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		<title><![CDATA[Kotaku: Saturn]]></title>
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			<title><![CDATA[Kotaku: Saturn]]></title>
			<link>http://kotaku.com/tag/saturn</link>
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		<link>http://kotaku.com/tag/saturn</link>
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		<description><![CDATA[Kotaku posts tagged Saturn]]></description>
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			<title><![CDATA[What is Sonic the Hedgehog Without a Sega Console?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What is &lt;em&gt;Sonic the Hedgehog&lt;/em&gt; Without a Sega Console?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read What is &lt;em&gt;Sonic the Hedgehog&lt;/em&gt; Without a Sega Console?" href="http://kotaku.com/5844253/what-is-sonic-the-hedgehog-without-a-sega-console" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What is &lt;em&gt;Sonic the Hedgehog&lt;/em&gt; Without a Sega Console?" alt="Click here to read What is &lt;em&gt;Sonic the Hedgehog&lt;/em&gt; Without a Sega Console?" src="http://cache.kotaku.com/assets/images/9/2011/09/small_segasonic.jpg"/>
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				 <em>In today's blue and blurry edition of Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=43039480">Monsieur.Froid</a> suggests that Sonic the Hedgehog worked much better as a console mascot than a multiplatform star. </em>				<a href="http://kotaku.com/5844253/what-is-sonic-the-hedgehog-without-a-sega-console" title="Click here to read more about What is Sonic the Hedgehog Without a Sega Console?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 Sep 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Segata Sanshiro, the Greatest Video Game Ad Man Of Them All]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Segata Sanshiro, the Greatest Video Game Ad Man Of Them All" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Segata Sanshiro, the Greatest Video Game Ad Man Of Them All" href="http://kotaku.com/5823678/segata-sanshiro-the-greatest-video-game-ad-man-of-them-all/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Segata Sanshiro, the Greatest Video Game Ad Man Of Them All" alt="Click here to read Segata Sanshiro, the Greatest Video Game Ad Man Of Them All" src="http://cache.kotaku.com/assets/images/9/2011/07/small_segata.jpg"/>
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				Sony's fictional executive Kevin Butler has won himself a legion of fans. Which is great! Kevin Butler, though, ain't got shit on Segata Sanshiro.				<a href="http://kotaku.com/5823678/segata-sanshiro-the-greatest-video-game-ad-man-of-them-all/gallery/" title="Click here to read more about Segata Sanshiro, the Greatest Video Game Ad Man Of Them All">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5823678/segata-sanshiro-the-greatest-video-game-ad-man-of-them-all/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823678]]></guid>
			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[Saturn]]></category>
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			<category><![CDATA[Sega Saturn]]></category>
			<category><![CDATA[segata sanshiro]]></category>
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			<pubDate><![CDATA[Fri, 22 Jul 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Guardian Heroes for Xbox Live Arcade Looks Awful, But Don't Lose Hope!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Guardian Heroes&lt;/em&gt; for Xbox Live Arcade Looks Awful, But Don't Lose Hope!" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Guardian Heroes&lt;/em&gt; for Xbox Live Arcade Looks Awful, But Don't Lose Hope!" href="http://kotaku.com/5799009/guardian-heroes-for-xbox-live-arcade-looks-awful-but-dont-lose-hope/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Guardian Heroes&lt;/em&gt; for Xbox Live Arcade Looks Awful, But Don't Lose Hope!" alt="Click here to read &lt;em&gt;Guardian Heroes&lt;/em&gt; for Xbox Live Arcade Looks Awful, But Don't Lose Hope!" src="http://cache.kotaku.com/assets/images/9/2011/05/small_gh_050411_10_lrg.jpg"/>
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				Sega <a href="http://kotaku.com/#!5798896/sega-saturn-classic-guardian-heroes-coming-to-xbox-live-arcade">announced earlier today</a> that it would bring Sega Saturn great <em>Guardian Heroes</em> to Xbox Live Arcade. Awesome, right? Everyone loves a Treasure game! Not awesome? First screen shots of the XBLA port of <em>Guardian Heroes</em>.				<a href="http://kotaku.com/5799009/guardian-heroes-for-xbox-live-arcade-looks-awful-but-dont-lose-hope/gallery/" title="Click here to read more about Guardian Heroes for Xbox Live Arcade Looks Awful, But Don't Lose Hope!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5799009/guardian-heroes-for-xbox-live-arcade-looks-awful-but-dont-lose-hope/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5799009]]></guid>
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			<pubDate><![CDATA[Thu, 05 May 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Smithsonian Has Picked the Games of Its Art of Video Games Exhibit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Smithsonian Has Picked the Games of Its &lt;em&gt;Art of Video Games&lt;/em&gt; Exhibit" href="http://kotaku.com/smithsonian/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smithsonian</span></a></div -->					<div><a title="Click here to read The Smithsonian Has Picked the Games of Its &lt;em&gt;Art of Video Games&lt;/em&gt; Exhibit" href="http://kotaku.com/5799017/the-smithsonian-has-picked-the-games-of-its-art-of-video-games-exhibit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Smithsonian Has Picked the Games of Its &lt;em&gt;Art of Video Games&lt;/em&gt; Exhibit" alt="Click here to read The Smithsonian Has Picked the Games of Its &lt;em&gt;Art of Video Games&lt;/em&gt; Exhibit" src="http://cache.kotaku.com/assets/images/9/2011/05/small_me2smithsonian.jpg"/>
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				The Smithsonian American Art Museum revealed the winners of its public vote to decide what games will be featured in their exhibit, <em>The Art of Video Games</em>, today. The exhibit creates a visual history of the evolution of gaming from its humble beginnings through the present. The vote, which took place between February and April, helped to pick the majority of the exhibit, with only a few iconic selections guaranteed entry.				<a href="http://kotaku.com/5799017/the-smithsonian-has-picked-the-games-of-its-art-of-video-games-exhibit" title="Click here to read more about The Smithsonian Has Picked the Games of Its Art of Video Games Exhibit">More&nbsp;&raquo;</a>
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			<category><![CDATA[Smithsonian]]></category>
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			<pubDate><![CDATA[Thu, 05 May 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Sega Saturn Classic Guardian Heroes Coming to Xbox Live Arcade]]></title>
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				Sega is bringing an enhanced version of Treasure's Saturn beat-em-up <em>Guardian Heroes</em> to Xbox Live Arcade this fall, complete with enhanced HD graphics, online cooperative play, and an online versus mode supporting up to 12 players at once. Rejoice!				<a href="http://kotaku.com/5798896/sega-saturn-classic-guardian-heroes-coming-to-xbox-live-arcade" title="Click here to read more about Sega Saturn Classic Guardian Heroes Coming to Xbox Live Arcade">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5798896/sega-saturn-classic-guardian-heroes-coming-to-xbox-live-arcade]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5798896]]></guid>
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			<pubDate><![CDATA[Thu, 05 May 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Has NASA Discovered Life On Saturn's Moon?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Has NASA Discovered Life On Saturn's Moon?" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Has NASA Discovered Life On Saturn's Moon?" href="http://kotaku.com/5702479/has-nasa-discovered-life-on-saturns-moon" class="pp_image">
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				 This Thursday NASA is holding a press conference to discuss an astrobiology finding that will "impact the search for evidence of extraterrestrial life". Have we discovered alien life within our own solar system?				<a href="http://kotaku.com/5702479/has-nasa-discovered-life-on-saturns-moon" title="Click here to read more about Has NASA Discovered Life On Saturn's Moon?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Nov 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Every NiGHTS Fan Should See Cirque du Soleil's Mystère]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Every NiGHTS Fan Should See Cirque du Soleil's Mystère" href="http://kotaku.com/yuji-naka/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yujinaka</span></a></div -->					<div><a title="Click here to read Every NiGHTS Fan Should See Cirque du Soleil's Mystère" href="http://kotaku.com/5586385/every-nights-fan-should-see-cirque-du-soleils-mystere" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Every NiGHTS Fan Should See Cirque du Soleil's Mystère" alt="Click here to read Every NiGHTS Fan Should See Cirque du Soleil's Mystère" src="http://cache.kotaku.com/assets/images/9/2010/07/cirque.jpg"/>
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				Why? It's the inspiration for Saturn classic NiGHTS Into Dreams, according to the game's creator Yuji Naka, who tells you everything you've ever wanted to know about the cult Sega hit in a new interview.				<a href="http://kotaku.com/5586385/every-nights-fan-should-see-cirque-du-soleils-mystere" title="Click here to read more about Every NiGHTS Fan Should See Cirque du Soleil's Mystère">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5586385/every-nights-fan-should-see-cirque-du-soleils-mystere]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5586385]]></guid>
			<category><![CDATA[yuji naka]]></category>
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			<pubDate><![CDATA[Tue, 13 Jul 2010 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sega 'Thinking About' Saturn Games For Downloadable Releases]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega 'Thinking About' Saturn Games For Downloadable Releases" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Sega 'Thinking About' Saturn Games For Downloadable Releases" href="http://kotaku.com/5576704/sega-will-consider-sega-saturn-download-releases" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega 'Thinking About' Saturn Games For Downloadable Releases" alt="Click here to read Sega 'Thinking About' Saturn Games For Downloadable Releases" src="http://cache.kotaku.com/assets/images/9/2010/06/nights_saturn.jpg"/>
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				Sega is <a href="http://kotaku.com/5560151/the-dreamcast-returns-as-digital-content">bringing back its beloved Dreamcast this fall</a>&mdash;or at least two of its more memorable games, in downloadable form&mdash;but what of its predecessor, the sometimes spectacular but relatively unsuccessful Sega Saturn? Sega has not forgotten it.				<a href="http://kotaku.com/5576704/sega-will-consider-sega-saturn-download-releases" title="Click here to read more about Sega 'Thinking About' Saturn Games For Downloadable Releases">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5576704/sega-will-consider-sega-saturn-download-releases]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5576704]]></guid>
			<category><![CDATA[Sega]]></category>
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			<category><![CDATA[Sega Saturn]]></category>
			<pubDate><![CDATA[Wed, 30 Jun 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[A Very Special Cameo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Very Special Cameo" href="http://kotaku.com/alpha-protocol/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">alphaprotocol</span></a></div -->					<div><a title="Click here to read A Very Special Cameo" href="http://kotaku.com/5544365/a-very-special-cameo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Very Special Cameo" alt="Click here to read A Very Special Cameo" src="http://cache.kotaku.com/assets/images/9/2012/01/small_296327f1816bfd962bd274e13481e173.jpg"/>
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				 Alpha Protocol is a spy game that SEGA is publishing. Know what I spy?				<a href="http://kotaku.com/5544365/a-very-special-cameo" title="Click here to read more about A Very Special Cameo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5544365/a-very-special-cameo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5544365]]></guid>
			<category><![CDATA[Alpha Protocol]]></category>
			<category><![CDATA[Nintendo 64]]></category>
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			<category><![CDATA[PS3]]></category>
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			<pubDate><![CDATA[Fri, 21 May 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Segata Sanshiro Toy Filmed For Your Pleasure]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Segata Sanshiro Toy Filmed For Your Pleasure" href="http://kotaku.com/retro/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retro</span></a></div -->					<div><a title="Click here to read Segata Sanshiro Toy Filmed For Your Pleasure" href="http://kotaku.com/5433641/segata-sanshiro-toy-filmed-for-your-pleasure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Segata Sanshiro Toy Filmed For Your Pleasure" alt="Click here to read Segata Sanshiro Toy Filmed For Your Pleasure" src="http://cache.kotaku.com/assets/images/9/2009/12/segamascot.jpg"/>
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				 <a href="http://evilboris.sonic-cult.net/346/">Segata Sanshiro</a> was SEGA's mascot character for the ill-fated SEGA Saturn. The character was a parody of Sanshiro Sugata, the character from the Akira Kurosawa film.				<a href="http://kotaku.com/5433641/segata-sanshiro-toy-filmed-for-your-pleasure" title="Click here to read more about Segata Sanshiro Toy Filmed For Your Pleasure">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5433641/segata-sanshiro-toy-filmed-for-your-pleasure]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5433641]]></guid>
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			<category><![CDATA[Culture]]></category>
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			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Thu, 24 Dec 2009 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[You've Got Segata Sanshiro In My Conan O'Brien]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You've Got Segata Sanshiro In My Conan O'Brien" href="http://kotaku.com/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->					<div><a title="Click here to read You've Got Segata Sanshiro In My Conan O'Brien" href="http://kotaku.com/5398423/youve-got-segata-sanshiro-in-my-conan-obrien" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You've Got Segata Sanshiro In My Conan O'Brien" alt="Click here to read You've Got Segata Sanshiro In My Conan O'Brien" src="http://cache.kotaku.com/assets/images/9/2009/11/segata.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged #segatasanshiro" title="Click here to read more posts tagged #segatasanshiro" href="http://kotaku.com/tag/segatasanshiro/">Segata Sanshiro</a> was the judo master used to promote the SEGA Saturn in Japan and a parody of Akira Kurosawa's <a href="http://en.wikipedia.org/wiki/Sanshiro_Sugata">Sanshiro Sugata</a>. The character has found a new life on America late night TV.				<a href="http://kotaku.com/5398423/youve-got-segata-sanshiro-in-my-conan-obrien" title="Click here to read more about You've Got Segata Sanshiro In My Conan O'Brien">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5398423/youve-got-segata-sanshiro-in-my-conan-obrien]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5398423]]></guid>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Conan O'brien]]></category>
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			<category><![CDATA[Saturn]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[segata sanshiro]]></category>
			<pubDate><![CDATA[Thu, 05 Nov 2009 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How Sega Has Described Itself From '89 To '09]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Sega Has Described Itself From '89 To '09" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read How Sega Has Described Itself From '89 To '09" href="http://kotaku.com/5315576/how-sega-has-described-itself-from-89-to-09" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Sega Has Described Itself From '89 To '09" alt="Click here to read How Sega Has Described Itself From '89 To '09" src="http://cache.kotaku.com/assets/images/9/2009/07/custom_1247697774359_SEGA_01.jpg"/>
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				Nintendo is not the only company that has <a href="http://kotaku.com/5314620/how-nintendo-has-described-itself-from-87-to-09">had to explain</a>, in press releases, what in the world it does. For at least 20 years, so has Sega. That description has never been much fun, sadly. But it has changed.				<a href="http://kotaku.com/5315576/how-sega-has-described-itself-from-89-to-09" title="Click here to read more about How Sega Has Described Itself From '89 To '09">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5315576/how-sega-has-described-itself-from-89-to-09]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5315576]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Dreamcast]]></category>
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			<category><![CDATA[Original]]></category>
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			<category><![CDATA[self-referential]]></category>
			<category><![CDATA[Sonic the Hedgehog]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 15 Jul 2009 18:40:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Explore The History Of Panzer Dragoon]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Explore The History Of Panzer Dragoon" href="http://kotaku.com/videogame-history/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">videogamehistory</span></a></div -->					<div><a title="Click here to read Explore The History Of Panzer Dragoon" href="http://kotaku.com/380437/explore-the-history-of-panzer-dragoon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Explore The History Of Panzer Dragoon" alt="Click here to read Explore The History Of Panzer Dragoon" src="http://cache.kotaku.com/assets/images/9/2008/04/small_panzerhistory.jpg"/>
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				 The Panzer Dragoon series is one of Sega's most successful yet most under-utilized, and in a way I am glad. While Sega's flagship sonic the Hedgehog series has been nearly beaten to death by their own hands, Panzer Dragoon remains pristine and pure.  From its early days on the Saturn to the Xbox masterpiece Panzer Dragoon Orta, the series has been handled with great care, and while part of me desperately wishes for a remake of the excellent Panzer Dragoon Saga, another part of me appreciates the fact that the fond memories I have of the original remain unsullied by what could very well wind up a sub-par revisitation, especially after what they did with NiGHTs.  No, I am perfectly happy to reminisce about the series with articles like Gamasutra's latest, The History of Panzer Dragoon, a excellent overview of the series from start to possible final end. 				<a href="http://kotaku.com/380437/explore-the-history-of-panzer-dragoon" title="Click here to read more about Explore The History Of Panzer Dragoon">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/380437/explore-the-history-of-panzer-dragoon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-380437]]></guid>
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			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 16 Apr 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=380437&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Christmas NiGHTS To Be Included In PlayStation 2 Remake]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Christmas NiGHTS To Be Included In PlayStation 2 Remake" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Christmas NiGHTS To Be Included In PlayStation 2 Remake" href="http://kotaku.com/334262/christmas-nights-to-be-included-in-playstation-2-remake" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Christmas NiGHTS To Be Included In PlayStation 2 Remake" alt="Click here to read Christmas NiGHTS To Be Included In PlayStation 2 Remake" src="http://cache.kotaku.com/assets/images/9/2007/12/small_christmas_nights_ps2.jpg"/>
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				The remake of NiGHTS Into Dreams for the PlayStation 2 is, so far, still currently a <a href="http://kotaku.com/gaming/giant-face/nights-ps2-remake-japan-only-328959.php">Japan-only release</a>. However, that will surely change based on demand for the Saturn classic, now that Sega of Japan has confirmed that the limited <em>Christmas NiGHTS</em> edition of the original game will be included in the PS2 port as a "Christmas Dream", unlocked by completing the standard edition of the game.				<a href="http://kotaku.com/334262/christmas-nights-to-be-included-in-playstation-2-remake" title="Click here to read more about Christmas NiGHTS To Be Included In PlayStation 2 Remake">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/334262/christmas-nights-to-be-included-in-playstation-2-remake]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-334262]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[nights into dreams]]></category>
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			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[Saturn]]></category>
			<pubDate><![CDATA[Fri, 14 Dec 2007 19:40:49 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=334262&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Final Fight's Poison: The Final Word On Gender]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Final Fight's Poison: The Final Word On Gender" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Final Fight's Poison: The Final Word On Gender" href="http://kotaku.com/333130/final-fights-poison-the-final-word-on-gender" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Final Fight's Poison: The Final Word On Gender" alt="Click here to read Final Fight's Poison: The Final Word On Gender" src="http://cache.kotaku.com/assets/images/9/2012/01/4671542a6991de253458752e14b4464f.jpg"/>
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				There still seems to be a bit of gender confusion surrounding what's exactly tucked away in the denim short shorts of Capcom's mysterious female fighter Poison, fan art notwithstanding. She first appeared in the 1989 arcade game <em>Final Fight</em> but was removed from the Super Nintendo conversion, as someone seemingly disapproved of the piledriving of women in tank tops. Rumors swirled that Capcom attempted to justify her inclusion in the game by revealing that she was actually a he, citing the kosher nature of man on man violence. But we never got a clear answer.				<a href="http://kotaku.com/333130/final-fights-poison-the-final-word-on-gender" title="Click here to read more about Final Fight's Poison: The Final Word On Gender">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/333130/final-fights-poison-the-final-word-on-gender]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-333130]]></guid>
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			<category><![CDATA[street fighter iv]]></category>
			<pubDate><![CDATA[Wed, 12 Dec 2007 16:40:04 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Will Burning Rangers Return? Sonic Team Shrugs]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Burning Rangers Return? Sonic Team Shrugs" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Will Burning Rangers Return? Sonic Team Shrugs" href="http://kotaku.com/327752/will-burning-rangers-return-sonic-team-shrugs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Will Burning Rangers Return? Sonic Team Shrugs" alt="Click here to read Will Burning Rangers Return? Sonic Team Shrugs" src="http://cache.kotaku.com/assets/images/9/2007/11/small_burning_rangers_sequel.jpg"/>
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				With <em>NiGHTS into Dreams</em> finally getting a Wii-bound sequel and a surprise remake for the PlayStation 2, what else does Sonic Team have planned? Gearbox Software is already hard at work on a <em>Samba de Amigo</em> follow up and no one actually cares if that furry Billy Hatcher ever shows his face again. But what about <em>Burning Rangers</em>, one of the Saturn's finest technical achievements?				<a href="http://kotaku.com/327752/will-burning-rangers-return-sonic-team-shrugs" title="Click here to read more about Will Burning Rangers Return? Sonic Team Shrugs">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/327752/will-burning-rangers-return-sonic-team-shrugs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-327752]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[burning rangers]]></category>
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			<category><![CDATA[sonic team]]></category>
			<pubDate><![CDATA[Wed, 28 Nov 2007 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[NiGHTS PS2 Remake Stays True To Bad Graphics]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NiGHTS PS2 Remake Stays True To Bad Graphics" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read NiGHTS PS2 Remake Stays True To Bad Graphics" href="http://kotaku.com/326678/nights-ps2-remake-stays-true-to-bad-graphics" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NiGHTS PS2 Remake Stays True To Bad Graphics" alt="Click here to read NiGHTS PS2 Remake Stays True To Bad Graphics" src="http://cache.kotaku.com/assets/images/9/2007/11/small_nights_ps2_graphics.jpg"/>
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				Don't worry, we're still getting <a href="http://kotaku.com/gaming/thank-you-sega/nights-into-dreams-onto-ps2-324781.php">updated graphics</a> with our PlayStation 2 port of Sega's Saturn era hit <em>NiGHTS Into Dreams</em>. However, Sega looks to have stayed true to the 1996 original, including the game's original presentation in the remake. It's probably designed to make you appreciate the new coat of paint.				<a href="http://kotaku.com/326678/nights-ps2-remake-stays-true-to-bad-graphics" title="Click here to read more about NiGHTS PS2 Remake Stays True To Bad Graphics">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/326678/nights-ps2-remake-stays-true-to-bad-graphics]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-326678]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[nights into dreams]]></category>
			<category><![CDATA[Playstation 2]]></category>
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			<category><![CDATA[Saturn]]></category>
			<pubDate><![CDATA[Mon, 26 Nov 2007 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Dreamcast Shmup Coming to Japanese XBL Arcade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dreamcast Shmup Coming to Japanese XBL Arcade" href="http://kotaku.com/spray/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spray</span></a></div -->					<div><a title="Click here to read Dreamcast Shmup Coming to Japanese XBL Arcade" href="http://kotaku.com/294951/dreamcast-shmup-coming-to-japanese-xbl-arcade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dreamcast Shmup Coming to Japanese XBL Arcade" alt="Click here to read Dreamcast Shmup Coming to Japanese XBL Arcade" src="http://cache.kotaku.com/assets/images/9/2007/08/small_arcadia0710-07l.jpg"/>
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				 In that wasteland that is Xbox Live Japan, 360 owners have at least one thing to be excited about. Bullet hell <i>Trigger Heart Exelica</i> is coming to Xbox Live Arcade! The shmup is from developer Warashi, the team behind scrolling side SEGA Saturn shooter <i>Shienryu</i> (too many S's). The vertical shooter got an arcade release last year and was even ported to the Dreamcast this past February! Not much info on the game in the <i>Arcadia</i> mag blurb (above) about whether it'll be available outside Japan or when it will hit XBL. It will, and that's all we know! And hey, if Warashi hasn't given up on the DC, like hell it'll call it a day for the Xbox 360 in  Japan. 				<a href="http://kotaku.com/294951/dreamcast-shmup-coming-to-japanese-xbl-arcade" title="Click here to read more about Dreamcast Shmup Coming to Japanese XBL Arcade">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Aug 2007 07:00:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[SEGA Rocks With SEGAROCKS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SEGA Rocks With SEGAROCKS" href="http://kotaku.com/super-awesome/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">superawesome</span></a></div -->					<div><a title="Click here to read SEGA Rocks With SEGAROCKS" href="http://kotaku.com/271543/sega-rocks-with-segarocks" class="pp_image">
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				SEGAROCKS is a SEGA tribute band made up of old dudes singing Saturn-era SEGA songs. They sound like hair metal, and their live performance even has heavy guitar noodling! There are a couple songs from their 2004 Tokyo live performance. The clips came on a DVD that was included with a SEGAROCKS CD. Yes, they actually made a proper studio album! Just check out the <a href="http://www.gmronline.com/info.asp?CatNumber=WWCE-31034">track listing</a>. While watching the clips and listening to the guitar solos, keep in mind that these guys are serious. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/271543/sega-rocks-with-segarocks" title="Click here to read more about SEGA Rocks With SEGAROCKS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Jun 2007 00:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Clips: Segata Sanshiro. Never Forget!]]></title>
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Right before it all ended for Sega Saturn mascot Segata Sanshiro, he was given his own game (<i>Segata Sanshiro Shinkenyugi</i>) for the Saturn, a console that was phased out by the Dreamcast. That console was later killed off by Sega so they could focus on more important things. Things like <i>Love and Berry</i> and <i>Mushi King</i>. Pretty sad! Though, he did get a groovy music video out of the whole deal. Game site Siliconera has a look back at the mascot, who was based on judo pioneer Sugata Sanshiro. The character was in a bunch of zany commercials, which we've posted after the jump. <span class="byline">Brian Ashcraft</span>   				<a href="http://kotaku.com/250952/clips-segata-sanshiro-never-forget" title="Click here to read more about Clips: Segata Sanshiro. Never Forget!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Apr 2007 04:00:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[GameTap Lands Sega Saturn License]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameTap Lands Sega Saturn License" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read GameTap Lands Sega Saturn License" href="http://kotaku.com/250041/gametap-lands-sega-saturn-license" class="pp_image">
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				Sega Saturn will be hitting Turner's GameTap PC service this Easter as a little Easter Egg, get it?				<a href="http://kotaku.com/250041/gametap-lands-sega-saturn-license" title="Click here to read more about GameTap Lands Sega Saturn License">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Apr 2007 21:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sega Finally Disowns Dreamcast, Saturn]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Finally Disowns Dreamcast, Saturn" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Sega Finally Disowns Dreamcast, Saturn" href="http://kotaku.com/248764/sega-finally-disowns-dreamcast-saturn" class="pp_image">
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				Is this how the Sega console business *finally* ends? Not with a bang, but a whimper? Guess so! While Sega pulled the plug on console production back in 2001 (DC, R.I.P.), games continued to appear on the Dreamcast. Earlier this year saw not one, but two new DC releases in Japan. Sadly, Sega also stopped producing the official format for that game machine earlier this year. That means the only option to get games now is through the homebrew/underground scene.				<a href="http://kotaku.com/248764/sega-finally-disowns-dreamcast-saturn" title="Click here to read more about Sega Finally Disowns Dreamcast, Saturn">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Apr 2007 05:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Radiant Silvergun 3 For 360? Nights For Wii?]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Radiant Silvergun 3 For 360? Nights For Wii?" alt="Click here to read Radiant Silvergun 3 For 360? Nights For Wii?" src="http://cache.kotaku.com/assets/images/9/2007/01/iraq_info_minister.jpg"/>
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				We dutifully passed on word in <a href="http://www.kotaku.com/gaming/rumors/360-ikaruga-sequel-in-the-works-201580.php">September</a> that Project RS3 (for Radiant Silvergun 3, in which Project RS2 became Dreamcast shooter Ikaruga) was headed to the Xbox 360. Well, we passed on an <em>assumption</em> from Play that Treasure's "original shooting game" was <em>rumored</em> to be a trilogy-ending vertical shooter in the vein of Radiant Silvergun and Ikaruga, but so far we've seen nothing concrete from Treasure or Microsoft. The only thing we know Treasure is officially working on is a sequel to their Nintendo DS fighter Bleach.				<a href="http://kotaku.com/225533/radiant-silvergun-3-for-360-nights-for-wii" title="Click here to read more about Radiant Silvergun 3 For 360? Nights For Wii?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Jan 2007 18:40:17 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, November 26th]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, November 26th" href="http://kotaku.com/this-day-in-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thisdayingaming</span></a></div -->					<div><a title="Click here to read This Day in Gaming, November 26th" href="http://kotaku.com/217176/this-day-in-gaming-november-26th" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Day in Gaming, November 26th" alt="Click here to read This Day in Gaming, November 26th" src="http://cache.kotaku.com/assets/images/9/2006/11/small_Unreal_Tournament-Front.jpg"/>
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      <strong>1999</strong>: GT Interactive releases <em>Unreal Tournament </em>for PC in the US. The game is incredible, receiving deserved praise for strong AI, a variety of game modes and a strong online community of gamers even if some prefer <em>Quake III Arena</em>. 				<a href="http://kotaku.com/217176/this-day-in-gaming-november-26th" title="Click here to read more about This Day in Gaming, November 26th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 26 Nov 2006 14:03:33 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, November 25th]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, November 25th" href="http://kotaku.com/this-day-in-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thisdayingaming</span></a></div -->					<div><a title="Click here to read This Day in Gaming, November 25th" href="http://kotaku.com/217116/this-day-in-gaming-november-25th" class="pp_image">
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				<strong>1998</strong>: Sega announces that Sega Channel is shutting down due to a poor subscriber base (only 150,000 subscribers out of 20 million homes available by the end of its lifespan). Sega Channel was a great idea that was implemented well. But I guess it just came out a little too late for people to still be excited about playing unlimited Genesis games. 				<a href="http://kotaku.com/217116/this-day-in-gaming-november-25th" title="Click here to read more about This Day in Gaming, November 25th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 25 Nov 2006 15:00:33 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, November 24th]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, November 24th" href="http://kotaku.com/this-day-in-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thisdayingaming</span></a></div -->					<div><a title="Click here to read This Day in Gaming, November 24th" href="http://kotaku.com/217045/this-day-in-gaming-november-24th" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Day in Gaming, November 24th" alt="Click here to read This Day in Gaming, November 24th" src="http://cache.kotaku.com/assets/images/9/2006/11/small_KimJongIl_teamamerica_01.jpg"/>
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      <strong>2004</strong>: South Korea's Media Board bans the sale of <em>Ghost Recon 2</em>, saying the plotline goes "way too far". Maybe South Korea disliked the highly unrealistic storyline in which a North Korean dictator redirects humanitarian aid to war programs, and then threatens to blow South Korea up.				<a href="http://kotaku.com/217045/this-day-in-gaming-november-24th" title="Click here to read more about This Day in Gaming, November 24th">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Nov 2006 14:00:25 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Day in Gaming, November 22nd]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Day in Gaming, November 22nd" href="http://kotaku.com/this-day-in-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thisdayingaming</span></a></div -->					<div><a title="Click here to read This Day in Gaming, November 22nd" href="http://kotaku.com/216589/this-day-in-gaming-november-22nd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Day in Gaming, November 22nd" alt="Click here to read This Day in Gaming, November 22nd" src="http://cache.kotaku.com/assets/images/9/2006/11/small_officialxbox3601.jpg"/>
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      <strong>1994</strong>: Sega releases the Saturn in Japan. 10 million units sold worldwide - roughly a third of what the Genesis sold. This from the wiki: "The Saturn was a powerful machine for the time, but its design, with two CPUs and 6 other processors, made harnessing its power extremely difficult." Sound familiar to anyone? If only TDIG were around to warn Sony earlier! 				<a href="http://kotaku.com/216589/this-day-in-gaming-november-22nd" title="Click here to read more about This Day in Gaming, November 22nd">More&nbsp;&raquo;</a>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Wed, 22 Nov 2006 14:00:40 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Forgive Us, For We Have Sinned]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Forgive Us, For We Have Sinned" href="http://kotaku.com/pope/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pope</span></a></div -->					<div><a title="Click here to read Forgive Us, For We Have Sinned" href="http://kotaku.com/201783/forgive-us-for-we-have-sinned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Forgive Us, For We Have Sinned" alt="Click here to read Forgive Us, For We Have Sinned" src="http://cache.kotaku.com/assets/images/9/2006/09/small_pope.JPG"/>
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        <div class="FloatHack"></div>
    

      
      Destructoid's readers (and contributors) are a tawdry, villainous bunch.  As are  scoundrels over at The Age blogs, where Destructoid got the idea for compiling a list of gaming sins in the first place.				<a href="http://kotaku.com/201783/forgive-us-for-we-have-sinned" title="Click here to read more about Forgive Us, For We Have Sinned">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pope]]></category>
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			<pubDate><![CDATA[Wed, 20 Sep 2006 20:40:04 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=201783&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How The Console Losers Really Won]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How The Console Losers Really Won" href="http://kotaku.com/consoles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">consoles</span></a></div -->					<div><a title="Click here to read How The Console Losers Really Won" href="http://kotaku.com/188613/how-the-console-losers-really-won" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How The Console Losers Really Won" alt="Click here to read How The Console Losers Really Won" src="http://cache.kotaku.com/assets/images/9/2006/07/vectrex.jpg"/>
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        <div class="FloatHack"></div>
    

      For your Thursday lunchtime perusal, Next Generation's Eric-Jon Rossel Waugh has posted a decent read for whilst you're otherwise employeed stuffing a sandwich into your craw: "How the Console 'Losers' Really Won."				<a href="http://kotaku.com/188613/how-the-console-losers-really-won" title="Click here to read more about How The Console Losers Really Won">More&nbsp;&raquo;</a>
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			<category><![CDATA[Consoles]]></category>
			<category><![CDATA[Dreamcast]]></category>
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			<category><![CDATA[PowerGlove]]></category>
			<category><![CDATA[Saturn]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 20 Jul 2006 14:40:59 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Next-Gen NiGHTS Sequel Rumored]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Next-Gen NiGHTS Sequel Rumored" href="http://kotaku.com/nights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nights</span></a></div -->					<div><a title="Click here to read Next-Gen NiGHTS Sequel Rumored" href="http://kotaku.com/168444/next+gen-nights-sequel-rumored" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Next-Gen NiGHTS Sequel Rumored" alt="Click here to read Next-Gen NiGHTS Sequel Rumored" src="http://cache.kotaku.com/assets/images/9/2006/04/small_nightsad.jpg"/>
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				Sega Saturn <a href="http://en.wikipedia.org/wiki/NiGHTS_Into_Dreams#Gameplay"><i>NiGHTS</i></a> could be getting that long-over-due sequel gossips <i>Famitsu</i>. The game's creator <a href="http://www.kotaku.com/gaming/sonic/sonic-creator-ditching-sega-161181.php">Yuji Naka</a> has publically stated he's against <i>NiGHTS 2</i>, <i>TWO NiGHTS</i>, <i>Another NiGHT</i>, <i>NiTE NiGHT</i> or whatever they're gonna call it. He told the a British Dreamcast mag in 2000: ""I know a lot of people love it and want us to make a sequel, but for us it's a really important game. Like the way Spielberg likes E.T. so much he won't remake it, I don't want to make another <i>NiGHTS</i>."  Then, how about <i>E.T. 2</i>?				<a href="http://kotaku.com/168444/next+gen-nights-sequel-rumored" title="Click here to read more about Next-Gen NiGHTS Sequel Rumored">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nights]]></category>
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			<category><![CDATA[Team Sonic]]></category>
			<pubDate><![CDATA[Thu, 20 Apr 2006 12:15:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sega Making Handhelds Again?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Making Handhelds Again?" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Sega Making Handhelds Again?" href="http://kotaku.com/166890/sega-making-handhelds-again" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega Making Handhelds Again?" alt="Click here to read Sega Making Handhelds Again?" src="http://cache.kotaku.com/assets/images/9/2006/04/small_newsegaportable.jpg"/>
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				Sega's getting back into the <a href="http://en.wikipedia.org/wiki/Game_Gear">handheld market</a> says French gaming site Inpact Virtuel. The leaked info says the former console maker is planning a portable that would be able to play games from the Master System, the Genesis, the Saturn and the Dreamcast. 				<a href="http://kotaku.com/166890/sega-making-handhelds-again" title="Click here to read more about Sega Making Handhelds Again?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Apr 2006 10:22:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=166890&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Death Crimson Controller: Coolest Controller for Crappiest Game Ever]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Death Crimson Controller: Coolest Controller for Crappiest Game Ever" href="http://kotaku.com/controllers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controllers</span></a></div -->					<div><a title="Click here to read Death Crimson Controller: Coolest Controller for Crappiest Game Ever" href="http://kotaku.com/159673/death-crimson-controller-coolest-controller-for-crappiest-game-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Death Crimson Controller: Coolest Controller for Crappiest Game Ever" alt="Click here to read Death Crimson Controller: Coolest Controller for Crappiest Game Ever" src="http://cache.kotaku.com/assets/images/9/2006/03/kyodaicrimson2l-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/kyodaicrimson2l.jpg"></a>How do you know you are too obsessed with one of the crappiest games of all time? When you design a custom made, six-foot-tall light gun controller for Death Crimson, a game that scored only 1.0909 out of 10 stars when it was released for the Sega Saturn.				<a href="http://kotaku.com/159673/death-crimson-controller-coolest-controller-for-crappiest-game-ever" title="Click here to read more about Death Crimson Controller: Coolest Controller for Crappiest Game Ever">More&nbsp;&raquo;</a>
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			<category><![CDATA[Controllers]]></category>
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			<category><![CDATA[Saturn]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Fri, 10 Mar 2006 13:20:28 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=159673&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How the Japanese See America]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How the Japanese See America" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read How the Japanese See America" href="http://kotaku.com/152228/how-the-japanese-see-america" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How the Japanese See America" alt="Click here to read How the Japanese See America" src="http://cache.kotaku.com/assets/images/9/2006/02/howjapanseesamerica-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/howjapanseesamerica.jpg"></a><a href="http://www.gamesetwatch.com/">GameSetWatch</a> points to a  scanned a map of North America from the Sega Saturn RPG <a href="http://www.gamefaqs.com/console/saturn/data/574599.html"><i>Tengai Makyou: Daishi no Mokushiroku</i></a>. Japan-based game translator Andrew Vestal, who explains, "This map is basically what would happen if you got a bunch of Japanese guys in a room, got them drunk and then asked them to draw what they could remember about America on a bar napkin." Hey, that's how I explain what I remember about America. Looking at the map, I see Dallas and *gasp* Detroit, but where's Denver? A million crocodile tears for Crecente.  				<a href="http://kotaku.com/152228/how-the-japanese-see-america" title="Click here to read more about How the Japanese See America">More&nbsp;&raquo;</a>
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			<category><![CDATA[Japan]]></category>
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			<category><![CDATA[Us]]></category>
			<pubDate><![CDATA[Thu, 02 Feb 2006 13:25:18 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=152228&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How To Buy Retro Games in Japan]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Buy Retro Games in Japan" href="http://kotaku.com/how-to/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">howto</span></a></div -->					<div><a title="Click here to read How To Buy Retro Games in Japan" href="http://kotaku.com/129976/how-to-buy-retro-games-in-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Buy Retro Games in Japan" alt="Click here to read How To Buy Retro Games in Japan" src="http://cache.kotaku.com/assets/images/9/2005/10/bookoff-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/bookoff.jpg"></a>This cool little blog about making the best of living or visiting Japan has posted up a How To for buying retro games in Japan. The site walks you through the process including where to look for the best deals and what sorts of arcane gaming products you can expect to pick up where.				<a href="http://kotaku.com/129976/how-to-buy-retro-games-in-japan" title="Click here to read more about How To Buy Retro Games in Japan">More&nbsp;&raquo;</a>
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			<category><![CDATA[Saturn]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Mon, 10 Oct 2005 12:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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