shane Kim On MMOs: &quot;We Haven't Been Able To Crack The Code&quot;" alt="Click here to read Shane Kim On MMOs: &quot;We Haven't Been Able To Crack The Code&quot;" src="http://cache.kotaku.com/assets/images/9/2008/07/truef.jpg"/>
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				Making an MMO can be <em>hard</em>. You can put <em>years </em>into developing not just the game, but the necessary infrastructure, only to launch it and have it die within weeks. Sure, Blizzard know how to do it, but few other developers have managed. Microsoft certainly tried, and tried twice (Marvel Universe, True Fantasy). They also failed twice, with both projects canned, something Shane Kim takes full responsibility for:				<a href="http://kotaku.com/5030291/shane-kim-on-mmos-we-havent-been-able-to-crack-the-code" title="Click here to read more about Shane Kim On MMOs: "We Haven't Been Able To Crack The Code"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5030291/shane-kim-on-mmos-we-havent-been-able-to-crack-the-code]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5030291]]></guid>
			<category><![CDATA[Microsoft Games Studios]]></category>
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			<category><![CDATA[Shane Kim]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 29 Jul 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Shane Kim Explains the 360 Menu Redesign]]></title>
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				 Why bother redesigning the Xbox 360's interface? Shane Kim is here to tell us. Oh and Kim totally gets in Sony's face. No, not really. He does talk a minute amount of smack, but no gang signs were thrown.				<a href="http://kotaku.com/5027284/shane-kim-explains-the-360-menu-redesign" title="Click here to read more about Shane Kim Explains the 360 Menu Redesign">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Jul 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Phil Spencer and Shane Kim Talk Halo]]></title>
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				 Halo, Halo, Halo! What's going on with the movie? What about Halo Wars? What about Peter Jackson? How bout the Halo no show at the big press conference. No real answers from head of Microsoft Game Studios Phil Spencer or newly minted corporate vice president of Strategy and Business Development Shane Kim, but plenty of talk.				<a href="http://kotaku.com/5027298/phil-spencer-and-shane-kim-talk-halo" title="Click here to read more about Phil Spencer and Shane Kim Talk Halo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5027298/phil-spencer-and-shane-kim-talk-halo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5027298]]></guid>
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			<pubDate><![CDATA[Mon, 21 Jul 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Shane Kim Wants Nintendo's Big Blue Ocean Too]]></title>
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				 Microsoft's E3. Was it fun for everyone or fun for just casual gamers? I think it was more about the casual gamer, Shane Kim? Not so much. Kim also isn't a big believer in Nintendo's big, blue ocean, it seems. Why stick to your own slice of the Pacific, when you can have it all.				<a href="http://kotaku.com/5027271/shane-kim-wants-nintendos-big-blue-ocean-too" title="Click here to read more about Shane Kim Wants Nintendo's Big Blue Ocean Too">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5027271/shane-kim-wants-nintendos-big-blue-ocean-too]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5027271]]></guid>
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			<pubDate><![CDATA[Mon, 21 Jul 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[Shane Kim: Japan's A "Long-Term", "Challenging" Market]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim: Japan's A &quot;Long-Term&quot;, &quot;Challenging&quot; Market" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Shane Kim: Japan's A &quot;Long-Term&quot;, &quot;Challenging&quot; Market" href="http://kotaku.com/5016068/shane-kim-japans-a-long+term-challenging-market" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shane Kim: Japan's A &quot;Long-Term&quot;, &quot;Challenging&quot; Market" alt="Click here to read Shane Kim: Japan's A &quot;Long-Term&quot;, &quot;Challenging&quot; Market" src="http://cache.kotaku.com/assets/images/9/2008/06/95/9e/small_959e33d5bafd4f1a34d55b5418f07a8a.jpg"/>
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				It's hard to tell whether these quotes - from a recent interview Shane Kim had with GI.biz - are genuinely new, or just pulled from a stock template Microsoft's had ready since 2002. Because when asked about how Microsoft are doing in Japan, their thoughts, etc etc, he says "We've been very realistic about our near-to-mid term opportunities in Japan, specifically with respect to the current console generation. Obviously it's a challenging market with well entrenched competitors". He goes on to say how great it is to see Japanese developers making 360 games, how he hopes their fortunes there will "turn around", and "I think that's a longer-term effort, to be frank". You know what I love? Not whether he's right or wrong, but the sheer <em>perseverance </em>Microsoft are displaying. We could be seeing the same quotes in <em>2012</em>. Actually, we probably <em>will</em>.				<a href="http://kotaku.com/5016068/shane-kim-japans-a-long+term-challenging-market" title="Click here to read more about Shane Kim: Japan's A "Long-Term", "Challenging" Market">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Jun 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Jeff Bell Departs Microsoft, Shane Kim Gets Promotion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jeff Bell Departs Microsoft, Shane Kim Gets Promotion" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Jeff Bell Departs Microsoft, Shane Kim Gets Promotion" href="http://kotaku.com/5015899/jeff-bell-departs-microsoft-shane-kim-gets-promotion" class="pp_image">
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				 Microsoft Game Studio's head Shane Kim is getting bumped up to corporate vice president of Strategy and Business Development, a new position in Microsoft's Interactive Entertainment Business, and Jeff Bell is leaving the company, Microsoft announced today.				<a href="http://kotaku.com/5015899/jeff-bell-departs-microsoft-shane-kim-gets-promotion" title="Click here to read more about Jeff Bell Departs Microsoft, Shane Kim Gets Promotion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jun 2008 14:26:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Even Final Fantasy Probably Can't Save Xbox In Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Even Final Fantasy Probably Can't Save Xbox In Japan" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Even Final Fantasy Probably Can't Save Xbox In Japan" href="http://kotaku.com/5010405/even-final-fantasy-probably-cant-save-xbox-in-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Even Final Fantasy Probably Can't Save Xbox In Japan" alt="Click here to read Even Final Fantasy Probably Can't Save Xbox In Japan" src="http://cache.kotaku.com/assets/images/9/2008/05/96/52/small_9652d8e009b074d965103a3e1e2a9b4a.jpg"/>
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				 Okay! Make-believe time. Let's say that Microsoft had a lot of money to burn. No wait, start over. Let's say that Microsoft was able to convince Square Enix to give it <i>Final Fantasy</i> as an exclusive. Like, <i>Final Fantasy XIII</i> is only on the Xbox 360 and wouldn't be on the PS3. Would large numbers of Japanese consumers break down and buy an Xbox 360? According to Microsoft's Shane Kim:				<a href="http://kotaku.com/5010405/even-final-fantasy-probably-cant-save-xbox-in-japan" title="Click here to read more about Even Final Fantasy Probably Can't Save Xbox In Japan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 May 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[We Can Imagine A World Where Turn 10 Develop PGR5]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We Can Imagine A World Where Turn 10 Develop PGR5" href="http://kotaku.com/microsoft-game-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoftgamestudios</span></a></div -->					<div><a title="Click here to read We Can Imagine A World Where Turn 10 Develop PGR5" href="http://kotaku.com/392621/we-can-imagine-a-world-where-turn-10-develop-pgr5" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We Can Imagine A World Where Turn 10 Develop PGR5" alt="Click here to read We Can Imagine A World Where Turn 10 Develop PGR5" src="http://cache.kotaku.com/assets/images/9/2008/05/small_kimeyes.jpg"/>
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				 Speaking last week with Kikizo, Microsoft's Shane Kim has been asked about the future of the Project Gotham Racing series, now that creator Bizarre have up and left. His response should help out any 360 racing fans who are yet to put 2+2 together: <blockquote>...you know, we have a great internal racing studio in Turn 10, the creators of Forza Motorsport. And our goal is to roll the studio so that they can do more creative execution within the racing space. So you can imagine a future where they would develop a new version of Project Gotham Racing.</blockquote>Think by this stage we've all stopped imagining it, and are just assuming it's already happening.				<a href="http://kotaku.com/392621/we-can-imagine-a-world-where-turn-10-develop-pgr5" title="Click here to read more about We Can Imagine A World Where Turn 10 Develop PGR5">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 May 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Shane Kim Resets Console War Winner To 100 Million]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim Resets Console War Winner To 100 Million" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Shane Kim Resets Console War Winner To 100 Million" href="http://kotaku.com/5010095/shane-kim-resets-console-war-winner-to-100-million" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shane Kim Resets Console War Winner To 100 Million" alt="Click here to read Shane Kim Resets Console War Winner To 100 Million" src="http://cache.kotaku.com/assets/images/9/2008/05/4e/98/small_4e986836dd78aa1823563d74262165de.jpg"/>
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				Shane Kim is ready to call the console war. Just as soon as someone sells another 90 million consoles, that is. In a recent interview with Wired's Game|Life, the Corporate Vice President of  Microsoft Game Studios says that it's too early to declare a winner, despite colleague Don Mattrick <a href="http://kotaku.com/5009041/ms-still-thinks-it-can-win-the-console-war-xbox-360-pushes-past-10-million-in-us">chirping up recently</a> to point out console sales precedents that say otherwise.				<a href="http://kotaku.com/5010095/shane-kim-resets-console-war-winner-to-100-million" title="Click here to read more about Shane Kim Resets Console War Winner To 100 Million">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 May 2008 22:40:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft So Happy It Didn't Make a Handheld Console]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft So Happy It Didn't Make a Handheld Console" href="http://kotaku.com/shane-kim/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shanekim</span></a></div -->					<div><a title="Click here to read Microsoft So Happy It Didn't Make a Handheld Console" href="http://kotaku.com/390689/microsoft-so-happy-it-didnt-make-a-handheld-console" class="pp_image">
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				 Once upon a time, people thought Microsoft was going to enter the handheld console market. It hasn't! Maybe, it will one day, but for the time being, the company is sitting on the sidelines. Any regrets? Says Microsoft's Shane Kim:				<a href="http://kotaku.com/390689/microsoft-so-happy-it-didnt-make-a-handheld-console" title="Click here to read more about Microsoft So Happy It Didn't Make a Handheld Console">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 May 2008 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Shane Kim Says Xbox 360 Will Last 7 Years]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim Says Xbox 360 Will Last 7 Years" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Shane Kim Says Xbox 360 Will Last 7 Years" href="http://kotaku.com/5008948/shane-kim-says-xbox-360-will-last-7-years" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shane Kim Says Xbox 360 Will Last 7 Years" alt="Click here to read Shane Kim Says Xbox 360 Will Last 7 Years" src="http://cache.kotaku.com/assets/images/9/2008/05/3a/0a/small_3a0a0bb9e293848f368bc0a821cc8c39.jpg"/>
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				 Numerous times Sony has publicly stated numerous times that the PS3 will have a ten year life-span. What about the Xbox 360? How long will that last? According to Shane Kim, the Microsoft machine will last 7 years, which is twice as long as the original Xbox. According to Kim:				<a href="http://kotaku.com/5008948/shane-kim-says-xbox-360-will-last-7-years" title="Click here to read more about Shane Kim Says Xbox 360 Will Last 7 Years">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 May 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Shane Kim: Rare Hasn't Realized Their Potential on the 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim: Rare Hasn't Realized Their Potential on the 360" href="http://kotaku.com/xbox-360-spring-showcase/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360springshowcase</span></a></div -->					<div><a title="Click here to read Shane Kim: Rare Hasn't Realized Their Potential on the 360" href="http://kotaku.com/5008877/shane-kim-rare-hasnt-realized-their-potential-on-the-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shane Kim: Rare Hasn't Realized Their Potential on the 360" alt="Click here to read Shane Kim: Rare Hasn't Realized Their Potential on the 360" src="http://cache.kotaku.com/assets/images/9/2008/05/fd/5d/small_fd5d1ae5688bdb3dd5fa67329790ee2d.jpg"/>
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				 During my <a href="http://kotaku.com/5008870/gears-of-war-2-getting-meat-shields-but-does-it-need-romance-too">dinner with Shane Kim and Kudo Tsunoda</a> I started talking with Kim about Rare's relatively checkered history with Microsoft. 				<a href="http://kotaku.com/5008877/shane-kim-rare-hasnt-realized-their-potential-on-the-360" title="Click here to read more about Shane Kim: Rare Hasn't Realized Their Potential on the 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 May 2008 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?" href="http://kotaku.com/gears-2%7c-love-and-meat-shields/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gears2loveandmeatshields</span></a></div -->					<div><a title="Click here to read Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?" href="http://kotaku.com/5008870/gears-of-war-2-getting-meat-shields-but-does-it-need-romance-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?" alt="Click here to read Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?" src="http://cache.kotaku.com/assets/images/9/2008/05/6f/b7/small_6fb718732e90a3ecc2165445c331b55e.jpg"/>
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				 Last night Microsoft hosted a dinner with Shane Kim and  Kudo Tsunoda  for myself and four other game journalists after the Electronic Arts gathering. For most of the dinner our group huddled around the table talking games and eating Hawaiian fusion food.				<a href="http://kotaku.com/5008870/gears-of-war-2-getting-meat-shields-but-does-it-need-romance-too" title="Click here to read more about Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 May 2008 13:21:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Why Microsoft Murdered The Marvel MMO]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Microsoft Murdered The Marvel MMO" href="http://kotaku.com/make-mine-mmo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">makeminemmo</span></a></div -->					<div><a title="Click here to read Why Microsoft Murdered The Marvel MMO" href="http://kotaku.com/354886/why-microsoft-murdered-the-marvel-mmo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Microsoft Murdered The Marvel MMO" alt="Click here to read Why Microsoft Murdered The Marvel MMO" src="http://cache.kotaku.com/assets/images/9/2008/02/small_marvelzombies.jpg"/>
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				The <a href="http://kotaku.com/gaming/rumor/marvel-universe-online-suspected-of-cancellation-322277.php">rumors are true</a>. Marvel Universe Online as gone the way of True Fantasy Live Online, another Microsoft MMO project killed before ever seeing the light of day. MTV Multiplayer's Stephen Totilo spoke with Microsoft Game Studios' head Shane Kim, who confirmed the cancellation of the highly anticipated title and explained why it had to die.<blockquote> When we first entered into the development and agreement of the development of 'Marvel Universe Online,' we thought we would create another subscription-based MMO. And if you really look at the data there's basically one that's successful and everything else wouldn't meet our level or definition of commercial success. </blockquote>Wow. Yeah, so basically Kim explains that they had gone too far to change the pricing structure into something more likely to bring money in, such as item and transaction-based models, so they let the project die. Hit up the rest of Totilo's story to see him pump Kim for information on Fable 2, Alan Wake, and the future of Halo while I go mourn the official loss of MUO. 				<a href="http://kotaku.com/354886/why-microsoft-murdered-the-marvel-mmo" title="Click here to read more about Why Microsoft Murdered The Marvel MMO">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Feb 2008 10:40:20 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Shane Kim On The Future Of The 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim On The Future Of The 360" href="http://kotaku.com/shane-kim/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shanekim</span></a></div -->					<div><a title="Click here to read Shane Kim On The Future Of The 360" href="http://kotaku.com/354103/shane-kim-on-the-future-of-the-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shane Kim On The Future Of The 360" alt="Click here to read Shane Kim On The Future Of The 360" src="http://cache.kotaku.com/assets/images/9/2008/02/small_giantshanekim.jpg"/>
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				 Wired's Chris Kohler got the chance to interview Microsoft's Shane Kim while at DICE, and did not keep things brief. Good news for us, since Kim decides to talk about all kinds of things, from the challenges facing the 360 in Europe ("we're going to ramp up the focus") to the 360's pre-eminence among developers ("Xbox 360 is the lead development platform for 80% of the titles, maybe more now, being developed in the industry") to how they're going to trump the PS3 with the launch of GTA IV ("We already own it, I believe, from a content standpoint, because we have the exclusive episodes"). All interesting stuff! But my favourite comes when discussing Crackdown, where Kim says that despite Real Time Worlds moving onto something else, Microsoft "still love Crackdown", and are very aware that "customers would like to see more in that space". You're damn right we would. Hit the link for the full interview, it's a good read.				<a href="http://kotaku.com/354103/shane-kim-on-the-future-of-the-360" title="Click here to read more about Shane Kim On The Future Of The 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Microsoft's Shane Kim Says The Console War Isn't Over]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft's Shane Kim Says The Console War Isn't Over" href="http://kotaku.com/dice08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice08</span></a></div -->					<div><a title="Click here to read Microsoft's Shane Kim Says The Console War Isn't Over" href="http://kotaku.com/353816/microsofts-shane-kim-says-the-console-war-isnt-over" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft's Shane Kim Says The Console War Isn't Over" alt="Click here to read Microsoft's Shane Kim Says The Console War Isn't Over" src="http://cache.kotaku.com/assets/images/9/2008/02/small_shane_kim_dice.jpg"/>
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				Microsoft Game Studios head Shane Kim was on the receiving end of a barrage of questions from the New York Times' Seth Schiesel today at DICE. He probed the VP on a number of topics ranging from Bungie's decision to go independent to who's winning the console war to Microsoft's potential entry into the portable gaming market.				<a href="http://kotaku.com/353816/microsofts-shane-kim-says-the-console-war-isnt-over" title="Click here to read more about Microsoft's Shane Kim Says The Console War Isn't Over">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dice08]]></category>
			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 07 Feb 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Next-Gen Picks Top Ten Blunders Of 2007]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next-Gen Picks Top Ten Blunders Of 2007" href="http://kotaku.com/best-of-2007/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestof2007</span></a></div -->					<div><a title="Click here to read Next-Gen Picks Top Ten Blunders Of 2007" href="http://kotaku.com/338267/next+gen-picks-top-ten-blunders-of-2007" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Next-Gen Picks Top Ten Blunders Of 2007" alt="Click here to read Next-Gen Picks Top Ten Blunders Of 2007" src="http://cache.kotaku.com/assets/images/9/2007/12/small_blunder_blender.jpg"/>
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				"Best of" awards are fun, sure, but it's the screw ups that give us the most joy during the depressing holidays, <em>not</em> the accolades. Watching others fail so spectacularly makes our own lack of accomplishment that much less memorable. Fortunately, Next-Gen knows what we like and have rounded up the year's biggest blunders in its latest list, which not only includes the familiar Sony blackballing incident from March, but also touches on other fun and interesting topics like the dismissal of Jeff Gerstmann and the whirlwind of confusion surrounding this year's PlayStation 3 SKU confusion. Even better are trips down memory lane with execs Shane Kim and Jack Tretton.				<a href="http://kotaku.com/338267/next+gen-picks-top-ten-blunders-of-2007" title="Click here to read more about Next-Gen Picks Top Ten Blunders Of 2007">More&nbsp;&raquo;</a>
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			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 27 Dec 2007 19:20:09 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Is Another Microsoft Exec On His Way Out?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Another Microsoft Exec On His Way Out?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Is Another Microsoft Exec On His Way Out?" href="http://kotaku.com/324662/is-another-microsoft-exec-on-his-way-out" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Another Microsoft Exec On His Way Out?" alt="Click here to read Is Another Microsoft Exec On His Way Out?" src="http://cache.kotaku.com/assets/images/9/2007/11/small_shane_kim_rumor.jpg"/>
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				When EGM editor Shane Bettenhausen outlined the rumored doom of an unnamed Microsoft-published Xbox 360 title, the rumor mill went into overdrive. Fingers were pointed in the direction of <em>Banjo Threeie</em>, <em>Fable 2</em>, and <em>Alan Wake</em>, all of which were denied having been canceled. Ultimately, 1UP's cancellation detector pointed in the direction of <em>Marvel Universe Online</em>. But the EGM sourced rumor wasn't just focused solely on shuttered game development. It also hinted that an MS executive, near or on the level of Peter Moore, was on his or her way out.				<a href="http://kotaku.com/324662/is-another-microsoft-exec-on-his-way-out" title="Click here to read more about Is Another Microsoft Exec On His Way Out?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[microsoft game studios]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<pubDate><![CDATA[Mon, 19 Nov 2007 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Analysts Put Microsoft Studio Departures Under Analyzer]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Analysts Put Microsoft Studio Departures Under Analyzer" href="http://kotaku.com/shane-kim/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shanekim</span></a></div -->					<div><a title="Click here to read Analysts Put Microsoft Studio Departures Under Analyzer" href="http://kotaku.com/314125/analysts-put-microsoft-studio-departures-under-analyzer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Analysts Put Microsoft Studio Departures Under Analyzer" alt="Click here to read Analysts Put Microsoft Studio Departures Under Analyzer" src="http://cache.kotaku.com/assets/images/9/2007/10/small_shane_kim_bs.jpg"/>
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				The "loss" of Bungie and the closing of FASA Studio, paired with the third-party snatching up of Bizarre Creations and Bioware-Pandemic led Newsweek blogger N'Gai Croal to key his editorial on a Microsoft "shell shocked" by losses, writing that the aforementioned development houses slipping through Microsoft Game Studios' fingers "strongly suggest that the house that Shane Kim built may rest on quicksand." Sure, some may say that's leaning toward internet-appropriate melodrama, but it certainly didn't appear to be a corporate "win-win", Microsoft's description of the Bungie deal. One group that doesn't see it as a Big Deal is the beloved analyst population.				<a href="http://kotaku.com/314125/analysts-put-microsoft-studio-departures-under-analyzer" title="Click here to read more about Analysts Put Microsoft Studio Departures Under Analyzer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shane Kim]]></category>
			<category><![CDATA[Analyst]]></category>
			<category><![CDATA[Bioware]]></category>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Pandemic]]></category>
			<pubDate><![CDATA[Tue, 23 Oct 2007 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Resident Evil 5 For Xbox 360 Was News To Shane Kim]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 5 For Xbox 360 Was News To Shane Kim" href="http://kotaku.com/out-of-touch%2c-out-of-time/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">outoftouchoutoftime</span></a></div -->					<div><a title="Click here to read Resident Evil 5 For Xbox 360 Was News To Shane Kim" href="http://kotaku.com/281409/resident-evil-5-for-xbox-360-was-news-to-shane-kim" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil 5 For Xbox 360 Was News To Shane Kim" alt="Click here to read Resident Evil 5 For Xbox 360 Was News To Shane Kim" src="http://cache.kotaku.com/assets/images/9/2007/07/small_shane_kim_220.jpg"/>
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				A megaton announcement you might not have noticed at Microsoft's E3 2007 press conference was the appearance of Capcom's <em>Resident Evil 5</em> for the Xbox 360. Another former exclusive secured! Huge, huge news. Well, huge news to corporate vice president of Microsoft Game Studios Shane Kim anyway. He was blown away by the revelation that the survival horror hit was coming to the 360, something we've all known about for just shy of two years now.				<a href="http://kotaku.com/281409/resident-evil-5-for-xbox-360-was-news-to-shane-kim" title="Click here to read more about Resident Evil 5 For Xbox 360 Was News To Shane Kim">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/281409/resident-evil-5-for-xbox-360-was-news-to-shane-kim]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-281409]]></guid>
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			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Resident Evil 5]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 23 Jul 2007 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft Still Can't Quit Japan]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Still Can't Quit Japan" href="http://kotaku.com/love-the-pain/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lovethepain</span></a></div -->					<div><a title="Click here to read Microsoft Still Can't Quit Japan" href="http://kotaku.com/279612/microsoft-still-cant-quit-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Still Can't Quit Japan" alt="Click here to read Microsoft Still Can't Quit Japan" src="http://cache.kotaku.com/assets/images/9/2007/07/small_xboxjapantoughsales.jpg"/>
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				 Microsoft is a glutton for Japanese punishment. Think the company is going to give up? Not in this life, brother! Shane Kim, Microsoft corporate vice prez., says they will continue push on in Japan, a region that has been less than ethusiastic about the Xbox 360. According to Kim:				<a href="http://kotaku.com/279612/microsoft-still-cant-quit-japan" title="Click here to read more about Microsoft Still Can't Quit Japan">More&nbsp;&raquo;</a>
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			<category><![CDATA[love the pain]]></category>
			<category><![CDATA[Japan]]></category>
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			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 18 Jul 2007 08:00:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Shane Kim Talks Portable Gaming]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim Talks Portable Gaming" href="http://kotaku.com/handheld/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handheld</span></a></div -->					<div><a title="Click here to read Shane Kim Talks Portable Gaming" href="http://kotaku.com/277077/shane-kim-talks-portable-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shane Kim Talks Portable Gaming" alt="Click here to read Shane Kim Talks Portable Gaming" src="http://cache.kotaku.com/assets/images/9/2007/07/small_DSCF8924.JPG"/>
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				 Will Microsoft ever enter the portable game space? Says Micosoft's Shane Kim:				<a href="http://kotaku.com/277077/shane-kim-talks-portable-gaming" title="Click here to read more about Shane Kim Talks Portable Gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[Handheld]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 11 Jul 2007 07:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Kim Talks Post Halo 3 Universe]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kim Talks Post Halo 3 Universe" href="http://kotaku.com/halo-4ever/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo4ever</span></a></div -->					<div><a title="Click here to read Kim Talks Post Halo 3 Universe" href="http://kotaku.com/260662/kim-talks-post-halo-3-universe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kim Talks Post Halo 3 Universe" alt="Click here to read Kim Talks Post Halo 3 Universe" src="http://cache.kotaku.com/assets/images/9/2007/05/small_halo3_third_500.jpg"/>
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				Long time first-person shooter fans often wonder/troll "Why is Halo so popular?" It's pretty simple really. Combine great marketing, a solid game, one deeply entrenched online community, and the fact that kids just love space marines and you have your answer.				<a href="http://kotaku.com/260662/kim-talks-post-halo-3-universe" title="Click here to read more about Kim Talks Post Halo 3 Universe">More&nbsp;&raquo;</a>
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			<category><![CDATA[halo 4ever]]></category>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[Ensemble Studios]]></category>
			<category><![CDATA[Halo 3]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<pubDate><![CDATA[Tue, 15 May 2007 19:40:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[MS "Explains" Why 360 Owners Pay Premium For Shadowrun]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MS &quot;Explains&quot; Why 360 Owners Pay Premium For Shadowrun" href="http://kotaku.com/shadowramble/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shadowramble</span></a></div -->					<div><a title="Click here to read MS &quot;Explains&quot; Why 360 Owners Pay Premium For Shadowrun" href="http://kotaku.com/260426/ms-explains-why-360-owners-pay-premium-for-shadowrun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MS &quot;Explains&quot; Why 360 Owners Pay Premium For Shadowrun" alt="Click here to read MS &quot;Explains&quot; Why 360 Owners Pay Premium For Shadowrun" src="http://cache.kotaku.com/assets/images/9/2007/05/small_shadowruns_500.jpg"/>
											</a></div>
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				While Xbox 360 owners are quite comfortable ponying up sixty bucks for Microsoft Games Studios-published titles on that console, there was a time when those releases were sold at last-gen prices. At launch, games like Project Gotham Racing 3 and Perfect Dark Zero went for MSRPs of $49.99, making the "jump in" a bit softer on the wallet.				<a href="http://kotaku.com/260426/ms-explains-why-360-owners-pay-premium-for-shadowrun" title="Click here to read more about MS "Explains" Why 360 Owners Pay Premium For Shadowrun">More&nbsp;&raquo;</a>
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			<category><![CDATA[shadowramble]]></category>
			<category><![CDATA[Halo 3]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Shadowrun]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 14 May 2007 22:20:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Shane Kim Talks 360 1080p Game Output]]></title>
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				I had a chance to talk to Shane Kim, who recently named the corporate vice president of Microsoft Game Studios, about the day's announcements over in Tokyo.				<a href="http://kotaku.com/201816/shane-kim-talks-360-1080p-game-output" title="Click here to read more about Shane Kim Talks 360 1080p Game Output">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/201816/shane-kim-talks-360-1080p-game-output]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-201816]]></guid>
			<category><![CDATA[Xbox 360]]></category>
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			<category><![CDATA[Hd-dvd]]></category>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 20 Sep 2006 04:00:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Shane Kim Cryptic on 'Mythical' Halo 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim Cryptic on 'Mythical' &lt;i&gt;Halo 3&lt;/i&gt;" href="http://kotaku.com/halo-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo3</span></a></div -->					<div><a title="Click here to read Shane Kim Cryptic on 'Mythical' &lt;i&gt;Halo 3&lt;/i&gt;" href="http://kotaku.com/156142/shane-kim-cryptic-on-mythical-halo-3" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/shanekim002.jpg"></a>Talking to <a href="http://www.next-gen.biz/index.php?option=com_content&task=view&id=2314&Itemid=2">Next Generation</a> about <i>Halo 3</i> at DICE, Microsoft Game Studios general manager Shane Kim didn't yield much in the way of confirmation: "I call it The Mythical Halo 3 - we haven't announced any such game yet! Obviously the Halo franchise is very important to us. When you have Bill Gates being quoted fairly constantly, talking about a game, you know it's important to the company. But his recent comments reflect the position accurately. Which is that, if there were a Halo 3 we would be careful about how we announce and introduce it." When asked if that meant that <i>Halo 3</i> was coming out this year, Shane Kim gets even more confusing: "It depends. If it's the game that everyone is expecting then, yes. For us it's about making a proper impact on the platform. It has to be something with huge significance, so we won't be rushed." Maybe Kim means information about the game will come out this year, but given Bungie's tendency to take their time, the smart money is on <i>Halo 3</i> after 2006. 				<a href="http://kotaku.com/156142/shane-kim-cryptic-on-mythical-halo-3" title="Click here to read more about Shane Kim Cryptic on 'Mythical' Halo 3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/156142/shane-kim-cryptic-on-mythical-halo-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-156142]]></guid>
			<category><![CDATA[Halo 3]]></category>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Shane Kim]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 21 Feb 2006 17:40:49 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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