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		<title><![CDATA[Kotaku: Rob Pardo]]></title>
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			<title><![CDATA[Kotaku: Rob Pardo]]></title>
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		<description><![CDATA[Kotaku posts tagged Rob Pardo]]></description>
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			<title><![CDATA[Blizzard's Goal is to Release Diablo III This Year]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard's Goal is to Release Diablo III This Year" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Blizzard's Goal is to Release Diablo III This Year" href="http://kotaku.com/5757690/blizzards-goal-is-to-release-diablo-iii-this-year" class="pp_image">
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				Blizzard tells Kotaku that they still hope to release Diablo III in 2011.				<a href="http://kotaku.com/5757690/blizzards-goal-is-to-release-diablo-iii-this-year" title="Click here to read more about Blizzard's Goal is to Release Diablo III This Year">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Feb 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[StarCraft II Can Be Played Offline]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read StarCraft II Can Be Played Offline" href="http://kotaku.com/blizzcon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzcon</span></a></div -->					<div><a title="Click here to read StarCraft II Can Be Played Offline" href="http://kotaku.com/5344013/starcraft-ii-can-be-played-offline" class="pp_image">
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				 Troubled by the Battle.net login screen that appears upon first launching StarCraft II? Does it mean that StarCraft II requires an internet connection? Not so, says Blizzard's Rob Pardo.				<a href="http://kotaku.com/5344013/starcraft-ii-can-be-played-offline" title="Click here to read more about StarCraft II Can Be Played Offline">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Aug 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Blizzard: Lack Of StarCraft Lan Is No Big Deal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard: Lack Of StarCraft Lan Is No Big Deal" href="http://kotaku.com/blizzcon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzcon</span></a></div -->					<div><a title="Click here to read Blizzard: Lack Of StarCraft Lan Is No Big Deal" href="http://kotaku.com/5343640/blizzard-lack-of-starcraft-lan-is-no-big-deal" class="pp_image">
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				 Kotaku sat down with Blizzard's executive vice president of game design Rob Pardo this weekend to talk Battle.net, but we couldn't resist touching on the subject of the lack of LAN in StarCraft II.				<a href="http://kotaku.com/5343640/blizzard-lack-of-starcraft-lan-is-no-big-deal" title="Click here to read more about Blizzard: Lack Of StarCraft Lan Is No Big Deal">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Aug 2009 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What, Economic Problem, Blizzard Worry? No.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What, Economic Problem, Blizzard Worry? No." href="http://kotaku.com/world-of-warcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldofwarcraft</span></a></div -->					<div><a title="Click here to read What, Economic Problem, Blizzard Worry? No." href="http://kotaku.com/5064847/what-economic-problem-blizzard-worry-no" class="pp_image">
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				Have you heard? The economy is cratering! Imploding! Total meltdown! And <i>World of Warcraft</i> developer Blizzard Entertainment is impervious. As Blizzard exec Rob Pardo explains, the game industry isn't historically affected by economic troubles like other industries. Here's Pardo's full quote:				<a href="http://kotaku.com/5064847/what-economic-problem-blizzard-worry-no" title="Click here to read more about What, Economic Problem, Blizzard Worry? No.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Oct 2008 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Blizzard: DRM For Diablo III? No, Thanks, We Have Battle.net]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard: DRM For Diablo III? No, Thanks, We Have Battle.net" href="http://kotaku.com/diablo-iii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diabloiii</span></a></div -->					<div><a title="Click here to read Blizzard: DRM For Diablo III? No, Thanks, We Have Battle.net" href="http://kotaku.com/5064195/blizzard-drm-for-diablo-iii-no-thanks-we-have-battlenet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Blizzard: DRM For Diablo III? No, Thanks, We Have Battle.net" alt="Click here to read Blizzard: DRM For Diablo III? No, Thanks, We Have Battle.net" src="http://cache.kotaku.com/assets/images/9/2008/10/diablo_iii_drm.jpg"/>
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				Rob Pardo, executive vice president of game design at Blizzard says that the company has "no particular plans" to institute software verification checks for <em>Diablo III</em> to prevent piracy. Pardo tells Wired's Game|Life blog that its solution is "more similar to Steam than EA," good news for <em>Diablo</em> fans who don't want a steaming pile of anti-piracy debacle a la <em>Mass Effect</em> on their hands.				<a href="http://kotaku.com/5064195/blizzard-drm-for-diablo-iii-no-thanks-we-have-battlenet" title="Click here to read more about Blizzard: DRM For Diablo III? No, Thanks, We Have Battle.net">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Oct 2008 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yes, A Console Diablo III Is (Theoretically) Possible]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yes, A Console Diablo III Is (Theoretically) Possible" href="http://kotaku.com/diablo-iii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diabloiii</span></a></div -->					<div><a title="Click here to read Yes, A Console Diablo III Is (Theoretically) Possible" href="http://kotaku.com/5022230/yes-a-console-diablo-iii-is-theoretically-possible" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yes, A Console Diablo III Is (Theoretically) Possible" alt="Click here to read Yes, A Console Diablo III Is (Theoretically) Possible" src="http://cache.kotaku.com/assets/images/9/2008/07/45/1d/451d67021fc3d46d96aa4da109231680.jpg"/>
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				Now that Blizzard has Activision, undisputed masters of *ahem* "getting the most out of a franchise", looking over their shoulders, would a console port of Diablo III <em>really</em> surprise you, were it to happen? OK, no, look. Calm down. I said <em>were it to happen</em>. Because while it's not confirmed, or even strongly hinted at, it <em>may</em> happen. May. Because Blizzard's Rob pardo has said that it's a "theoretical possibility", and that "of our major franchises, [it's] the one that's most console friendly, for sure". Pretty sure he's talking about the 360 and PS3, there. Can't see Mii support and friend codes really fitting with the whole gates to hell thing.				<a href="http://kotaku.com/5022230/yes-a-console-diablo-iii-is-theoretically-possible" title="Click here to read more about Yes, A Console Diablo III Is (Theoretically) Possible">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 05 Jul 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Blizzard: Our Fans Get Angry, Yo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard: Our Fans Get Angry, Yo" href="http://kotaku.com/blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzard</span></a></div -->					<div><a title="Click here to read Blizzard: Our Fans Get Angry, Yo" href="http://kotaku.com/5019405/blizzard-our-fans-get-angry-yo" class="pp_image">
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				Yeah, all fanbases have their eccentricities. Halo fans can be...boisterous. Metal Gear fans can have...interesting ideas on what merits good story-telling. Smash Bros fans can be...well, again, boisterous. But as passionate as those groups are, they haven't got <em>shit </em>on Blizzard fans. Those guys are <em>crazy</em>. And Blizzard knows it. Rob Pardo:				<a href="http://kotaku.com/5019405/blizzard-our-fans-get-angry-yo" title="Click here to read more about Blizzard: Our Fans Get Angry, Yo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jun 2008 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA["Everyone Will Be Really Excited" About Blizzard Announcement]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Everyone Will Be Really Excited&quot; About Blizzard Announcement" href="http://kotaku.com/blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzard</span></a></div -->					<div><a title="Click here to read &quot;Everyone Will Be Really Excited&quot; About Blizzard Announcement" href="http://kotaku.com/5019432/everyone-will-be-really-excited-about-blizzard-announcement" class="pp_image">
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				This weekend the Blizzard Worldwide Invitational is being held in Paris. There will probably be some big announcements. But what could they be? At GDC Paris, Blizzard's Rob Pardo was asked about the "the new game" to which he replied:				<a href="http://kotaku.com/5019432/everyone-will-be-really-excited-about-blizzard-announcement" title="Click here to read more about "Everyone Will Be Really Excited" About Blizzard Announcement">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jun 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[World of Warcraft Was Originally Going To Be Ad Supported]]></title>
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				Blizzard's senior VP of game design Rob Pardo revealed at the Paris Game Developers Conference that <em>World of Warcraft</em> was originally intended to be a free-to-play, advertising supported MMO. Pardo said, reacting to the impact of free MMOs in Asia on <em>WoW</em>'s success, that "market conditions" forced them to realize that a subscription based model was the way to go.				<a href="http://kotaku.com/5019318/world-of-warcraft-was-originally-going-to-be-ad-supported" title="Click here to read more about World of Warcraft Was Originally Going To Be Ad Supported">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Rob pardo]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Tue, 24 Jun 2008 18:40:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5019318&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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