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		<title><![CDATA[Kotaku: Ryan Payton]]></title>
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			<title><![CDATA[Kotaku: Ryan Payton]]></title>
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		<description><![CDATA[Kotaku posts tagged Ryan Payton]]></description>
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			<title><![CDATA[Halo Creative Director Leaving Halo 4 [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Halo&lt;/em&gt; Creative Director Leaving &lt;em&gt;Halo 4&lt;/em&gt; [Update]" href="http://kotaku.com/halo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Halo&lt;/em&gt; Creative Director Leaving &lt;em&gt;Halo 4&lt;/em&gt; [Update]" href="http://kotaku.com/5837475/halo-creative-director-leaving-halo-4" class="pp_image">
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				<em>Halo 4</em> is the first title in a new trilogy of <em>Halo</em> games. The previous three titles were developed by Bungie, but the next three are being made in-house by Microsoft's own <em>Halo</em> studio.				<a href="http://kotaku.com/5837475/halo-creative-director-leaving-halo-4" title="Click here to read more about Halo Creative Director Leaving Halo 4 [Update]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Sep 2011 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[It's Official MGS4 Producer Now Working on Halo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Official MGS4 Producer Now Working on Halo" href="http://kotaku.com/ryan-payton/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ryanpayton</span></a></div -->					<div><a title="Click here to read It's Official MGS4 Producer Now Working on Halo" href="http://kotaku.com/5057683/its-official-mgs4-producer-now-working-on-halo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Official MGS4 Producer Now Working on Halo" alt="Click here to read It's Official MGS4 Producer Now Working on Halo" src="http://cache.kotaku.com/assets/images/9/2008/10/custom_1220285623497_kppodcast2.jpg"/>
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				 Ryan Payton, former assistant producer on Metal Gear Solid 4, has signed on with Microsoft Game Studios to work on future Halo games, Microsoft Game Studios said today, confirming the rumor <a href="http://kotaku.com/5050561/new-halo-helmed-by-mgs4-producer">Kotaku broke last month</a>.				<a href="http://kotaku.com/5057683/its-official-mgs4-producer-now-working-on-halo" title="Click here to read more about It's Official MGS4 Producer Now Working on Halo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Oct 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New Halo Helmed By MGS4 Producer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Halo Helmed By MGS4 Producer" href="http://kotaku.com/halo%7c-chronicles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halochronicles</span></a></div -->					<div><a title="Click here to read New Halo Helmed By MGS4 Producer" href="http://kotaku.com/5050561/new-halo-helmed-by-mgs4-producer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Halo Helmed By MGS4 Producer" alt="Click here to read New Halo Helmed By MGS4 Producer" src="http://cache.kotaku.com/assets/images/9/2011/11/ryan_payton_mgs4_01.gif"/>
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				 <span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=5050561&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span> Rumor has it that <a href="http://kotaku.com/tag/ryan-payton/">Ryan Payton</a>, late of Kojima Productions, has landed a pretty impressive job here in the states.

Our very reliable sources tell us that Payton has been hired by Microsoft to be the creative director on the upcoming, and still not dead, Peter Jackson Halo game.

The news, very reliable news, comes weeks after <a href="http://kotaku.com/5043287/microsoft-confirms-corrinne-yu-hire-internal-halo-team-expansion">we broke the news </a>that Gearbox Director of Technology Corrinne Yu had been hired by Microsoft Game Studios to be Principle Engine Architect for Microsoft's Halo Franchise Team.				<a href="http://kotaku.com/5050561/new-halo-helmed-by-mgs4-producer" title="Click here to read more about New Halo Helmed By MGS4 Producer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Sep 2008 12:04:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Kojima Productions Didn't Even Know What MGS4 Was Gonna Be]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima Productions Didn't Even Know What MGS4 Was Gonna Be" href="http://kotaku.com/ryan-payton/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ryanpayton</span></a></div -->					<div><a title="Click here to read Kojima Productions Didn't Even Know What MGS4 Was Gonna Be" href="http://kotaku.com/5048848/kojima-productions-didnt-even-know-what-mgs4-was-gonna-be" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kojima Productions Didn't Even Know What MGS4 Was Gonna Be" alt="Click here to read Kojima Productions Didn't Even Know What MGS4 Was Gonna Be" src="http://cache.kotaku.com/assets/images/9/2008/09/ryan_payton_mgs4.gif"/>
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				Back in 2005, Kojima Productions rolled out the first look at <i>Metal Gear Solid 4</i>. It's 2008 and game site 1up is looking back with <i>Metal Gear Solid 4</i> Associate Producer Ryan Payton  &mdash; who was since <a href="http://kotaku.com/5041760/ryan-payton-has-left-kojima-productions-mentions-mgs5">left the company</a>. This exchange is insightful:				<a href="http://kotaku.com/5048848/kojima-productions-didnt-even-know-what-mgs4-was-gonna-be" title="Click here to read more about Kojima Productions Didn't Even Know What MGS4 Was Gonna Be">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Sep 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Payton: Japan's No Longer the Center of the Gaming Universe and Developers Know It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Payton: Japan's No Longer the Center of the Gaming Universe and Developers Know It" href="http://kotaku.com/ryan-payton/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ryanpayton</span></a></div -->					<div><a title="Click here to read Payton: Japan's No Longer the Center of the Gaming Universe and Developers Know It" href="http://kotaku.com/5043900/payton-japans-no-longer-the-center-of-the-gaming-universe-and-developers-know-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Payton: Japan's No Longer the Center of the Gaming Universe and Developers Know It" alt="Click here to read Payton: Japan's No Longer the Center of the Gaming Universe and Developers Know It" src="http://cache.kotaku.com/assets/images/9/2008/09/custom_1220285623497_kppodcast2.jpg"/>
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				 Ryan Payton, self-described game hobo, fresh off working on Metal Gear Solid 4 and a <a href="http://kotaku.com/5041760/ryan-payton-has-left-kojima-productions-mentions-mgs5">cross-country move from Japan back to Seattle</a>, took some time to sit down with me this weekend to talk development, Japan and life.				<a href="http://kotaku.com/5043900/payton-japans-no-longer-the-center-of-the-gaming-universe-and-developers-know-it" title="Click here to read more about Payton: Japan's No Longer the Center of the Gaming Universe and Developers Know It">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Sep 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ryan Payton Has Left Kojima Productions (Mentions MGS5)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ryan Payton Has Left Kojima Productions (Mentions MGS5)" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read Ryan Payton Has Left Kojima Productions (Mentions MGS5)" href="http://kotaku.com/5041760/ryan-payton-has-left-kojima-productions-mentions-mgs5" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ryan Payton Has Left Kojima Productions (Mentions MGS5)" alt="Click here to read Ryan Payton Has Left Kojima Productions (Mentions MGS5)" src="http://cache.kotaku.com/assets/images/9/2012/01/9587ebf81a53b4d1496828cd510dabbd.gif"/>
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				<a href="http://kotaku.com/gaming/interview/metal-gear-solid-4s-ryan-payton-speaks-313807.php">Ryan Payton</a> (hats, in tow) has left Kojima Productions. The Assistant Producer spearheaded a <a href="http://kotaku.com/gaming/mgs4-controls/no-sacred-cows-311151.php">more Western approach to controls</a> for <i>Metal Gear Solid 4</i>, making the game far more approachable and much tighter than the previous installment. He also helped warm the <i>MGS4</i> team up to more Western developed games like <i>Gears of War</i> as well. Why did he leave and what's next? His answers after the jump.				<a href="http://kotaku.com/5041760/ryan-payton-has-left-kojima-productions-mentions-mgs5" title="Click here to read more about Ryan Payton Has Left Kojima Productions (Mentions MGS5)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Aug 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss" href="http://kotaku.com/metal-gear-solid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid</span></a></div -->					<div><a title="Click here to read Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss" href="http://kotaku.com/5018517/hey-metal-gear-solid-5-could-be-a-prequel-star-big-boss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss" alt="Click here to read Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss" src="http://cache.kotaku.com/assets/images/9/2012/02/4fbc255464fff9e7c60367c0692e4551.jpg"/>
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				COULD! I say COULD! Not <em>will</em>. So <em>relax</em>. You cool? Then we cool. While chatting with the 1UP crew, Kojima Production's Ryan Payton has said "There are some misunderstandings that this is the final Metal Gear game. But it's really the final chapter of the Solid Snake story. That's all". Care to elaborate? Well, right <em>before </em>that, he said there's "still a lot of room for filling in the gaps as far as Big Boss is concerned". Make of that what you will. My favourite part of the interview, though, doesn't even concern Metal Gear. After he's asked whether Japanese devs should start adopting Western control methods in order to improve their games, Payton says: "If other Japanese publishers want to improve their controls, I wouldn't say they need to adopt western ideas, but rather that they simply need to improve them". Too true.				<a href="http://kotaku.com/5018517/hey-metal-gear-solid-5-could-be-a-prequel-star-big-boss" title="Click here to read more about Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Jun 2008 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Hear Solid Snake Say "Kotaku"]]></title>
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				<center>  </center> Solid Snake's English voice actor David Hayter, Drebin's voice <a href="http://www.imdb.com/name/nm1146051/">Khary Payton</a>, Liquid Ocelot's <a href="http://www.imdb.com/name/nm0956764/">Patric Zimmerman</a>, <i>MGS4</i> producer Ken Imaizumi, assistant producer Ryan Payton and Ryan Payton's hat were all on hand at the midnight launch signing. Thanks Kotaku reader <a href="http://kotaku.com/people/HelsinkiValo/">helsinkivalo</a> for the vid!				<a href="http://kotaku.com/5015742/hear-solid-snake-say-kotaku" title="Click here to read more about Hear Solid Snake Say "Kotaku"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jun 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Kojima Productions Says &quot;No MGS4 90 Minute Cutscenes&quot;]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima Productions Says &amp;quot;No MGS4 90 Minute Cutscenes&amp;quot;" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Kojima Productions Says &amp;quot;No MGS4 90 Minute Cutscenes&amp;quot;" href="http://kotaku.com/5013357/kojima-productions-says-no-mgs4-90-minute-cutscenes" class="pp_image">
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				 Late last month, magazine <i>PSW</i> stated that upcoming <i>Metal Gear Solid 4</i> has <a href="http://kotaku.com/392923/mgs4-has-90+minute-cutscenes">90 minute cutscenes</a> &mdash; which, the magazine pointed out, could be skipped. Website GamePro fired back, confirming that the game does have "occasionally lengthy" cutscenes and calling the 90 minute cutscenes "a pretty big exaggeration." Magazine <i>EDGE</i> offered this in <a href="http://www.next-gen.biz/index.php?option=com_content&task=view&id=10748&Itemid=51">its review</a>: "The cutscenes here are sure to invoke that thousand-yard stare, two in particular coming perilously close to the 90-minute mark." But what's the official word from Kojima Productions? <i>Metal Gear Solid 4</i> Assistant Producer Ryan Payton tells Kotaku that the 90 minute cutscene claim is a "gross exaggeration." Hit the jump for his full statement and POSSIBLE SPOILER.				<a href="http://kotaku.com/5013357/kojima-productions-says-no-mgs4-90-minute-cutscenes" title="Click here to read more about Kojima Productions Says &quot;No MGS4 90 Minute Cutscenes&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Jun 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[There Will Be More Metal Gear]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There Will Be More Metal Gear" href="http://kotaku.com/konami/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">konami</span></a></div -->					<div><a title="Click here to read There Will Be More Metal Gear" href="http://kotaku.com/5009798/there-will-be-more-metal-gear" class="pp_image">
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				 Just like we thought! And once again confirming what we had hear before!! There will be more <i>Metal Gear Solid</i> &mdash; though, not necessarily more SPOILER. According to Kojima Productions' Ryan Payton, who says (possible SPOILER):				<a href="http://kotaku.com/5009798/there-will-be-more-metal-gear" title="Click here to read more about There Will Be More Metal Gear">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 May 2008 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Kojima Says Blu-Ray Disc Doesn't Have Enough Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima Says Blu-Ray Disc Doesn't Have Enough Space" href="http://kotaku.com/metal-gear-solid-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid4</span></a></div -->					<div><a title="Click here to read Kojima Says Blu-Ray Disc Doesn't Have Enough Space" href="http://kotaku.com/362807/kojima-says-blu+ray-disc-doesnt-have-enough-space" class="pp_image">
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				 Sure, we know <i>Metal Gear Solid 4</i> is a big game and all. We didn't know it was gianormous. Literally! Last week, Kojima Productions producer Ryan Payton said <a href="http://kotaku.com/362175/useurope-metal-gear-solid-4-wont-have-japanese-track">there wasn't enough space</a> for an English language track on the Japanese version of <i>MGS4</i> and vice-versa. Just listen to this exchange between Hideo Kojima and <i>Famitsu</i>:<br   />				<a href="http://kotaku.com/362807/kojima-says-blu+ray-disc-doesnt-have-enough-space" title="Click here to read more about Kojima Says Blu-Ray Disc Doesn't Have Enough Space">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Mar 2008 02:00:37 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Japanese MGS4 Won't Have English Subtitles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japanese MGS4 Won't Have English Subtitles" href="http://kotaku.com/metal-gear-solid-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid4</span></a></div -->					<div><a title="Click here to read Japanese MGS4 Won't Have English Subtitles" href="http://kotaku.com/362210/japanese-mgs4-wont-have-english-subtitles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Japanese MGS4 Won't Have English Subtitles" alt="Click here to read Japanese MGS4 Won't Have English Subtitles" src="http://cache.kotaku.com/assets/images/9/2008/02/small_nospacemgsnosubs.jpg"/>
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				 Earlier, we brought word that the US and European <i>Metal Gear Solid 4</i> versions will <a href="http://kotaku.com/362175/useurope-metal-gear-solid-4-wont-have-japanese-track">not feature a Japanese voice</a> track due to a lack of apparent disc space. Well, what about the Japanese version? Will it feature English language subtitles? Surely, Kojima Productions could squeeze subtitles on &mdash; that way, those English speakers who <i>really</i> wanted the Japanese voices would get them. Kojima Pro's Ryan Payton tells us:				<a href="http://kotaku.com/362210/japanese-mgs4-wont-have-english-subtitles" title="Click here to read more about Japanese MGS4 Won't Have English Subtitles">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 09:00:34 EST]]></pubDate>
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			<title><![CDATA[US/Europe Metal Gear Solid 4 Won't Have Japanese Track]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read US/Europe Metal Gear Solid 4 Won't Have Japanese Track" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read US/Europe Metal Gear Solid 4 Won't Have Japanese Track" href="http://kotaku.com/362175/useurope-metal-gear-solid-4-wont-have-japanese-track" class="pp_image">
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				 In the latest Kojima Productions Report podcast, producer Ryan Payton announces that <i>MGS4</i> won't have voice over tracks for other languages. Says Payton:<br   />				<a href="http://kotaku.com/362175/useurope-metal-gear-solid-4-wont-have-japanese-track" title="Click here to read more about US/Europe Metal Gear Solid 4 Won't Have Japanese Track">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 03:00:05 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Million Metal Gear Solid 4 Launch Day Quote Is &quot;Incorrect&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Million Metal Gear Solid 4 Launch Day Quote Is &amp;quot;Incorrect&amp;quot;" href="http://kotaku.com/ryan-payton/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ryanpayton</span></a></div -->					<div><a title="Click here to read Million Metal Gear Solid 4 Launch Day Quote Is &amp;quot;Incorrect&amp;quot;" href="http://kotaku.com/354077/million-metal-gear-solid-4-launch-day-quote-is-incorrect" class="pp_image">
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				 One million copies. At launch. Late last year, Kojima Productions Associate Producer Ryan Payton was quoted as saying <i>Metal Gear Solid 4</i> needed to shift a million copies on launch day to turn a profit. From the original <a href="http://www.reuters.com/article/technologyNews/idUSLAU93973120071129?pageNumber=1&virtualBrandChannel=0">Reuters piece</a>: "Payton said the new "Metal Gear Solid" needs to sell over a million copies on the first day it goes on sale due to its costly production, but that may be a tough mark to hit given sluggish PS3 sales." Payton's talked about this "quote" on his own podcast and once again clears the air on a recent Bionic Commando podcast:<br   />				<a href="http://kotaku.com/354077/million-metal-gear-solid-4-launch-day-quote-is-incorrect" title="Click here to read more about Million Metal Gear Solid 4 Launch Day Quote Is &quot;Incorrect&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 01:00:18 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Metal Gear Solid 4 To Include Metal Gear Online?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Solid 4 To Include Metal Gear Online?" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read Metal Gear Solid 4 To Include Metal Gear Online?" href="http://kotaku.com/334182/metal-gear-solid-4-to-include-metal-gear-online" class="pp_image">
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				The latest issue of PlayStation: The Official Magazine contains news on <em>Metal Gear Solid 4: Guns of the Patriots</em> that may please <em>Metal Gear Online</em> fans. What was once pitched as two completely separate games&mdash;one single player, one multi-player&mdash;may actually come together in a single <em>MGS4</em> package. We'd been told by series mainstay Hideo Kojima at Games Convention this year that <a href="http://kotaku.com/gaming/gc07/metal-gear-solid-4-may-feature-limited-online-play-custom-soundtracks-292946.php">only limited online play was planned</a> for <em>Metal Gear Solid 4</em> and that <em>Metal Gear Online</em> would still ship separately, but it seems that Kojima Productions and Konami may have changed their minds.				<a href="http://kotaku.com/334182/metal-gear-solid-4-to-include-metal-gear-online" title="Click here to read more about Metal Gear Solid 4 To Include Metal Gear Online?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Dec 2007 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Metal Gear Solid 4's Ryan Payton Speaks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Solid 4's Ryan Payton Speaks" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Metal Gear Solid 4's Ryan Payton Speaks" href="http://kotaku.com/313807/metal-gear-solid-4s-ryan-payton-speaks" class="pp_image">
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				At this past week's E For All expo, Konami was well represented with games like <em>Metal Gear Solid 4</em>, <em>Silent Hill Origins</em> and <em>Castlevania: The Dracula X Chronicles</em>. Also on hand were a number of developers, including Kojima Productions producer Ryan Payton who was nice enough to give the Kotaku Tokyo Game Show team a <a href="http://kotaku.com/gaming/tgs07/metal-gear-solid-4-hands+on-impressions-plus-301773.php">thorough hands-on walkthrough</a> of the group's PlayStation 3 game, <em>Metal Gear Solid 4</em>. We talked about where <em>MGS4</em> currently stands, who the hell Ryan Payton is and what he brings to Kojima Productions, and what could be the most expensive opening cinematic ever.				<a href="http://kotaku.com/313807/metal-gear-solid-4s-ryan-payton-speaks" title="Click here to read more about Metal Gear Solid 4's Ryan Payton Speaks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Oct 2007 22:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Metal Gear Box Set Doubtful For 2007]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Box Set Doubtful For 2007" href="http://kotaku.com/kojima-productions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kojimaproductions</span></a></div -->					<div><a title="Click here to read Metal Gear Box Set Doubtful For 2007" href="http://kotaku.com/313159/metal-gear-box-set-doubtful-for-2007" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metal Gear Box Set Doubtful For 2007" alt="Click here to read Metal Gear Box Set Doubtful For 2007" src="http://cache.kotaku.com/assets/images/9/2007/10/small_metal_gear_20th_e4a.jpg"/>
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				After speaking to Konami USA marketing VP Anthony Crouts earlier this year at Comic Con, he gave us <a href="http://kotaku.com/gaming/notag/konami-gives-american-gamers-hope-for-metal-gear-20th-anniversary-package-283590.php">hope for a stateside release of the Metal Gear 20th Anniversary Metal Gear Solid Collection</a>, a package that stuffed six <em>Metal Gear</em> games and two bonus discs into a budget priced package. After hearing nothing about a release for the past three months, I bugged Kojima Productions producer Ryan Payton about the possibility of it shipping outside of Japan before <em>Metal Gear Solid 4</em> hits. Our hopes? More measured, but Payton says it's still a possibility.				<a href="http://kotaku.com/313159/metal-gear-box-set-doubtful-for-2007" title="Click here to read more about Metal Gear Box Set Doubtful For 2007">More&nbsp;&raquo;</a>
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			<category><![CDATA[kojima productions]]></category>
			<category><![CDATA[Konami]]></category>
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			<category><![CDATA[ryan payton]]></category>
			<pubDate><![CDATA[Fri, 19 Oct 2007 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA["No Sacred Cows"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;No Sacred Cows&quot;" href="http://kotaku.com/mgs4-controls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mgs4controls</span></a></div -->					<div><a title="Click here to read &quot;No Sacred Cows&quot;" href="http://kotaku.com/311151/no-sacred-cows" class="pp_image">
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				 When Ryan Payton talks, we listen. He's the guy that helped keep <i>Metal Gear Solid 4</i>'s controls simple, tight and user friendly. In short, sorta like <i>Gears of War</i>. The new control scheme works, and <i>MGS4</i> is a breath of fresh air in the <i>Metal Gear Solid</i> series. Just how did Payton create a receptive audience for these changes? In a recently published Gamasutra interview from TGS, Payton explains:				<a href="http://kotaku.com/311151/no-sacred-cows" title="Click here to read more about "No Sacred Cows"">More&nbsp;&raquo;</a>
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			<category><![CDATA[MGS4 Controls]]></category>
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			<category><![CDATA[ryan payton]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 16 Oct 2007 03:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[No More MGS4 Trailers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No More MGS4 Trailers" href="http://kotaku.com/gotta-finish-the-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gottafinishthegame</span></a></div -->					<div><a title="Click here to read No More MGS4 Trailers" href="http://kotaku.com/305307/no-more-mgs4-trailers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No More MGS4 Trailers" alt="Click here to read No More MGS4 Trailers" src="http://cache.kotaku.com/assets/images/9/2007/10/small_Mgs4logo.jpg"/>
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				 Every game convention, every new presser brings one thing certain: A new <i>Metal Gear Solid 4</i> trailer. Since E3 2005, there's been nine of them so far. Making each one is spread out over weeks and months and have been key in promoting the game and making sure player keep talking about it. With the <i>MGS 4</i> due out in early 2008, does that mean we'll see one last new trailer? Says Kojima Productions' Ryan Payton:				<a href="http://kotaku.com/305307/no-more-mgs4-trailers" title="Click here to read more about No More MGS4 Trailers">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gotta Finish the Game]]></category>
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			<category><![CDATA[Metal Gear Solid 4]]></category>
			<category><![CDATA[Mgs4]]></category>
			<category><![CDATA[ryan payton]]></category>
			<pubDate><![CDATA[Mon, 01 Oct 2007 03:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[You Too Can Wear a Kojima Pro Shirt]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Too Can Wear a Kojima Pro Shirt" href="http://kotaku.com/clothes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clothes</span></a></div -->					<div><a title="Click here to read You Too Can Wear a Kojima Pro Shirt" href="http://kotaku.com/304643/you-too-can-wear-a-kojima-pro-shirt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Too Can Wear a Kojima Pro Shirt" alt="Click here to read You Too Can Wear a Kojima Pro Shirt" src="http://cache.kotaku.com/assets/images/9/2007/09/small_mgsgoodstyle.jpg"/>
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				 The Tokyo Game Show is over, but the t-shirt offers live on! That, that is a Konami <i>Metal Gear Solid 4</i> TGS booth shirt worn by the Kojima Productions staffers. Not bad, eh? It says "Nice style" in Japanese on the back and has the <i>MGS</i> 20th Anniversary logo on the front. The shirt is available on the Konami site from October 5th to November 16th for &yen;3,465 (US $30). I agree. Nice style, indeed!				<a href="http://kotaku.com/304643/you-too-can-wear-a-kojima-pro-shirt" title="Click here to read more about You Too Can Wear a Kojima Pro Shirt">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clothes]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Kojima]]></category>
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			<category><![CDATA[Mgs4]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[ryan payton]]></category>
			<category><![CDATA[tgs07]]></category>
			<pubDate><![CDATA[Fri, 28 Sep 2007 06:00:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=304643&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dual Shock 3 Is Better, Yo]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dual Shock 3 Is Better, Yo" href="http://kotaku.com/dualshock-2-pwned/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dualshock2pwned</span></a></div -->					<div><a title="Click here to read Dual Shock 3 Is Better, Yo" href="http://kotaku.com/304223/dual-shock-3-is-better-yo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dual Shock 3 Is Better, Yo" alt="Click here to read Dual Shock 3 Is Better, Yo" src="http://cache.kotaku.com/assets/images/9/2007/09/small_DSCF9348.JPG"/>
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				 It's nice to have the rumble back. Really, really nice. The SIXAXIS feels very, I dunno, empty?But now that we know the DS3 is coming and some of us have even gotten hands on, how does it compare with the DualShock 2? Is the DS3 rumble better? According to <i>Metal Gear Solid 4</i> producer Ryan Payton:				<a href="http://kotaku.com/304223/dual-shock-3-is-better-yo" title="Click here to read more about Dual Shock 3 Is Better, Yo">More&nbsp;&raquo;</a>
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			<category><![CDATA[DualShock 2 Pwned]]></category>
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			<category><![CDATA[ryan payton]]></category>
			<pubDate><![CDATA[Thu, 27 Sep 2007 02:00:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=304223&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kojima Not Tired of 360 Questions, Favors Unified Platform]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima Not Tired of 360 Questions, Favors Unified Platform" href="http://kotaku.com/with-added-jade-action/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">withaddedjadeaction</span></a></div -->					<div><a title="Click here to read Kojima Not Tired of 360 Questions, Favors Unified Platform" href="http://kotaku.com/292582/kojima-not-tired-of-360-questions-favors-unified-platform" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kojima Not Tired of 360 Questions, Favors Unified Platform" alt="Click here to read Kojima Not Tired of 360 Questions, Favors Unified Platform" src="http://cache.kotaku.com/assets/images/9/2011/11/3154d829163386d4cbf28bf09ec20d83.jpeg"/>
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				 Kojima Productions just posted a podcast conversation between Hideo Kojima, <i>Assassin's Creed</i>  producer Jade Raymond and <i>AC</i> creative director Patrice Desilets. The chat runs about twenty minutes &mdash; 8 of which is them saying how much they dig each other's games. Though, there is some grist towards the end when KP's Ryan Payton puts forth the PS3/Xbox 360 cross-platform question, asking if they like the rumors and speculation. While Patrice says he personally finds it "fun," Jade adds:<br   />				<a href="http://kotaku.com/292582/kojima-not-tired-of-360-questions-favors-unified-platform" title="Click here to read more about Kojima Not Tired of 360 Questions, Favors Unified Platform">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/292582/kojima-not-tired-of-360-questions-favors-unified-platform]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-292582]]></guid>
			<category><![CDATA[With Added Jade Action]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 23 Aug 2007 09:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Kojima's Super Smash Bros. Brawl Hands On Opinion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima's Super Smash Bros. Brawl Hands On Opinion" href="http://kotaku.com/and-his-opinion-kinda-counts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">andhisopinionkindacounts</span></a></div -->					<div><a title="Click here to read Kojima's Super Smash Bros. Brawl Hands On Opinion" href="http://kotaku.com/255724/kojimas-super-smash-bros-brawl-hands-on-opinion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kojima's Super Smash Bros. Brawl Hands On Opinion" alt="Click here to read Kojima's Super Smash Bros. Brawl Hands On Opinion" src="http://cache.kotaku.com/assets/images/9/2007/04/small_ryanandken.jpg"/>
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				On Ryan Payton's Kojima Productions podcast, he dishes on how <i>Metal Gear</i> creator Hideo Kojima played the upcoming <i>Super Smash Bros. Brawl</i> at creator Masahiro Sakurai's Tokyo studio. According to Payton, Kojima said that:				<a href="http://kotaku.com/255724/kojimas-super-smash-bros-brawl-hands-on-opinion" title="Click here to read more about Kojima's Super Smash Bros. Brawl Hands On Opinion">More&nbsp;&raquo;</a>
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			<category><![CDATA[and his opinion kinda counts]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 27 Apr 2007 06:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[More Bashcraft's Mindless Chatter At Kojima Productions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Bashcraft's Mindless Chatter At Kojima Productions" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read More Bashcraft's Mindless Chatter At Kojima Productions" href="http://kotaku.com/246159/more-bashcrafts-mindless-chatter-at-kojima-productions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Bashcraft's Mindless Chatter At Kojima Productions" alt="Click here to read More Bashcraft's Mindless Chatter At Kojima Productions" src="http://cache.kotaku.com/assets/images/9/2007/03/small_kppodcast2.jpg"/>
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				Here's the second part of the Kojima Productions podcast I appeared on with Ryan Payton. We talk about Kojima's favorite games, Japanese gaming tournaments, those <i>MGS 4</i> appearing on the Xbox 360 rumors and game journalism. After listening to it, I can safely say that all the parts in which I'm not talking are fascinating. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/246159/more-bashcrafts-mindless-chatter-at-kojima-productions" title="Click here to read more about More Bashcraft's Mindless Chatter At Kojima Productions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/246159/more-bashcrafts-mindless-chatter-at-kojima-productions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-246159]]></guid>
			<category><![CDATA[Xbox 360]]></category>
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			<category><![CDATA[ryan payton]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 22 Mar 2007 05:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hear Ashcraft's Mindless Chatter At Kojima Productions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hear Ashcraft's Mindless Chatter At Kojima Productions" href="http://kotaku.com/kojima/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kojima</span></a></div -->					<div><a title="Click here to read Hear Ashcraft's Mindless Chatter At Kojima Productions" href="http://kotaku.com/244364/hear-ashcrafts-mindless-chatter-at-kojima-productions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hear Ashcraft's Mindless Chatter At Kojima Productions" alt="Click here to read Hear Ashcraft's Mindless Chatter At Kojima Productions" src="http://cache.kotaku.com/assets/images/9/2007/03/small_kppodcast1.jpg"/>
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				The Kojima Productions podcast I appeared on with Ryan Payton has gone live. It's part one of two, so you can hear me drone on and on and on this week and next week! We talk about Osaka, blogging and, of course, <i>THE IDOLM@STER</i>. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/244364/hear-ashcrafts-mindless-chatter-at-kojima-productions" title="Click here to read more about Hear Ashcraft's Mindless Chatter At Kojima Productions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/244364/hear-ashcrafts-mindless-chatter-at-kojima-productions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-244364]]></guid>
			<category><![CDATA[Kojima]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[kojima productions]]></category>
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			<pubDate><![CDATA[Thu, 15 Mar 2007 05:00:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ashcraft Infiltrates Kojima Productions (Well, Sorta)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ashcraft Infiltrates Kojima Productions (Well, Sorta)" href="http://kotaku.com/kojima-productions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kojimaproductions</span></a></div -->					<div><a title="Click here to read Ashcraft Infiltrates Kojima Productions (Well, Sorta)" href="http://kotaku.com/242477/ashcraft-infiltrates-kojima-productions-well-sorta" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ashcraft Infiltrates Kojima Productions (Well, Sorta)" alt="Click here to read Ashcraft Infiltrates Kojima Productions (Well, Sorta)" src="http://cache.kotaku.com/assets/images/9/2007/03/small_mickp.JPG"/>
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				Yesterday morning, I arrived in Tokyo a little earlier than scheduled to appear on the Kojima Productions podcast with <a href="http://mp.i-revo.jp/user.php/kp-ryan/">Ryan Payton</a>. As I've mentioned a gazillion times before, I was in town for an article I'm doing for a design magazine. I headed over to Mori Tower in Roppongi Hills to the Kojima Productions office. I hadn't been there in a while, and security is still ass-tight. <a href="http://www.wired.com/wired/archive/13.12/posts.html?pg=4">Here</a>'s the last time I visited Mori Tower. 				<a href="http://kotaku.com/242477/ashcraft-infiltrates-kojima-productions-well-sorta" title="Click here to read more about Ashcraft Infiltrates Kojima Productions (Well, Sorta)">More&nbsp;&raquo;</a>
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			<category><![CDATA[kojima productions]]></category>
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			<category><![CDATA[Metal Gear Solid 4]]></category>
			<category><![CDATA[Mgs4]]></category>
			<category><![CDATA[ryan payton]]></category>
			<category><![CDATA[Tokyo]]></category>
			<pubDate><![CDATA[Wed, 07 Mar 2007 23:00:54 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=242477&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Learn About Life At Kojima Productions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Learn About Life At Kojima Productions" href="http://kotaku.com/ryan-payton/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ryanpayton</span></a></div -->					<div><a title="Click here to read Learn About Life At Kojima Productions" href="http://kotaku.com/231281/learn-about-life-at-kojima-productions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Learn About Life At Kojima Productions" alt="Click here to read Learn About Life At Kojima Productions" src="http://cache.kotaku.com/assets/images/9/2007/01/small_paytonstriology.jpg"/>
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      Former game journo and current Kojima productions dude Ryan Payton has a new-ish blog up. It's in English and Japanese, and it will hopefully provide a peak into KP, upcoming titles and Japan stuff. Blogs Payton:				<a href="http://kotaku.com/231281/learn-about-life-at-kojima-productions" title="Click here to read more about Learn About Life At Kojima Productions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/231281/learn-about-life-at-kojima-productions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-231281]]></guid>
			<category><![CDATA[ryan payton]]></category>
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			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[PSP]]></category>
			<pubDate><![CDATA[Fri, 26 Jan 2007 14:22:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[MGS For PSP As It Should Be]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MGS For PSP As It Should Be" href="http://kotaku.com/mgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mgs</span></a></div -->					<div><a title="Click here to read MGS For PSP As It Should Be" href="http://kotaku.com/217869/mgs-for-psp-as-it-should-be" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MGS For PSP As It Should Be" alt="Click here to read MGS For PSP As It Should Be" src="http://cache.kotaku.com/assets/images/9/2006/11/small_snakeshooting.jpg"/>
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      A PSP game to get excited about? Believe. Kojima Productions Producer Ryan Payton sits down to chat about <i>Metal gear Solid: Portable Ops</i>. Says Payton:				<a href="http://kotaku.com/217869/mgs-for-psp-as-it-should-be" title="Click here to read more about MGS For PSP As It Should Be">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/217869/mgs-for-psp-as-it-should-be]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-217869]]></guid>
			<category><![CDATA[Mgs]]></category>
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			<category><![CDATA[ryan payton]]></category>
			<pubDate><![CDATA[Wed, 29 Nov 2006 11:22:40 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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