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		<title><![CDATA[Kotaku: Sdk]]></title>
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			<title><![CDATA[Kotaku: Sdk]]></title>
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		<description><![CDATA[Kotaku posts tagged Sdk]]></description>
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			<title><![CDATA[Kinect for Windows Coming Soon to Change the Way We Do Everything]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kinect for Windows Coming Soon to Change the Way We Do Everything" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read Kinect for Windows Coming Soon to Change the Way We Do Everything" href="http://kotaku.com/5856467/kinect-for-windows-coming-soon-to-change-the-way-we-do-everything" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kinect for Windows Coming Soon to Change the Way We Do Everything" alt="Click here to read Kinect for Windows Coming Soon to Change the Way We Do Everything" src="http://cache.kotaku.com/assets/images/9/2011/11/small_11e6f58a5d3eaa566418f3928c393645.jpg"/>
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				 The <a href="http://kotaku.com/5854195/one-year-after-release-microsoft-moves-kinect-toward-business-and-science">sinister phase two</a> of Microsoft's Kinect plan picks up steam as the company makes Kinect for Windows impeding arrival official. Are you ready to do everything six to eight feet from a computer screen?				<a href="http://kotaku.com/5856467/kinect-for-windows-coming-soon-to-change-the-way-we-do-everything" title="Click here to read more about Kinect for Windows Coming Soon to Change the Way We Do Everything">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5856467/kinect-for-windows-coming-soon-to-change-the-way-we-do-everything]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5856467]]></guid>
			<category><![CDATA[Kinect]]></category>
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			<category><![CDATA[Sdk]]></category>
			<category><![CDATA[Software]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Fri, 04 Nov 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Valve Unleashes An Alien Swarm On Steam]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Unleashes An Alien Swarm On Steam" href="http://kotaku.com/free-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freegames</span></a></div -->					<div><a title="Click here to read Valve Unleashes An Alien Swarm On Steam" href="http://kotaku.com/5589233/valve-unleashes-an--alien-swarm-on-steam" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valve Unleashes An Alien Swarm On Steam" alt="Click here to read Valve Unleashes An Alien Swarm On Steam" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ce0fdf13e31fc33446f9366b84c1000d.jpg"/>
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				  The Alien Swarm Unreal Tournament 2004 mod becomes a full, Source-powered four-player co-op tactics game, available for free on Steam this Monday, courtesy of the nice folks at Valve.				<a href="http://kotaku.com/5589233/valve-unleashes-an--alien-swarm-on-steam" title="Click here to read more about Valve Unleashes An Alien Swarm On Steam">More&nbsp;&raquo;</a>
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			<category><![CDATA[Free Games]]></category>
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			<pubDate><![CDATA[Fri, 16 Jul 2010 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Get Ready for Even Freakier L4D2 Mods]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get Ready for Even Freakier L4D2 Mods" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read Get Ready for Even Freakier L4D2 Mods" href="http://kotaku.com/5420941/get-ready-for-even-freakier-l4d2-mods" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Get Ready for Even Freakier L4D2 Mods" alt="Click here to read Get Ready for Even Freakier L4D2 Mods" src="http://cache.kotaku.com/assets/images/9/2012/01/small_426d2d6410f74a0dbd86a370fa7d90fd.jpg"/>
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				The delayed SDK for Left 4 Dead 2 has been a bummer to that robust modding community, but now they have news that softens their disappointment: When it arrives, the kit will support custom survivors, infected, weapons, you name it.				<a href="http://kotaku.com/5420941/get-ready-for-even-freakier-l4d2-mods" title="Click here to read more about Get Ready for Even Freakier L4D2 Mods">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5420941/get-ready-for-even-freakier-l4d2-mods]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5420941]]></guid>
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			<pubDate><![CDATA[Mon, 07 Dec 2009 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Valve Releasing More Team Fortress 2 SDK]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Releasing More Team Fortress 2 SDK" href="http://kotaku.com/tf2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tf2</span></a></div -->					<div><a title="Click here to read Valve Releasing More Team Fortress 2 SDK" href="http://kotaku.com/5330172/valve-releasing-more-team-fortress-2-sdk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Valve Releasing More Team Fortress 2 SDK" alt="Click here to read Valve Releasing More Team Fortress 2 SDK" src="http://cache.kotaku.com/assets/images/9/2009/08/holdit.jpg"/>
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				Not content with releasing a software development kit <a href="http://kotaku.com/5291798/team-fortress-2-map-editing-just-got-a-lot-easier">for Team Fortress 2's maps and environments</a>, Valve will soon be releasing the SDK for the game's character models and animations as well.				<a href="http://kotaku.com/5330172/valve-releasing-more-team-fortress-2-sdk" title="Click here to read more about Valve Releasing More Team Fortress 2 SDK">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5330172/valve-releasing-more-team-fortress-2-sdk]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5330172]]></guid>
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			<pubDate><![CDATA[Tue, 04 Aug 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Apple Has Democratized Platform-Specific Game Design]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Apple Has Democratized Platform-Specific Game Design" href="http://kotaku.com/seriously/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriously</span></a></div -->					<div><a title="Click here to read Apple Has Democratized Platform-Specific Game Design" href="http://kotaku.com/364824/apple-has-democratized-platform+specific-game-design" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Apple Has Democratized Platform-Specific Game Design" alt="Click here to read Apple Has Democratized Platform-Specific Game Design" src="http://cache.kotaku.com/assets/images/9/2008/03/small_iphonesdka356.jpg"/>
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				In all of the major announcements that hit during Apple's software development kit (SDK) meeting today, it's easy to overlook what may have been the most important aspect&mdash;the SDK itself. Formerly Apple's internal development tools, the software package is being released to the entire public for no charge starting today. It doesn't need an expensive or hard to acquire development kit. You don't need to pitch Sony on why you're worthy for a dev kit during times of shortages. 				<a href="http://kotaku.com/364824/apple-has-democratized-platform+specific-game-design" title="Click here to read more about Apple Has Democratized Platform-Specific Game Design">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/364824/apple-has-democratized-platform+specific-game-design]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-364824]]></guid>
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			<pubDate><![CDATA[Thu, 06 Mar 2008 15:40:16 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[SEGA's First iPhone SDK Title - Super Monkey Ball]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SEGA's First iPhone SDK Title - Super Monkey Ball" href="http://kotaku.com/apple/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">apple</span></a></div -->					<div><a title="Click here to read SEGA's First iPhone SDK Title - Super Monkey Ball" href="http://kotaku.com/364768/segas-first-iphone-sdk-title-+-super-monkey-ball" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SEGA's First iPhone SDK Title - Super Monkey Ball" alt="Click here to read SEGA's First iPhone SDK Title - Super Monkey Ball" src="http://cache.kotaku.com/assets/images/9/2011/11/9e2615988a5421562398fbcf982b988a.jpg"/>
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				As Apple's software development kit (SDK) presentation continues, SEGA reveals what they've had up their sleeve&mdash;Super Monkey Ball. Boasting an excellent framerate, the developers claim:				<a href="http://kotaku.com/364768/segas-first-iphone-sdk-title-+-super-monkey-ball" title="Click here to read more about SEGA's First iPhone SDK Title - Super Monkey Ball">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/364768/segas-first-iphone-sdk-title-+-super-monkey-ball]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-364768]]></guid>
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			<pubDate><![CDATA[Thu, 06 Mar 2008 14:14:04 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Final Enemy Territory: Quake Wars SDK Available Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Final Enemy Territory: Quake Wars SDK Available Now" href="http://kotaku.com/release/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">release</span></a></div -->					<div><a title="Click here to read Final Enemy Territory: Quake Wars SDK Available Now" href="http://kotaku.com/346095/final-enemy-territory-quake-wars-sdk-available-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Final Enemy Territory: Quake Wars SDK Available Now" alt="Click here to read Final Enemy Territory: Quake Wars SDK Available Now" src="http://cache.kotaku.com/assets/images/9/2008/01/small_quake-wars-3.jpg"/>
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				Good news software enthusiasts! The final version of the Enemy Territory: Quake Wars software development kit is available on the Quake Wars community site. Along with the now complete SDK, players can download the MegaTexture Media Pack to create new in-game surfaces. 				<a href="http://kotaku.com/346095/final-enemy-territory-quake-wars-sdk-available-now" title="Click here to read more about Final Enemy Territory: Quake Wars SDK Available Now">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Jan 2008 15:20:46 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Sony Adds New Features To PS3 SDK, Lowers Memory Requirements]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Adds New Features To PS3 SDK, Lowers Memory Requirements" href="http://kotaku.com/rearview-mirrors-ahead/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rearviewmirrorsahead</span></a></div -->					<div><a title="Click here to read Sony Adds New Features To PS3 SDK, Lowers Memory Requirements" href="http://kotaku.com/292956/sony-adds-new-features-to-ps3-sdk-lowers-memory-requirements" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Adds New Features To PS3 SDK, Lowers Memory Requirements" alt="Click here to read Sony Adds New Features To PS3 SDK, Lowers Memory Requirements" src="http://cache.kotaku.com/assets/images/9/2007/08/small_ps3_sdk180.jpg"/>
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				According to developer blog Inner Bits, Sony has pushed out the 1.80 version of its PLAYSTATION 3 software development kit, adding a trio of handy new features for programmers. In addition to those new treats, Sony has decreased the memory footprint of the operating system on the PS3's main and graphics RAM. What once required 96MB of the PS3's 512MB of RAM now only demands 72MB of RAM. That should hopefully lead to better looking games that require less loading from disk.				<a href="http://kotaku.com/292956/sony-adds-new-features-to-ps3-sdk-lowers-memory-requirements" title="Click here to read more about Sony Adds New Features To PS3 SDK, Lowers Memory Requirements">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/292956/sony-adds-new-features-to-ps3-sdk-lowers-memory-requirements]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-292956]]></guid>
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			<pubDate><![CDATA[Thu, 23 Aug 2007 21:20:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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