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		<title><![CDATA[Kotaku: Richard Garriot]]></title>
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			<title><![CDATA[Kotaku: Richard Garriot]]></title>
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			<title><![CDATA[If This Is How PC Gaming Will Live, Maybe It Should Die]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If This Is How PC Gaming Will Live, Maybe It Should Die" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read If This Is How PC Gaming Will Live, Maybe It Should Die" href="http://kotaku.com/5763005/if-this-is-how-pc-gaming-will-live-maybe-it-should-die" class="pp_image">
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				 There was a time when Brian Reynolds was best known for his work on epic computer strategy games like Civilization II, Rise of Nations and Sid Meier's Alpha Centauri. But nowadays he's the poster child for the casualfication of gaming.				<a href="http://kotaku.com/5763005/if-this-is-how-pc-gaming-will-live-maybe-it-should-die" title="Click here to read more about If This Is How PC Gaming Will Live, Maybe It Should Die">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Feb 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Watch Lord British Officiate Zero-G Wedding]]></title>
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				Earlier this month, <a href="http://kotaku.com/5277626/lord-british-to-officiate-zero+g-wedding">we heard</a> that <a class="autolink" title="Click here to read more posts tagged RICHARD GARRIOT" title="Click here to read more posts tagged RICHARD GARRIOT" href="http://kotaku.com/tag/richard-garriot/">Richard Garriot</a> &mdash; son of an astronaut and granddaddy of science fiction/fantasy games like the Ultima series &mdash; would officiate a wedding in zero gravity.				<a href="http://kotaku.com/5299179/watch-lord-british-officiate-zero+g-wedding" title="Click here to read more about Watch Lord British Officiate Zero-G Wedding">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Jun 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Tabula Rasa Shutting Down, Team Hit by Lay Offs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tabula Rasa Shutting Down, Team Hit by Lay Offs" href="http://kotaku.com/tabular-rasa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tabularrasa</span></a></div -->					<div><a title="Click here to read Tabula Rasa Shutting Down, Team Hit by Lay Offs" href="http://kotaku.com/5095941/tabula-rasa-shutting-down-team-hit-by-lay-offs" class="pp_image">
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				 With <a href="http://kotaku.com/5047997/ncsoft-ditching-lighter-games-to-focus-on-triple-a-titles">NCSoft slowing sinking,</a> <a href="http://kotaku.com/5047960/ncsoft-cutting-european-staff-closing-tabula-rasa">teams being laid off</a>,<a href="http://kotaku.com/5083378/richard-garriott-bids-farewell-to-ncsoft"> Richard Garriott himself exiting the company</a>, it should come as no surprise that another round of lay-offs have rippled through the company.				<a href="http://kotaku.com/5095941/tabula-rasa-shutting-down-team-hit-by-lay-offs" title="Click here to read more about Tabula Rasa Shutting Down, Team Hit by Lay Offs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Nov 2008 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Lord British Has Landed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lord British Has Landed" href="http://kotaku.com/space-garriott/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacegarriott</span></a></div -->					<div><a title="Click here to read Lord British Has Landed" href="http://kotaku.com/5068369/lord-british-has-landed" class="pp_image">
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				<center></center> Lord "Richard Garriott" British has landed, back safe from his mission to deliver Crecente's seed into space, and while there is a lengthy press release talking about the mission, the landing, and indeed the entire process of sending the legendary developer into space, we much prefer this clip from The Today Show. It's short, to the point, and shows his father, retired NASA astronaut Owen Garriott, carrying his son in a basket for the first time in 45 years. You go, Space Garriott.				<a href="http://kotaku.com/5068369/lord-british-has-landed" title="Click here to read more about Lord British Has Landed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Oct 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Richard Garriott Sends Cryptic Message From Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Richard Garriott Sends Cryptic Message From Space" href="http://kotaku.com/oh-lawd-british/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ohlawdbritish</span></a></div -->					<div><a title="Click here to read Richard Garriott Sends Cryptic Message From Space" href="http://kotaku.com/5064060/richard-garriott-sends-cryptic-message-from-space" class="pp_image">
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				You know, they say sometimes people go <em>CRAZY</em> on these long trips. They get the, eh... <em>SPACE MADNESS</em>.

Not plucky Lord British, though.  No, the good lord is safe in his heaven and has found the time to transmit a coded message of hope to us earth-bound types.

The multisquillionaire held up a card containing the message shortly after reaching orbit - the message is encoded in <em>Logos Elements</em> - the fictional runic system used in Garriott's game <em>Tabula Rasa</em>.  

Fans of the game have now decoded the runes and found it to be a quote - hit the jump to see what Lord British thinks we ought to know.				<a href="http://kotaku.com/5064060/richard-garriott-sends-cryptic-message-from-space" title="Click here to read more about Richard Garriott Sends Cryptic Message From Space">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Oct 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[The Library of Congress Loves Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Library of Congress Loves Video Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read The Library of Congress Loves Video Games" href="http://kotaku.com/313328/the-library-of-congress-loves-video-games" class="pp_image">
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				When we usually talk about libraries and video games, it's generally a very formulaic story in which Small Town Library A is battling Parent Group B or Religious Group C to offer [fill in M rated game of choice] for the public to play. The conclusion is often that video games are probably suitable for libraries but there's controversy...yada yada yada. 				<a href="http://kotaku.com/313328/the-library-of-congress-loves-video-games" title="Click here to read more about The Library of Congress Loves Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Oct 2007 14:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Tabula Rasa's Ethical Parables]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tabula Rasa's Ethical Parables" href="http://kotaku.com/dev-diary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">devdiary</span></a></div -->					<div><a title="Click here to read Tabula Rasa's Ethical Parables" href="http://kotaku.com/290833/tabula-rasas-ethical-parables" class="pp_image">
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				If you thought game developement was all fun and...games, you'd do well to remember the example of the Tabula Rasa dev team. They had to write an essay on the use of ethical parables present in the gameplay of Rochard Garriott's new MMO, detailing the insertion of heavy moral dilemnas into standard mission-based gameplay to give the world a more epic, lively feel. Eschewing what they call the "static, boring type of storytelling," the TR team wanted to give the players decisions with long-term consequences in the game. The essay in its entirety appears after the jump, and I really do feel for the poor bloke who had to piece this together. Even talking about someone else writing an essay makes kicks my lazy procrastinating gland into high gear. 				<a href="http://kotaku.com/290833/tabula-rasas-ethical-parables" title="Click here to read more about Tabula Rasa's Ethical Parables">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Aug 2007 10:30:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Tablua Rasa Doesn't Just Spawn Enemies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tablua Rasa Doesn't Just Spawn Enemies" href="http://kotaku.com/%27%27%27spawning-article%27%27%27/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spawningarticle</span></a></div -->					<div><a title="Click here to read Tablua Rasa Doesn't Just Spawn Enemies" href="http://kotaku.com/288216/tablua-rasa-doesnt-just-spawn-enemies" class="pp_image">
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				In my few days of playing Everquest and few weeks of experiencing WoW, I was (quickly) disturbed by spawning enemies. The effect didn't just break the realism&mdash;it reminded me that, no, my time means nothing to the developer and, yes, killing these stupid [fill in stupid creature here] is just tedium until I level up high enough to kill [fill in another, slightly more powerful, stupid creature here]. That's why Tabula Rasa's take on enemy spawning is refreshing, as Gaming Nexus points out in their beta impressions: 				<a href="http://kotaku.com/288216/tablua-rasa-doesnt-just-spawn-enemies" title="Click here to read more about Tablua Rasa Doesn't Just Spawn Enemies">More&nbsp;&raquo;</a>
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			<category><![CDATA[...spawning article...]]></category>
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			<pubDate><![CDATA[Fri, 10 Aug 2007 14:00:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Jaffe's Oscar Rant Calls For Relevant Game Awards]]></title>
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				God of War and Twisted Metal designer David Jaffe let loose with a post-Oscar rant today, calling out Academy of Interactive Arts & Sciences head Jospeh Olin whose recent  game industry bar-lowering quotes from the LA Times got Dave's junk in a bunch. Jaffe calls Olin's realization that games are "kids table" stuff "bullshit" and pushes for alternatives to the masturbatory Hollywood antics on display.				<a href="http://kotaku.com/239828/jaffes-oscar-rant-calls-for-relevant-game-awards" title="Click here to read more about Jaffe's Oscar Rant Calls For Relevant Game Awards">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 Feb 2007 18:40:10 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Garriotts Forsee Changes to MMO Industry]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Garriotts Forsee Changes to MMO Industry" href="http://kotaku.com/dice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice</span></a></div -->					<div><a title="Click here to read Garriotts Forsee Changes to MMO Industry" href="http://kotaku.com/153971/garriotts-forsee-changes-to-mmo-industry" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/lordbritish.jpg"></a>The brothers Garriott, Richard and Robert. spoke at DICE about their crystal ball of predictions for the MMO industry. The prognosis wasn't good and <a href="http://www.next-gen.biz/index.php?option=com_content&task=view&id=2228&Itemid=2">Next Generation</a> was there to grab the details. From <i>Next Generation</i> and Richard Garriott: "After a period of growth, opportunities are closing, budgets are increasing to tens of millions of dollars, and companies need global infrastructure in order to publish. My guess is that over the next 3-5 years, only five companies will operate in this business, and unfortunately, many of the startups will be gone." Garriott also maintains that MMOs now need to be polished and slick visually like FPS games to keep up - where in the past some regressive visuals were tolerated because of the gameplay experience. 				<a href="http://kotaku.com/153971/garriotts-forsee-changes-to-mmo-industry" title="Click here to read more about Garriotts Forsee Changes to MMO Industry">More&nbsp;&raquo;</a>
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			<category><![CDATA[Richard Garriot]]></category>
			<category><![CDATA[Robert Garriot]]></category>
			<pubDate><![CDATA[Fri, 10 Feb 2006 09:40:57 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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