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			<title><![CDATA[Stuff Your Gamer Mouth With the Nuts of Destruction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stuff Your Gamer Mouth With the Nuts of Destruction" href="http://kotaku.com/snacktaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">snacktaku</span></a></div -->					<div><a title="Click here to read Stuff Your Gamer Mouth With the Nuts of Destruction" href="http://kotaku.com/5855630/stuff-your-gamer-mouth-with-the-nuts-of-destruction" class="pp_image">
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				 While I'm not too fond of food marketed directly at the gaming community in general, GamerFood has come up with some rather catchy names for their new line of energy-infused nut sacks.				<a href="http://kotaku.com/5855630/stuff-your-gamer-mouth-with-the-nuts-of-destruction" title="Click here to read more about Stuff Your Gamer Mouth With the Nuts of Destruction">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Nov 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Resident Evil Creator Had Too Much Freedom For God Hand]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil Creator Had Too Much Freedom For God Hand" href="http://kotaku.com/shinji-mikami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shinjimikami</span></a></div -->					<div><a title="Click here to read Resident Evil Creator Had Too Much Freedom For God Hand" href="http://kotaku.com/5510333/resident-evil-creator-had-too-much-freedom-for-god-hand" class="pp_image">
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				 Cult hit God Hand was one of the last title released by Capcom's now-shuttered-subsidiary Clover Studio. Shinji Mikami, creator of Resident Evil, designed the game. He now has regrets.				<a href="http://kotaku.com/5510333/resident-evil-creator-had-too-much-freedom-for-god-hand" title="Click here to read more about Resident Evil Creator Had Too Much Freedom For God Hand">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Apr 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PlatinumGames' Craptastic Name Explained!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlatinumGames' Craptastic Name Explained!" href="http://kotaku.com/seeded/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seeded</span></a></div -->					<div><a title="Click here to read PlatinumGames' Craptastic Name Explained!" href="http://kotaku.com/305875/platinumgames-craptastic-name-explained" class="pp_image">
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				 Ack! Well, lame-named Platinum Games (formerly the awesomely named "<a href="http://kotaku.com/gaming/horrible/seeds-gets-craptastic-new-name-304227.php">SEEDS</a>") has posted its new homepage today. The start-up company is actually named PlatinumGames and <i>not</i> Platinum Games. The company seems to be in full hiring phase, and the website is wall-to-wall recruitment. Specially, the company is looking for planners, programmers, designers, sound designers and web designers. PlatinumGames is even looking for foreigners who can speak Japanese. There are messages from PlatinumGames' bigwigs Shinji Mikami (<i>Resident Evil</i> creator), Hideki Kamiya (<i>Devil May Cry</i> creator) and Atsushi Inaba (<i>Okami</i> producer) in which they talk about why they entered the industry and whatnot. In the "About Us" section, PlatinumGames president and former Capcom 3rd Production Studio member Tatsuya Minami explains why the ho-hum name "PlatinumGames" was chosen: 				<a href="http://kotaku.com/305875/platinumgames-craptastic-name-explained" title="Click here to read more about PlatinumGames' Craptastic Name Explained!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Oct 2007 01:30:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Seeds Gets Craptastic New Name]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Seeds Gets Craptastic New Name" href="http://kotaku.com/horrible/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">horrible</span></a></div -->					<div><a title="Click here to read Seeds Gets Craptastic New Name" href="http://kotaku.com/304227/seeds-gets-craptastic-new-name" class="pp_image">
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				 Clover Studios was Capcom's boutique team behind game innovative games like <i>Okami</i> and <i>God Hand</i>. What's more, Clover is a pretty nice name! When things soured with Capcom, the studio was shuttered and producer Atsushi Inaba, <i>Resident Evil</i> creator Shinji Mikami and <i>Devil May Cry</i> creator Hideki Kamiya formed SEEDS. It was Clover reborn, and likewise it also had a cool name. The emphasis here is <i>had</i>. Over on the SEEDS official website, there is a notice that Seeds is apparently merging with <strike>IT company <a href="http://www.circuit.co.jp/h2/odd.htm">ODD Solutions</a></strike> ODD Corporation to form, brace yourself, Platinum Games. Yes, PLATINUM GAMES. The website says something like:				<a href="http://kotaku.com/304227/seeds-gets-craptastic-new-name" title="Click here to read more about Seeds Gets Craptastic New Name">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Sep 2007 01:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Okami Creator Itching for Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okami Creator Itching for Sequel" href="http://kotaku.com/gossip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gossip</span></a></div -->					<div><a title="Click here to read Okami Creator Itching for Sequel" href="http://kotaku.com/282133/okami-creator-itching-for-sequel" class="pp_image">
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				 <a href="http://kotaku.com/gaming/4%7C3-is-for-suckers/inafune-on-okami-for-wii-282073.php">Wii port</a> or not, before I start, know: At the moment, Capcom has no concrete plans to make <i>Okami 2</i>, and nothing has been greenlit. However! Insiders tell us that <i>Devil May Cry</i> creator and <i>Okami</i> designer <a href="http://en.wikipedia.org/wiki/Hideki_Kamiya">Hideki Kamiya</a> really would like to make <i>Okami 2</i>. The Union Jack lovin' game creator is very interested in doing a sequel and has voiced this desire. Unfortunately, since the game is a Capcom/Clover title, it's not his decision to make. It's just something that he'd really like to do. What's more, Kamiya tells our insider that the dissolution of Clover had nothing to do with poor <i>Okami</i> sales. Rather, producer Atsushi Inaba had an argument with Capcom  management. 				<a href="http://kotaku.com/282133/okami-creator-itching-for-sequel" title="Click here to read more about Okami Creator Itching for Sequel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jul 2007 03:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[SEEDS Studio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SEEDS Studio" href="http://kotaku.com/watching-them-grow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchingthemgrow</span></a></div -->					<div><a title="Click here to read SEEDS Studio" href="http://kotaku.com/268393/seeds-studio" class="pp_image">
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CLOVER studio, who have in the past been responsible for Okami and Viewtiful Joe, is now SEEDS studio (I guess they are going backwards?). Designers Kamiya and Mikami are apparently working on a few big titles for (<em>assumably</em>) the PS3 and the Xbox 360 as they will no longer be supporting the PS2 any longer. What they're working on is still kept tightly under wraps, but I'm sure these talented fellas will be able to churn out something we all like. <span class="byline">Kim Phu</span>				<a href="http://kotaku.com/268393/seeds-studio" title="Click here to read more about SEEDS Studio">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Jun 2007 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[From Clover To Seeds: Okami Creator's New Gig]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From Clover To Seeds: Okami Creator's New Gig" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read From Clover To Seeds: Okami Creator's New Gig" href="http://kotaku.com/236810/from-clover-to-seeds-okami-creators-new-gig" class="pp_image">
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				In a heart-wrenching move to many, <a href="http://tags.kotaku.com/gaming/clover/">Clover Studios</a> was shuttered late last year. Fronted by Atsushi Inaba, the studio brought us titles like <i>Okami</i> and <i>GODHAND</i>. We had heard <a href="http://kotaku.com/gaming/clover/rumor-clover-studios-v20-224969.php">rumblings</a> that Inaba had created another Osaka-based studio. What's more, it apparently had big financial <a href="http://kotaku.com/gaming/original/blind-item-what-clover-is-doing-now-and-with-whom-233865.php">backing</a>. 				<a href="http://kotaku.com/236810/from-clover-to-seeds-okami-creators-new-gig" title="Click here to read more about From Clover To Seeds: Okami Creator's New Gig">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Feb 2007 19:40:47 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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