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		<title><![CDATA[Kotaku: Sam And Max]]></title>
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			<title><![CDATA[Kotaku: Sam And Max]]></title>
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				<!-- videoId: w6HN3TsI8cw --><!-- /videoId: w6HN3TsI8cw --> Telltale Games' crazy crossover card game features three characters with established voices - Team Fortress 2's Heavy, Strong Bad, and Max. But what does Penny Arcade's Tycho sound like? This trailer has the answer.				<a href="http://kotaku.com/5682089/poker-night-meet-the-pigeon" title="Click here to read more about Poker Night: Meet The Pigeon">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Nov 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Telltale Offering Loaded Sam & Max Collector's DVD]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Telltale Offering Loaded Sam &amp; Max Collector's DVD" href="http://kotaku.com/sam-and-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">samandmax</span></a></div -->					<div><a title="Click here to read Telltale Offering Loaded Sam &amp; Max Collector's DVD" href="http://kotaku.com/5028286/telltale-offering-loaded-sam--max-collectors-dvd" class="pp_image">
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				Telltale, creators of the <i>Sam & Max</i> episodic adventure series, announced a <a href="http://www.telltalegames.com/store">collector's DVD set</a> for <i>Sam & Max Season Two</i> available today, packed with tons of extras. Telltale's announcement focuses on the game's collector's edition getting the same treatment that a TV series boxset would.				<a href="http://kotaku.com/5028286/telltale-offering-loaded-sam--max-collectors-dvd" title="Click here to read more about Telltale Offering Loaded Sam & Max Collector's DVD">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Sam And Max Totally Headed To The Wii]]></title>
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				 Our money was indeed on a full release of the episodic <a href="http://kotaku.com/344338/sam--max-headed-for-the-wii-nobody-surprised-%5Bupdated%5D">Sam And Max season one for the Wii</a>, and now all we have to do is sit back and wait for our winnings to pour in, as Telltale tells GameSpot official tales of just such a release. Both European and North American Wii consoles will be graced with the first season of the dog and bunny-thing show this fall, with Dreamcatcher and The Adventure Company handing U.S. publishing and JoWood handling Europe's version, which comes complete with German and French voiceovers plus Italian and Spanish subtitles. I almost want to import the Euro version, just to hear Max threatening people in the language of romance, or perhaps French. 				<a href="http://kotaku.com/375957/sam-and-max-totally-headed-to-the-wii" title="Click here to read more about Sam And Max Totally Headed To The Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Apr 2008 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sam And Max - Sometimes The Paranoid Are Right]]></title>
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				<center></center>Just because you're paranoid doesn't mean they aren't out to get you. This is a lesson the manic proprietor of Bosco's Inconvenience store learns in the latest episode of Telltale Games' episodic adventure series Sam and Max, Chariots of the Dogs. Due out March 13th on the GameTap service and a day later via Telltale's website, the puppy and rabbit-thing duo will be tasked with finding their friend, though with the prices he charges they'd probably be better off ransacking his store and calling it a day. 				<a href="http://kotaku.com/361741/sam-and-max-+-sometimes-the-paranoid-are-right" title="Click here to read more about Sam And Max - Sometimes The Paranoid Are Right">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Feb 2008 13:20:12 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sam And Max Back In Print]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam And Max Back In Print" href="http://kotaku.com/required-reading/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">requiredreading</span></a></div -->					<div><a title="Click here to read Sam And Max Back In Print" href="http://kotaku.com/353754/sam-and-max-back-in-print" class="pp_image">
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				Telltale games is now taking preorders for the reprint edition of Sam and Max Surfin' the Highway, the 1995 paperback collection of Steve Purcell's comics that - alongside the 1993 LucasArts adventure - launched a failed cartoon and eventually led to the episodic adventures we know and love today. The book contains all of the original material plus 25 pages of extra content, including promotional material for the upcoming DVD release of the animated series! The book comes in two flavors: a $19.99 paperback shipping at the end of this month and a $49.99 limited-edition hardback signed and dated by Steve Purcell due out in the Spring. Order before the 29th of this month and you'll get a code good for a free copy of Sam & Max: Ice Station Santa, the first episode of Season 2 of Telltale's adventure series. Having an extremely dog-eared copy of the original in a place of honor on my bookshelf, I cannot recommend Surfin' the Highway enough. Go buy now. 				<a href="http://kotaku.com/353754/sam-and-max-back-in-print" title="Click here to read more about Sam And Max Back In Print">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Feb 2008 15:00:49 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sam And Max Versus The Nipple Ring Vampire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam And Max Versus The Nipple Ring Vampire" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Sam And Max Versus The Nipple Ring Vampire" href="http://kotaku.com/351026/sam-and-max-versus-the-nipple-ring-vampire" class="pp_image">
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				<center></center>If you aren't sold on Telltale Games episodic adventures of Steve Purcell's Sam and Max now that they're nearly three episodes into Season Two, I don't know what to say to you other than shirtless raver vampire with pierced nipples. This is the trailer for episode 3 of Season 2, Night of the Raving Dead, and as always the team at Telltale have managed to deliver a trailer almost as entertaining as playing the game itself. The old-timey black and white with German-language title boards grabs you, and Max shaking his little rabbit-thing ass towards the end reels you in.  Look for Night of the Raving Dead for free on GameTap come February 12th, or for not-free at Telltale's website a day later. I leave you with this thought - would a vampire's healing factor reject piercings? 				<a href="http://kotaku.com/351026/sam-and-max-versus-the-nipple-ring-vampire" title="Click here to read more about Sam And Max Versus The Nipple Ring Vampire">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 Jan 2008 12:20:07 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[2007's Best Freeware Games Chosen By The Authority]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 2007's Best Freeware Games Chosen By The Authority" href="http://kotaku.com/best-of-2007/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestof2007</span></a></div -->					<div><a title="Click here to read 2007's Best Freeware Games Chosen By The Authority" href="http://kotaku.com/339306/2007s-best-freeware-games-chosen-by-the-authority" class="pp_image">
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				The world's best gaming deals can't beat "free!", so for those without a gift card in hand this post-holiday season, you may want to take a gander at The Independent Gaming Source's best freeware games of 2007. The number of titles, across an amazingly broad 30 categories, point out the year's best shooters, platformers and RPGs that can be had without anything more than some disposable bandwidth. Topping the list is a game that I only recently discovered myself while searching for <em>Gradius</em> pics, a <em>Warning Forever</em>-style top down boss fight-only shooter named <em>Fraxy</em>. The Japanese freeware game lets players create their own levels (bosses) with an intuitive editor. Other titles you may already be familiar with, including <em>Knytt Stories</em>, <em>Guxt</em>, <em>Sam and Max: Abe Lincoln Must Die</em> and the now free <em>Command and Conquer</em>.				<a href="http://kotaku.com/339306/2007s-best-freeware-games-chosen-by-the-authority" title="Click here to read more about 2007's Best Freeware Games Chosen By The Authority">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 31 Dec 2007 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sam and Max Season 1 Goes Corporeal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam and Max Season 1 Goes Corporeal" href="http://kotaku.com/precious-boxes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preciousboxes</span></a></div -->					<div><a title="Click here to read Sam and Max Season 1 Goes Corporeal" href="http://kotaku.com/285261/sam-and-max-season-1-goes-corporeal" class="pp_image">
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				For those of you who like to be inundated with box art for your hard earned cash, Sam and Max Season 1 has just shipped to retailers across the US. In addition to the game, the material version will include a Sam and Max poster and bonus disc with behind the scenes content. 				<a href="http://kotaku.com/285261/sam-and-max-season-1-goes-corporeal" title="Click here to read more about Sam and Max Season 1 Goes Corporeal">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Aug 2007 14:20:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Kevin Bruner On Why Episodic Gaming Works]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kevin Bruner On Why Episodic Gaming Works" href="http://kotaku.com/game-development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedevelopment</span></a></div -->					<div><a title="Click here to read Kevin Bruner On Why Episodic Gaming Works" href="http://kotaku.com/274042/kevin-bruner-on-why-episodic-gaming-works" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/07/boscos_800x600.jpg"></a> Kevin Bruner, one of the people behind Telltale Games and their <i>Sam and Max</i> series, sat down with gamesindustry.biz at the Nordic Game conference and talked about the promise and peril of episodic gaming - with mostly really positive things to say.  His thoughts on the benefits of episodic games for developers reminded me of John Laurence's comments on the micro-transaction model - essentially, it allows more freedom to the developer to create what they want, since 'risk and cost can be lowered up front':				<a href="http://kotaku.com/274042/kevin-bruner-on-why-episodic-gaming-works" title="Click here to read more about Kevin Bruner On Why Episodic Gaming Works">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Development]]></category>
			<category><![CDATA[episodic gaming]]></category>
			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Telltale Games]]></category>
			<pubDate><![CDATA[Sun, 01 Jul 2007 14:30:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Sam and Max Box Set Bonus]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam and Max Box Set Bonus" href="http://kotaku.com/what.s-in-the-box%3f%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whatsinthebox?!</span></a></div -->					<div><a title="Click here to read Sam and Max Box Set Bonus" href="http://kotaku.com/266843/sam-and-max-box-set-bonus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sam and Max Box Set Bonus" alt="Click here to read Sam and Max Box Set Bonus" src="http://cache.kotaku.com/assets/images/9/2007/06/small_smcooking.jpg"/>
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				So you've religiously followed the Sam and Max episodic adventure series from JoWooD since its inception, and you're wondering why you should bother picking up the official retail box set when it hits in August? Well wonder no more, fair reader. The list is in, and it isn't bad at all. Along with the six episodes themselves you shall receive: 				<a href="http://kotaku.com/266843/sam-and-max-box-set-bonus" title="Click here to read more about Sam and Max Box Set Bonus">More&nbsp;&raquo;</a>
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			<category><![CDATA[Jowood]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Swag]]></category>
			<pubDate><![CDATA[Thu, 07 Jun 2007 12:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Clip: Sam and Max Episode 5]]></title>
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				Sam and Max Episode 5: Reality 2.0 has the potential to be the most exciting installment of the series yet. While I caught a glimpse of it at the <a href="http://kotaku.com/gaming/gdc07/gdc07-party-time-+-sam-and-max-241867.php">Sam and Max GDC party</a>, the official trailer manages to walk a weird line between humorous and disturbing that you just don't get from being shown a demo while wondering when the food is going to show up. 				<a href="http://kotaku.com/245844/clip-sam-and-max-episode-5" title="Click here to read more about Clip: Sam and Max Episode 5">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Cuteness]]></category>
			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Trailer]]></category>
			<pubDate><![CDATA[Wed, 21 Mar 2007 12:20:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=245844&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sam and Max Hit Retail In August]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam and Max Hit Retail In August" href="http://kotaku.com/sam-and-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">samandmax</span></a></div -->					<div><a title="Click here to read Sam and Max Hit Retail In August" href="http://kotaku.com/244423/sam-and-max-hit-retail-in-august" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sam and Max Hit Retail In August" alt="Click here to read Sam and Max Hit Retail In August" src="http://cache.kotaku.com/assets/images/9/2007/03/small_samnmaxbox.jpg"/>
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				Telltale, the developers of the Sam and Max episodic adventure game, have announced a partnership with JoWooD Productions to bring the popular series to retail shelves this August. Sam and Max: Season 1 will collect the first six episodes into one retail boxed set, to be released worldwide in five languages, bringing many their first-ever taste of the dog and bunny detective duo. It is a delicious taste. 				<a href="http://kotaku.com/244423/sam-and-max-hit-retail-in-august" title="Click here to read more about Sam and Max Hit Retail In August">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Adventure Games]]></category>
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			<category><![CDATA[Telltale]]></category>
			<pubDate><![CDATA[Thu, 15 Mar 2007 12:20:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GDC07 Party Time - Sam and Max]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC07 Party Time - Sam and Max" href="http://kotaku.com/gdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc07</span></a></div -->					<div><a title="Click here to read GDC07 Party Time - Sam and Max" href="http://kotaku.com/241867/gdc07-party-time-+-sam-and-max" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC07 Party Time - Sam and Max" alt="Click here to read GDC07 Party Time - Sam and Max" src="http://cache.kotaku.com/assets/images/9/2007/03/small_somethingblue.jpg"/>
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				One of the biggest attractions of the Game Developers Conference for both the game companies and the gaming news media would have to be the parties. Despite many of us being misanthropic shut-ins most of the year, there's just something about the lure of free booze and finger foods that brings out the socialite inside all of us. Take me, for instance. Before starting to write for Kotaku I hadn't been what anyone could consider drunk for the better part of seven years. Now, thanks to the wonderful people at Telltale Games, I have a terrible headache and woke up on the bathroom floor of our hotel room this morning. I feel like crap, but I don't blame the creators of the Sam and Max episodic adventure game series. No, I blame ordering 'something blue', pictured to the right there. 				<a href="http://kotaku.com/241867/gdc07-party-time-+-sam-and-max" title="Click here to read more about GDC07 Party Time - Sam and Max">More&nbsp;&raquo;</a>
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			<category><![CDATA[Behind The Scenes]]></category>
			<category><![CDATA[Drinking]]></category>
			<category><![CDATA[gdc party]]></category>
			<category><![CDATA[Sam And Max]]></category>
			<pubDate><![CDATA[Tue, 06 Mar 2007 10:40:27 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Clip: Sam and Max Episode 4 Trailer]]></title>
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				The President has gone crazy, and only one man can take care of the problem, and that man is Sam and Max. Technically a dog and a rabbit...thing, but if you stack them, perhaps. Here is the trailer four episode 4 of Telltale Games' series, which launches February 22nd on GameTap.				<a href="http://kotaku.com/237366/clip-sam-and-max-episode-4-trailer" title="Click here to read more about Clip: Sam and Max Episode 4 Trailer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sam And Max]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Telltale]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Fri, 16 Feb 2007 14:40:07 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=237366&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Telltale Working on Wii Adventure Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Telltale Working on Wii Adventure Game" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Telltale Working on Wii Adventure Game" href="http://kotaku.com/232088/telltale-working-on-wii-adventure-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Telltale Working on Wii Adventure Game" alt="Click here to read Telltale Working on Wii Adventure Game" src="http://cache.kotaku.com/assets/images/9/2007/01/small_Sam n Max Try Again.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Go Nintendo points out that Telltale games is looking to hire a Wii systems programmer ASAP.				<a href="http://kotaku.com/232088/telltale-working-on-wii-adventure-game" title="Click here to read more about Telltale Working on Wii Adventure Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Adventure]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Telltale]]></category>
			<pubDate><![CDATA[Mon, 29 Jan 2007 16:00:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Return of Sam n' Max]]></title>
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		  GameVideos has a quiet little video of interviews with the folks at Telltale, who are currently working on the new Sam n' Max episodes.  Each episode will be about an hour and a half, and from what I'm seeing here, it seems like these guys have a handle on what made the originals so good.  Let's hope for some invovation without desecration, yeah?  <span class="byline">Eliza gauger</span>				<a href="http://kotaku.com/187505/the-return-of-sam-n-max" title="Click here to read more about The Return of Sam n' Max">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Max]]></category>
			<category><![CDATA[Sam]]></category>
			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Telltale]]></category>
			<pubDate><![CDATA[Fri, 14 Jul 2006 18:55:42 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Vaporware Stars: the Best Games That Never Were]]></title>
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				There's a fantastic little expose' over on Twitch Guru on the five greatest games that never officially saw the light of day:  Earthbound, Duke Nukem Forever, Star Fox 2, Sim Mars, and the one that makes me cry little black tears, Sam and Max: Freelance Police.				<a href="http://kotaku.com/180869/vaporware-stars-the-best-games-that-never-were" title="Click here to read more about Vaporware Stars: the Best Games That Never Were">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/180869/vaporware-stars-the-best-games-that-never-were]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-180869]]></guid>
			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Duke Nukem]]></category>
			<category><![CDATA[Earthbound]]></category>
			<category><![CDATA[Starfox]]></category>
			<category><![CDATA[Vaporware]]></category>
			<pubDate><![CDATA[Wed, 14 Jun 2006 22:46:07 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[New Sam and Max Website Live!]]></title>
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				Those lovable freakshows Sam and Max are back, says their new fancy-schmancy website from Telltale Games. There's not a whole lot yet, but there's a promise of a trailer tomorrow and word of episodic content&mdash;"Season 1 Coming This Fall."				<a href="http://kotaku.com/172881/new-sam-and-max-website-live" title="Click here to read more about New Sam and Max Website Live!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/172881/new-sam-and-max-website-live]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-172881]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Episodic]]></category>
			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Telltale Games]]></category>
			<pubDate><![CDATA[Wed, 10 May 2006 14:27:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel]]></dc:creator>
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			<title><![CDATA[Humor in Gaming]]></title>
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				GameSetWatch points to an article at Edge Online that discusses humor in video games. Ron Gilbert, game design's "funny guy," perceptively notes that "the problem with games is that you've taken timing away from the author and given it to the player, so in order to do comedy, you can't use alot fo the same techniques." 				<a href="http://kotaku.com/165421/humor-in-gaming" title="Click here to read more about Humor in Gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[Metal Gear Solid]]></category>
			<category><![CDATA[Gaming]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Sam And Max]]></category>
			<pubDate><![CDATA[Thu, 06 Apr 2006 15:23:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=165421&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sam and Max Live!]]></title>
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				Readers of taste and erudition may remember the LucasArts game Sam and Max Hit the Road, widely recognized by people welcome in my home as the finest puzzle-adventure game ever. LucasArts recently cancelled a Sam and Max sequel, and Steve Purcell &mdash; the creator, artist, and writer of the series &mdash; is instead creating new strips for Telltale Games. The strips come out irregularly, and involve awkward mousing to actually read the dialogue, but fans of Purcell's work don't really have a lot of options. The latest strip is out, so if you haven't already done so, start with Chapter One.				<a href="http://kotaku.com/163888/sam-and-max-live" title="Click here to read more about Sam and Max Live!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Telltale]]></category>
			<pubDate><![CDATA[Wed, 29 Mar 2006 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Sam & Max Back On The Road?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sam &amp; Max Back On The Road?" href="http://kotaku.com/sam-and-max/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">samandmax</span></a></div -->					<div><a title="Click here to read Sam &amp; Max Back On The Road?" href="http://kotaku.com/154229/sam--max-back-on-the-road" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sam &amp; Max Back On The Road?" alt="Click here to read Sam &amp; Max Back On The Road?" src="http://cache.kotaku.com/assets/images/9/2006/02/sam_and_max-1.jpg"/>
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				Rabid <em>Sam & Max</em> fans (and they're seemingly all rabid) got a bit of good news on the on-again, off-again sequel: <em>it's really ON again</em>. Telltale, who own the rights to the franchise, <em>will</em> be releasing episodic content for future Sam & Max adventures, but don't expect it for a long time.				<a href="http://kotaku.com/154229/sam--max-back-on-the-road" title="Click here to read more about Sam & Max Back On The Road?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/154229/sam--max-back-on-the-road]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-154229]]></guid>
			<category><![CDATA[Sam And Max]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Telltale]]></category>
			<pubDate><![CDATA[Sat, 11 Feb 2006 13:30:02 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=154229&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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