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		<title><![CDATA[Kotaku: Scumm]]></title>
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			<title><![CDATA[Kotaku: Scumm]]></title>
			<link>http://kotaku.com/tag/scumm</link>
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		<link>http://kotaku.com/tag/scumm</link>
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		<description><![CDATA[Kotaku posts tagged Scumm]]></description>
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			<title><![CDATA[If Lucasarts Had Made A Lost Game...In 1987...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Lucasarts Had Made A Lost Game...In 1987..." href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read If Lucasarts Had Made A Lost Game...In 1987..." href="http://kotaku.com/5550627/if-lucasarts-had-made-a-lost-gamein-1987/gallery/" class="pp_image">
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				In 1987, Lucasarts (well, Lucasfilm) released Maniac Mansion, a game that would revolutionise PC adventure titles with its innovative "SCUMM" menu system. This is what the world would look like if that game had been based on TV series Lost.				<a href="http://kotaku.com/5550627/if-lucasarts-had-made-a-lost-gamein-1987/gallery/" title="Click here to read more about If Lucasarts Had Made A Lost Game...In 1987...">More&nbsp;&raquo;</a>
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			<category><![CDATA[Art]]></category>
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			<category><![CDATA[Lucasarts]]></category>
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			<category><![CDATA[Scumm]]></category>
			<pubDate><![CDATA[Sat, 29 May 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Argentine TV Warns World of Monkey Island's Grog Recipe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Argentine TV Warns World of Monkey Island's Grog Recipe" href="http://kotaku.com/monkey-island/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">monkeyisland</span></a></div -->					<div><a title="Click here to read Argentine TV Warns World of Monkey Island's Grog Recipe" href="http://kotaku.com/5348907/argentine-tv-warns-world-of-monkey-islands-grog-recipe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Argentine TV Warns World of Monkey Island's Grog Recipe" alt="Click here to read Argentine TV Warns World of Monkey Island's Grog Recipe" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d262fda6e7c9ccbe11d35457f2245385.jpg"/>
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				<!-- videoId: 2iYZy2xyR-g --><!-- /videoId: 2iYZy2xyR-g --> Skepticism takes a holiday in Argentina, where three TV personalities - one of them a doctor - break the news that kids are mixing an alcoholic drink recipe that includes kerosene and axle grease - aka Grog from Monkey Island.				<a href="http://kotaku.com/5348907/argentine-tv-warns-world-of-monkey-islands-grog-recipe" title="Click here to read more about Argentine TV Warns World of Monkey Island's Grog Recipe">More&nbsp;&raquo;</a>
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			<category><![CDATA[Monkey Island]]></category>
			<category><![CDATA[Argentina]]></category>
			<category><![CDATA[Epic Fail]]></category>
			<category><![CDATA[Escape from monkey island]]></category>
			<category><![CDATA[fail]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Scumm]]></category>
			<category><![CDATA[What could probably be scumm]]></category>
			<pubDate><![CDATA[Sun, 30 Aug 2009 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Secret of Monkey Island Special Edition Impressions: Fall in Love All Over Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Secret of Monkey Island Special Edition Impressions: Fall in Love All Over Again" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read The Secret of Monkey Island Special Edition Impressions: Fall in Love All Over Again" href="http://kotaku.com/5278880/the-secret-of-monkey-island-special-edition-impressions-fall-in-love-all-over-again" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Secret of Monkey Island Special Edition Impressions: Fall in Love All Over Again" alt="Click here to read The Secret of Monkey Island Special Edition Impressions: Fall in Love All Over Again" src="http://cache.kotaku.com/assets/images/9/2009/06/MonkeyIslandSpecial.png"/>
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				 There's something very important you need to know about <a class="autolink" title="Click here to read more posts tagged THE SECRET OF MONKEY ISLAND SPECIAL EDITION" title="Click here to read more posts tagged THE SECRET OF MONKEY ISLAND SPECIAL EDITION" href="http://kotaku.com/tag/the-secret-of-monkey-island-special-edition/">The Secret of Monkey Island Special Edition</a>: It may look new, but the classic, the original you love is always just a button push away.				<a href="http://kotaku.com/5278880/the-secret-of-monkey-island-special-edition-impressions-fall-in-love-all-over-again" title="Click here to read more about The Secret of Monkey Island Special Edition Impressions: Fall in Love All Over Again">More&nbsp;&raquo;</a>
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			<category><![CDATA[E3 2009]]></category>
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			<category><![CDATA[Lucasarts]]></category>
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			<category><![CDATA[psn]]></category>
			<category><![CDATA[Scumm]]></category>
			<category><![CDATA[The secret of monkey island special edition]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Mon, 08 Jun 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[CEO: 'A Vampyre Story' Will Be Ready When It's Done]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CEO: 'A Vampyre Story' Will Be Ready When It's Done" href="http://kotaku.com/a-vampyre-story/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">avampyrestory</span></a></div -->					<div><a title="Click here to read CEO: 'A Vampyre Story' Will Be Ready When It's Done" href="http://kotaku.com/5029503/ceo-a-vampyre-story-will-be-ready-when-its-done" class="pp_image">
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				"We kind [of] like the Blizzard business plan in that we don’t release a game till it has reached a certain high level of quality," Bill Tiller, CEO of Autumn Moon Entertainment, told Kezins, "because we want to have the reputation of putting out a few games, but of high quality." Know what I like about that strategy? You're already assured of achieving half of its objectives.				<a href="http://kotaku.com/5029503/ceo-a-vampyre-story-will-be-ready-when-its-done" title="Click here to read more about CEO: 'A Vampyre Story' Will Be Ready When It's Done">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5029503/ceo-a-vampyre-story-will-be-ready-when-its-done]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5029503]]></guid>
			<category><![CDATA[A vampyre story]]></category>
			<category><![CDATA[Autumn moon]]></category>
			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[Scumm]]></category>
			<pubDate><![CDATA[Sat, 26 Jul 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Ron Gilbert Vaguely Defines Next Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ron Gilbert Vaguely Defines Next Game" href="http://kotaku.com/ron-gilbert/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rongilbert</span></a></div -->					<div><a title="Click here to read Ron Gilbert Vaguely Defines Next Game" href="http://kotaku.com/185206/ron-gilbert-vaguely-defines-next-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ron Gilbert Vaguely Defines Next Game" alt="Click here to read Ron Gilbert Vaguely Defines Next Game" src="http://cache.kotaku.com/assets/images/9/2006/07/167b.jpg"/>
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      Ron Gilbert &mdash; the funny, crazy, zany guy behind the <em>Monkey Island</em> games &mdash; has clued Computer and Video Games in with details concerning his next game. Unfortunately, those forthcoming details are pretty vague and confused at best. 				<a href="http://kotaku.com/185206/ron-gilbert-vaguely-defines-next-game" title="Click here to read more about Ron Gilbert Vaguely Defines Next Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ron Gilbert]]></category>
			<category><![CDATA[Adventure]]></category>
			<category><![CDATA[Monkey Island]]></category>
			<category><![CDATA[Rpg]]></category>
			<category><![CDATA[Scumm]]></category>
			<pubDate><![CDATA[Wed, 05 Jul 2006 13:40:21 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Ron Gilbert Hates It All So Very Much]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ron Gilbert Hates It All So Very Much" href="http://kotaku.com/ron-gilbert/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rongilbert</span></a></div -->					<div><a title="Click here to read Ron Gilbert Hates It All So Very Much" href="http://kotaku.com/184739/ron-gilbert-hates-it-all-so-very-much" class="pp_image">
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      My very favorite grump is on blast at Gamasutra, grumbling about topics ranging from how there are no decent stories in games anymore, to how he is trying to remedy this and being thwarted at every turn by stonefaced game company executives.  Full of piss, vinegar, and baseball metaphors, Gilbert gives us what-for:				<a href="http://kotaku.com/184739/ron-gilbert-hates-it-all-so-very-much" title="Click here to read more about Ron Gilbert Hates It All So Very Much">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ron Gilbert]]></category>
			<category><![CDATA[Adventure Games]]></category>
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			<category><![CDATA[Monkey Island]]></category>
			<category><![CDATA[Scumm]]></category>
			<pubDate><![CDATA[Fri, 30 Jun 2006 21:45:24 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[SCUMM Makes a Comeback in Indie Indy Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SCUMM Makes a Comeback in Indie Indy Game" href="http://kotaku.com/indiana-jones/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indianajones</span></a></div -->					<div><a title="Click here to read SCUMM Makes a Comeback in Indie Indy Game" href="http://kotaku.com/176756/scumm-makes-a-comeback-in-indie-indy-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SCUMM Makes a Comeback in Indie Indy Game" alt="Click here to read SCUMM Makes a Comeback in Indie Indy Game" src="http://cache.kotaku.com/assets/images/9/2006/05/indyscreenshot00.jpg"/>
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      A team of Barnett college students has released a demo of their SCUMM-based adventure title, Indiana Jones and the Fountain of Youth.  				<a href="http://kotaku.com/176756/scumm-makes-a-comeback-in-indie-indy-game" title="Click here to read more about SCUMM Makes a Comeback in Indie Indy Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indiana Jones]]></category>
			<category><![CDATA[Adventure Games]]></category>
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			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Scumm]]></category>
			<pubDate><![CDATA[Sat, 27 May 2006 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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