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		<title><![CDATA[Kotaku: Sadness]]></title>
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			<title><![CDATA[Kotaku: Sadness]]></title>
			<link>http://kotaku.com/tag/sadness</link>
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		<link>http://kotaku.com/tag/sadness</link>
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		<description><![CDATA[Kotaku posts tagged Sadness]]></description>
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			<title><![CDATA[Dear Crytek, Something Has Gone Terribly Wrong]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dear Crytek, Something Has Gone Terribly Wrong" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Dear Crytek, Something Has Gone Terribly Wrong" href="http://kotaku.com/5825469/dear-crytek-something-has-gone-terribly-wrong" class="pp_image">
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				<em>In today's laser-targeted edition of Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=41336045">Petey 2 Kold</a> has an issue with </em>Crysis 2 <em>on the PlayStation 3, and would like to make developer Crytek aware of it. Have at them, Petey 2. </em>				<a href="http://kotaku.com/5825469/dear-crytek-something-has-gone-terribly-wrong" title="Click here to read more about Dear Crytek, Something Has Gone Terribly Wrong">More&nbsp;&raquo;</a>
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			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[crysis 2]]></category>
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			<category><![CDATA[speak up]]></category>
			<pubDate><![CDATA[Thu, 28 Jul 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Samurai Champloo Music Producer Is Dead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Samurai Champloo Music Producer Is Dead" href="http://kotaku.com/rip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rip</span></a></div -->					<div><a title="Click here to read Samurai Champloo Music Producer Is Dead" href="http://kotaku.com/5497066/samurai-champloo-music-producer-is-dead" class="pp_image">
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				 Music producer Jun Seba, known as Nujabes, passed away in late February. His label made public the sad news today.				<a href="http://kotaku.com/5497066/samurai-champloo-music-producer-is-dead" title="Click here to read more about Samurai Champloo Music Producer Is Dead">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5497066/samurai-champloo-music-producer-is-dead]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5497066]]></guid>
			<category><![CDATA[rip]]></category>
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			<pubDate><![CDATA[Fri, 19 Mar 2010 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miyamoto Wishes There Was More Star Fox Love]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto Wishes There Was More Star Fox Love" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Miyamoto Wishes There Was More Star Fox Love" href="http://kotaku.com/5391791/miyamoto-wishes-there-was-more-star-fox-love" class="pp_image">
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				 Oh Japan, why must you make Miyamoto sad? The legendary game designer recently spoke to MTV Multiplayer about his disappointment with the performance of the <a class="autolink" title="Click here to read more posts tagged #starfox" title="Click here to read more posts tagged #starfox" href="http://kotaku.com/tag/starfox/">Star Fox</a> series in his native land.				<a href="http://kotaku.com/5391791/miyamoto-wishes-there-was-more-star-fox-love" title="Click here to read more about Miyamoto Wishes There Was More Star Fox Love">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5391791/miyamoto-wishes-there-was-more-star-fox-love]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5391791]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[sadness]]></category>
			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[Star Fox]]></category>
			<pubDate><![CDATA[Wed, 28 Oct 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sega All-Stars Racing Gets A Little Shenmue]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega All-Stars Racing Gets A Little Shenmue" href="http://kotaku.com/not-shenmue-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">notshenmue3</span></a></div -->					<div><a title="Click here to read Sega All-Stars Racing Gets A Little Shenmue" href="http://kotaku.com/5376255/sega-all+stars-racing-gets-a-little-shenmue" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega All-Stars Racing Gets A Little Shenmue" alt="Click here to read Sega All-Stars Racing Gets A Little Shenmue" src="http://cache.kotaku.com/assets/images/9/2009/10/shenmue.jpg"/>
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				 You'll completely forget about <a href="http://kotaku.com/5375494/there-will-be-no-toe-jam--earl-in-your-sega-all+stars-games">Toe Jam and Earl </a>not making it into <a class="autolink" title="Click here to read more posts tagged SEGA ALL-STARS RACING" title="Click here to read more posts tagged SEGA ALL-STARS RACING" href="http://kotaku.com/tag/sega-all_stars-racing/">Sega All-Stars Racing</a> when you get your first glimpse of Shenmue star <a class="autolink" title="Click here to read more posts tagged RYO HAZUKI" title="Click here to read more posts tagged RYO HAZUKI" href="http://kotaku.com/tag/ryo-hazuki/">Ryo Hazuki</a> astride his hog.				<a href="http://kotaku.com/5376255/sega-all+stars-racing-gets-a-little-shenmue" title="Click here to read more about Sega All-Stars Racing Gets A Little Shenmue">More&nbsp;&raquo;</a>
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			<category><![CDATA[Not Shenmue 3]]></category>
			<category><![CDATA[Racing]]></category>
			<category><![CDATA[Ryo Hazuki]]></category>
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			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sega All-Stars Racing]]></category>
			<pubDate><![CDATA[Wed, 07 Oct 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bionic Commando Fails To Grab Retail Success]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bionic Commando Fails To Grab Retail Success" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Bionic Commando Fails To Grab Retail Success" href="http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bionic Commando Fails To Grab Retail Success" alt="Click here to read Bionic Commando Fails To Grab Retail Success" src="http://cache.kotaku.com/assets/images/9/2009/06/bioniccommando.jpg"/>
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				 Despite swinging into retail stores amidst a flurry of hype, nostalgia, and relatively kind reviews, Capcom's <a class="autolink" title="Click here to read more posts tagged BIONIC COMMANDO" title="Click here to read more posts tagged BIONIC COMMANDO" href="http://kotaku.com/tag/bionic-commando/">Bionic Commando</a> failed to capture big numbers at retail, pushing only 27,000 units in its opening month.				<a href="http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success" title="Click here to read more about Bionic Commando Fails To Grab Retail Success">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5291385/bionic-commando-fails-to-grab-retail-success]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5291385]]></guid>
			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Terminator Salvation]]></category>
			<pubDate><![CDATA[Mon, 15 Jun 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Video Game Argument Ends In Accidental Death]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game Argument Ends In Accidental Death" href="http://kotaku.com/tragedy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tragedy</span></a></div -->					<div><a title="Click here to read Video Game Argument Ends In Accidental Death" href="http://kotaku.com/5285481/video-game-argument-ends-in-accidental-death" class="pp_image">
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				A brother argument over video games has ended in death when an 11-year-old Mississippi boy accidentally shot his 9-year-old brother in the chest with a shotgun.				<a href="http://kotaku.com/5285481/video-game-argument-ends-in-accidental-death" title="Click here to read more about Video Game Argument Ends In Accidental Death">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tragedy]]></category>
			<category><![CDATA[Crime]]></category>
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			<category><![CDATA[sadness]]></category>
			<pubDate><![CDATA[Wed, 10 Jun 2009 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miyamoto No Longer Sad, But Wants To Refute One Criticism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto No Longer Sad, But Wants To Refute One Criticism" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Miyamoto No Longer Sad, But Wants To Refute One Criticism" href="http://kotaku.com/5283328/miyamoto-no-longer-sad-but-wants-to-refute-one-criticism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miyamoto No Longer Sad, But Wants To Refute One Criticism" alt="Click here to read Miyamoto No Longer Sad, But Wants To Refute One Criticism" src="http://cache.kotaku.com/assets/images/9/2009/06/2202237.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged SHIGERU MIYAMOTO" title="Click here to read more posts tagged SHIGERU MIYAMOTO" href="http://kotaku.com/tag/shigeru-miyamoto/">Shigeru Miyamoto</a> is no longer <a href="http://kotaku.com/5168404/the-gamecube-made-shigeru-miyamoto-very-sad">suffering the GameCube blues</a>, we learned at E3. In fact, he's been turning heads. But he is still trying to shake the criticism that Nintendo's Wii games are shallow.				<a href="http://kotaku.com/5283328/miyamoto-no-longer-sad-but-wants-to-refute-one-criticism" title="Click here to read more about Miyamoto No Longer Sad, But Wants To Refute One Criticism">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5283328/miyamoto-no-longer-sad-but-wants-to-refute-one-criticism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5283328]]></guid>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 08 Jun 2009 13:40:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Kerrigan Loses Her Voice In StarCraft II]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kerrigan Loses Her Voice In StarCraft II" href="http://kotaku.com/blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzard</span></a></div -->					<div><a title="Click here to read Kerrigan Loses Her Voice In StarCraft II" href="http://kotaku.com/5160128/kerrigan-loses-her-voice-in-starcraft-ii" class="pp_image">
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				 Despite appearing in the Kerrigan reveal trailer shown at BlizzCon 2008, Glynnis Talken Campbell, the original voice of StarCraft's Queen of Blades, will not be voicing the character in StarCraft II.				<a href="http://kotaku.com/5160128/kerrigan-loses-her-voice-in-starcraft-ii" title="Click here to read more about Kerrigan Loses Her Voice In StarCraft II">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5160128/kerrigan-loses-her-voice-in-starcraft-ii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5160128]]></guid>
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			<category><![CDATA[starcraft ii]]></category>
			<category><![CDATA[voice acting]]></category>
			<pubDate><![CDATA[Wed, 25 Feb 2009 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What The Hell Did Dead Rising Wii Do To Isabella's Face? [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What The Hell Did Dead Rising Wii Do To Isabella's Face? [Update]" href="http://kotaku.com/sadness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sadness</span></a></div -->					<div><a title="Click here to read What The Hell Did Dead Rising Wii Do To Isabella's Face? [Update]" href="http://kotaku.com/5130038/what-the-hell-did-dead-rising-wii-do-to-isabellas-face-[update]" class="pp_image">
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				That's the Isabella in the original Xbox 360 version of <i>Dead Rising</i> &mdash; the one we know and love. The Isabella in the upcoming Wii version looks different. Want to see? Drumroll please...				<a href="http://kotaku.com/5130038/what-the-hell-did-dead-rising-wii-do-to-isabellas-face-[update]" title="Click here to read more about What The Hell Did Dead Rising Wii Do To Isabella's Face? [Update]">More&nbsp;&raquo;</a>
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			<category><![CDATA[sadness]]></category>
			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Dead rising: chop 'til you drop]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 13 Jan 2009 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Video Game Addict Is A Real, Sad Case]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game Addict Is A Real, Sad Case" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Video Game Addict Is A Real, Sad Case" href="http://kotaku.com/5120438/video-game-addict-is-a-real-sad-case" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Game Addict Is A Real, Sad Case" alt="Click here to read Video Game Addict Is A Real, Sad Case" src="http://cache.kotaku.com/assets/images/9/2011/11/small_3fcbf0f7bab503a518c3dba6035f1bfe.jpg"/>
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				<!-- videoId: a79_-ZdKrow --><!-- /videoId: a79_-ZdKrow -->				<a href="http://kotaku.com/5120438/video-game-addict-is-a-real-sad-case" title="Click here to read more about Video Game Addict Is A Real, Sad Case">More&nbsp;&raquo;</a>
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			<category><![CDATA[Addiction]]></category>
			<category><![CDATA[sadness]]></category>
			<pubDate><![CDATA[Tue, 30 Dec 2008 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[UK:Resistance Breaks Up With Sonic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UK:Resistance Breaks Up With Sonic" href="http://kotaku.com/sonic-the-hedgehog/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonicthehedgehog</span></a></div -->					<div><a title="Click here to read UK:Resistance Breaks Up With Sonic" href="http://kotaku.com/5101370/ukresistance-breaks-up-with-sonic" class="pp_image">
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				 It's a sad day. UK:Resistance, whose long and sometimes torrid love affair with the Sonic the Hedgehog series is the stuff of legends, has decided to drop the Sega mascot from their logo.				<a href="http://kotaku.com/5101370/ukresistance-breaks-up-with-sonic" title="Click here to read more about UK:Resistance Breaks Up With Sonic">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sonic the Hedgehog]]></category>
			<category><![CDATA[Sonic Unloved]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[sadness]]></category>
			<category><![CDATA[UK:Resistance]]></category>
			<pubDate><![CDATA[Wed, 03 Dec 2008 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GameStop Pushes Rise of The Argonauts To 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameStop Pushes Rise of The Argonauts To 2009" href="http://kotaku.com/rise-of-the-argonauts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">riseoftheargonauts</span></a></div -->					<div><a title="Click here to read GameStop Pushes Rise of The Argonauts To 2009" href="http://kotaku.com/5055253/gamestop-pushes-rise-of-the-argonauts-to-2009" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameStop Pushes Rise of The Argonauts To 2009" alt="Click here to read GameStop Pushes Rise of The Argonauts To 2009" src="http://cache.kotaku.com/assets/images/9/2008/09/risweargonauts.jpg"/>
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				 Dammit! Several readers have dropped us a line to let us know that the release date for Codemasters' action RPG Rise of the Argonauts, according to retailer GameStop at least, has slipped to 1/1/2009, which in release date speak means sometime after the beginning of the new year. I just called my local GameStop where I had a reserve down and they confirmed that they are now showing the new date in their system. I've dropped a line to Codemasters, but GameStop isn't generally in the habit of pushing back a title's release date arbitrarily - pre-order now and have it in a month sounds a lot better than pre-order it now for sometime next year. 				<a href="http://kotaku.com/5055253/gamestop-pushes-rise-of-the-argonauts-to-2009" title="Click here to read more about GameStop Pushes Rise of The Argonauts To 2009">More&nbsp;&raquo;</a>
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			<category><![CDATA[rise of the argonauts]]></category>
			<category><![CDATA[Delay Of Game]]></category>
			<category><![CDATA[action rpg]]></category>
			<category><![CDATA[Codemasters]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[sadness]]></category>
			<pubDate><![CDATA[Fri, 26 Sep 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Rock Band 2 Jukebox Mode Died]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rock Band 2 Jukebox Mode Died" href="http://kotaku.com/rock-band-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockband2</span></a></div -->					<div><a title="Click here to read Rock Band 2 Jukebox Mode Died" href="http://kotaku.com/5050614/rock-band-2-jukebox-mode-died" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rock Band 2 Jukebox Mode Died" alt="Click here to read Rock Band 2 Jukebox Mode Died" src="http://cache.kotaku.com/assets/images/9/2008/09/nocookieforpanda.jpg"/>
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				 Remember back<a href="http://kotaku.com/5025868/rock-band-2-perfecting-the-game"> during E3</a> a couple months back when I got a chance to go lungs-on with Rock Band 2, telling you about all of the nifty new features coming, including the ability to just let songs play in a randomized Jukebox Mode in the background while you do other things? Yeah, not happening.				<a href="http://kotaku.com/5050614/rock-band-2-jukebox-mode-died" title="Click here to read more about Rock Band 2 Jukebox Mode Died">More&nbsp;&raquo;</a>
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			<category><![CDATA[sadness]]></category>
			<pubDate><![CDATA[Tue, 16 Sep 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA['Metal Gear Solid 4' And The Lack Of Sad Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Metal Gear Solid 4' And The Lack Of Sad Games" href="http://kotaku.com/mgs4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mgs4</span></a></div -->					<div><a title="Click here to read 'Metal Gear Solid 4' And The Lack Of Sad Games" href="http://kotaku.com/5019167/metal-gear-solid-4-and-the-lack-of-sad-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Metal Gear Solid 4' And The Lack Of Sad Games" alt="Click here to read 'Metal Gear Solid 4' And The Lack Of Sad Games" src="http://cache.kotaku.com/assets/images/9/2008/06/da/42/small_da42061a4c8870dbb6d0885a6d38220c.jpg"/>
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				Like Kotaku's very own Leigh Alexander, I was interviewed by the <em>New York Times</em> for the paper's <a href="http://kotaku.com/5018661/mgs4-and-leigh-in-the-new-york-times">weekend story about <em>Metal Gear Solid 4</em></a>. But, perhaps unlike Leigh, I wasn't confident I gave the reporter a solid interview.				<a href="http://kotaku.com/5019167/metal-gear-solid-4-and-the-lack-of-sad-games" title="Click here to read more about 'Metal Gear Solid 4' And The Lack Of Sad Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5019167/metal-gear-solid-4-and-the-lack-of-sad-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5019167]]></guid>
			<category><![CDATA[Mgs4]]></category>
			<category><![CDATA[Sadness]]></category>
			<category><![CDATA[Metal Gear Solid 4]]></category>
			<pubDate><![CDATA[Tue, 24 Jun 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Sadness Is "Real"]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sadness Is &quot;Real&quot;" href="http://kotaku.com/sadness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sadness</span></a></div -->					<div><a title="Click here to read Sadness Is &quot;Real&quot;" href="http://kotaku.com/5018336/sadness-is-real" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sadness Is &quot;Real&quot;" alt="Click here to read Sadness Is &quot;Real&quot;" src="http://cache.kotaku.com/assets/images/9/2008/06/69/ea/small_69eaa09cc7a6aaf0e12ed18aa6c3edf2.jpg"/>
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				Remember Nibris' <i>Sadness</i>, the survival horror title for Wii that sounded <i>so</i> awesome and then disappeared with nary a trace after teasing us all with little more than concept art? Developer Frontline Studios <a href="http://kotaku.com/gaming/notag/sadness-still-in-development-251266.php">ditched the publisher</a>, and the last we heard was a promise from the Polish studio to keep at it. 				<a href="http://kotaku.com/5018336/sadness-is-real" title="Click here to read more about Sadness Is "Real"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 20 Jun 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Blockbuster Not The Best Game Store So Far]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blockbuster Not The Best Game Store So Far" href="http://kotaku.com/retail-woes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retailwoes</span></a></div -->					<div><a title="Click here to read Blockbuster Not The Best Game Store So Far" href="http://kotaku.com/386815/blockbuster-not-the-best-game-store-so-far" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Blockbuster Not The Best Game Store So Far" alt="Click here to read Blockbuster Not The Best Game Store So Far" src="http://cache.kotaku.com/assets/images/9/2011/11/dd87e390128751c94a1879cf3ce3111f.jpg"/>
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				 So I ran out today to pick up Iron Man the video game, exciteable little fanboy that I am, and decided to purchase it at my local Blockbuster Video, to see how they were doing with <a href="http://kotaku.com/384680/blockbuster-video-gunning-for-gamestop">the new retail push</a>. They had one copy for the PlayStation 3 and one copy for the Xbox 360 available, and on a whim I chose the PS3 version, seeing as my poor system hadn't been getting much attention since Hot Shots Golf last month. Upon getting the game home I hastily unwrapped it, only to discover that my PS3, which I have long considered the best of the three current consoles when it comes to reliability, would no longer accept any Blu-ray media. PS2 games work fine, and DVD's, but PS3 games and blu-ray movies were a no go. I was completely crushed, and jonesin' for some Iron Man, so I took the game back to Blockbuster, hoping they would show pity on me for buying a game I couldn't play. They swapped out versions for free and I lived happily ever after!				<a href="http://kotaku.com/386815/blockbuster-not-the-best-game-store-so-far" title="Click here to read more about Blockbuster Not The Best Game Store So Far">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/386815/blockbuster-not-the-best-game-store-so-far]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-386815]]></guid>
			<category><![CDATA[Retail Woes]]></category>
			<category><![CDATA[:Blockbuster]]></category>
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			<pubDate><![CDATA[Fri, 02 May 2008 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Gamebryo Evokes Wii Sadness]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamebryo Evokes Wii Sadness" href="http://kotaku.com/sadness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sadness</span></a></div -->					<div><a title="Click here to read Gamebryo Evokes Wii Sadness" href="http://kotaku.com/379346/gamebryo-evokes-wii-sadness" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamebryo Evokes Wii Sadness" alt="Click here to read Gamebryo Evokes Wii Sadness" src="http://cache.kotaku.com/assets/images/9/2008/04/small_sadness414.jpg"/>
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				Is Gamebryo the most powerful game engine available for the Wii? Polish developer Nibris seems to think so.  They've tapped Gamebryo to power their upcoming black and white adventure game Sadness, and they're saying the engine lets them achieve the impossible on Nintendo's plucky little. <blockquote>"Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed," said Tomasz Wisniowski, Project Manager of Nibris. "We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice."</blockquote>So what exactly is impossible on the Wii? Well nothing now. Gamebryo has apparently ruined that for us, making it possible, therefor negating the whole impossible thing. Oh well, moving along. 				<a href="http://kotaku.com/379346/gamebryo-evokes-wii-sadness" title="Click here to read more about Gamebryo Evokes Wii Sadness">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 14 Apr 2008 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Why Microsoft Murdered The Marvel MMO]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Microsoft Murdered The Marvel MMO" href="http://kotaku.com/make-mine-mmo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">makeminemmo</span></a></div -->					<div><a title="Click here to read Why Microsoft Murdered The Marvel MMO" href="http://kotaku.com/354886/why-microsoft-murdered-the-marvel-mmo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Microsoft Murdered The Marvel MMO" alt="Click here to read Why Microsoft Murdered The Marvel MMO" src="http://cache.kotaku.com/assets/images/9/2008/02/small_marvelzombies.jpg"/>
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				The <a href="http://kotaku.com/gaming/rumor/marvel-universe-online-suspected-of-cancellation-322277.php">rumors are true</a>. Marvel Universe Online as gone the way of True Fantasy Live Online, another Microsoft MMO project killed before ever seeing the light of day. MTV Multiplayer's Stephen Totilo spoke with Microsoft Game Studios' head Shane Kim, who confirmed the cancellation of the highly anticipated title and explained why it had to die.<blockquote> When we first entered into the development and agreement of the development of 'Marvel Universe Online,' we thought we would create another subscription-based MMO. And if you really look at the data there's basically one that's successful and everything else wouldn't meet our level or definition of commercial success. </blockquote>Wow. Yeah, so basically Kim explains that they had gone too far to change the pricing structure into something more likely to bring money in, such as item and transaction-based models, so they let the project die. Hit up the rest of Totilo's story to see him pump Kim for information on Fable 2, Alan Wake, and the future of Halo while I go mourn the official loss of MUO. 				<a href="http://kotaku.com/354886/why-microsoft-murdered-the-marvel-mmo" title="Click here to read more about Why Microsoft Murdered The Marvel MMO">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shane Kim]]></category>
			<pubDate><![CDATA[Mon, 11 Feb 2008 10:40:20 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Xbox 360 HD DVD Price Plummets]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox 360 HD DVD Price Plummets" href="http://kotaku.com/price-cut/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pricecut</span></a></div -->					<div><a title="Click here to read Xbox 360 HD DVD Price Plummets" href="http://kotaku.com/353257/xbox-360-hd-dvd-price-plummets" class="pp_image">
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				In case you're still holding out hope that somehow, someway HD DVD will make a last minute comeback and triumph over blu-ray as the high definition DVD format of choice, then has Microsoft got the deal for you. Effective today, the MSRP of the Xbox 360 HD DVD add-on is dropping from $179.99 USD to $129.99.  The price drop effects the United States, Canada, Australia, and New Zealand. As Microsoft's Larry Hryb points out, once you figure in Microsoft's ongoing <a href="http://kotaku.com/gaming/format-war-casualty/xbox-360-hd+dvd-giveaway-extended-expanded-308929.php">five free HD DVD movie offer</a>, which is still in effect until the end of this month, they you've got one hell of a good time to get in on the Betamax of the 21st century! 				<a href="http://kotaku.com/353257/xbox-360-hd-dvd-price-plummets" title="Click here to read more about Xbox 360 HD DVD Price Plummets">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Feb 2008 11:20:07 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Auran Lets Fury Go Free, Bad News Follows]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Auran Lets Fury Go Free, Bad News Follows" href="http://kotaku.com/free-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freegames</span></a></div -->					<div><a title="Click here to read Auran Lets Fury Go Free, Bad News Follows" href="http://kotaku.com/332380/auran-lets-fury-go-free-bad-news-follows" class="pp_image">
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				Auran's <a href="http://kotaku.com/gaming/rumor/auran-on-life-support-%5Bupdated%5D-330643.php">"financial disaster"</a> of an MMO brawler Fury is about to be slightly less of a financial disaster, at least from a purely player perspective. Auran has announced that starting with December 14th's Age of the Chosen update, players will be able to download and play the game completely free using a new mode called "Chosen", which gives access to all items and powers included in the game, only they will earn money and essence at a slower rate and will not be able to trade with other players. For a fee players can upgrade to Hero or Immortal status, where they gain powers and cash at an increased rate. Good news for players, though Auran CEO Tony Hilliam delivered the news to Kotaku Australia along with ominous tidings.<blockquote> We will then have some bad news to follow (unless a miracle occurs), but there will be a very positive end to the week.</blockquote>All they need is a miracle. All they need is you. 				<a href="http://kotaku.com/332380/auran-lets-fury-go-free-bad-news-follows" title="Click here to read more about Auran Lets Fury Go Free, Bad News Follows">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Dec 2007 10:40:40 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dreamcast 2 Remains A Dream]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dreamcast 2 Remains A Dream" href="http://kotaku.com/rumor-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumorsmash</span></a></div -->					<div><a title="Click here to read Dreamcast 2 Remains A Dream" href="http://kotaku.com/331274/dreamcast-2-remains-a-dream" class="pp_image">
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				Yesterday we <a href="http://kotaku.com/gaming/rumor/is-sega-working-on-dreamcast-2-330869.php">reported on rumors</a> swirling about regarding the possibility of a Dreamcast 2 somewhere in Sega's future, sparked by a recently updated trademark application. From there it really just became a race to see who Sega would respond to first with a statement. Sega of America PR Director Charlie Scibetta spoke to GameDaily for the win!<blockquote>"We're very happy being a platform agnostic company and have moved up the ranks the past three years from #11, to #9, and now stand at #6 in terms of our market share by units among third-party publishers. We like our current strategy and have no plans to change in the middle of this outstanding growth."</blockquote>Scibetta said he would look into why the trademark was being updated and then went back to ordering giant "We're Number 6!" foam hands for his team. Sorry Dreamcast fans. I share your disappointment. You know what we need? <a href="http://www.dreamadictos.com/foro/lofiversion/index.php/t1960.html">A Dreamcast cake</a>.				<a href="http://kotaku.com/331274/dreamcast-2-remains-a-dream" title="Click here to read more about Dreamcast 2 Remains A Dream">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Dec 2007 12:00:05 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[European Super Smash Bros. Brawl This Summer?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read European Super Smash Bros. Brawl This Summer?" href="http://kotaku.com/release-dates/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">releasedates</span></a></div -->					<div><a title="Click here to read European Super Smash Bros. Brawl This Summer?" href="http://kotaku.com/330738/european-super-smash-bros-brawl-this-summer" class="pp_image">
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				Well this certainly explains why the highly anticipated Super Smash Bros. Brawl didn't show up on the <a href="http://kotaku.com/gaming/gossip/list-of-early-2008-titles-doesnt-include-ssbb-330645.php">European release list</a> we told you about earlier. Videogamer.com contacted Nintendo upon noticing the omission, and was told that SSBB wasn't due out in Europe until after the second quarter of 2008. That means post June, for a game coming out in January in Japan and February in the US. Ouch. I would suggest that Europeans start shopping for a North American Wii, but apparently we don't have any. I really feel for you folks across the pond right now. The comment section is here for you. Let it all out.				<a href="http://kotaku.com/330738/european-super-smash-bros-brawl-this-summer" title="Click here to read more about European Super Smash Bros. Brawl This Summer?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Dec 2007 10:30:02 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Wal-Mart's Awesome Black Friday 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wal-Mart's Awesome Black Friday 360" href="http://kotaku.com/such-a-deal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">suchadeal</span></a></div -->					<div><a title="Click here to read Wal-Mart's Awesome Black Friday 360" href="http://kotaku.com/322653/wal+marts-awesome-black-friday-360" class="pp_image">
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				Ah, Black Friday. I prepare for the day by scouring countless websites for information, mapping out local retail outlets to make sure I can be in line when each store opens its doors. Then come Friday morning I realize that the gaming deals on Black Friday completely suck and wind up sleeping in, but still. Ah, Black Friday. Take Wal-Mart's big gamer incentive for the shopping holiday. You can get an Xbox Arcade system with five bonus games for the low low price of $279.92!  That's a savings of $.08! Take back what I said, that's a steal! It even comes with five bonus games! Of course, said bonus games are the XBLA titles that come bundled with the package in the first place, but you throw the word bonus in there and parents go crazy buckets all over the place, not knowing how inherently Black Friday sucks for gamers. Thanks Wal-Mart!				<a href="http://kotaku.com/322653/wal+marts-awesome-black-friday-360" title="Click here to read more about Wal-Mart's Awesome Black Friday 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Nov 2007 12:20:39 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Major Nelson Misses TGS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Major Nelson Misses TGS" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Major Nelson Misses TGS" href="http://kotaku.com/300802/major-nelson-misses-tgs" class="pp_image">
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				Man do I feel bad for Larry "Major Nelson" Hryb right now. Seems he was all set for his flight to Tokyo to attend TGS when he discovered his passport was missing. No passport equals no Tokyo, and as anyone who has ever tried can attest, getting a replacement passport on short notice is no easy task. Thankfully both TriXie and VideoMonkey will be there to cover the event for Xbox.com, but Larry will be heading back to Seattle tomorrow to spend the week catching up on work. <blockquote>As a public service, I offer this advice: Be very careful with your Passport. And go make a photocopy of it right now and keep it in a safe place so you can have all the details handy if you need to get a replacement.</blockquote>Having never been outside of the continental U.S. myself, I've heard nothing but horror stories involving passports. When I finally get my own, I am having it surgically grafted to my chest. And that's one to grow on. 				<a href="http://kotaku.com/300802/major-nelson-misses-tgs" title="Click here to read more about Major Nelson Misses TGS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Sep 2007 22:00:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sony Snubs E For All]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Snubs E For All" href="http://kotaku.com/e-for-who%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eforwho?</span></a></div -->					<div><a title="Click here to read Sony Snubs E For All" href="http://kotaku.com/292851/sony-snubs-e-for-all" class="pp_image">
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				Well this certainly doesn't bode well for the inaugural E or All Expo. The folks over at FiringSquad have been asking major publishers about attending the fledgling game convention, that aims to bring players together with publishers and developers in the spirit of gaming goodness. That goal might be a problem, however, as one of the big three states they have no plans to attend. As of right now Sony won't be attending the event, and the 'Squad have also confirmed that SOE, Sega, NCsoft, and Capcom have decided not to participate. Of the big three, Nintendo was among the first to get on board, while Microsoft remains undecided. It's not the end of the world though. So far the only confirmed third party publisher I know of is EA. What happens if you throw a gaming convention and no one shows up? We might soon find out. 				<a href="http://kotaku.com/292851/sony-snubs-e-for-all" title="Click here to read more about Sony Snubs E For All">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 23 Aug 2007 16:00:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Chip Shortages Prolong Wii Drought]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chip Shortages Prolong Wii Drought" href="http://kotaku.com/no-wii-for-joo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nowiiforjoo</span></a></div -->					<div><a title="Click here to read Chip Shortages Prolong Wii Drought" href="http://kotaku.com/290575/chip-shortages-prolong-wii-drought" class="pp_image">
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				Game store employees around the world broke down weeping as Taiwanese chip manufacturers poke their heads out of the ground and see their shadow, ushering in umpteen more weeks of Wii shortages. Nintendo's plans to up Wii production, originally slated for June of this year have been delayed thanks to supply issues with components like IC chips and PCBs. Component makers say the the continuing shortages indicate an unlikelihood of the Wii drought easing up anytime this year. With the console selling over 10 million units worldwide, one can only imagine how large that number would be right now if they had consoles to sell. All I know is game store workers can look forward to several more months of endless, "Is the Wii in?" phone calls, followed by death at the hands of angry parents as the holiday season comes to a head. <em>It's beginning to look a lot like Christmas!</em>				<a href="http://kotaku.com/290575/chip-shortages-prolong-wii-drought" title="Click here to read more about Chip Shortages Prolong Wii Drought">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/290575/chip-shortages-prolong-wii-drought]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-290575]]></guid>
			<category><![CDATA[No Wii For Joo]]></category>
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			<category><![CDATA[sadness]]></category>
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			<pubDate><![CDATA[Fri, 17 Aug 2007 10:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Warning: Ar Tonelico on the PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warning: Ar Tonelico on the PS3" href="http://kotaku.com/rpg/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rpg</span></a></div -->					<div><a title="Click here to read Warning: Ar Tonelico on the PS3" href="http://kotaku.com/235750/warning-ar-tonelico-on-the-ps3" class="pp_image">
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				I spent my weekend playing Ar Tonelico, the charming yet slightly disturbing new highly Japanese PS2 RPG by Atelier Iris developer Gust, and enjoying myself completely after logging nearly 16 hours on the title.  I was playing on my PS3 since I thought it looked lonely, and everything was going well until the last time I tried to save. First it told me it was loading save data from the (virtual) memory card, and then I got this: 				<a href="http://kotaku.com/235750/warning-ar-tonelico-on-the-ps3" title="Click here to read more about Warning: Ar Tonelico on the PS3">More&nbsp;&raquo;</a>
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			<category><![CDATA[sadness]]></category>
			<pubDate><![CDATA[Mon, 12 Feb 2007 10:20:01 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Breaking: Clover Studio is Dead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Breaking: Clover Studio is Dead" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Breaking: Clover Studio is Dead" href="http://kotaku.com/207026/breaking-clover-studio-is-dead" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Breaking: Clover Studio is Dead" alt="Click here to read Breaking: Clover Studio is Dead" src="http://cache.kotaku.com/assets/images/9/2006/10/small_cloverstudio.jpg"/>
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      As of today, the studio behind <i>Viewtiful Joe</i>, <i>Okami</i> and <i>God Hand</i> is no more. <a href="http://en.wikipedia.org/wiki/Clover_Studio">Clover Studio</a> was shuttered by main shareholder Capcom. At a Board of Directors' meeting was held, and it was decided that Clover should dissolved. The reason? According to the Capcom IR release:				<a href="http://kotaku.com/207026/breaking-clover-studio-is-dead" title="Click here to read more about Breaking: Clover Studio is Dead">More&nbsp;&raquo;</a>
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			<category><![CDATA[atsushi inaba]]></category>
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			<pubDate><![CDATA[Thu, 12 Oct 2006 07:30:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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