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		<title><![CDATA[Kotaku: Sega Cd]]></title>
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			<title><![CDATA[Kotaku: Sega Cd]]></title>
			<link>http://kotaku.com/tag/sega cd</link>
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		<link>http://kotaku.com/tag/sega cd</link>
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		<description><![CDATA[Kotaku posts tagged Sega Cd]]></description>
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			<title><![CDATA[Sonic CD Looks Less Jaggy on the Xbox 360, But Only When You Want it To]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Sonic CD&lt;/em&gt; Looks Less Jaggy on the Xbox 360, But Only When You Want it To" href="http://kotaku.com/sonic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonic</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Sonic CD&lt;/em&gt; Looks Less Jaggy on the Xbox 360, But Only When You Want it To" href="http://kotaku.com/5835457/sonic-cd-looks-less-jaggy-on-the-xbox-360-but-only-when-you-want-it-to" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Sonic CD&lt;/em&gt; Looks Less Jaggy on the Xbox 360, But Only When You Want it To" alt="Click here to read &lt;em&gt;Sonic CD&lt;/em&gt; Looks Less Jaggy on the Xbox 360, But Only When You Want it To" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1876.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1876 --><!-- /videoId: explore/kotaku/videos/1876 -->  In the wee hours of PAX, I rushed into the Xbox booth to catch a minute of the Xbox Live Arcade version of Sonic CD. The old Sega CD game is <a href="http://kotaku.com/5834662/sonic-cd-is-coming-back-because-youasked-for-it">coming back later this year</a>.				<a href="http://kotaku.com/5835457/sonic-cd-looks-less-jaggy-on-the-xbox-360-but-only-when-you-want-it-to" title="Click here to read more about Sonic CD Looks Less Jaggy on the Xbox 360, But Only When You Want it To">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835457/sonic-cd-looks-less-jaggy-on-the-xbox-360-but-only-when-you-want-it-to]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835457]]></guid>
			<category><![CDATA[Sonic]]></category>
			<category><![CDATA[Android]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[pax 2011]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sega Cd]]></category>
			<category><![CDATA[Sonic cd]]></category>
			<category><![CDATA[Sonic the Hedgehog]]></category>
			<category><![CDATA[Windows phone 7]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 29 Aug 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Sega's Most &quot;Shameful&quot;, &quot;Sick&quot; And &quot;Disgusting&quot; Video Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega's Most &amp;quot;Shameful&amp;quot;, &amp;quot;Sick&amp;quot; And &amp;quot;Disgusting&amp;quot; Video Game" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Sega's Most &amp;quot;Shameful&amp;quot;, &amp;quot;Sick&amp;quot; And &amp;quot;Disgusting&amp;quot; Video Game" href="http://kotaku.com/5785158/segas-most-shameful-sick-and-disgusting-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega's Most &amp;quot;Shameful&amp;quot;, &amp;quot;Sick&amp;quot; And &amp;quot;Disgusting&amp;quot; Video Game" alt="Click here to read Sega's Most &amp;quot;Shameful&amp;quot;, &amp;quot;Sick&amp;quot; And &amp;quot;Disgusting&amp;quot; Video Game" src="http://cache.kotaku.com/assets/images/9/2011/03/small_trap.jpg"/>
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				No, we're not talking about Sonic The Hedgehog, <a href="http://www.youtube.com/watch?v=aq9HH6Ih7fk">in which an animal makes out with a human</a>. We're talking about Night Trap, a Sega CD game released in 1992 that may have been the stormiest tea cup in video game history.				<a href="http://kotaku.com/5785158/segas-most-shameful-sick-and-disgusting-video-game" title="Click here to read more about Sega's Most &quot;Shameful&quot;, &quot;Sick&quot; And &quot;Disgusting&quot; Video Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5785158/segas-most-shameful-sick-and-disgusting-video-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5785158]]></guid>
			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[Digital Pictures]]></category>
			<category><![CDATA[night trap]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sega Cd]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 24 Mar 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Desert Bus Departs For Charity Tomorrow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Desert Bus Departs For Charity Tomorrow" href="http://kotaku.com/child.s-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">childsplay</span></a></div -->					<div><a title="Click here to read The Desert Bus Departs For Charity Tomorrow" href="http://kotaku.com/5693866/the-desert-bus-departs-for-charity-tomorrow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Desert Bus Departs For Charity Tomorrow" alt="Click here to read The Desert Bus Departs For Charity Tomorrow" src="http://cache.kotaku.com/assets/images/9/2010/11/small_desert_bus_2010.jpg"/>
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				It's that time of year again, when a group of charitable gamers sit behind the wheel of the infamous Desert Bus and drive endlessly, tirelessly, maybe even masochistically, at a maximum speed of 45mph for nearly a full week				<a href="http://kotaku.com/5693866/the-desert-bus-departs-for-charity-tomorrow" title="Click here to read more about The Desert Bus Departs For Charity Tomorrow">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5693866/the-desert-bus-departs-for-charity-tomorrow]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5693866]]></guid>
			<category><![CDATA[Child's Play]]></category>
			<category><![CDATA[desert bus]]></category>
			<category><![CDATA[Sega Cd]]></category>
			<pubDate><![CDATA[Thu, 18 Nov 2010 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Child's Play Drivers Pile Back on the Bus]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Child's Play Drivers Pile Back on the Bus" href="http://kotaku.com/charity/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">charity</span></a></div -->					<div><a title="Click here to read Child's Play Drivers Pile Back on the Bus" href="http://kotaku.com/5409619/childs-play-drivers-pile-back-on-the-bus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Child's Play Drivers Pile Back on the Bus" alt="Click here to read Child's Play Drivers Pile Back on the Bus" src="http://cache.kotaku.com/assets/images/9/2009/11/custom_1258755925173_113606-desert_bus.jpg"/>
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				Take a seat and don't stand forward of the yellow line - <a class="autolink" title="Click here to read more posts tagged #desertbus" title="Click here to read more posts tagged #desertbus" href="http://kotaku.com/tag/desertbus/">Desert Bus</a> for Hope kicked off its third marathon o' masochism, and looks to top the $70,000 it raised last year for the Child's Play charity.				<a href="http://kotaku.com/5409619/childs-play-drivers-pile-back-on-the-bus" title="Click here to read more about Child's Play Drivers Pile Back on the Bus">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5409619/childs-play-drivers-pile-back-on-the-bus]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5409619]]></guid>
			<category><![CDATA[Charity]]></category>
			<category><![CDATA[desert bus]]></category>
			<category><![CDATA[Desert bus for hope]]></category>
			<category><![CDATA[Loadingreadyrun]]></category>
			<category><![CDATA[Philanthropy]]></category>
			<category><![CDATA[Sega Cd]]></category>
			<pubDate><![CDATA[Fri, 20 Nov 2009 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Desert Bus Rides Again, Already Raking in the Dough]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Desert Bus Rides Again, Already Raking in the Dough" href="http://kotaku.com/charity/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">charity</span></a></div -->					<div><a title="Click here to read Desert Bus Rides Again, Already Raking in the Dough" href="http://kotaku.com/5099989/desert-bus-rides-again-already-raking-in-the-dough" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Desert Bus Rides Again, Already Raking in the Dough" alt="Click here to read Desert Bus Rides Again, Already Raking in the Dough" src="http://cache.kotaku.com/assets/images/9/2008/11/custom_1227982745035_bus2.jpg"/>
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				 We've had a little bit of game marathon fatigue up here in the Tower, but Desert Bus for Hope, as something of a granddaddy of all of these — not to mention the <a href="http://en.wikipedia.org/wiki/Desert_Bus#Desert_Bus">absolutely absurd and painful game</a> they chose — gets a pass from me.				<a href="http://kotaku.com/5099989/desert-bus-rides-again-already-raking-in-the-dough" title="Click here to read more about Desert Bus Rides Again, Already Raking in the Dough">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5099989/desert-bus-rides-again-already-raking-in-the-dough]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5099989]]></guid>
			<category><![CDATA[Charity]]></category>
			<category><![CDATA[Marathons]]></category>
			<category><![CDATA[Child's Play]]></category>
			<category><![CDATA[desert bus]]></category>
			<category><![CDATA[Sega Cd]]></category>
			<pubDate><![CDATA[Sat, 29 Nov 2008 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[genesis4iphone, Exactly What It Sounds Like]]></title>
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				<center></center>The ZodTTD has already shown us how well the iPhone can do Super Nintendo emulation with <a href="http://kotaku.com/348008/snes4iphone-exactly-what-it-sounds-like">snes4iphone</a>, and now they're taking on the other side of that ancient console war with genesis4iphone.  Due for a public release sometime later this week, genesis4iphone not only emulates Genesis games, but Sega CD titles as well. Sound is a little iffy at the moment, but the option of landscape or portrait mode is nifty, and the games seem to run quickly despite the choppy audio. While I still haven't hopped on the iPhone bandwagon, projects like this have me looking through my AT&T Wireless upgrade options just a little more wistfully each day. 

				<a href="http://kotaku.com/369986/genesis4iphone-exactly-what-it-sounds-like" title="Click here to read more about genesis4iphone, Exactly What It Sounds Like">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/369986/genesis4iphone-exactly-what-it-sounds-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-369986]]></guid>
			<category><![CDATA[iPhone Emulation]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Genesis]]></category>
			<category><![CDATA[genesis4iphone]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sega Cd]]></category>
			<pubDate><![CDATA[Wed, 19 Mar 2008 21:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Desert Bus Charity Drive Tops $12,000]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Desert Bus Charity Drive Tops $12,000" href="http://kotaku.com/charity/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">charity</span></a></div -->					<div><a title="Click here to read Desert Bus Charity Drive Tops $12,000" href="http://kotaku.com/326620/desert-bus-charity-drive-tops-12000" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Desert Bus Charity Drive Tops $12,000" alt="Click here to read Desert Bus Charity Drive Tops $12,000" src="http://cache.kotaku.com/assets/images/9/2007/11/small_desert_bus_logo.jpg"/>
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				When we first posted about the <a href="http://kotaku.com/gaming/charity/gamers-forced-to-play-desert-bus-for-charity-326037.php"><em>Desert Bus</em> For Hope drive</a>, in which a few unlucky charitable types would be forced to play through the bore-torture game <em>Desert Bus</em> for days upon end for a good cause, donations were at $2,000. As of this post, the outpouring of money from sadistic do-gooders is over $12,000. And that's Canadian dollars, too! The good kind! Donations don't appear to be slowing down either, so make sure to do your part to keep that bus a-rollin'.				<a href="http://kotaku.com/326620/desert-bus-charity-drive-tops-12000" title="Click here to read more about Desert Bus Charity Drive Tops $12,000">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/326620/desert-bus-charity-drive-tops-12000]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-326620]]></guid>
			<category><![CDATA[Charity]]></category>
			<category><![CDATA[3Do]]></category>
			<category><![CDATA[Child's Play]]></category>
			<category><![CDATA[desert bus]]></category>
			<category><![CDATA[penn & tellers smoke and mirrors]]></category>
			<category><![CDATA[Sega Cd]]></category>
			<pubDate><![CDATA[Mon, 26 Nov 2007 17:40:23 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gamers Forced To Play Desert Bus For Charity]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamers Forced To Play Desert Bus For Charity" href="http://kotaku.com/charity/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">charity</span></a></div -->					<div><a title="Click here to read Gamers Forced To Play Desert Bus For Charity" href="http://kotaku.com/326037/gamers-forced-to-play-desert-bus-for-charity" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamers Forced To Play Desert Bus For Charity" alt="Click here to read Gamers Forced To Play Desert Bus For Charity" src="http://cache.kotaku.com/assets/images/9/2007/11/small_desert_bus_charity.jpg"/>
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				The gang from LoadingReadyRun are enduring many, many, many hours of "playing" the commercially unreleased <em><a href="http://en.wikipedia.org/wiki/Penn_&_Teller's_Smoke_and_Mirrors">Desert Bus</a></em>, a sadistically monotonous driving game from <em>Penn & Teller's Smoke And Mirrors</em>, all in the name of charity. Originally planned for release on the Sega CD and 3DO, <em>Desert Bus</em> requires eight-full hours of play to complete, with no pausing and absolutely no reward (save for a single point). Masochistic players drive a slightly unbalanced bus in a straight line, from Las Vegas to Tucson, experiencing virtually no changes in the scenery. <em>For eight hours</em>. Then they go back. Another eight hours.				<a href="http://kotaku.com/326037/gamers-forced-to-play-desert-bus-for-charity" title="Click here to read more about Gamers Forced To Play Desert Bus For Charity">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/326037/gamers-forced-to-play-desert-bus-for-charity]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-326037]]></guid>
			<category><![CDATA[Charity]]></category>
			<category><![CDATA[3Do]]></category>
			<category><![CDATA[Child's Play]]></category>
			<category><![CDATA[desert bus]]></category>
			<category><![CDATA[penn & teller's smoke and mirrors]]></category>
			<category><![CDATA[Sega Cd]]></category>
			<pubDate><![CDATA[Fri, 23 Nov 2007 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Night Trap Remake Comes Just In Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Night Trap Remake Comes Just In Time" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Night Trap Remake Comes Just In Time" href="http://kotaku.com/210864/night-trap-remake-comes-just-in-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Night Trap Remake Comes Just In Time" alt="Click here to read Night Trap Remake Comes Just In Time" src="http://cache.kotaku.com/assets/images/9/2006/10/small_night_trap_ng.jpg"/>
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      No one's is going to argue that Night Trap was a good game. Far from it. But it was fun and enjoyable in a "its so bad its good" kind of way. Or a "I like looking at nubile teens in negligee" kind of way. Or maybe a "I am so sick of playing Kriss Kross: Make My Video on my Sega CD" kind of way.				<a href="http://kotaku.com/210864/night-trap-remake-comes-just-in-time" title="Click here to read more about Night Trap Remake Comes Just In Time">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/210864/night-trap-remake-comes-just-in-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-210864]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[diff'rent strokes]]></category>
			<category><![CDATA[Flash]]></category>
			<category><![CDATA[Newgrounds]]></category>
			<category><![CDATA[night trap]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Sega Cd]]></category>
			<pubDate><![CDATA[Sat, 28 Oct 2006 19:06:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=210864&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Penn and Teller Game From Hell]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Penn and Teller Game From Hell" href="http://kotaku.com/penn%26teller/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pennteller</span></a></div -->					<div><a title="Click here to read Penn and Teller Game From Hell" href="http://kotaku.com/157651/penn-and-teller-game-from-hell" class="pp_image">
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				Screenhead sends word of the never released Penn & Teller game for the Sega CD and 3DO consoles. The game sounds like one big goof on gaming with challenges like driving a bus through the Nevada desert. The drive takes 8 hours of real time through an empty desert in a bus that randomly veers to the right.				<a href="http://kotaku.com/157651/penn-and-teller-game-from-hell" title="Click here to read more about Penn and Teller Game From Hell">More&nbsp;&raquo;</a>
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			<category><![CDATA[Penn&teller]]></category>
			<category><![CDATA[3Do]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[Screenhead"]]></category>
			<category><![CDATA[Sega Cd]]></category>
			<category><![CDATA[Something Awful]]></category>
			<pubDate><![CDATA[Thu, 02 Mar 2006 07:00:05 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=157651&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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