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		<title><![CDATA[Kotaku: Rpgs]]></title>
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		<description><![CDATA[Kotaku posts tagged Rpgs]]></description>
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			<title><![CDATA[Why Aren't You Finishing Your Video Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Aren't You Finishing Your Video Games?" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Why Aren't You Finishing Your Video Games?" href="http://kotaku.com/5775493/why-arent-you-finishing-your-video-games" class="pp_image">
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				 <em>In today's mostly complete episode of Speak-Up on Kotaku, commenter <a href="http://kotaku.com/#!speakup/forum?comment=37381161:37381161">Dodgerwd</a> wonders if everyone is having the same difficulty finishing their video games as he is. </em>				<a href="http://kotaku.com/5775493/why-arent-you-finishing-your-video-games" title="Click here to read more about Why Aren't You Finishing Your Video Games?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Mar 2011 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[On the Less Ambitious and More Accessible]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On the Less Ambitious and More Accessible" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read On the Less Ambitious and More Accessible" href="http://kotaku.com/5081305/on-the-less-ambitious-and-more-accessible" class="pp_image">
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				 While I'm a fan of the fresh and innovative, I'm more likely &mdash; depending on time and monetary constraints &mdash; to run screaming for the safe, the familiar, the ... boring games on my shelf?  Well, there's something to be said for the comfort of the familiar, and Tom Cross takes a look at why there's something to celebrate in the less ambitious, safer and more familiar games out there.  Cross looks at <i>Jedi Knight II: Jedi Outcast</i> and <i>The Lord Of The Rings: The Third Age</i>.   What it is about those well-worn, "uninventive" titles?:				<a href="http://kotaku.com/5081305/on-the-less-ambitious-and-more-accessible" title="Click here to read more about On the Less Ambitious and More Accessible">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game design]]></category>
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			<pubDate><![CDATA[Sun, 09 Nov 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Why We Love RPGs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why We Love RPGs" href="http://kotaku.com/why-we-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whyweplay</span></a></div -->					<div><a title="Click here to read Why We Love RPGs" href="http://kotaku.com/5073447/why-we-love-rpgs" class="pp_image">
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				  Michael Abbott of the Brainy Gamer has a nice reminder of why we play RPGs (well, those of us who play RPGs), based on some of his undergraduates' writings on their experiences in <i>Fallout 1</i> and <i>2</i>.  Michael notes that the exercise &mdash; writing autobiographies of their characters &mdash; is often used in theatre, but it never occurred to him that it would be useful for his students in his RPG seminar, until "we began discussing the characters they had created .... The sense of ownership they clearly felt, and their remarkably vivid descriptions of their experiences in the games, made the assignment a no-brainer."  Which goes to one of the reasons why people make the investment in RPGs:				<a href="http://kotaku.com/5073447/why-we-love-rpgs" title="Click here to read more about Why We Love RPGs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 01 Nov 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Crafting Compelling Characters for RPGs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crafting Compelling Characters for RPGs" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Crafting Compelling Characters for RPGs" href="http://kotaku.com/5020527/crafting-compelling-characters-for-rpgs" class="pp_image">
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				 Anders Tychsen has some interesting ideas on how to leverage elements of tabletop RPGs in order to make their digital cousins more compelling (and thus keeping players enthralled for longer).  Tychsen points to issues of integration &mdash; something many tabletop games are quite strong on, but an area that has seen less work in creating console or PC RPGs &mdash; as an area that could use some work, and create more positive gaming experiences:				<a href="http://kotaku.com/5020527/crafting-compelling-characters-for-rpgs" title="Click here to read more about Crafting Compelling Characters for RPGs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 28 Jun 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[What Games Can (Continue to) Learn From D&D]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Games Can (Continue to) Learn From D&amp;D" href="http://kotaku.com/dungeons-%26-dragons/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dungeonsdragons</span></a></div -->					<div><a title="Click here to read What Games Can (Continue to) Learn From D&amp;D" href="http://kotaku.com/5016476/what-games-can-continue-to-learn-from-dd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Games Can (Continue to) Learn From D&amp;D" alt="Click here to read What Games Can (Continue to) Learn From D&amp;D" src="http://cache.kotaku.com/assets/images/9/2008/06/f5/20/small_f520c1c5027f4a897ce619819df18e9d.jpg"/>
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				 Gamasutra has an interesting piece up that celebrates the art of thoughtful thievery &mdash; based around the idea that there are "no new ideas," so picking and choosing your sources wisely can at least lead to interesting new creations.  Going off the recent release of the 4th edition of <i>Dungeons & Dragons</i>, Tom Smith looks at a couple of areas where game designers could take some lessons:				<a href="http://kotaku.com/5016476/what-games-can-continue-to-learn-from-dd" title="Click here to read more about What Games Can (Continue to) Learn From D&D">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 14 Jun 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The History of RPGs: A Reading List]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The History of RPGs: A Reading List" href="http://kotaku.com/academia-is-fun/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">academiaisfun</span></a></div -->					<div><a title="Click here to read The History of RPGs: A Reading List" href="http://kotaku.com/5009565/the-history-of-rpgs-a-reading-list" class="pp_image">
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				We mentioned Michael Abbot (of the Brainy Gamer)  and his efforts to <a href="http://kotaku.com/381791/putting-together-the-history-of-rpgs-class">put together a great syllabus</a> for his history of RPGs class; as promised, he's now posted the reading list (required readings will be culled from this list, but it's a pretty nice little bibliography for background reading).  At this point, it just includes traditional books and articles, but he's planning on expanding it to online and popular media sources, as well as other good ideas sent in by people who are keeping tabs on this project:				<a href="http://kotaku.com/5009565/the-history-of-rpgs-a-reading-list" title="Click here to read more about The History of RPGs: A Reading List">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 18 May 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Designing the Single Player Economy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Designing the Single Player Economy" href="http://kotaku.com/money-money-money/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">moneymoneymoney</span></a></div -->					<div><a title="Click here to read Designing the Single Player Economy" href="http://kotaku.com/386842/designing-the-single-player-economy" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/05/rupees.jpg"></a> Economic issues in MMOs and virtual worlds get a ton of attention, but less attention is paid to the 'single player economies.'  Richard Knight argues they're no less important &mdash; while a bad economic setup won't ruin an otherwise good game, it can put a damper on the proceedings.  I can certainly think of a few games that had economic setups that were mind-bogglingly bad in a number of respects:				<a href="http://kotaku.com/386842/designing-the-single-player-economy" title="Click here to read more about Designing the Single Player Economy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 03 May 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The 20 Essential Japanese RPGs As Chosen By Gamasutra]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 20 Essential Japanese RPGs As Chosen By Gamasutra" href="http://kotaku.com/final-fantasy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">finalfantasy</span></a></div -->					<div><a title="Click here to read The 20 Essential Japanese RPGs As Chosen By Gamasutra" href="http://kotaku.com/369998/the-20-essential-japanese-rpgs-as-chosen-by-gamasutra" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The 20 Essential Japanese RPGs As Chosen By Gamasutra" alt="Click here to read The 20 Essential Japanese RPGs As Chosen By Gamasutra" src="http://cache.kotaku.com/assets/images/9/2008/03/small_phantasy_star_iv.jpg"/>
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				Gamasutra contributor Kurt Kalata has the unenviable honor of determining what is surely to be a hotly contested list, a run-down of the best, most essential Japanese role-playing games, most of which have made it stateside. Kalata limits his list to the accepted RPG norm, leaving online and strategy RPGs for a possible future list. Sure, most of the genre's best make appearances&mdash;<em>Xenogears</em>, <em>Earthbound</em>, <em>Phantasy Star IV: End of the Millenium</em>&mdash;but I'm sure vocal enthusiasts will have their own picks.				<a href="http://kotaku.com/369998/the-20-essential-japanese-rpgs-as-chosen-by-gamasutra" title="Click here to read more about The 20 Essential Japanese RPGs As Chosen By Gamasutra">More&nbsp;&raquo;</a>
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			<category><![CDATA[Final Fantasy]]></category>
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			<pubDate><![CDATA[Wed, 19 Mar 2008 20:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Makes an RPG?: Semantics and Game Reviews]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Makes an RPG?: Semantics and Game Reviews" href="http://kotaku.com/semantics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">semantics</span></a></div -->					<div><a title="Click here to read What Makes an RPG?: Semantics and Game Reviews" href="http://kotaku.com/315973/what-makes-an-rpg-semantics-and-game-reviews" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/10/categories.jpg"></a> I stumbled on an interesting review of <a href="http://www.eurogamer.net/article.php?article_id=86156&page=1">The Witcher</a>, a PC RPG (or is it?).  The reviewer started off by throwing out his opinion on what makes an RPG ("Games in which you create a role and then act out that character in the gameworld. Without the freedom to come up with your own virtual identity, what you're really talking about are adventure games with a few RPG trimmings."), something that got picked up by <a href="http://www.rockpapershotgun.com/?p=499">the nice people at Rock, Paper, Shotgun</a>.  I can't think of any games I've played and loved where I started from scratch; then again, I'm not a PC gamer, and by this definition all those RPGs I have on my game shelf are mislabeled.  RPS says that the categories are purely historical in nature:				<a href="http://kotaku.com/315973/what-makes-an-rpg-semantics-and-game-reviews" title="Click here to read more about What Makes an RPG?: Semantics and Game Reviews">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/315973/what-makes-an-rpg-semantics-and-game-reviews]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-315973]]></guid>
			<category><![CDATA[Semantics]]></category>
			<category><![CDATA[Categories]]></category>
			<category><![CDATA[Reviews]]></category>
			<category><![CDATA[Rpgs]]></category>
			<pubDate><![CDATA[Sun, 28 Oct 2007 15:30:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[PS3 Oblivion Content Goes To PC and 360]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Oblivion Content Goes To PC and 360" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read PS3 Oblivion Content Goes To PC and 360" href="http://kotaku.com/208364/ps3-oblivion-content-goes-to-pc-and-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3 Oblivion Content Goes To PC and 360" alt="Click here to read PS3 Oblivion Content Goes To PC and 360" src="http://cache.kotaku.com/assets/images/9/2006/10/post-2-1094835504.jpg"/>
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      Well, that <em>Oblivion</em> PS3 content didn't stay exclusive for long... or at all, I guess. Bethesda has announced that <em>Knights of the Nine</em> will be coming to the 360 and PC on November 21st, as well as being sold as an expansion pack in stores along with all of Bethesda's other, over-priced microcontent. Content which will include				<a href="http://kotaku.com/208364/ps3-oblivion-content-goes-to-pc-and-360" title="Click here to read more about PS3 Oblivion Content Goes To PC and 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/208364/ps3-oblivion-content-goes-to-pc-and-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-208364]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rpgs]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Windows]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 18 Oct 2006 08:00:35 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[What's New In Oblivion PS3? Uhhhhh....]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's New In Oblivion PS3? Uhhhhh...." href="http://kotaku.com/bethesda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bethesda</span></a></div -->					<div><a title="Click here to read What's New In Oblivion PS3? Uhhhhh...." href="http://kotaku.com/206749/whats-new-in-oblivion-ps3-uhhhhh" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's New In Oblivion PS3? Uhhhhh...." alt="Click here to read What's New In Oblivion PS3? Uhhhhh...." src="http://cache.kotaku.com/assets/images/9/2006/10/the-elder-scrolls-iv-oblivion-20061010052353616-000.jpg"/>
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      Over at our stinky arch-nemesis IGN's site, they sat down with Todd Howard, executive producer of the upcoming PS3 port of <em>Oblivion</em>. It's pretty sad when even paid mouthpieces can't figure out a compelling answer to this question:				<a href="http://kotaku.com/206749/whats-new-in-oblivion-ps3-uhhhhh" title="Click here to read more about What's New In Oblivion PS3? Uhhhhh....">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/206749/whats-new-in-oblivion-ps3-uhhhhh]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-206749]]></guid>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Oblivion]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Rpgs]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 11 Oct 2006 10:40:42 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Wyvern Crown of Cormyr: One Last Premium Module for Neverwinter Nights!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wyvern Crown of Cormyr: One Last Premium Module for Neverwinter Nights!" href="http://kotaku.com/bioware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioware</span></a></div -->					<div><a title="Click here to read Wyvern Crown of Cormyr: One Last Premium Module for Neverwinter Nights!" href="http://kotaku.com/200550/wyvern-crown-of-cormyr-one-last-premium-module-for-neverwinter-nights" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wyvern Crown of Cormyr: One Last Premium Module for Neverwinter Nights!" alt="Click here to read Wyvern Crown of Cormyr: One Last Premium Module for Neverwinter Nights!" src="http://cache.kotaku.com/assets/images/9/2006/09/banner_wyverncrown_545x302.jpg"/>
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      A few months ago, Atari dealt a blow to the <em>Neverwinter Nights</em> mod community. "No more premium modules for you!" they shrieked. 				<a href="http://kotaku.com/200550/wyvern-crown-of-cormyr-one-last-premium-module-for-neverwinter-nights" title="Click here to read more about Wyvern Crown of Cormyr: One Last Premium Module for Neverwinter Nights!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/200550/wyvern-crown-of-cormyr-one-last-premium-module-for-neverwinter-nights]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-200550]]></guid>
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			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Neverwinter Nights]]></category>
			<category><![CDATA[premium modules]]></category>
			<category><![CDATA[Rpgs]]></category>
			<category><![CDATA[wyvern crown of cormyr]]></category>
			<pubDate><![CDATA[Thu, 14 Sep 2006 07:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Oblivion Expansion? No.]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oblivion Expansion? No." href="http://kotaku.com/oblivion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oblivion</span></a></div -->					<div><a title="Click here to read Oblivion Expansion? No." href="http://kotaku.com/200280/oblivion-expansion-no" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Oblivion Expansion? No." alt="Click here to read Oblivion Expansion? No." src="http://cache.kotaku.com/assets/images/9/2006/09/white-knight-thumb.jpg"/>
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      <a href="http://www.kotaku.com/gaming/pc/gamestop-posts-pulls-oblivion-expansion-page-200008.php">That cryptic Gamestop product page of yesterday?</a> The one proclaiming a previously-unannounced <em>Knights of the White Stallion</em> expansion?				<a href="http://kotaku.com/200280/oblivion-expansion-no" title="Click here to read more about Oblivion Expansion? No.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/200280/oblivion-expansion-no]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-200280]]></guid>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Expansions]]></category>
			<category><![CDATA[knights of the white stallion]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Rpgs]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 13 Sep 2006 08:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=200280&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gamestop Posts, Pulls Oblivion Expansion Page]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamestop Posts, Pulls Oblivion Expansion Page" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Gamestop Posts, Pulls Oblivion Expansion Page" href="http://kotaku.com/200008/gamestop-posts-pulls-oblivion-expansion-page" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamestop Posts, Pulls Oblivion Expansion Page" alt="Click here to read Gamestop Posts, Pulls Oblivion Expansion Page" src="http://cache.kotaku.com/assets/images/9/2006/09/oblivion_screen001.jpg"/>
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      Grain of salt time, boys and girls. According to Gamespot, a product page for an Oblivion expansion pack was briefly up on Gamestop.com. The expansion, called <em>Knights of the White Stallion</em>, was listed for $19.99. Release date? November 21st. It was listed in the PC section of the sight.				<a href="http://kotaku.com/200008/gamestop-posts-pulls-oblivion-expansion-page" title="Click here to read more about Gamestop Posts, Pulls Oblivion Expansion Page">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/200008/gamestop-posts-pulls-oblivion-expansion-page]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-200008]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Bethesda]]></category>
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			<category><![CDATA[GameStop]]></category>
			<category><![CDATA[knights of the white stallion]]></category>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[Rpgs]]></category>
			<pubDate><![CDATA[Tue, 12 Sep 2006 11:40:41 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[New Oblivion Content on Live: The Vile Lair]]></title>
			<description>
			<![CDATA[
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				These Oblivion content downloads are getting harder and harder to write about. They started off as lamely as you can get: a horsey palette change. None of the additional content packs have been particularly interesting or well implemented, but at least there has been a distinct step-up in quality with each one. 				<a href="http://kotaku.com/187135/new-oblivion-content-on-live-the-vile-lair" title="Click here to read more about New Oblivion Content on Live: The Vile Lair">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/187135/new-oblivion-content-on-live-the-vile-lair]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-187135]]></guid>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[360]]></category>
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			<category><![CDATA[Live]]></category>
			<category><![CDATA[Marketplace]]></category>
			<category><![CDATA[Rpgs]]></category>
			<category><![CDATA[Vile Lair]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Thu, 13 Jul 2006 16:40:22 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=187135&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Surprise! Most Roleplayers are Drama Queens]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Surprise! Most Roleplayers are Drama Queens" href="http://kotaku.com/mmorpgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpgs</span></a></div -->					<div><a title="Click here to read Surprise! Most Roleplayers are Drama Queens" href="http://kotaku.com/182719/surprise-most-roleplayers-are-drama-queens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Surprise! Most Roleplayers are Drama Queens" alt="Click here to read Surprise! Most Roleplayers are Drama Queens" src="http://cache.kotaku.com/assets/images/9/2006/06/small_forthehorde.jpg"/>
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      MMO-focused research website The Daedalus Project has a 7-page feature on the hows and whys of those who invest a little more in their adventures than the average PvP server player (who is 14 years old, tipes lik ths lol, wears a black trenchoat and white sneakers, and slyly uses his mom's mascara to darken the peachfuzz on his upper lip).				<a href="http://kotaku.com/182719/surprise-most-roleplayers-are-drama-queens" title="Click here to read more about Surprise! Most Roleplayers are Drama Queens">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/182719/surprise-most-roleplayers-are-drama-queens]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-182719]]></guid>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Daedalus Project]]></category>
			<category><![CDATA[Mmos]]></category>
			<category><![CDATA[Roleplaying]]></category>
			<category><![CDATA[Rpgs]]></category>
			<pubDate><![CDATA[Thu, 22 Jun 2006 18:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=182719&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Peter Moore on Wii ("Party Console"), Japan ("Price Sensitive"), J Allard ("Busy")]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Peter Moore on Wii (&quot;Party Console&quot;), Japan (&quot;Price Sensitive&quot;), J Allard (&quot;Busy&quot;)" href="http://kotaku.com/peter-moore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">petermoore</span></a></div -->					<div><a title="Click here to read Peter Moore on Wii (&quot;Party Console&quot;), Japan (&quot;Price Sensitive&quot;), J Allard (&quot;Busy&quot;)" href="http://kotaku.com/181606/peter-moore-on-wii-party-console-japan-price-sensitive-j-allard-busy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Peter Moore on Wii (&quot;Party Console&quot;), Japan (&quot;Price Sensitive&quot;), J Allard (&quot;Busy&quot;)" alt="Click here to read Peter Moore on Wii (&quot;Party Console&quot;), Japan (&quot;Price Sensitive&quot;), J Allard (&quot;Busy&quot;)" src="http://cache.kotaku.com/assets/images/9/2006/06/small_ピクチャ 42.png"/>
											</a></div>
									</div>
				Peter Moore chatted up a  group of journos in a recent interview at Microsoft Studios. What did he have to say before he crushed them with his 24-inch guns? The Msoft exec got some Wii hands-on at E3, dishing that "Sonic was almost built for the controller because it was so intuitive." Moore worried "how thin that's [the controller] gonna wear after half an hour" and dubbed the Wii "a party console." He also mentioned how he was surprised that there were "so many things" on the controller and that it took him a little while to get going. He then added he was a huge fan of innovation. 				<a href="http://kotaku.com/181606/peter-moore-on-wii-party-console-japan-price-sensitive-j-allard-busy" title="Click here to read more about Peter Moore on Wii ("Party Console"), Japan ("Price Sensitive"), J Allard ("Busy")">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/181606/peter-moore-on-wii-party-console-japan-price-sensitive-j-allard-busy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-181606]]></guid>
			<category><![CDATA[Peter Moore]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 19 Jun 2006 10:24:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=181606&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Oblivion Patch Leaves Gamers Gray, Bleary-Eyed, Morose]]></title>
			<description>
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				We were all happy about the promises of the <em>Oblivion</em> patch. Well, not about the removal of some of the very glitches that make the game enjoyable &mdash; exploiting Bethesda games seems to be half the fun &mdash; but by the promises of better outdoor frame rates and decreased loading times.				<a href="http://kotaku.com/179602/oblivion-patch-leaves-gamers-gray-bleary+eyed-morose" title="Click here to read more about Oblivion Patch Leaves Gamers Gray, Bleary-Eyed, Morose">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/179602/oblivion-patch-leaves-gamers-gray-bleary+eyed-morose]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-179602]]></guid>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[360]]></category>
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			<category><![CDATA[Patch]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Rpgs]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Fri, 09 Jun 2006 14:40:05 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Final Fantasy XII English Trailer]]></title>
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The E3 trailer from <em>Final Fantasy XII</em>, English edition, with new scenes and Valley Girl voices.				<a href="http://kotaku.com/178290/final-fantasy-xii-english-trailer" title="Click here to read more about Final Fantasy XII English Trailer">More&nbsp;&raquo;</a>
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			<category><![CDATA[E306]]></category>
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			<pubDate><![CDATA[Mon, 05 Jun 2006 09:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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		<item>
			<title><![CDATA[Seen at the Bethesda Booth: Pipboy's Back!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Seen at the Bethesda Booth: Pipboy's Back!" href="http://kotaku.com/e306/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e306</span></a></div -->					<div><a title="Click here to read Seen at the Bethesda Booth: Pipboy's Back!" href="http://kotaku.com/173209/seen-at-the-bethesda-booth-pipboys-back" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Seen at the Bethesda Booth: Pipboy's Back!" alt="Click here to read Seen at the Bethesda Booth: Pipboy's Back!" src="http://cache.kotaku.com/assets/images/9/2006/05/bethesdafallout3poster.jpg"/>
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      (<em>via <a href="http://modernsavant.com/2006/05/11/e3-06-fallout-3-in-production/">Modern Savant</a></em>)				<a href="http://kotaku.com/173209/seen-at-the-bethesda-booth-pipboys-back" title="Click here to read more about Seen at the Bethesda Booth: Pipboy's Back!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 May 2006 16:27:24 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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