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		<title><![CDATA[Kotaku: Schizoid]]></title>
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			<title><![CDATA[Kotaku: Schizoid]]></title>
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		<description><![CDATA[Kotaku posts tagged Schizoid]]></description>
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			<title><![CDATA[XBLA This Week: Schizoid And Golf : Tee It Up!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XBLA This Week: Schizoid And Golf : Tee It Up!" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read XBLA This Week: Schizoid And Golf : Tee It Up!" href="http://kotaku.com/5022546/xbla-this-week-schizoid-and-golf--tee-it-up" class="pp_image">
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				 This is a very special week for Xbox Live Arcade, as it heralds the release of the first XBLA game created using Microsoft's XNA Game Studio. Torpex Games' <a href="http://www.xbox.com/en-US/games/s/schizoidxboxlivearcade/">Schizoid</a> (800 MS points) might look simplistic, but the game mechanics are far from it. One player controls a red ship, the other (or the computer) a blue. You have to ram enemies of the same color as your ship to clear them, while hitting enemies of a different color kills you. More than 120 levels plus online multiplayer for you and a friend should equal a great number of insults shouted over headsets in the coming weeks. 				<a href="http://kotaku.com/5022546/xbla-this-week-schizoid-and-golf--tee-it-up" title="Click here to read more about XBLA This Week: Schizoid And Golf : Tee It Up!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<category><![CDATA[Golf: Tee It Up!]]></category>
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			<category><![CDATA[schizoid]]></category>
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			<pubDate><![CDATA[Mon, 07 Jul 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Schizoid Coming To XBLA In July]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Schizoid Coming To XBLA In July" href="http://kotaku.com/schizoid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">schizoid</span></a></div -->					<div><a title="Click here to read Schizoid Coming To XBLA In July" href="http://kotaku.com/5017648/schizoid-coming-to-xbla-in-july" class="pp_image">
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				 It feels like forever since I <a href="http://kotaku.com/gaming/gdc07/gdc07-torpex-games-on-xna-242020.php">first sat down</a> with Torpex Games' dream team of Bill Dugan and Jamie Fristrom about how fast and easy it was to develop using Microsoft's XNA .  While the initial prototype may have only taken four days, the company's first game, Schizoid, has been in the works for quite some time. Well now things are coming to a head, as Torpex has dropped us a line to let us know that Schizoid will be making its Xbox Live Arcade debut next month. While no specific date or price was mentioned, it's good to know I'm that much closer to getting my hands on the title I've been itching for since early 2007.  				<a href="http://kotaku.com/5017648/schizoid-coming-to-xbla-in-july" title="Click here to read more about Schizoid Coming To XBLA In July">More&nbsp;&raquo;</a>
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			<category><![CDATA[schizoid]]></category>
			<category><![CDATA[Release Date]]></category>
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			<category><![CDATA[Torpex games]]></category>
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			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Wed, 18 Jun 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Schizoid Debuts At GameFest 2007]]></title>
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				<center> </center>Microsoft's GameFest 2007 is underway as we speak, and a game I've been looking forward to since I first spoke with its creators back at GDC in March is finally officially announced. Schizoid is the first developer created Xbox Live Arcade title built exclusively using XNA Game Studio Express. It is the product of Torpex Games, itself spawned from two of the top talents in the gaming industry, Bill Dugan and Jamie Fristrom, and I go into great detail with them about how they came to create the game <a href="http://kotaku.com/gaming/360/gdc07-torpex-games-on-xna-242020.php">in this post here</a>. Dugan especially has a great way with words. <blockquote>"We truly believe that if you and a friend spend two minutes playing Schizoid, you are going to ignore food, drink, your job and your family and play until they load you up on a gurney and head to the hospital. Schizoid is that rare game that comes along once every few years and we are very proud to make it our first release for Xbox LIVE Arcade."</blockquote> 				<a href="http://kotaku.com/288856/schizoid-debuts-at-gamefest-2007" title="Click here to read more about Schizoid Debuts At GameFest 2007">More&nbsp;&raquo;</a>
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			<category><![CDATA[gamefest 2007]]></category>
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			<pubDate><![CDATA[Mon, 13 Aug 2007 17:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GDC07: Torpex Games on XNA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC07: Torpex Games on XNA" href="http://kotaku.com/gdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc07</span></a></div -->					<div><a title="Click here to read GDC07: Torpex Games on XNA" href="http://kotaku.com/242020/gdc07-torpex-games-on-xna" class="pp_image">
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				When they first announced the XNA Game Development Studio as a free tool for people to create games for the PC and Xbox 360, I assumed that it would just be a haven for tinkerers, creating games like you would find on any flash acrhive on the internet. Speaking with the guys from Torpex Games today shattered that assumption completely. Far from game hobbyists, Torpex encompasses at least two of the top talents in the industry. Bill Dugan, the company president, has worked on classic games such as Neuromancer, Wastleland, and Battle Chess, while technical director Jamie Fristrom not only worked on the Magic Candle RPG series back in the day, but also is credited with creating the swing system for Spiderman 2, arguably the best part of the game. 				<a href="http://kotaku.com/242020/gdc07-torpex-games-on-xna" title="Click here to read more about GDC07: Torpex Games on XNA">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Mar 2007 17:20:43 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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