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		<title><![CDATA[Kotaku: Sam Houser]]></title>
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			<title><![CDATA[Kotaku: Sam Houser]]></title>
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		<description><![CDATA[Kotaku posts tagged Sam Houser]]></description>
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			<title><![CDATA[L.A. Noire DLC Offers Players New Cases to Play. New Ways to Pay.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; DLC Offers Players New Cases to Play. New Ways to Pay." href="http://kotaku.com/rockstar-pass/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstarpass</span></a></div -->					<div><a title="Click here to read &lt;em&gt;L.A. Noire&lt;/em&gt; DLC Offers Players New Cases to Play. New Ways to Pay." href="http://kotaku.com/5806885/la-noire-dlc-offers-players-new-cases-to-play-new-ways-to-pay" class="pp_image">
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				 A handful of downloadable content is coming to detective game <em>L.A. Noire</em>. The DLC includes standalone cases, in-game items and challenges.				<a href="http://kotaku.com/5806885/la-noire-dlc-offers-players-new-cases-to-play-new-ways-to-pay" title="Click here to read more about L.A. Noire DLC Offers Players New Cases to Play. New Ways to Pay.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 May 2011 07:56:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How I Scored An Interview with the J.D. Salinger of Games, Sam &quot;Grand Theft Auto&quot; Houser]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How I Scored An Interview with the J.D. Salinger of Games, Sam &amp;quot;&lt;em&gt;Grand Theft Auto&lt;/em&gt;&amp;quot; Houser" href="http://kotaku.com/rockstar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstar</span></a></div -->					<div><a title="Click here to read How I Scored An Interview with the J.D. Salinger of Games, Sam &amp;quot;&lt;em&gt;Grand Theft Auto&lt;/em&gt;&amp;quot; Houser" href="http://kotaku.com/5789540/how-i-scored-an-interview-with-the-jd-salinger-of-games-sam-grand-theft-auto-houser" class="pp_image">
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				Those damn cable networks that cover games only in terms of violence. Those big ‘consumer' magazines that never review games. They think we don't think. They think we don't read. They think we need to get a life. Well, we have one, and, yeah, it's rich beyond videogames. But it's also made richer because of videogames. That's why, after more than 15 years of covering games, I had to write <a href="http://amzn.to/dMjIxu"><em>All Your Base Are Belong to Us, How Fifty Years of Videogames Conquered Pop Culture</em></a>.				<a href="http://kotaku.com/5789540/how-i-scored-an-interview-with-the-jd-salinger-of-games-sam-grand-theft-auto-houser" title="Click here to read more about How I Scored An Interview with the J.D. Salinger of Games, Sam &quot;Grand Theft Auto&quot; Houser">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Apr 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ Harold Goldberg]]></dc:creator>
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			<title><![CDATA[What Ever Happened To The Christmas Video Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Ever Happened To The Christmas Video Game?" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read What Ever Happened To The Christmas Video Game?" href="http://kotaku.com/5715930/what-ever-happened-to-the-christmas-video-game" class="pp_image">
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				 Christmas. It's not only a holiday, but a mood, a memory. Movies ranging from It's A Wonderful Life to Home Alone capture that festive feeling. Video games, do not.				<a href="http://kotaku.com/5715930/what-ever-happened-to-the-christmas-video-game" title="Click here to read more about What Ever Happened To The Christmas Video Game?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Dec 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Rockstar Boss's Sweet Ride]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rockstar Boss's Sweet Ride" href="http://kotaku.com/rockstar-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstargames</span></a></div -->					<div><a title="Click here to read Rockstar Boss's Sweet Ride" href="http://kotaku.com/5550090/rockstar-boss-sweet-ride" class="pp_image">
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				<a href="http://kotaku.com/5549522/ride-again-with-rockstar">I asked for it in yesterday's post about the Harlem Skyscraper Cycling Classic </a> and Rockstar co-founder and GTA co-creator Sam Houser delivered... along with a challenge.				<a href="http://kotaku.com/5550090/rockstar-boss-sweet-ride" title="Click here to read more about Rockstar Boss's Sweet Ride">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 May 2010 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ride Again with Rockstar]]></title>
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				Rockstar Games is hosting this year's <a href="http://www.skyscraper-harlembikerace.com/">Harlem Skyscraper Cycling Classic</a> on June 20. Of course that means that there will be an eclectic sampling of pop stars tooling around Marcus Garvey Park come Father's Day. Among those riding the .75 mile track for the $15,000 prize will be Olympic Champion Walter Perez of Argentina, four-time World Champion Franco Marvulli, German track racing stars Leif Lampater and Christian Grasmann. The event will also include performances by hip-hop icons Biz Markie and Mister Cee. Hey Houser, we want pics of your fancy bike!				<a href="http://kotaku.com/5549522/ride-again-with-rockstar" title="Click here to read more about Ride Again with Rockstar">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 May 2010 16:34:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Housers Named to Time's '100 Most Influential' List]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Housers Named to Time's '100 Most Influential' List" href="http://kotaku.com/lists/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lists</span></a></div -->					<div><a title="Click here to read Housers Named to Time's '100 Most Influential' List" href="http://kotaku.com/5238137/housers-named-to-times-100-most-influential-list" class="pp_image">
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				Time's latest issue is its "Time 100" in which they name the most influential people in the world, for this year anyway. Rockstar rockstars Dan and <a class="autolink" title="Click here to read more posts tagged SAM HOUSER" title="Click here to read more posts tagged SAM HOUSER" href="http://kotaku.com/tag/sam-houser/">Sam Houser</a> are in the "artists and entertainers" category.				<a href="http://kotaku.com/5238137/housers-named-to-times-100-most-influential-list" title="Click here to read more about Housers Named to Time's '100 Most Influential' List">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 03 May 2009 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Take-Two Secures Rockstar Talent Through 2012]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take-Two Secures Rockstar Talent Through 2012" href="http://kotaku.com/money-talks/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">moneytalks</span></a></div -->					<div><a title="Click here to read Take-Two Secures Rockstar Talent Through 2012" href="http://kotaku.com/5112689/take+two-secures-rockstar-talent-through-2012" class="pp_image">
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				 Take-Two moves to secure key talent within their Rockstar Games label, entering into new long-term employment agreements with key team members, including founding brothers Sam and Dan Houser.				<a href="http://kotaku.com/5112689/take+two-secures-rockstar-talent-through-2012" title="Click here to read more about Take-Two Secures Rockstar Talent Through 2012">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Dec 2008 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Rockstar Doesn't Get Hardcore/Casual Division]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rockstar Doesn't Get Hardcore/Casual Division" href="http://kotaku.com/gtaiv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gtaiv</span></a></div -->					<div><a title="Click here to read Rockstar Doesn't Get Hardcore/Casual Division" href="http://kotaku.com/5038106/rockstar-doesnt-get-hardcorecasual-division" class="pp_image">
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				Rockstar gets lots of things &mdash; like how to make and launch hugely successful games. But what's one thing Rockstar does not get? Like at all? Company co-founder Sam Houser explains:				<a href="http://kotaku.com/5038106/rockstar-doesnt-get-hardcorecasual-division" title="Click here to read more about Rockstar Doesn't Get Hardcore/Casual Division">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Aug 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sam Houser Talks Rockstar Hate]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam Houser Talks Rockstar Hate" href="http://kotaku.com/rockstar-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstargames</span></a></div -->					<div><a title="Click here to read Sam Houser Talks Rockstar Hate" href="http://kotaku.com/5036889/sam-houser-talks-rockstar-hate" class="pp_image">
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				Rockstar Games gets lots of hate. And that's a shame, because Rockstar makes good games, which make lots of money. So we guess that balances it, so whatever. Here's company co-founder/president Sam Houser on that:				<a href="http://kotaku.com/5036889/sam-houser-talks-rockstar-hate" title="Click here to read more about Sam Houser Talks Rockstar Hate">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Aug 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA["Don't Make Great Stuff In A Nice Sweater And Drinking A Martini"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Don't Make Great Stuff In A Nice Sweater And Drinking A Martini&quot;" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read &quot;Don't Make Great Stuff In A Nice Sweater And Drinking A Martini&quot;" href="http://kotaku.com/5035324/dont-make-great-stuff-in-a-nice-sweater-and-drinking-a-martini" class="pp_image">
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				<i>BioShock</i> dev Ken Levine isn't all about Ken Levine. He's also all about <i>Grand Theft Auto IV</i> dev Sam Houser. Good for him! Here's Levine on Houser, his new BFF:				<a href="http://kotaku.com/5035324/dont-make-great-stuff-in-a-nice-sweater-and-drinking-a-martini" title="Click here to read more about "Don't Make Great Stuff In A Nice Sweater And Drinking A Martini"">More&nbsp;&raquo;</a>
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			<category><![CDATA[ken levine]]></category>
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			<category><![CDATA[grand theft auto IV]]></category>
			<category><![CDATA[sam houser]]></category>
			<pubDate><![CDATA[Mon, 11 Aug 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Arise, Sirs Dan And Sam Houser?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Arise, Sirs Dan And Sam Houser?" href="http://kotaku.com/grand-theft-auto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grandtheftauto</span></a></div -->					<div><a title="Click here to read Arise, Sirs Dan And Sam Houser?" href="http://kotaku.com/5020133/arise-sirs-dan-and-sam-houser" class="pp_image">
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				As savvy a piss-take on modern America as the Grand Theft Auto series has become, it's always worth remembering that it's not an American series. It's a British one. Rockstar are a British company (as were DMA), their founders, British. And with the GTA series nestled securely atop the gaming world in terms of both critical acclaim and popularity, Develop are wondering...when can we expect the series to start getting some <em>serious </em>recognition? Sure, they may have their tongue resting gently inside their cheeks when pondering how long til we see "the inevitable coming of Sir Sam Houser, or Dan Houser OBE", but the point itself is still valid! France are <a href="http://kotaku.com/gaming/shiggy/shiggy-picks-up-honor-in-france-160301.php">down with</a> bestowing <a href="http://kotaku.com/gaming/peter-molyneux/molyneux-gets-knighted-by-the-french-249741.php">major recognition</a> upon noted game developers, you can't help but wonder when places like Britain (and the US) will start doing likewise.				<a href="http://kotaku.com/5020133/arise-sirs-dan-and-sam-houser" title="Click here to read more about Arise, Sirs Dan And Sam Houser?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Grand Theft Auto]]></category>
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			<category><![CDATA[dan houser]]></category>
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			<category><![CDATA[sam houser]]></category>
			<pubDate><![CDATA[Fri, 27 Jun 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Sam Houser: 360 "Needs To Sort Out" Storage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam Houser: 360 &quot;Needs To Sort Out&quot; Storage" href="http://kotaku.com/gta-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gtaiv</span></a></div -->					<div><a title="Click here to read Sam Houser: 360 &quot;Needs To Sort Out&quot; Storage" href="http://kotaku.com/382888/sam-houser-360-needs-to-sort-out-storage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sam Houser: 360 &quot;Needs To Sort Out&quot; Storage" alt="Click here to read Sam Houser: 360 &quot;Needs To Sort Out&quot; Storage" src="http://cache.kotaku.com/assets/images/9/2008/04/small_Houser.jpg"/>
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				 1UP recently interviewed Rockstar's Sam Houser. You should probably go read the whole thing, as it touches on some interesting stuff, but one thing's probably more interesting than the rest. It's where Houser heavily alludes to something <a href="http://kotaku.com/367315/microsoft-sticking-with-optional-hdds">we've been saying for a long time now</a>: the 360 needs to sort out the issue of its non-compulsory HDD usage: <blockquote>One of the problems with the 360, and it affects games like Grand Theft Auto if you think about how much content we put in the actual machine, is the fact that they don't have a significantly larger storage medium than the previous systems. It's a slightly bigger DVD disc. </blockquote> And with a small disc, stuff's compressed, so it takes longer to load, so to cut down on-oh. You're not done.				<a href="http://kotaku.com/382888/sam-houser-360-needs-to-sort-out-storage" title="Click here to read more about Sam Houser: 360 "Needs To Sort Out" Storage">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gta Iv]]></category>
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			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 22 Apr 2008 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Subscription Based GTA "Very Doable, Very Compelling"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Subscription Based GTA &quot;Very Doable, Very Compelling&quot;" href="http://kotaku.com/sam-houser/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">samhouser</span></a></div -->					<div><a title="Click here to read Subscription Based GTA &quot;Very Doable, Very Compelling&quot;" href="http://kotaku.com/382882/subscription-based-gta-very-doable-very-compelling" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Subscription Based GTA &quot;Very Doable, Very Compelling&quot;" alt="Click here to read Subscription Based GTA &quot;Very Doable, Very Compelling&quot;" src="http://cache.kotaku.com/assets/images/9/2008/04/small_gta_mmo.jpg"/>
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				<em>Grand Theft Auto</em>, the massively multiplayer version, seems like an inevitability. With <a href="http://kotaku.com/354716/rockstar-experimenting-with-episodic-content">downloadable content</a> coming for the Xbox 360 version and a game so stuffed with data that it pushes DVD size limitations, an MMO take on the game with digitally delivered content sounds like the next logical step. Sam Houser, one of the founders of Rockstar Games, agrees, telling EGM/1UP that "a subscription-based <em>Grand Theft Auto</em>-type game...is very, very doable and is a very, very compelling proposition."				<a href="http://kotaku.com/382882/subscription-based-gta-very-doable-very-compelling" title="Click here to read more about Subscription Based GTA "Very Doable, Very Compelling"">More&nbsp;&raquo;</a>
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			<category><![CDATA[sam houser]]></category>
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			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Rockstar Games]]></category>
			<pubDate><![CDATA[Tue, 22 Apr 2008 20:40:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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