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		<title><![CDATA[Kotaku: Rmt]]></title>
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		<description><![CDATA[Kotaku posts tagged Rmt]]></description>
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			<title><![CDATA[Giant Online Revenue Falls, Still Rockin' the Chinese Market]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Giant Online Revenue Falls, Still Rockin' the Chinese Market" href="http://kotaku.com/only-in-china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinchina</span></a></div -->					<div><a title="Click here to read Giant Online Revenue Falls, Still Rockin' the Chinese Market" href="http://kotaku.com/5096739/giant-online-revenue-falls-still-rockin-the-chinese-market" class="pp_image">
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				 Despite declining stock value, Giant Interactive &mdash; the company behind the intriguing MMO <a href="http://kotaku.com/338984/zhengtu-where-rmt-gold-farming-and-gambling-reign-supreme">Zhengtu Online</a>, which is a mix of MMO, gambling, real money transactions, and gold farming  &mdash; is still tearing up the Chinese market.  Steve of PlayNoEvil has some interesting analysis up of some recent numbers, which have indicated the the average revenue per player has <i>dropped</i> to around $41 USD (RMB 282).  Giant is moving to encourage 'steadier' playing, instead of simply buying up cash shop items like there's no tomorrow, so the drop was expected.  Still, the money being made is pretty impressive for a domestic game (drop and all):				<a href="http://kotaku.com/5096739/giant-online-revenue-falls-still-rockin-the-chinese-market" title="Click here to read more about Giant Online Revenue Falls, Still Rockin' the Chinese Market">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5096739/giant-online-revenue-falls-still-rockin-the-chinese-market]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5096739]]></guid>
			<category><![CDATA[only in China]]></category>
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			<pubDate><![CDATA[Sat, 22 Nov 2008 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[On Shuttering FTP Servers and the Fate of Virtual Items]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Shuttering FTP Servers and the Fate of Virtual Items" href="http://kotaku.com/free-to-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freetoplay</span></a></div -->					<div><a title="Click here to read On Shuttering FTP Servers and the Fate of Virtual Items" href="http://kotaku.com/5088604/on-shuttering-ftp-servers-and-the-fate-of-virtual-items" class="pp_image">
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				  A couple of big Korean companies have floundered as of late &mdash; or at least, some of their games have been big disappointments &mdash; and it's raising interesting observations about how companies handle shutting down free to play games and what happens to the money (some) players have poured into it?  Nexon is pulling its disappointing <i>ZerA</i> and taking an unexpected road: <i>repaying</i> the people who purchased virtual items for real money:				<a href="http://kotaku.com/5088604/on-shuttering-ftp-servers-and-the-fate-of-virtual-items" title="Click here to read more about On Shuttering FTP Servers and the Fate of Virtual Items">More&nbsp;&raquo;</a>
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			<category><![CDATA[Free to play]]></category>
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			<category><![CDATA[Zera]]></category>
			<pubDate><![CDATA[Sat, 15 Nov 2008 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[China to Levy Real-World Tax on RMT]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read China to Levy Real-World Tax on RMT" href="http://kotaku.com/china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">china</span></a></div -->					<div><a title="Click here to read China to Levy Real-World Tax on RMT" href="http://kotaku.com/5080538/china-to-levy-real+world-tax-on-rmt" class="pp_image">
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				  Figuring if you can't ban them, you might as well make money off of them, the Mainland Chinese government has instituted a real tax on real money transactions, which is a very (<i>very</i>) big industry in China &mdash; and one that causes concern for the government, which fears money laundering and inflation.  After attempting to severely curtail RMT, and realizing <i>that</i> wasn't really working, the government has moved to tax the hell out of RMT instead (a mere 20%!):				<a href="http://kotaku.com/5080538/china-to-levy-real+world-tax-on-rmt" title="Click here to read more about China to Levy Real-World Tax on RMT">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5080538/china-to-levy-real+world-tax-on-rmt]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5080538]]></guid>
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			<pubDate><![CDATA[Sat, 08 Nov 2008 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Launder That Money: RMTs in Asian MMOs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Launder That Money: RMTs in Asian MMOs" href="http://kotaku.com/crime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crime</span></a></div -->					<div><a title="Click here to read Launder That Money: RMTs in Asian MMOs" href="http://kotaku.com/5068796/launder-that-money-rmts-in-asian-mmos" class="pp_image">
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				  A gold farming/money laundering ring in South Korea has been accused of moving somewhere in the neighborhood of $38 million USD from Korea to China (with the help of real money transactions).  According to PlayNoEvil, they made false purchases to a Hong Kong paper company to move the money, which is what eventually led to their arrest.  In addition to the ring leaders, an additional 11 people were arrested:				<a href="http://kotaku.com/5068796/launder-that-money-rmts-in-asian-mmos" title="Click here to read more about Launder That Money: RMTs in Asian MMOs">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5068796/launder-that-money-rmts-in-asian-mmos]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5068796]]></guid>
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			<pubDate><![CDATA[Sat, 25 Oct 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The Science of Defrauding MMOs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Science of Defrauding MMOs" href="http://kotaku.com/security/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">security</span></a></div -->					<div><a title="Click here to read The Science of Defrauding MMOs" href="http://kotaku.com/5038031/the-science-of-defrauding-mmos" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Science of Defrauding MMOs" alt="Click here to read The Science of Defrauding MMOs" src="http://cache.kotaku.com/assets/images/9/2008/08/fraudthumb.jpg"/>
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				 I find security issues facing games pretty interesting; <a href="http://www.playnoevil.com/serendipity/">PlayNoEvil</a> is one of my favorite spots for discussion about security related issues.  Gamasutra sat down with Gene Hoffman, CEO of Vindicia, a billing and fraud management company, about the issues facing MMOs and ways to mitigate those issues.  Of particular concern are the RMT resale markets (if it exists), and chargebacks.  And what of the mingling of real and virtual economies?  Hoffman has this to say:				<a href="http://kotaku.com/5038031/the-science-of-defrauding-mmos" title="Click here to read more about The Science of Defrauding MMOs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Aug 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[SOE's Agency, Free Realms To Support Real Money Trading]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SOE's Agency, Free Realms To Support Real Money Trading" href="http://kotaku.com/real-money-transactions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">realmoneytransactions</span></a></div -->					<div><a title="Click here to read SOE's Agency, Free Realms To Support Real Money Trading" href="http://kotaku.com/390505/soes-agency-free-realms-to-support-real-money-trading" class="pp_image">
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				Sony Online Entertainment announced that its upcoming titles, <i>The Agency</i> and <i>Free Realms</i>, will support real money transactions, through the company's ongoing partnership with e-commerce platform Live Gamer.				<a href="http://kotaku.com/390505/soes-agency-free-realms-to-support-real-money-trading" title="Click here to read more about SOE's Agency, Free Realms To Support Real Money Trading">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/390505/soes-agency-free-realms-to-support-real-money-trading]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-390505]]></guid>
			<category><![CDATA[Real Money Transactions]]></category>
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			<pubDate><![CDATA[Wed, 14 May 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Human and Property Rights in Virtual Worlds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Human and Property Rights in Virtual Worlds" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read Human and Property Rights in Virtual Worlds" href="http://kotaku.com/368328/human-and-property-rights-in-virtual-worlds" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/virtualpropertyrealmoney.gif"></a> SXSW hosted what sounds like a very interesting panel on the issue of personal property rights in virtual worlds: this is becoming an ever more important issue, with lawsuits a-flyin' and people getting arrested for virtual property theft.  So, how is this issue going to get nailed down?  And when?  And by whom?  The panel consisted of GoPets CEO Erik Bethke, Live Gamer co-founder Andrew Schneider and attorney Greg Boyd, with Charles River Ventures' Susan Wu moderating.				<a href="http://kotaku.com/368328/human-and-property-rights-in-virtual-worlds" title="Click here to read more about Human and Property Rights in Virtual Worlds">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/368328/human-and-property-rights-in-virtual-worlds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-368328]]></guid>
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			<pubDate><![CDATA[Sat, 15 Mar 2008 16:30:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Real Money Transaction Lawsuit Gets Interesting - Very Interesting]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Real Money Transaction Lawsuit Gets Interesting - Very Interesting" href="http://kotaku.com/lawsuit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lawsuit</span></a></div -->					<div><a title="Click here to read Real Money Transaction Lawsuit Gets Interesting - Very Interesting" href="http://kotaku.com/351906/real-money-transaction-lawsuit-gets-interesting-+-very-interesting" class="pp_image">
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				  Internet Gaming Entertainment (IGE) is a virtual property company that's found itself in some hot water (or its founder has found himself in hot water, at least) - <i>Debonneville v. Pierce</i> was filed last summer in California alleging all sorts of shady business dealings on the part of the founder, Brock Pierce.  This wouldn't be interesting if documents relating to the suit hadn't surfaced last week, which give an insider's look at the world of RMT companies (and a lot of drama to boot).  There have been countersuits filed, and everything is scheduled to go to trial in May of this year.  In the meantime, you can't make the contents of the original complaint up:				<a href="http://kotaku.com/351906/real-money-transaction-lawsuit-gets-interesting-+-very-interesting" title="Click here to read more about Real Money Transaction Lawsuit Gets Interesting - Very Interesting">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 02 Feb 2008 14:30:27 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['World of Answercraft'? Amazon.com's Askville]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'World of Answercraft'? Amazon.com's Askville" href="http://kotaku.com/web-2%270/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">web20</span></a></div -->					<div><a title="Click here to read 'World of Answercraft'? Amazon.com's Askville" href="http://kotaku.com/341051/world-of-answercraft-amazoncoms-askville" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/01/askville.gif"></a>  There's an interesting piece over at Terra Nova on Amazon.com's <a href="http://askville.amazon.com/Index.do">Askville</a>, an online question and answer forum with a slight twist - you gain experience points and quest gold!  For what purpose?  Good question - the author tackles the purpose and ramifications of this sort of virtual incentive system with a lengthy essay and plenty of links that I spent a while clicking my way through.				<a href="http://kotaku.com/341051/world-of-answercraft-amazoncoms-askville" title="Click here to read more about 'World of Answercraft'? Amazon.com's Askville">More&nbsp;&raquo;</a>
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			<category><![CDATA[RMT]]></category>
			<pubDate><![CDATA[Sat, 05 Jan 2008 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Zhengtu: Where RMT, Gold Farming and Gambling Reign Supreme]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zhengtu: Where RMT, Gold Farming and Gambling Reign Supreme" href="http://kotaku.com/only-in-china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinchina</span></a></div -->					<div><a title="Click here to read Zhengtu: Where RMT, Gold Farming and Gambling Reign Supreme" href="http://kotaku.com/338984/zhengtu-where-rmt-gold-farming-and-gambling-reign-supreme" class="pp_image">
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				  I was thrilled to come across a most glorious article on Chinese MMORPGs (specifically, the wildly popular <i>Zhengtu Online</i>), translated to English from the original that appeared in the <i>Southern Weekly</i>.  As Steve at PlayNoEvil sums it up, "While wimpy Americans can whine about "cheating" in online games, quibble about Real Money Transactions (RMT), complain about gold farming, gripe about power-leveling, and otherwise aspire to a mythical "purity" of game play, the most popular game in China, ZT Online, from Giant Interactive has embraced all of these things.. and online gambling to boot."				<a href="http://kotaku.com/338984/zhengtu-where-rmt-gold-farming-and-gambling-reign-supreme" title="Click here to read more about Zhengtu: Where RMT, Gold Farming and Gambling Reign Supreme">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/338984/zhengtu-where-rmt-gold-farming-and-gambling-reign-supreme]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-338984]]></guid>
			<category><![CDATA[only in china]]></category>
			<category><![CDATA[Gambling]]></category>
			<category><![CDATA[Gold Farming]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[RMT]]></category>
			<category><![CDATA[zhengtu]]></category>
			<pubDate><![CDATA[Sun, 30 Dec 2007 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['Spectacular and Arbitrary' Punishment the Answer To Gold Farming?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Spectacular and Arbitrary' Punishment the Answer To Gold Farming?" href="http://kotaku.com/crime-and-punishment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crimeandpunishment</span></a></div -->					<div><a title="Click here to read 'Spectacular and Arbitrary' Punishment the Answer To Gold Farming?" href="http://kotaku.com/302698/spectacular-and-arbitrary-punishment-the-answer-to-gold-farming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Spectacular and Arbitrary' Punishment the Answer To Gold Farming?" alt="Click here to read 'Spectacular and Arbitrary' Punishment the Answer To Gold Farming?" src="http://cache.kotaku.com/assets/images/9/2007/09/small_farming.jpg"/>
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				  There are some interesting thoughts at PlayNoEvil regarding gold farmers and buyers, and how best to deal with them.  One potential solution?   Visibly, spectacularly, and seemingly <i>randomly</i> punish people buying gold - to hopefully discourage people from buying, disrupt the flow of gold from farmers to consumers, and make repercussions for buying gold random, retroactive, public, and aimed at damaging the whole system (not just an account (or thousands)):				<a href="http://kotaku.com/302698/spectacular-and-arbitrary-punishment-the-answer-to-gold-farming" title="Click here to read more about 'Spectacular and Arbitrary' Punishment the Answer To Gold Farming?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302698/spectacular-and-arbitrary-punishment-the-answer-to-gold-farming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302698]]></guid>
			<category><![CDATA[crime and punishment]]></category>
			<category><![CDATA[Gold Farming]]></category>
			<category><![CDATA[RMT]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Sat, 22 Sep 2007 16:30:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302698&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Virtual Worlds Target For Money Laundering]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtual Worlds Target For Money Laundering" href="http://kotaku.com/crime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crime</span></a></div -->					<div><a title="Click here to read Virtual Worlds Target For Money Laundering" href="http://kotaku.com/302660/virtual-worlds-target-for-money-laundering" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Virtual Worlds Target For Money Laundering" alt="Click here to read Virtual Worlds Target For Money Laundering" src="http://cache.kotaku.com/assets/images/9/2007/09/small_moneymoneymoney-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/09/moneymoneymoney.jpg"></a>  As if there wasn't enough discussion revolving around the problems of virtual worlds and real money, Symantech has announced that virtual worlds like <i>World of Warcraft</i> and <i>Second Life</i> are "being targeted by organised criminals to launder money and spread key loggers and ID harvesters."  The way RMTs in virtual worlds take place means lots of small transaction that don't include the usual governmental oversight, making it easier for criminal elements to launder their ill-gotten gains:				<a href="http://kotaku.com/302660/virtual-worlds-target-for-money-laundering" title="Click here to read more about Virtual Worlds Target For Money Laundering">More&nbsp;&raquo;</a>
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			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Money]]></category>
			<category><![CDATA[RMT]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Virtual Worlds]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Sat, 22 Sep 2007 11:00:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302660&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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